Turtle HD (WIP)

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Astricon
Posts: 61

Re: Turtle HD (WIP)

Post by Astricon » Sat May 27, 2023 12:12 am

Furitus wrote:
Fri May 26, 2023 5:26 pm
my undead is missing half of his face with certain helmets is that being worked on ?
that's probably due to the helmet model being different without the HD patch. if you turn off the HD patch does the helmet model make sense for not displaying half the face?

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Zer0cool
Posts: 4
Location: Athens

Re: Turtle HD (WIP)

Post by Zer0cool » Sat May 27, 2023 8:31 am

Gundhulu wrote:
Thu May 25, 2023 2:12 pm
There seems to be an issue with tauren, as someone has posted in the thread ealier, this issue is still unidentified/unresolved.

It has happened multiple times when I get a #132 crash as soon as I click on male tauren button at character creation. However this error is very difficult to reproduce on purpose, I tried spam clicking “random” button at tauren creation and there was no crash. This crash seems to only happen when it's not expected KEKW.

Personally I do not think this is a high prio issue, just want to point out that it's there.

https://pasteboard.co/FzCQY7jtc7vf.jpg
The error #132 back then when I was making the mod for 1.12 classic it was reported from some people that also had the same issue in the cities or where it was really crowed, as some people report here. It can happen randomly though and to me wasn't an issue due to that time that I was working the mod. It had to do with the memory usage from the game, since back then, Blizzard didn't think that would need above 2 GB of memory.

Since high resolution models appeared with the mod, there was a modified WoW.exe that could handle 4Gb of memory for the models and help with such crashes some people reported. Is the new version of wow.exe file handling the same memory capacity or not. Cause if not, maybe Redmage should report it to the Turtle team, and then fix the exe file to handle more memory or another moder take step and check the .exe file.

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Astricon
Posts: 61

Re: Turtle HD (WIP)

Post by Astricon » Sat May 27, 2023 8:43 am

Zer0cool wrote:
Sat May 27, 2023 8:31 am
Is the new version of wow.exe file handling the same memory capacity or not.
I've been using the upgraded memory mod and have had very few if any crashes that weren't my own fault I'm pretty sure.

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Grauhase
Posts: 43

Re: Turtle HD (WIP)

Post by Grauhase » Sat May 27, 2023 9:11 am


I've been using the upgraded memory mod and have had very few if any crashes that weren't my own fault I'm pretty sure.
Memory mod? Whats this about? Where can I get it?

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Furitus
Posts: 2

Re: Turtle HD (WIP)

Post by Furitus » Sat May 27, 2023 9:53 am

Astricon wrote:
Sat May 27, 2023 12:12 am
Furitus wrote:
Fri May 26, 2023 5:26 pm
my undead is missing half of his face with certain helmets is that being worked on ?
that's probably due to the helmet model being different without the HD patch. if you turn off the HD patch does the helmet model make sense for not displaying half the face?
With or without HD patch its the same, half of the face below the eyes is missing.

https://imgur.com/V3RTp3H

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Redmagejoe
Posts: 735

Re: Turtle HD (WIP)

Post by Redmagejoe » Sat May 27, 2023 9:57 am

If the issue persists without the HD patch, then it is an issue for the Turtle team, not this fan project.

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Palarky
Posts: 1
Location: Russia/Kamchatka

Re: Turtle HD (WIP)

Post by Palarky » Sat May 27, 2023 12:17 pm

Hello!
Is it possible to add hash sum files?
Thank you.

1stormer1
Posts: 2

Re: Turtle HD (WIP)

Post by 1stormer1 » Sat May 27, 2023 6:01 pm

When i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.

im level 1 in high elve starter zone so im not sure if its limited to high elves or not.

https://ibb.co/k3X1Z40

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Act
Posts: 3

Re: Turtle HD (WIP)

Post by Act » Sat May 27, 2023 7:51 pm

1stormer1 wrote:
Sat May 27, 2023 6:01 pm
When i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.

im level 1 in high elve starter zone so im not sure if its limited to high elves or not.

https://ibb.co/k3X1Z40
After you choose your character, go to Options, disable Vertex Shaders and restart the game. That should solve the problem.

