Sands of Time suggestions: let your voice be heard!
Re: Sands of Time suggestions: let your voice be heard!
What does it do? How do you skill it up?
Slowly turtling my way up.
Re: Sands of Time suggestions: let your voice be heard!
Read: https://web.archive.org/web/20040605092 ... ills.shtml
You can make Dim Torch yourself. Unlit Poor Torch, Survival(25) and Cooking Campfire are required around.Survivalists can also hold a lit torch in their off-hand, which provides a spirit bonus "aura" to everyone in the party near the player carrying the torch. Players also receive a minor light bonus at night. Buy torches at general trade item merchants. Create a campfire and right-click on the torch. This will light the torch. Now equip it in your hand. If you need to use a weapon to fight it's best to use a torch after battle or on the run. Torches last for a period of time before they burn up. You'll then have to light a new torch.
We don't know yet about skill gains. Still gathering information.
Re: Sands of Time suggestions: let your voice be heard!
It was left in Beta and eventually dropped so it's a pretty big blank slate.
Re: Sands of Time suggestions: let your voice be heard!
True, yet it's still possible to find information about initial plans to reuse/improve them.
As example: https://archive.org/details/Computer_Ga ... 8/page/n79
As example: https://archive.org/details/Computer_Ga ... 8/page/n79
Re: Sands of Time suggestions: let your voice be heard!
I always wondered why Blizzard bothered adding the Syndicate as a faction that players can potentially become friendly with. Maybe something could be done with them?
Chieftain of the Dreadskull Clan
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Re: Sands of Time suggestions: let your voice be heard!
I'm sure they had a lot of plans with all the factions we have right now in vanilla, alas, sadly, they are all left like plans for the future, since the beta and opening went too well and people flooded the game too fast.
Slowly turtling my way up.
Re: Sands of Time suggestions: let your voice be heard!
Apparently, it was, however, the quests for reputation raise and other means for players to work with their standing is minuscule at the moment. You should get something like a tool to make these grinds viable for players.
Slowly turtling my way up.
- Idiotsandwich
- Posts: 12
Re: Sands of Time suggestions: let your voice be heard!
blizzard had plans for guild housing but later removed related maps and data from the game. would it be possible to bring this back?
Re: Sands of Time suggestions: let your voice be heard!
Well syndicate is opposite of ravenholt if memory serves.
- Seelenschmied
- Posts: 56
Re: Sands of Time suggestions: let your voice be heard!
What is with the instance portal in Stormwind and with Old Ironforge? Is there something implementable? Or where the only placeholders?
Re: Sands of Time suggestions: let your voice be heard!
How would the goblin morph work? Would it allow the player to retain his armor? Seems like a good donating incentive
Chieftain of the Dreadskull Clan
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Re: Sands of Time suggestions: let your voice be heard!
Sincerely hope for more factions to be interactable and useful for any level players there potentially could be playing in the area. This is a very good soil for making weekly quests for example.
Slowly turtling my way up.
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- Posts: 63
Re: Sands of Time suggestions: let your voice be heard!
There's a great cat spirit in Moonglade that just sits there looking lonely. I've always thought that was a shame. I think the cloak of the moon-stalker was originally involved?? I don't know. Just bring love to the cat spirit somehow. Please.
I always wanted the forsaken to be counted as undead instead of humanoid. They'd be immune to fear and polymorph, but suddenly susceptible to shackle undead... Kind of like how druids become immune to mind control and polymorph but then can be feared and hibernated by hunters and other druids.
A game master in another server told me that the Druid owl form was the result of cut content.. but I'm sure that the sleeper in wailing caverns uses that... so.. just ignore this one. Never mind.
I always wanted the forsaken to be counted as undead instead of humanoid. They'd be immune to fear and polymorph, but suddenly susceptible to shackle undead... Kind of like how druids become immune to mind control and polymorph but then can be feared and hibernated by hunters and other druids.
A game master in another server told me that the Druid owl form was the result of cut content.. but I'm sure that the sleeper in wailing caverns uses that... so.. just ignore this one. Never mind.
- Distortedshadow
- Posts: 21
Re: Sands of Time suggestions: let your voice be heard!
Replace all killable turtles in game with an alligator instead or something. That one in Wailing Caverns and BFD? Replaced. No killable turtles. Sacred server animal. Maybe not fitting for a sands of time suggestion. But it should still go in.
