A possible wet debuff
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- Posts: 12
A possible wet debuff
hey, i was thinking it would be cool if say you were standing in the rain or just came out of the water you'd be debuffed until your dry or warm (a timed thing like 1 or 2 minutes) so it would be more incentive to throw down campfires to warm up. and being under tent would stop the debuff as well. (I also noticed the rain goes through the canopy of the tent but i dont think that's fixable)
Maybe only for Hardcore players? I play hardcore and I love the struggle.
Also the debuff would go away if you're fighting for more than 30'seconds since your character would be full of adrenaline and working.
A small debuff like 1-2 stam and spirit. then scaling up as you level, or vice versa.
what do you think?
Thanks! You turtles are amazing!
Maybe only for Hardcore players? I play hardcore and I love the struggle.
Also the debuff would go away if you're fighting for more than 30'seconds since your character would be full of adrenaline and working.
A small debuff like 1-2 stam and spirit. then scaling up as you level, or vice versa.
what do you think?
Thanks! You turtles are amazing!
Re: A possible wet debuff
Interesting. I think a Spirit debuff would be fitting given campfires grant a Spirit buff.
Re: A possible wet debuff
I second this. Maybe tie in an option for food and drink as well. Add to the masochist playstyle.
Re: A possible wet debuff
Support. The debuff may need to be either longer or more severe in order to really incentivize campfires though - a ~90 sec -2 SPI debuff isn't really bad enough to justify it outside of purely RP reasons (which wouldn't need the debuff tbh) in my opinion.
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- Posts: 211
Re: A possible wet debuff
To be honest, an attribute debuff feels a lot like a solution in search of a problem.
Now, a movement speed debuff ... even if it was -5% for 30 seconds ... would be enough of an incentive to people to not get wet "casually" or for no good reason. The debuff would be applied only if your character has to resort to a swimming animation. Or if you want to make it easier to track game mechanically, the debuff gets triggered by the appearance of the Breath bar for being underwater (although that would mean that Water Breathing would negate the debuff).
Overall though, this kind of thing is probably more trouble than it's worth to try and implement.
Now, a movement speed debuff ... even if it was -5% for 30 seconds ... would be enough of an incentive to people to not get wet "casually" or for no good reason. The debuff would be applied only if your character has to resort to a swimming animation. Or if you want to make it easier to track game mechanically, the debuff gets triggered by the appearance of the Breath bar for being underwater (although that would mean that Water Breathing would negate the debuff).
Overall though, this kind of thing is probably more trouble than it's worth to try and implement.
Re: A possible wet debuff
What about deserts? Jungles? Wintery zones?
One debuff per weather effect isn't a complete suggestion. Would you think it through, please?
One debuff per weather effect isn't a complete suggestion. Would you think it through, please?
Slowly turtling my way up.
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- Posts: 12
Re: A possible wet debuff
it's a starting point, like most suggestions.
Maybe the Desert has a hot debuff. Cloth armor wearers probably wouldnt be effected. drinks cool you down as well.
Winter same thing except cold when it snows. cloth armor weares more effected.
not hard to get creative with it. :)
It rains in most places anyways that's why i thought it would be interesting.
make it a glyph like exhaustion or hardcore.
Get it from speedy.
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- Posts: 211
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- Posts: 12
Re: A possible wet debuff
It's for people like me, who want the toughest experience.Roxanneflowers wrote: ↑Sat Aug 08, 2020 11:12 amExcept ... it's more of a can of worms ... that is best not to open ...
That's why a glyph is fine. you wouldn't have to pick it up, therefore, it doesn't effect you.
Re: A possible wet debuff
I'm with Justifried on this one. Any optional feature that adds difficulty to the game and can tie into the RPG or survival feel, I'm likely going to be down with. While suggesting one debuff isn't a complete suggestion, I don't feel that the seed should be dismissed. The legwork on multiple types of survival/weather gameplay changes have been made and detailed in other games or in mods. Find a link or a description of a system that is similar to what you're after, post it here and then throw some notes in that make it flow within Azeroth.
“The place where you made your stand never mattered. Only that you were there.. and still on your feet.”
Re: A possible wet debuff
That is the opportunity to bring in RPG into MMORPG again.
There's an interesting idea, no doubt hard work incoming, however, will folks recognize the opportunity?
There's an interesting idea, no doubt hard work incoming, however, will folks recognize the opportunity?
Slowly turtling my way up.
Re: A possible wet debuff
Ooohh, the environment system could really synergize with the other skills too. Tailor for hot and cold weather, leatherwork to make water resistant clothes, heavy armor makes you swim slower, added depth to the game. It would be no small feat but so worth it in the end I think
Re: A possible wet debuff
But… But it's tailors who can make Azure Silk Belt which increases swim speed by 15%! That's why I'm asking to think it through in details before we change anything!
Slowly turtling my way up.
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Re: A possible wet debuff
That's one of the foundational issues. The game simply wasn't BUILT to make this kind of distinction, and the itemization progression doesn't lend itself (well) to this kind of expansion by default.
- Pumpkinbot
- Posts: 17
Re: A possible wet debuff
I like the idea of this, but I do feel it needs to be an opt-in sort of thing. I'd love a "Glyph of Immersion" that adds a bunch of stuff like this. Small nuisances or bonuses that really don't make a huge difference, but lets you feel a bit more immersed in the world. Fire resistance and frost weakness if you're outside in a cold zone for too long? The opposite if you're outside in a hot zone for too long? Disable these if you're in a battleground or raid, of course.
Re: A possible wet debuff
Agreed on the opt-in and Immersion glyph part - Without option, you are literally forcing everyone* to think this idea is good, and eventualy we will find some sort of hole in the plan. However survival mods seem troublesome to implement even in single player games like skyrim, think about it adding hunger, thirst, cold heat and wet to a MMO. The good people of this server did and do their best to implement a lot of things that Blizzard did not - But on the other hand, there were always reasons why those features were not implemented, ranging from economy, balance, and even stability.Pumpkinbot wrote: ↑Fri Aug 14, 2020 5:32 amI like the idea of this, but I do feel it needs to be an opt-in sort of thing. I'd love a "Glyph of Immersion" that adds a bunch of stuff like this. Small nuisances or bonuses that really don't make a huge difference, but lets you feel a bit more immersed in the world. Fire resistance and frost weakness if you're outside in a cold zone for too long? The opposite if you're outside in a hot zone for too long? Disable these if you're in a battleground or raid, of course.
Re: A possible wet debuff
My two cents would be to keep it to a debuff. Maybe one tied to hunger and thirst? So there would be an incentive to eat and drink past regen; the wet debuff could only be for five minutes at most?