Turtle HD Project
- Redmagejoe
- Posts: 1135
- Likes: 5 times
Re: Turtle HD (WIP)
If the issue persists without the HD patch, then it is an issue for the Turtle team, not this fan project.
Re: Turtle HD (WIP)
When i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.
im level 1 in high elve starter zone so im not sure if its limited to high elves or not.
https://ibb.co/k3X1Z40
im level 1 in high elve starter zone so im not sure if its limited to high elves or not.
https://ibb.co/k3X1Z40
Re: Turtle HD (WIP)
After you choose your character, go to Options, disable Vertex Shaders and restart the game. That should solve the problem.1stormer1 wrote: ↑Sat May 27, 2023 6:01 pmWhen i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.
im level 1 in high elve starter zone so im not sure if its limited to high elves or not.
https://ibb.co/k3X1Z40
Re: Turtle HD (WIP)
Hi, I am having this weird problem after installing the patches, my characters cannot draw their weapons anymore. When I press Z, he/she reaches for the weapon but does not pick it up. If I enter combat, sometimes my character will start swinging with an invisible weapon, while his actual weapon remains sheathed on my back. This does not happen every time however. When he does seem to grab hold of it, I am unable to sheate with Z.
Is this a known problem or did I do something wrong?
Is this a known problem or did I do something wrong?
Re: Turtle HD (WIP)
Known problem, possibly unsolvableRorhim wrote: ↑Sat May 27, 2023 10:15 pmHi, I am having this weird problem after installing the patches, my characters cannot draw their weapons anymore. When I press Z, he/she reaches for the weapon but does not pick it up. If I enter combat, sometimes my character will start swinging with an invisible weapon, while his actual weapon remains sheathed on my back. This does not happen every time however. When he does seem to grab hold of it, I am unable to sheate with Z.
Is this a known problem or did I do something wrong?
Re: Turtle HD (WIP)
Unfortunately they are already diabled but its still happening :(Act wrote: ↑Sat May 27, 2023 7:51 pmAfter you choose your character, go to Options, disable Vertex Shaders and restart the game. That should solve the problem.1stormer1 wrote: ↑Sat May 27, 2023 6:01 pmWhen i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.
im level 1 in high elve starter zone so im not sure if its limited to high elves or not.
https://ibb.co/k3X1Z40
https://ibb.co/CwK7XCX
Re: Turtle HD (WIP)
You can try to set your Shader settings like this and see if they gonna work:1stormer1 wrote: ↑Sun May 28, 2023 11:27 amUnfortunately they are already diabled but its still happening :(Act wrote: ↑Sat May 27, 2023 7:51 pmAfter you choose your character, go to Options, disable Vertex Shaders and restart the game. That should solve the problem.1stormer1 wrote: ↑Sat May 27, 2023 6:01 pmWhen i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.
im level 1 in high elve starter zone so im not sure if its limited to high elves or not.
https://ibb.co/k3X1Z40
https://ibb.co/CwK7XCX
Re: Turtle HD (WIP)
I fought that uneven fight with those glitches for few hours. I'm not really sure which settings made it works fine (Disabled Vertex Shaders I think). But here's my /WTF/Config.wtf:Zer0cool wrote: ↑Mon May 29, 2023 6:26 pmYou can try to set your Shader settings like this and see if they gonna work:1stormer1 wrote: ↑Sun May 28, 2023 11:27 amUnfortunately they are already diabled but its still happening :(
https://ibb.co/CwK7XCX
SET hwDetect "0"
SET gxColorBits "24"
SET gxDepthBits "24"
SET gxResolution "1920x1080"
SET gxRefresh "60"
SET gxMultisample "8"
SET gxMultisampleQuality "0.000000"
SET gxFixLag "0"
SET fullAlpha "1"
SET lodDist "100.000000"
SET SmallCull "0.010000"
SET DistCull "500.000000"
SET trilinear "1"
SET frillDensity "48"
SET farclip "777"
SET specular "1"
SET pixelShaders "1"
SET particleDensity "1.000000"
SET unitDrawDist "300.000000"
SET movie "0"
SET Gamma "1.000000"
SET readTOS "1"
SET readEULA "1"
SET SoundVolume "1"
SET MasterVolume "1"
SET realmList "logon.turtle-wow.org"
SET patchlist "logon.turtle-wow.org"
SET realmName "Turtle WoW"
SET gameTip "10"
SET AmbienceVolume "0.60000002384186"
SET uiScale "1"
SET lod "0"
SET shadowLevel "0"
SET anisotropic "16"
SET MusicVolume "0.40000000596046"
SET weatherDensity "3"
SET movieSubtitle "1"
SET mouseSpeed "1"
SET lastCharacterIndex "1"
SET profanityFilter "0"
SET cameraYawMoveSpeed "180"
SET cameraYawSmoothSpeed "180"
SET cameraDistanceMaxFactor "1"
You can try to replace yours with that. Oh, and after that remember to delete WDB folder, maybe there are some problems with cache.