Re: Sands of Time suggestions: let your voice be heard!
What will you do with Aku'mai Fishers and Ghamoo-ra?
Slowly turtling my way up.
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- Posts: 63
Re: Sands of Time suggestions: let your voice be heard!
I'd like to Learn other languages. I would much prefer it to the diplomats' speaking universal. I don't want Common or Orcish! I only want Darnassian and Taurache! It's for Cenarion Circle stuff.
Re: Sands of Time suggestions: let your voice be heard!
How would it work with Diplomacy then?
Slowly turtling my way up.
- Pinacoolada
- Posts: 32
Re: Sands of Time suggestions: let your voice be heard!
+1 for RP but I'm afraid it is too late now with the Diplomacy.Skullmiser wrote: ↑Mon May 13, 2019 4:20 pmI'd like to Learn other languages. I would much prefer it to the diplomats' speaking universal. I don't want Common or Orcish! I only want Darnassian and Taurache! It's for Cenarion Circle stuff.
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Re: Sands of Time suggestions: let your voice be heard!
Why do they conflict?Pinacoolada wrote: ↑Mon May 13, 2019 9:04 pm+1 for RP but I'm afraid it is too late now with the Diplomacy.
Grouping or trading do not need to have a special qualifier to be allowed. People could just not do it if they don't want to, and I don't think having it allwed would give people the impression that it's forced on them.
I think that the language aspect of Diplomacy could at least be improved by having the papers able to be right-clicked to be folded, or unfolded. Losing languages is too sad thing for some players.
I like the idea of having a person have to be a go-between between players... giving them the ability to misquote...
I'm rambling. Sorry.
Re: Sands of Time suggestions: let your voice be heard!
Open up class choice for combinations such as Human/Gnome Hunter, Night Elf Mage (Highborne, and I know they only come in Cata, but still might be considered), Gnome Priest, Dwarf Mage (Dark Iron), Dwarf Shaman (Wildhammer), etc.
Re: Sands of Time suggestions: let your voice be heard!
Dwarf mage were originally going to be in the game but it upsetted class balance. I'd go ahead and allow orcs to become mages to even things out. They have undead and trolls who can teach them, plus they already deal with magic (warlock)
Chieftain of the Dreadskull Clan
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Re: Sands of Time suggestions: let your voice be heard!
It'd be cool to see if you could let rogues and hunters use bucklers like in the alpha.
Re: Sands of Time suggestions: let your voice be heard!
Interesting... that would open up almost 5man viable hunter and rogue tank builds...Soontrademark wrote: ↑Wed Mar 18, 2020 1:57 amIt'd be cool to see if you could let rogues and hunters use bucklers like in the alpha.
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Re: Sands of Time suggestions: let your voice be heard!
Yeah, I have seen punkrats video it would be too funny for a hunter to say "Can I have the buckler". I don't know the iteam database or custom items but yeah needs some thought.
Re: Sands of Time suggestions: let your voice be heard!
I wouldn't let rogues and hunters use bucklers, instead, I'd like to suggest for bucklers to give more either block value or avoidance with dodge so that shields would either grant more armour and strength or a chance to block and parry.
That would be really nice to have bucklers have their own niche and shields … the problem here is that we have no profession (besides two patterns for 1 engineering and 1 for blacksmithing) to actually create shields or bucklers.
So in total, I'd say leave those alone and they are fine unless you're ready to suggest how to solve mentioned problems.
That would be really nice to have bucklers have their own niche and shields … the problem here is that we have no profession (besides two patterns for 1 engineering and 1 for blacksmithing) to actually create shields or bucklers.
So in total, I'd say leave those alone and they are fine unless you're ready to suggest how to solve mentioned problems.
Slowly turtling my way up.
Re: Sands of Time suggestions: let your voice be heard!
Rogues using bucklers would be very interesting
Chieftain of the Dreadskull Clan
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Re: Sands of Time suggestions: let your voice be heard!
It would help since my rogue has been finding shields a lot as of recently.
Re: Sands of Time suggestions: let your voice be heard!
i'm a rogue and when I think about it, it'd seriously open up some fkd up builds haha... not sure is it smart to do it. Other classes might get jealous of the fun we, rogues, have
Re: Sands of Time suggestions: let your voice be heard!
A fragment lost in time.
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