Reckoning has issues
Reckoning has issues
im not exploiting. NOT trying to /sit and stack
im nOT even trying to Stack 5 reckonings (which apprntly is disabled and u only can have 1 reckoning proc)
the thing i wanna say is, when i get a Reckoning extra atttack (im checking COMBAT LOG)
it still hits ONCE! (and one weapon damage)
so i check combat log, it sais u get 1 extra attack through reckoning" and i STILL HIT ONCE
its literally Not working (saw it work twice luckily)
im going to respec right now, and writing this meanwhile
so what am i missing ?
im not trying to create reckoning bomb dont tell me that old stuff that Turtle has nerfed and stuff
i know its nerfed here
BUT ITS SUPPOSED TO WORK LIKE AS THE TALENT SAIS "AT LEAST"
im nOT even trying to Stack 5 reckonings (which apprntly is disabled and u only can have 1 reckoning proc)
the thing i wanna say is, when i get a Reckoning extra atttack (im checking COMBAT LOG)
it still hits ONCE! (and one weapon damage)
so i check combat log, it sais u get 1 extra attack through reckoning" and i STILL HIT ONCE
its literally Not working (saw it work twice luckily)
im going to respec right now, and writing this meanwhile
so what am i missing ?
im not trying to create reckoning bomb dont tell me that old stuff that Turtle has nerfed and stuff
i know its nerfed here
BUT ITS SUPPOSED TO WORK LIKE AS THE TALENT SAIS "AT LEAST"
- Tacticalnelf
- Posts: 125
- Has liked: 1 time
- Likes: 1 time
Re: Reckoning has issues
A friend reported the same problem, according to him the maximum number of stacks he can accumulate is 4. On one occasion the character performed all 4 attacks, but the vast majority of the time the talent doesn't work, the stacks are accumulated and simply no extra attacks are performed.Acronox60 wrote: ↑Mon Oct 30, 2023 7:48 pm im not exploiting. NOT trying to /sit and stack
im nOT even trying to Stack 5 reckonings (which apprntly is disabled and u only can have 1 reckoning proc)
the thing i wanna say is, when i get a Reckoning extra atttack (im checking COMBAT LOG)
it still hits ONCE! (and one weapon damage)
so i check combat log, it sais u get 1 extra attack through reckoning" and i STILL HIT ONCE
its literally Not working (saw it work twice luckily)
im going to respec right now, and writing this meanwhile
so what am i missing ?
im not trying to create reckoning bomb dont tell me that old stuff that Turtle has nerfed and stuff
i know its nerfed here
BUT ITS SUPPOSED TO WORK LIKE AS THE TALENT SAIS "AT LEAST"
Re: Reckoning has issues
i dont even care how many times we can stack it xD cuz its not EVEN WORKING PROPERLY :D
i rarly hit that ONE Extra hit... let alone 4
its a Bug...
no matter 1 extra hits or 10
character's not hitting those extras :')
i rarly hit that ONE Extra hit... let alone 4
its a Bug...
no matter 1 extra hits or 10
character's not hitting those extras :')
Re: Reckoning has issues
I was playing around with it and when I try to use it, the talent even reset when you autoattack, according to ReckCounter. Regardless of if you have 1 stack or multiple. The talent is literally unusable.
Re: Reckoning has issues
Reckoning needs to:
- allow sit-crit
- stack up to 2 charges (like wf)
It would give more depth to the prot gameplay, allowing the paladin to take some risk to help threat and helping prot pvp without being out of control.
- allow sit-crit
- stack up to 2 charges (like wf)
It would give more depth to the prot gameplay, allowing the paladin to take some risk to help threat and helping prot pvp without being out of control.
Last edited by Rafale on Sun Nov 12, 2023 3:09 pm, edited 1 time in total.
I always follow those rules for suggestion :
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
Re: Reckoning has issues
i mean, im actualy OK with the fact that they Nerfed it... im OK (lets say we're OK)
ATLEAST MAKE IT WORK XDDD
the Talent is NOT working !
u swap target u lose stack (which there is NO STACK, its just 1 extra)
a rogue 1v1ing u, he do a crit, u get 1 extra, he goes INVIS, u lose extra cuz u lost target :DD
this talent is SOOOO useless and not working even after all these Nerfs which im OK with :D
ATLEAST MAKE IT WORK XDDD
the Talent is NOT working !
u swap target u lose stack (which there is NO STACK, its just 1 extra)
a rogue 1v1ing u, he do a crit, u get 1 extra, he goes INVIS, u lose extra cuz u lost target :DD
this talent is SOOOO useless and not working even after all these Nerfs which im OK with :D
-
- Posts: 4
Re: Reckoning has issues
Reckoning has a lot of issues, but not quite the ones that everyone says.
