Discipline Priest rework idea.
Discipline Priest rework idea.
I was playing around on how to give Disc Priest a monk style spec (maybe meme-spec?), without changing too much, although when you are changing things you will have to make some sacrifices, and obviously... change is change.
Obviously the values on these could be/should be revised and you could even swap the order of the two talents I changed to ensure less build shenanigans.
I tried to be the least disruptive to the current builds as I could, but tell me what you think!
https://ibb.co/WsjxB71
Obviously the values on these could be/should be revised and you could even swap the order of the two talents I changed to ensure less build shenanigans.
I tried to be the least disruptive to the current builds as I could, but tell me what you think!
https://ibb.co/WsjxB71
Re: Discipline Priest rework idea.
It's certainly better than the current DISC tree.
Re: Discipline Priest rework idea.
Good concepts! It would allow a monk priest build to be played (what the discipline spec was originally ment to be) and indeed it isn't invasive of other priest builds.
My brainstorming inspired by yours:

Force of Will (reimagined)
Talent
Requires Priest (Discipline)
Your melee attacks have a chance to make your next spell to be instant cast (roughly 4/8/12/16/20%, not affected by weapon speed, similarly to the druid talent; omen of clarity).
And your spells that require casting have a 4/8/12/16/20% chance to increase your melee attack speed by 25% for 6 seconds.
Force of Will would work similarly to your reimagined martyrdom suggestion, but not favoring fast weapons.
The duality of melee/spells triggering each other would allow a more dynamic playstyle, either balanced or focusing more on either melee or spellcasting, while supplementing with the other.
It might at first glance seem like a too strong talent, but the (lack of the) melee capacity of the current discipline priest should be taken into consideration.
Force of Will could switch position with Improved Inner Fire in order to allow melee/spellcaster shadow priest hybrid builds:
- Forsaken (& Human/Dwarf/HE) Shadow Ascendant, (which is even more focused on willpower than the holy priest)
- Night Elf Warden or Demon/Mage Hunter — finally making shadow night elves more lore-adequate
- Troll Shadow Hunter or Loa Priest
That would quite amazing.
Force of Will could also be used for an anti-spellcaster/magic-user hunter roleplaying build, combining manaburn and melee, at the expense of the healing and spell damage output.
Improved Inner focus would make sense to be a deeper monk talent that is more powerful, as it'd be one of the main melee discipline defensive abilities, allowing this playstyle to be viable if one decides to dive deeper into it.

Improved Inner Fire
Talent
Requires Priest (Discipline)
Increases the armor and attack power bonus granted by Inner Fire by 15/30/50%.
(or alternatively, by an additional amount equal to 10/20/30% of your spirit, similarly to the holy talent; spiritual guidance, or the arcane mage talent; arcane resillience)

Martyrdom
Talent
Requires Priest (Discipline)
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike or if your health drops below 20%. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
I've opted to preserve the original function of Martyrdom because it is used by non-discipline builds.
New talent, positioned next to the Meditation talent in the discipline talent tree:

Could be called Flow State or Art of War
Talent
Requires Priest (Discipline)
Allows you to equip fist weapons in the off-hand weapon slot and while wielding fist weapons or a staff or being unarmed; melee critical hits cause you to enter into 'Flow State' for 10 seconds, during which your dodge chance and hit chance are increased by 1/2/3/4/5%.
A responsive and rewarding way to include a weapon specialization talent (and monk playstyle adequate defense), so melee discipline priests are more inclined to use weapons that fit them thematically.
These talent's could still allow the discipline to be a support spec as it has been so far, while similtaniously resurrecting the monk discipline build for those that wish to play as such.
The melee discipline priest would rank in physical damage capacity slightly below the retribution paladin and enhancement shaman, and quite below pure physical damage classes, considering that it is a melee/spellcaster or melee/healer hybrid.
Anyhow the monk discipline priest would be (in case it'd be considered), it'd have to be brainstormed in theory first, values fine tuned, concepts adapted, and only then tested in-game, so it shouldn't be disregarded at the initial phase because it might seem not perfect in this or that way.
Feel free to suggest changes to these ideas.
My brainstorming inspired by yours:

Force of Will (reimagined)
Talent
Requires Priest (Discipline)
Your melee attacks have a chance to make your next spell to be instant cast (roughly 4/8/12/16/20%, not affected by weapon speed, similarly to the druid talent; omen of clarity).
And your spells that require casting have a 4/8/12/16/20% chance to increase your melee attack speed by 25% for 6 seconds.
Force of Will would work similarly to your reimagined martyrdom suggestion, but not favoring fast weapons.
The duality of melee/spells triggering each other would allow a more dynamic playstyle, either balanced or focusing more on either melee or spellcasting, while supplementing with the other.
It might at first glance seem like a too strong talent, but the (lack of the) melee capacity of the current discipline priest should be taken into consideration.
Force of Will could switch position with Improved Inner Fire in order to allow melee/spellcaster shadow priest hybrid builds:
- Forsaken (& Human/Dwarf/HE) Shadow Ascendant, (which is even more focused on willpower than the holy priest)
- Night Elf Warden or Demon/Mage Hunter — finally making shadow night elves more lore-adequate
- Troll Shadow Hunter or Loa Priest
That would quite amazing.
Force of Will could also be used for an anti-spellcaster/magic-user hunter roleplaying build, combining manaburn and melee, at the expense of the healing and spell damage output.
Improved Inner focus would make sense to be a deeper monk talent that is more powerful, as it'd be one of the main melee discipline defensive abilities, allowing this playstyle to be viable if one decides to dive deeper into it.

