I raid with someone in this build. Idk how accurate the "sustained" part of the statement is. I'm very close to full bis and I drastically out DPS this build. It is really good for trash parse though. Not trying to crap on it. I fully support experimenting with stuff like this. That's what twow is all about. If curse of elements did allow nature weakness, I imagine DPS would increase a fair amount as well.
Elemental Cat Build
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- Posts: 575
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
It's pretzy insane in arena. Since you can both get easy mana from it, and deal good dmg. Can grind down your opponents since ferals can't be killed easily either on e they switch to baer when focused or heal when allows.
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
This is awesome and not broken because it doesn't scale well !
it's just a good option to do decent dps with preraid
it's just a good option to do decent dps with preraid
I always follow those rules for suggestion :
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
At a huge cost because many items are very very bad for PVP.
Offhand from survival skill, back and head are really items with no stats so you end up losing tons of stam/agi/str.
I always follow those rules for suggestion :
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
anyone good with math here? I want to figure out how much DPS 1% attack speed is worth if you're using the dagger + lantern + 2set incendosaur.
I feel like it would be a lot, since more attacks means more dagger procs, more clearcasting procs, and more crits, but I have absolutely no clue how i'd go about calculating that. I guess it also depends on your AP/Crit but I just want an estimate, like the ones from Taladril's List
I feel like it would be a lot, since more attacks means more dagger procs, more clearcasting procs, and more crits, but I have absolutely no clue how i'd go about calculating that. I guess it also depends on your AP/Crit but I just want an estimate, like the ones from Taladril's List
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
Would be nice if they added some new +Nature damage DPS Pieces in the new Emerald Sanctum raid that would help the build progress further, rather than being stuck to lvl 49 blues.
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
First things first make the cloak available, to night elf druids...
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
Ornate bloodstone dagger is coming next patch - decent chance the build is gonna be much much stronger with it if it finds a way to survive the self damage.
So lets wait how the dagger shakes up the meta before we gonna improve on the spec too much
So lets wait how the dagger shakes up the meta before we gonna improve on the spec too much
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
It'll be interesting if its the same proc chance as Blade of Eternal Darkness... If it is a 10% proc you'll be doing roughly 185 dps to yourself.. not horrible, but if you get unlucky you could nuke yourself. If it has a spell coefficient that'll really change things up. Only real down side is not getting back the 100 mana per proc. It'll also be interesting to see if it crits, if those crits are counted as spell crits, if the damage taken effects bear rage generation, and if the damage done/taken can proc anything.
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
I was trying to get that cloak (Thunder's Lizard Hide) for 2 days now. It's always sold out. Anyone knows the restock timer? It feels like more than 6 hours...
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
Someone explain to me in what situations using claw is better than shredPortholes wrote: ↑Mon Mar 27, 2023 3:22 amRequired Addons: Supermacro
(viewtopic.php?t=874)
I've been receiving a few questions here and there about "a standard powershift rotation". The most coherent way of explaining it is probably through a simple "1 button macro" (this macro should not be used as an "end all" dps macro), but should be used as a steppingstone into the basics of Feral DPS.
This macro will give you little control over your Druid and should be used as a "learning tool". I'm aware that most Feral DPS mains will disapprove, but so be it. It is formatted this way for easy understanding. Im not going to give you a copy/paste (you need to understand what you're doing). This macro is purely backstab, and does not use Rip.
Note: There may be issues with values in this macro, since it was kind of made on the fly, but just change them as issues arise.
Required Addons: Supermacro
(viewtopic.php?t=874)
(RIGHT CLICK/OPEN TO ENLARGE)
Required Addons: Supermacro
(viewtopic.php?t=874)
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
I didn't really test it out too much (kinda made it on the fly), my thought process was in certain situations (72-82 energy and 4 combo points) it's better to waste the energy on a claw > 5 point ferocious bite > power shift than to get yourself in the situation of being at 4 combo points > shred (5 combo points) but then you don't have enough energy to use ferocious bite and you're within power shift energy range.. so you power shift > energy tick.. you now have 80 energy and you blow it all on a ferocious bite (horrible energy to dmg ratio after 35 energy) which brings your energy to 0 > power shiftShaman111 wrote: ↑Sat Sep 02, 2023 8:10 amSomeone explain to me in what situations using claw is better than shredPortholes wrote: ↑Mon Mar 27, 2023 3:22 amRequired Addons: Supermacro
(viewtopic.php?t=874)
I've been receiving a few questions here and there about "a standard powershift rotation". The most coherent way of explaining it is probably through a simple "1 button macro" (this macro should not be used as an "end all" dps macro), but should be used as a steppingstone into the basics of Feral DPS.