Rorhim
Posts: 1

Re: Turtle HD (WIP)

Post by Rorhim » Sat May 27, 2023 10:15 pm

Hi, I am having this weird problem after installing the patches, my characters cannot draw their weapons anymore. When I press Z, he/she reaches for the weapon but does not pick it up. If I enter combat, sometimes my character will start swinging with an invisible weapon, while his actual weapon remains sheathed on my back. This does not happen every time however. When he does seem to grab hold of it, I am unable to sheate with Z.

Is this a known problem or did I do something wrong?

Garatak
Posts: 1

Re: Turtle HD (WIP)

Post by Garatak » Sat May 27, 2023 11:05 pm

How does druid cat glyph look? Which cat is it?

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Astricon
Posts: 61

Re: Turtle HD (WIP)

Post by Astricon » Sun May 28, 2023 8:31 am

Rorhim wrote:
Sat May 27, 2023 10:15 pm
Hi, I am having this weird problem after installing the patches, my characters cannot draw their weapons anymore. When I press Z, he/she reaches for the weapon but does not pick it up. If I enter combat, sometimes my character will start swinging with an invisible weapon, while his actual weapon remains sheathed on my back. This does not happen every time however. When he does seem to grab hold of it, I am unable to sheate with Z.

Is this a known problem or did I do something wrong?
Known problem, possibly unsolvable

1stormer1
Posts: 2

Re: Turtle HD (WIP)

Post by 1stormer1 » Sun May 28, 2023 11:27 am

Act wrote:
Sat May 27, 2023 7:51 pm
1stormer1 wrote:
Sat May 27, 2023 6:01 pm
When i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.

im level 1 in high elve starter zone so im not sure if its limited to high elves or not.

https://ibb.co/k3X1Z40
After you choose your character, go to Options, disable Vertex Shaders and restart the game. That should solve the problem.
Unfortunately they are already diabled but its still happening :(

https://ibb.co/CwK7XCX

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Zer0cool
Posts: 4
Location: Athens

Re: Turtle HD (WIP)

Post by Zer0cool » Mon May 29, 2023 6:26 pm

1stormer1 wrote:
Sun May 28, 2023 11:27 am
Act wrote:
Sat May 27, 2023 7:51 pm
1stormer1 wrote:
Sat May 27, 2023 6:01 pm
When i install Patch A all of the high elves are just smudged pixels and then the game crashes after a few sections.

im level 1 in high elve starter zone so im not sure if its limited to high elves or not.

https://ibb.co/k3X1Z40
After you choose your character, go to Options, disable Vertex Shaders and restart the game. That should solve the problem.
Unfortunately they are already diabled but its still happening :(

https://ibb.co/CwK7XCX
You can try to set your Shader settings like this and see if they gonna work:
Image

User avatar
Act
Posts: 3

Re: Turtle HD (WIP)

Post by Act » Mon May 29, 2023 9:38 pm

Zer0cool wrote:
Mon May 29, 2023 6:26 pm
1stormer1 wrote:
Sun May 28, 2023 11:27 am
Act wrote:
Sat May 27, 2023 7:51 pm


After you choose your character, go to Options, disable Vertex Shaders and restart the game. That should solve the problem.
Unfortunately they are already diabled but its still happening :(

https://ibb.co/CwK7XCX
You can try to set your Shader settings like this and see if they gonna work:
Image
I fought that uneven fight with those glitches for few hours. I'm not really sure which settings made it works fine (Disabled Vertex Shaders I think). But here's my /WTF/Config.wtf:

SET hwDetect "0"
SET gxColorBits "24"
SET gxDepthBits "24"
SET gxResolution "1920x1080"
SET gxRefresh "60"
SET gxMultisample "8"
SET gxMultisampleQuality "0.000000"
SET gxFixLag "0"
SET fullAlpha "1"
SET lodDist "100.000000"
SET SmallCull "0.010000"
SET DistCull "500.000000"
SET trilinear "1"
SET frillDensity "48"
SET farclip "777"
SET specular "1"
SET pixelShaders "1"
SET particleDensity "1.000000"
SET unitDrawDist "300.000000"
SET movie "0"
SET Gamma "1.000000"
SET readTOS "1"
SET readEULA "1"
SET SoundVolume "1"
SET MasterVolume "1"
SET realmList "logon.turtle-wow.org"
SET patchlist "logon.turtle-wow.org"
SET realmName "Turtle WoW"
SET gameTip "10"
SET AmbienceVolume "0.60000002384186"
SET uiScale "1"
SET lod "0"
SET shadowLevel "0"
SET anisotropic "16"
SET MusicVolume "0.40000000596046"
SET weatherDensity "3"
SET movieSubtitle "1"
SET mouseSpeed "1"
SET lastCharacterIndex "1"
SET profanityFilter "0"
SET cameraYawMoveSpeed "180"
SET cameraYawSmoothSpeed "180"
SET cameraDistanceMaxFactor "1"

You can try to replace yours with that. Oh, and after that remember to delete WDB folder, maybe there are some problems with cache.

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Mustachiocat
Posts: 10

Re: Turtle HD (WIP)

Post by Mustachiocat » Tue May 30, 2023 1:54 pm

Redmagejoe wrote:
Tue May 23, 2023 12:06 am
Dhrazar wrote:
Mon May 22, 2023 10:57 pm
Ahhh okay. I always thought each zone had their unique loading screen back in vanilla. So was this a tbc thing?
This is the vanilla Eastern Kingdoms loading screen. This is the vanilla Kalimdor loading screen. It appears that the HD patch replaced those instead with the Champions' Hall loading screens.
This is the loading screen I get no matter where I am https://ibb.co/PTBxW0b, is there a way to change it?

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Redmagejoe
Posts: 735

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue May 30, 2023 9:47 pm

Mustachiocat wrote:
Tue May 30, 2023 1:54 pm
This is the loading screen I get no matter where I am https://ibb.co/PTBxW0b, is there a way to change it?
If you get that regardless of where you are even after what I said, then you are not using my patch or you modified my patch. In which case, no, there's nothing I can do to help you because I don't know what patch you're using. That loading screen will only display on Eastern Kingdoms.

User avatar
Mustachiocat
Posts: 10

Re: Turtle HD (WIP)

Post by Mustachiocat » Tue May 30, 2023 9:52 pm

Redmagejoe wrote:
Tue May 30, 2023 9:47 pm
Mustachiocat wrote:
Tue May 30, 2023 1:54 pm
This is the loading screen I get no matter where I am https://ibb.co/PTBxW0b, is there a way to change it?
If you get that regardless of where you are even after what I said, then you are not using my patch or you modified my patch. In which case, no, there's nothing I can do to help you because I don't know what patch you're using. That loading screen will only display on Eastern Kingdoms.
Yes, I realized it's only on eastern, is there a way to remove them back to defaults?

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Redmagejoe
Posts: 735

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue May 30, 2023 9:55 pm

Mustachiocat wrote:
Tue May 30, 2023 9:52 pm
Yes, I realized it's only on eastern, is there a way to remove them back to defaults?
DBC editing. There's resources in my first post to get you started.

Mannimar
Posts: 2

Re: Turtle HD (WIP)

Post by Mannimar » Wed May 31, 2023 1:26 am

Would it be possible to reanable Blizzard Healthbars somehow while using this mod? The mod overwrites my standard healthbar. Ty!

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