save the paladins
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- Posts: 110
save the paladins
Paladins should actually be made as strong as they are described on this forum
suggestion: make the holy strike a separate strike, not attached to the normal attack
reason: it is impossible to deal burst damage at the right moment if the weapon speed is 3.5-4 seconds
suggestion: make the holy strike a separate strike, not attached to the normal attack
reason: it is impossible to deal burst damage at the right moment if the weapon speed is 3.5-4 seconds
Re: save the paladins
Read pvp-General. Skadi says 25% winrate on av for allaince and that used to be the only bg alliance ever win consistently. Other bgs have and will alway be horde dominated
Re: save the paladins
It's surprising that there are still players who believe that they are losing to Alterac because their class is weaker than their opponents...
Let me tell you, Alterac is all about speed and coordination. And if you lose to AV, it means that your team is slackers and farmers ore\herbs...
Largely thanks to the new Chinese players, the horde began to play better.
![wary_turtle wary_turtle](./images/smilies/wary_turtle.png)
Re: save the paladins
For some reason Alliance on this server goes afk or leave after losing first two-three encounters. I saw multiple times people gone AFK or semi-AFK on Arathi Basin after 2-3 small skirmishes battles like 15-20 times in a week, while score still 350-110. Same goes for Horde but more rarely. Both leads to boring bgs, when nothing happends.
Re: save the paladins
Another paladin player post, these people are blind. BG's with paladins on both sides will teach you a lesson.
Re: save the paladins
I think, best idea is rework of [Crusader Strike], so it could deal weapon damage and give chance to proc everything in exchange make it's cooldown 6 seconds and double manacost.Brandwacht wrote: ↑Mon Oct 09, 2023 5:12 amPaladins should actually be made as strong as they are described on this forum
suggestion: make the holy strike a separate strike, not attached to the normal attack
reason: it is impossible to deal burst damage at the right moment if the weapon speed is 3.5-4 seconds
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- Posts: 110
Re: save the paladins
this is also a good option, but then the paladin will be weaker than the players write about it on the forumTasman wrote: ↑Tue Oct 10, 2023 11:33 pmI think, best idea is rework of [Crusader Strike], so it could deal weapon damage and give chance to proc everything in exchange make it's cooldown 6 seconds and double manacost.Brandwacht wrote: ↑Mon Oct 09, 2023 5:12 amPaladins should actually be made as strong as they are described on this forum
suggestion: make the holy strike a separate strike, not attached to the normal attack
reason: it is impossible to deal burst damage at the right moment if the weapon speed is 3.5-4 seconds
Re: save the paladins
That's actually a massive buff. We coild one shot with that plus holy strike like the legends the horde is telling about the terrible paladins tyrannyTasman wrote: ↑Tue Oct 10, 2023 11:33 pmI think, best idea is rework of [Crusader Strike], so it could deal weapon damage and give chance to proc everything in exchange make it's cooldown 6 seconds and double manacost.Brandwacht wrote: ↑Mon Oct 09, 2023 5:12 amPaladins should actually be made as strong as they are described on this forum
suggestion: make the holy strike a separate strike, not attached to the normal attack
reason: it is impossible to deal burst damage at the right moment if the weapon speed is 3.5-4 seconds
- Jstansberry
- Posts: 140
Re: save the paladins
Am I missing something? Why would weapon speed affect your burst? Are you auto attacking before you can press the Holy Strike button? Because that's a skill issue for sure
- Wrathweaver
- Posts: 167
- Location: Norway
Re: save the paladins
Saving the paladin as a playable class from a gameplay perspective should be the highest priority at this point.
We have played with an botched judgement for almost a year now.
We have played with an botched judgement for almost a year now.
Great Sun and Glorious Leader of the Bring Back Judgement of the Crusader movement.
Re: save the paladins
Every thing that Horde says about paladins oneshoting someone, can be applied to shamans.Geojak wrote: ↑Wed Oct 11, 2023 9:20 pmThat's actually a massive buff. We coild one shot with that plus holy strike like the legends the horde is telling about the terrible paladins tyrannyTasman wrote: ↑Tue Oct 10, 2023 11:33 pmI think, best idea is rework of [Crusader Strike], so it could deal weapon damage and give chance to proc everything in exchange make it's cooldown 6 seconds and double manacost.Brandwacht wrote: ↑Mon Oct 09, 2023 5:12 amPaladins should actually be made as strong as they are described on this forum
suggestion: make the holy strike a separate strike, not attached to the normal attack
reason: it is impossible to deal burst damage at the right moment if the weapon speed is 3.5-4 seconds
Last edited by Tasman on Thu Oct 12, 2023 7:08 pm, edited 2 times in total.