This macro will give you little control over your Druid and should be used as a "learning tool". I'm aware that most Feral DPS mains will disapprove, but so be it. It is formatted this way for easy understanding. Im not going to give you a copy/paste (you need to understand what you're doing). This macro is purely backstab, and does not use Rip.
Note: There may be issues with values in this macro, since it was kind of made on the fly, but just change them as issues arise.
Required Addons: Supermacro
(viewtopic.php?t=874)
(RIGHT CLICK/OPEN TO ENLARGE)
Required Addons: Supermacro
(viewtopic.php?t=874)
Either way there may be errors in it, I wrote the macro like that so it's easy to read and adjust to the players liking. Fiddle around with the numbers, take claw out if need be, add rip to the mix if ya want [if GetComboPoints("target")>=5 and not buffed("Rip", 'target') then CastSpellByName("Rip") end;] , work out the timing so you're not out of form when you receive an energy tic... it's there as more of a learning tool than gospel
Re: Elemental Cat Build
I brushed a set in addition to the necklace, but I found that the element cat is not as strong as I imagined, and even the amount of blood in pvp is quite small and more fragile. It doesn't hurt that much
Re: Elemental Cat Build
I mean this feels more like a preraid set that might be worth getting if you are lucky with the dagger drop, but with the upcoming changes to 2H maces and some T1/T2 feral items idk if i'd bother.
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
Re: +500 DPS (No Raid Gear/Self Buff) Elemental Cat Build
got it , ty . but the gilenas dungeon is not open right?
Last edited by Coliny on Tue Oct 03, 2023 3:13 pm, edited 2 times in total.
Re: Elemental Cat Build
i got Thunder's Lizard Hide. still want to know what are u saying the new item. :)
Re: Elemental Cat Build
I am a Druid player and I am using the latest equipment gorgeous Bloodstone Dagger, but I have encountered a BUG. When I change form, I also lose health and don't trigger effects properly. Every time I change form, I lose 500 health. Hopefully GM will fix this BUG soon. I spent almost all my energy and savings to make and buy it . Even when I change my weapon, it triggers a special effect that causes me to lose health!
Re: Elemental Cat Build
Yeah. We've tested it together. It doesn't work as intended. Worthless. The Ornate Bloodstone Dagger never proc at all but makes me hurt. I play as a druid.
https://armory.turtle-wow.org/#!/character/Reyden
https://armory.turtle-wow.org/#!/character/Reyden
Re: Elemental Cat Build
You probably would be interested in new rare Blazespark, which drops Leggings of Fiery Temper.
76 armor, -6 spirit, adds 2 fire damage to your melee attacks.
76 armor, -6 spirit, adds 2 fire damage to your melee attacks.
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
Re: Elemental Cat Build
Paladin interjecting here, thanks for having me! I have noticed that items with +ele dmg on hit don't multiple my proc chance anymore. I tested it with frost oil. If that's the case, you would notice something similar with the druid build you are running.
Did you folks notice something similar since patch 1.17?
Did you folks notice something similar since patch 1.17?
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- Posts: 575
Re: Elemental Cat Build
This was an intentional nerf to paladins as some of their abilities could force procs to happen.Mithrax wrote: ↑Sat Oct 07, 2023 3:14 pmPaladin interjecting here, thanks for having me! I have noticed that items with +ele dmg on hit don't multiple my proc chance anymore. I tested it with frost oil. If that's the case, you would notice something similar with the druid build you are running.
Did you folks notice something similar since patch 1.17?