- Mustachiocat
- Posts: 11
Re: Turtle HD (WIP)
This is the loading screen I get no matter where I am https://ibb.co/PTBxW0b, is there a way to change it?Redmagejoe wrote: ↑Tue May 23, 2023 12:06 amThis is the vanilla Eastern Kingdoms loading screen. This is the vanilla Kalimdor loading screen. It appears that the HD patch replaced those instead with the Champions' Hall loading screens.
- Redmagejoe
- Posts: 1135
- Likes: 5 times
Re: Turtle HD (WIP)
If you get that regardless of where you are even after what I said, then you are not using my patch or you modified my patch. In which case, no, there's nothing I can do to help you because I don't know what patch you're using. That loading screen will only display on Eastern Kingdoms.Mustachiocat wrote: ↑Tue May 30, 2023 1:54 pmThis is the loading screen I get no matter where I am https://ibb.co/PTBxW0b, is there a way to change it?
- Mustachiocat
- Posts: 11
Re: Turtle HD (WIP)
Yes, I realized it's only on eastern, is there a way to remove them back to defaults?Redmagejoe wrote: ↑Tue May 30, 2023 9:47 pmIf you get that regardless of where you are even after what I said, then you are not using my patch or you modified my patch. In which case, no, there's nothing I can do to help you because I don't know what patch you're using. That loading screen will only display on Eastern Kingdoms.Mustachiocat wrote: ↑Tue May 30, 2023 1:54 pmThis is the loading screen I get no matter where I am https://ibb.co/PTBxW0b, is there a way to change it?
- Redmagejoe
- Posts: 1135
- Likes: 5 times
Re: Turtle HD (WIP)
DBC editing. There's resources in my first post to get you started.Mustachiocat wrote: ↑Tue May 30, 2023 9:52 pmYes, I realized it's only on eastern, is there a way to remove them back to defaults?
Re: Turtle HD (WIP)
Would it be possible to reanable Blizzard Healthbars somehow while using this mod? The mod overwrites my standard healthbar. Ty!
- Mustachiocat
- Posts: 11
Re: Turtle HD (WIP)
I managed to open it with the mpqeditor but there's so many folders I can't seem to find it, any hint on where they might be?Redmagejoe wrote: ↑Tue May 30, 2023 9:55 pmDBC editing. There's resources in my first post to get you started.Mustachiocat wrote: ↑Tue May 30, 2023 9:52 pmYes, I realized it's only on eastern, is there a way to remove them back to defaults?
- Johnedward
- Posts: 13
Re: Turtle HD (WIP)
Blink seems to be missing something, it just plays a microsecond long clip of an arcane channeling sound from the spot you blink away from. So all you hear is a "Shu-"
Re: Turtle HD (WIP)
I wanted to ask if it is now possible to install the patch on the model myself? Will they get banned for this?
Re: Turtle HD (WIP)
So, I noticed a tiny detail, thats rather funny then noteworthy :)
When drinking with HD Graphics, the Hand without the Keg will go to the mouth, while the Hand with the Keg just kinda stays in place.
When drinking with Vanilla Graphics, the Hand WITH the Keg goes to the mouth - which makes sense.
Seems funny, that over the course of some Expansions, the "drinking Hand" switched.
When drinking with HD Graphics, the Hand without the Keg will go to the mouth, while the Hand with the Keg just kinda stays in place.
When drinking with Vanilla Graphics, the Hand WITH the Keg goes to the mouth - which makes sense.
Seems funny, that over the course of some Expansions, the "drinking Hand" switched.
Re: Turtle HD (WIP)
I belive the reason for this is that when people ate and drank at the same time (as most people do most of the time), they stuffed their cheese in the mug and chewed on that, which looks ridiculous. It makes way more sense to eat with one hand and drink with the other.Winthrop wrote: ↑Fri Jun 02, 2023 2:34 pmSo, I noticed a tiny detail, thats rather funny then noteworthy :)
When drinking with HD Graphics, the Hand without the Keg will go to the mouth, while the Hand with the Keg just kinda stays in place.
When drinking with Vanilla Graphics, the Hand WITH the Keg goes to the mouth - which makes sense.
Seems funny, that over the course of some Expansions, the "drinking Hand" switched.
Nydas - 60 High Elf Mage (Nordanaar)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 23 Human Paladin (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 23 Human Paladin (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Re: Turtle HD (WIP)
I have issue, where my character does not draw weapon, while pressing Z, I can spam it how much I want it just does "draw animation" but weapon is not in hand
Re: Turtle HD (WIP)
Hi, newbie here. I want to thank all of you for all this work, you are doing great!
Also, i wanted to ask Is there a way to implement RTX Remix into Turtle HD Patches? If so, how i can help you? I mean i don´t know how to do it but maybe I can help some way (even donations maybe?)