1- You can sit crit on this server. You sit, and then stand between when the hit is calculated and when it actually lands. You can test this on low level mobs easily.
2- You can stack it up to 5 instant hits. I actually get 6 sometimes.
However, it still feels very temperamental, buggy, and inconsistent. http://blue.cardplace.com/cache/wow-paladin/1069149.htm has an old list of things that one could argue how it should work and behave. I think that there is a common addon in use on Turtlewow that tries to check for range, and therefore drops reckoning stacks, but I haven't done enough work to say for certain.
1- You can sit crit on this server. You sit, and then stand between when the hit is calculated and when it actually lands. You can test this on low level mobs easily.
2- You can stack it up to 5 instant hits. I actually get 6 sometimes.
However, it still feels very temperamental, buggy, and inconsistent. http://blue.cardplace.com/cache/wow-paladin/1069149.htm has an old list of things that one could argue how it should work and behave. I think that there is a common addon in use on Turtlewow that tries to check for range, and therefore drops reckoning stacks, but I haven't done enough work to say for certain.
Re: Reckoning has issues
Reckoning has always and i mean always been a dodgy talent.
It makes sense that now that they fixed the cheesing for it to be broken.
I would redo the whole damn thing. First move it to Retribution since reckoning was never a tanking thing. It has been historically used by paladins to cheese around in PvP; in that regard it is iconic.
Secondly make it something less absurd but still useful. I have some ideas but i imagine every paladin under the sun has at least one idea in that regard.
Third, replace it, along with one-handed weapon specialisation and Ardent Defender, with actually useful tanking talents.
It makes sense that now that they fixed the cheesing for it to be broken.
I would redo the whole damn thing. First move it to Retribution since reckoning was never a tanking thing. It has been historically used by paladins to cheese around in PvP; in that regard it is iconic.
Secondly make it something less absurd but still useful. I have some ideas but i imagine every paladin under the sun has at least one idea in that regard.
Third, replace it, along with one-handed weapon specialisation and Ardent Defender, with actually useful tanking talents.
Re: Reckoning has issues
Reckoning was made useless because paladins bursted down people with it. Now paladins can burst you down without reckoning! It is much better this way.
- Unchallenged
- Posts: 82
- Location: Streaming Now!
- Likes: 6 times
- Contact:
Re: Reckoning has issues
Wait... wait... people are going 21+ Pts in Talent Tree???
Reck, 1h Special, AD are.... pretty much wasted talent points =-/.
Reck - As you gear up get crit less and less, becoming worth less and less.
-> Needed Change: Gives you a 1/2/3/4/5% chance to gain an extra attack after dealing an attack from a weapon swing, spell, or ability.
1H Special: 10% more dmg, not very useful for 5pts, when 1h Weps lack dmg in the first place, why so many people skip over to ret tree for that 15% dmg boost to EVERYTHING.
-> Needed Change: Converts some % of pysical damage to holy damage to boost threat.
AD is again useless in Vanilla, (It may have worked in TBC because health pools were 10k+ unbuffed so 35% would be 3,500), but here in Vanilla Paladins have like 5k life unbuffed so 35% is 1750... no Tank is going to sit under 35% health under a few seconds so it's pretty useless to spec towards.
Reck, 1h Special, AD are.... pretty much wasted talent points =-/.
Reck - As you gear up get crit less and less, becoming worth less and less.
-> Needed Change: Gives you a 1/2/3/4/5% chance to gain an extra attack after dealing an attack from a weapon swing, spell, or ability.
1H Special: 10% more dmg, not very useful for 5pts, when 1h Weps lack dmg in the first place, why so many people skip over to ret tree for that 15% dmg boost to EVERYTHING.
-> Needed Change: Converts some % of pysical damage to holy damage to boost threat.
AD is again useless in Vanilla, (It may have worked in TBC because health pools were 10k+ unbuffed so 35% would be 3,500), but here in Vanilla Paladins have like 5k life unbuffed so 35% is 1750... no Tank is going to sit under 35% health under a few seconds so it's pretty useless to spec towards.
Streaming On YouTube Here
Re: Reckoning has issues
Instead of Ardent Defender: Shining light, increases attacker's miss chance by 20 % for 20 seconds againt the paladin
Would that be very strong or add some spice to current gameplay? It would reduce incoming damage but also less threat from aura and holy shield so threat should be watched closely
I like the one-haned talent changes and reckoning above that would match the strength of vengeance hopefully for threat.
Would that be very strong or add some spice to current gameplay? It would reduce incoming damage but also less threat from aura and holy shield so threat should be watched closely
I like the one-haned talent changes and reckoning above that would match the strength of vengeance hopefully for threat.