Re: save the paladins
absolutetly trueTasman wrote: ↑Thu Oct 12, 2023 6:51 pmEvery thing that Horde says about paladins oneshoting someone, can be applied to shamans.
Re: save the paladins
Problem with paladin, that it's pvp rotation is too overloaded, with constant CS spam for debuff, switching between SoC and SotC, to get Frost Oil procs, then for dps increase and landing HS. So I think, that it is better, to get rid of spammable version of CS. Also considering 6 second cooldown of reworked CS, it will take atleast 30 seconds go get all stacks of debuff othe target with 2x of it's mana cost, this will slightly decrease effectiveness of HS. And I never oneshoted equally geared and chanted enemy in BGs with hit from auto attack followed by HS. So I only can cosider that oneshotes can happend when enemy is slightly underleveled, undergeared, underchanted, uderbuffed and etc. Thats all of my thoughts.
Last edited by Tasman on Thu Oct 12, 2023 8:54 pm, edited 4 times in total.
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- Posts: 110
Re: save the paladins
do you think 3.5 seconds of combat is a long time?Jstansberry wrote: ↑Wed Oct 11, 2023 10:16 pmAm I missing something? Why would weapon speed affect your burst? Are you auto attacking before you can press the Holy Strike button? Because that's a skill issue for sure
if an extra attack or damage bonus from the seal worked for me, then to do the finishing... I wait 3.5 seconds for my target to heal or use cc against me ... and I use the holy strike and see how in 3.5 seconds the target receives heal and my holy strike is already useless...
if you fight only with mobs, then do not comment on pvp, please
- Jstansberry
- Posts: 140
Re: save the paladins
Do you not use Crusader Strike? It will cause a lot of pushback on healing spells. People will have a much harder time healing in your face if you actually press your buttons. You also have a 6 second stun you could use to prevent healing. Seems like you're just not utilizing all your spells tbh. Check the Paladin section on discord to get some tips for pvp or something.Brandwacht wrote: ↑Thu Oct 12, 2023 7:47 pm
do you think 3.5 seconds of combat is a long time?
if an extra attack or damage bonus from the seal worked for me, then to do the finishing... I wait 3.5 seconds for my target to heal or use cc against me ... and I use the holy strike and see how in 3.5 seconds the target receives heal and my holy strike is already useless...
if you fight only with mobs, then do not comment on pvp, please
Re: save the paladins
I fully agree with you. Cs needs a cd. Here is how I woild so itTasman wrote: ↑Thu Oct 12, 2023 7:14 pmProblem with paladin, that it's pvp rotation is too overloaded, with constant CS spam for debuff, switching between SoC and SotC, to get Frost Oil procs, then for dps increase and landing HS. So I think, that it is better, to get rid of spammable version of CS. Also considering 6 second cooldown of reworked CS, it will take atleast 30 seconds go get all stacks of debuff othe target with 2x of it's mana cost, this will slightly decrease effectiveness of HS. And I never oneshoted equally geared and chanted enemy in BGs with hit from auto attack followed by HS. So I only can cosider that oneshotes can happend when enemy is slightly underleveled, undergeared, underchanted, uderbuffed and etc. Thats all of my thoughts.
1. Mana cost doubled
2. 4s CD
3. The current Max rank 100 physical dmg changed to holy dmg, to make up for the threat loss when tanking
4. Abillity allowed to crit like hamstring (meele crit chance)
5. Add a 19% holy spell dmg scaling and 11% general sp scaling which is the same as SoC. This way it slightly scales in dmg with it's on debuff, which makes it alot more intersting
Re: save the paladins
Why do you want to add more burst damage to them?Geojak wrote: ↑Fri Oct 13, 2023 7:15 amI fully agree with you. Cs needs a cd. Here is how I woild so itTasman wrote: ↑Thu Oct 12, 2023 7:14 pmProblem with paladin, that it's pvp rotation is too overloaded, with constant CS spam for debuff, switching between SoC and SotC, to get Frost Oil procs, then for dps increase and landing HS. So I think, that it is better, to get rid of spammable version of CS. Also considering 6 second cooldown of reworked CS, it will take atleast 30 seconds go get all stacks of debuff othe target with 2x of it's mana cost, this will slightly decrease effectiveness of HS. And I never oneshoted equally geared and chanted enemy in BGs with hit from auto attack followed by HS. So I only can cosider that oneshotes can happend when enemy is slightly underleveled, undergeared, underchanted, uderbuffed and etc. Thats all of my thoughts.