Re: Elemental Cat Build
This was an intentional nerf to paladins as some of their abilities could force procs to happen.Drubarrymooer wrote: ↑Sat Oct 07, 2023 3:23 pm[quote=Mithrax post_id=69388 time=<a href="tel:1696691659">1696691659</a> user_id=379730]
Paladin interjecting here, thanks for having me! I have noticed that items with +ele dmg on hit don't multiple my proc chance anymore. I tested it with frost oil. If that's the case, you would notice something similar with the druid build you are running.
Did you folks notice something similar since patch 1.17?
[/quote]
Are you certain of that? I thoroughly scanned the patch notes of the last 3 months, nothing about that. Seems like it might be unintentional.
If true, it prevents pallies from doing the same build as ele druids, eith a good proc weapon. I’d be surprised if it were even possible with simple means for the devs to affect pallies in that way but not druid.
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Re: Elemental Cat Build
Fairly certain. I remember hearing about it from pally's in my guild. I did look to try and link it, but I couldn't find it.
Re: Elemental Cat Build
¯\_(ツ)_/¯Mithrax wrote: ↑Sat Oct 07, 2023 3:14 pmPaladin interjecting here, thanks for having me! I have noticed that items with +ele dmg on hit don't multiple my proc chance anymore. I tested it with frost oil. If that's the case, you would notice something similar with the druid build you are running.
Did you folks notice something similar since patch 1.17?
- Reploidrocsa
- Posts: 444
Re: Elemental Cat Build
I've tried the macro, while it works very well, especially on fights where you need to focus on your surroundings more than on your dps, it doesnt work properly if you have 16 or more buffs. Looks like the macro is unable to read buffs past those 16 and treats it as if they weren't active, usually leading into unnecessary powershift until you burn out your mana. Anyone is having the same problem?
Re: Elemental Cat Build
Hi,
Interesting approach and build!
I see the eternal dagger is quite good with MP5 aswell, but do you think all other sorts of 1h weapon melee hit procs work with the +fire/nature dmg procs?
Eg. The Lobotomizer, Letashaz's Right Claw, Pulseseeker, The Ripper and so on?
Interesting approach and build!
I see the eternal dagger is quite good with MP5 aswell, but do you think all other sorts of 1h weapon melee hit procs work with the +fire/nature dmg procs?
Eg. The Lobotomizer, Letashaz's Right Claw, Pulseseeker, The Ripper and so on?
Re: Elemental Cat Build
It doesn't work with chance on hit spells. I wish but..Dreux wrote: ↑Thu Nov 02, 2023 5:20 pmHi,
Interesting approach and build!
I see the eternal dagger is quite good with MP5 aswell, but do you think all other sorts of 1h weapon melee hit procs work with the +fire/nature dmg procs?
Eg. The Lobotomizer, Letashaz's Right Claw, Pulseseeker, The Ripper and so on?

Anyone tested this build with Vial of Potent Venoms trinket from Kara 10 raid?
I feel like proc chance of my basic skills (Omen of Clarity etc.) became lower. It might depends on chance on hit with spell chance. So many high lvl targets resist elemental damage.Mithrax wrote: ↑Sat Oct 07, 2023 3:14 pmPaladin interjecting here, thanks for having me! I have noticed that items with +ele dmg on hit don't multiple my proc chance anymore. I tested it with frost oil. If that's the case, you would notice something similar with the druid build you are running.
Did you folks notice something similar since patch 1.17?
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Re: Elemental Cat Build
Darkmoon Card: Maelstorm can trigger Blade of Enternal Darkness, tested on v1.17.1
Re: Elemental Cat Build
Well yes. Confirm. It doesn't proc often overall. Have anyone tested new items, may be something interesting?Turtledruid1 wrote: ↑Fri Nov 03, 2023 10:26 amDarkmoon Card: Maelstorm can trigger Blade of Enternal Darkness, tested on v1.17.1
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Re: Elemental Cat Build
would this work with thorns effects on a bear like nagel ring and such?
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- Posts: 575
Re: Elemental Cat Build
I don't think so. The elemental build relies on items that deal damage on the players melee hit. The nagel ring, thorns, etc only deal damage when being hit.Coopervizor wrote: ↑Wed Nov 08, 2023 9:24 amwould this work with thorns effects on a bear like nagel ring and such?