Also, i wanted to ask Is there a way to implement RTX Remix into Turtle HD Patches? If so, how i can help you? I mean i don´t know how to do it but maybe I can help some way (even donations maybe?)
- Cactusking
- Posts: 1
Re: Turtle HD (WIP)
This update pack rules, thanks a ton for working on this!
I've noticed that the Shoulder pads on the Female Troll model sit too far back on the model. They are properly aligned with the arms in direction and height, but need to be moved forward a bit. Some shoulders actually clip through the model right now, examples here:
Any possible fix for this?
I've noticed that the Shoulder pads on the Female Troll model sit too far back on the model. They are properly aligned with the arms in direction and height, but need to be moved forward a bit. Some shoulders actually clip through the model right now, examples here:
Any possible fix for this?
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- Posts: 153
Re: Turtle HD (WIP)
Shoulders and helmets needs a new mesh update since they are mostly incompatible with the HD models and looks off place, and full of clipping.
Re: Turtle HD (WIP)
I am playing now since a year with the HD Pack and i am just blown away - amazing work! thanks a lot man!!
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- Posts: 1
Re: Turtle HD (WIP)
Amazing work! However I can't really seem to enjoy the sounds for frostbolt and blink, they sound very distant, reverberated and choppy, if it is known then sorry for bringing it up, however if it isn't - perhaps I can record a vid?
Re: Turtle HD (WIP)
Hey! sorry to bother.
I just wanna know how I can delete/opt out the remodel from the Armored Black Deathcharger (aka Rivendare's Deathcharger)
I don't quite like the DK mount model used, and I prefer the original.
I tried with the MPQ editor but it seems is more complicated than deleting files there
Also, the newest version of patch A seems to have some issues with the Dark Ranger skin. The blue glow kinda ruins it.
If any of you could walk me trough it, I will try the solution myself!
I just wanna know how I can delete/opt out the remodel from the Armored Black Deathcharger (aka Rivendare's Deathcharger)
I don't quite like the DK mount model used, and I prefer the original.
I tried with the MPQ editor but it seems is more complicated than deleting files there
Also, the newest version of patch A seems to have some issues with the Dark Ranger skin. The blue glow kinda ruins it.
If any of you could walk me trough it, I will try the solution myself!
Last edited by Maxstaine on Tue Jun 13, 2023 9:52 pm, edited 1 time in total.
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- Posts: 6
Re: Turtle HD (WIP)
To remove the blue glow, I replaced the green eyes glow texture in Blood Elf with some other random texture (you can't delete it or you'll get green letterboxes over the eyes). Bear in mind that this removes the glowing effect for all high elves.
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- Posts: 6
Re: Turtle HD (WIP)
Has the mod been updated yet to work with the latest skin texture "Demon Hunter" for Nelves?
Re: Turtle HD (WIP)
Visagezero wrote: ↑Tue Jun 13, 2023 11:06 pmTo remove the blue glow, I replaced the green eyes glow texture in Blood Elf with some other random texture (you can't delete it or you'll get green letterboxes over the eyes). Bear in mind that this removes the glowing effect for all high elves.
Thanks, will try that.
Edited: I actually managed to edit the Rivendare Deathcharger myself, even got me the white version from Naxx
Re: Turtle HD (WIP)
Seems the model for Wyverns, like this one https://database.turtle-wow.org/?npc=4107, does not play any of their animations other than idling, walking, running ones. Even in death they just stand here
- Bloodphobos
- Posts: 36
Re: Turtle HD (WIP)
Hey guys, your Patch-A does not have any texture for Gloves of Spell Mastery and I see white qubes on ppl hands with these gloves. Also, main post says that spell sounds are replaced by Patch-C, but when I add patch A, rogue BackstabRank 9 makes ugly not native sound, could you please make original sound?
P.S. marvelous addition, I have been using it form prev year. P.P.S. last time I stopped using Patch-B cuz hunter frost trap too saturated and prevents you from seeing anything near the trap.
P.S. marvelous addition, I have been using it form prev year. P.P.S. last time I stopped using Patch-B cuz hunter frost trap too saturated and prevents you from seeing anything near the trap.
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- Posts: 1
Re: Turtle HD (WIP)
can we have the original vanilla music with the patches? because i have the retail music.
Re: Turtle HD (WIP)
Bugs report
Spells:
Blink sound is bugged.
FrostBolt sound seems like way toooo loud.
Brilliance Aura of Arcane Mage has no animation, when cast the player model would show "squares" on it.
Models:
Wyverns set mobs have no death animation.
Inferno sets, such as lesser inferno in Desolace models are way too big, they are like 10 times bigger than which in vanilla.
Spells:
Blink sound is bugged.
FrostBolt sound seems like way toooo loud.
Brilliance Aura of Arcane Mage has no animation, when cast the player model would show "squares" on it.
Models:
Wyverns set mobs have no death animation.
Inferno sets, such as lesser inferno in Desolace models are way too big, they are like 10 times bigger than which in vanilla.