1. Mana cost doubled
2. 4s CD
3. The current Max rank 100 physical dmg changed to holy dmg, to make up for the threat loss when tanking
4. Abillity allowed to crit like hamstring (meele crit chance)
5. Add a 19% holy spell dmg scaling and 11% general sp scaling which is the same as SoC. This way it slightly scales in dmg with it's on debuff, which makes it alot more intersting
Re: save the paladins
Yes, you are right. But paladin will loose so much with this on windfury, it will not be able to do comparable damage on raids.
Re: save the paladins
Crsuader strike spamming is super unfun to me. We can patch Pallys up in better ways that are less procc and wf dependant.
For example we could fix the SoR talent not working properly and only affecting base dmg not sp bonus dmg.
We can give Soc a slight dmg increase per rank to discuroursge using rank 1 and biff the dmg at the same time.
I hope classchanges 2.0 will go this way
For example we could fix the SoR talent not working properly and only affecting base dmg not sp bonus dmg.
We can give Soc a slight dmg increase per rank to discuroursge using rank 1 and biff the dmg at the same time.
I hope classchanges 2.0 will go this way
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- Posts: 110
Re: save the paladins
?Jstansberry wrote: ↑Fri Oct 13, 2023 6:50 amIt will cause a lot of pushback on healing spells.Brandwacht wrote: ↑Thu Oct 12, 2023 7:47 pm
do you think 3.5 seconds of combat is a long time?
if an extra attack or damage bonus from the seal worked for me, then to do the finishing... I wait 3.5 seconds for my target to heal or use cc against me ... and I use the holy strike and see how in 3.5 seconds the target receives heal and my holy strike is already useless...
if you fight only with mobs, then do not comment on pvp, please
Re: save the paladins
It's an improvement in comparsion with what we have now. But I think that paladin already has a lot of holy damage based offensive skills, like HS nad and SotC and addition another one, atleast from stilistical point of view, is not wright. We have HS, that represent Holy tree and CS as an Retribution, where physical damage should be dominating. About threat maintenance with it, prot need a full rework of it's tree, with addition some talents/skill from TBC and wotlk, to be able properly do it. I think if my suggestion wold be considered as OP, weapon damage could be nerfed like CS in TBC that did 110% of weapon damage and in wotlk blizz nerfed to 75%. That's my thoughts so far.Geojak wrote: ↑Thu Oct 12, 2023 7:02 pm
1. Mana cost doubled
2. 4s CD
3. The current Max rank 100 physical dmg changed to holy dmg, to make up for the threat loss when tanking
4. Abillity allowed to crit like hamstring (meele crit chance)
5. Add a 19% holy spell dmg scaling and 11% general sp scaling which is the same as SoC. This way it slightly scales in dmg with it's on debuff, which makes it alot more intersting
Re: save the paladins
I dont agree. If Holy stricke will be of weapon swing Paladin will be OP as fuck! I play paladin in endgame raids as retry and shokadin. Both R in compare with other DPS. Just gear UP Paladin friend. Get Jacklick Crusher. Some haste like 6-7% for JC is optimal to match 3 weapon swing for to 10 sec Holy stricke window and Dungeon set 2 from questline.
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- Posts: 23
Re: save the paladins
Low skill floor and overtuned class make it so those players will lose at higher skill tiers of play. Horde wins because the skill floor for horde pvp is higher than alliance (much higher than paladins), so the more you are reliant on skill the more people who were carried by their class are going to lose. The fact is a lot of players aren't skilled enough for top tier pvp and are being carried their by the class. If you fight a skilled pvp paladin, there is not competition because no matter the class you are getting absolutely wiped - we are just lucky there aren't many of those.
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- Posts: 110
Re: save the paladins
Stop telling fairy tales. Paladin is the worst class in the game. For close combat, he must get closer to the target, other classes do not need it. many stupid players are afraid of paladins because of their bubbles. This is all because when they were noobs and tried to attack the paladin when he was in a bubble. They were dying and it caused them severe mental trauma. Now these unhealthy people are complaining on all forums about paladins.
Re: save the paladins
i agree paladin killing people in 2 globals isnt strong they should kill everyone in 1 global cooldown