Improved Inner Fire
Talent
Requires Priest (Discipline)
Increases the armor and attack power bonus granted by Inner Fire by 15/30/50%.
(or alternatively, by an additional amount equal to 10/20/30% of your spirit, similarly to the holy talent; spiritual guidance, or the arcane mage talent; arcane resillience)

Martyrdom
Talent
Requires Priest (Discipline)
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike or if your health drops below 20%. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
I've opted to preserve the original function of Martyrdom because it is used by non-discipline builds.
New talent, positioned next to the Meditation talent in the discipline talent tree:

Could be called Flow State or Art of War
Talent
Requires Priest (Discipline)
Allows you to equip fist weapons in the off-hand weapon slot and while wielding fist weapons or a staff or being unarmed; melee critical hits cause you to enter into 'Flow State' for 10 seconds, during which your dodge chance and hit chance are increased by 1/2/3/4/5%.
A responsive and rewarding way to include a weapon specialization talent (and monk playstyle adequate defense), so melee discipline priests are more inclined to use weapons that fit them thematically.
These talent's could still allow the discipline to be a support spec as it has been so far, while similtaniously resurrecting the monk discipline build for those that wish to play as such.
The melee discipline priest would rank in physical damage capacity slightly below the retribution paladin and enhancement shaman, and quite below pure physical damage classes, considering that it is a melee/spellcaster or melee/healer hybrid.
Anyhow the monk discipline priest would be (in case it'd be considered), it'd have to be brainstormed in theory first, values fine tuned, concepts adapted, and only then tested in-game, so it shouldn't be disregarded at the initial phase because it might seem not perfect in this or that way.
Feel free to suggest changes to these ideas.
Last edited by Mativh on Mon Nov 21, 2022 12:08 pm, edited 38 times in total.
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.
The old that is strong does not wither, Deep roots are not reached by the frost.
- Gladeshadow
- Posts: 123
Re: Discipline Priest rework idea.
Looks fine as long as things are mostly added rather than subtracted. A lot of people like the discipline tree, to taking away their vanilla experience shouldn't be done. But with some modifications to existing skills and talents while adding new talents, the current discipline builds shouldn't be hurt. And as long as it doesn't detract from others - I don't want to hear melee priests whining they aren't doing as much dps as a fury warrior. If they did as much damage as a fury warrior, it subtracts from the warrior's role.
Re: Discipline Priest rework idea.
Yeah, my idea was to make as little changes as possible, I do like the ideas that Mativh gave! I think the Martyrdom/Force of Will would be interesting. But I didn't specify as to what because I did want you to be able to Insta-cast Heals.
Re: Discipline Priest rework idea.
Thanks, you're right, first I wasn't sure if it would be balanced and wanted it to be an offensive capacity focused talent, but if instant heal is chosen over an instant offensive spell, it would decrease the damage output, and mana is limited. So I've edited the Force of Will suggestion to be not only about offensive spells, but all spells, allowing a melee-dps/healer hybrid or to use instant heals situationally, similarly to the original Martyrdom suggestion.
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.
The old that is strong does not wither, Deep roots are not reached by the frost.
Re: Discipline Priest rework idea.
You know what? After reading through, I think your ideas are spot on. I do very much like the idea of not prioritizing attack speed, this would probably mean that you would most definitely need to use daggers instead of fist weapons. I like the idea of being able to off-hand fist weapons but I do think it's a bit weird in it's specificity, It would probably be easier the talent just give you dual wield, and that does seem a bit off (Although not completely)Mativh wrote: ↑Sun Nov 20, 2022 8:12 pmThanks, you're right, first I wasn't sure if it would be balanced and wanted it to be an offensive capacity focused talent, but if instant heal is chosen over an instant offensive spell, it would decrease the damage output, and mana is limited. So I've edited the Force of Will suggestion to be not only about offensive spells, but all spells, allowing a melee-dps/healer hybrid or to use instant heals situationally, similarly to the original Martyrdom suggestion.
Re: Discipline Priest rework idea.
All talents improving the offensive spellcaster Holy Priest are in the Holy tree, except for the original Force of Will which is originally a deep Discipline tree talent. Fot the sake of coherence and also if the Force of Will was reimagined (as suggested above), it'd make sense to include a new talent Next to the Spiritual Healing talent which is deep in the Holy tree and there is only 1 talent in that row:

Divine Providence
Talent
Requires Priest (Holy)
Casting Smite grants you 'Divine Providence', which increases your Holy Fire and Holy Nova critical chance by 3% for 12 seconds. Stacks up to 5 times and will be spent once Holy Fire or Holy Nova are used.
This would allow the offensive spellcaster holy priest to be more clearly defined (as well as be a more viable build).

Divine Providence
Talent
Requires Priest (Holy)
Casting Smite grants you 'Divine Providence', which increases your Holy Fire and Holy Nova critical chance by 3% for 12 seconds. Stacks up to 5 times and will be spent once Holy Fire or Holy Nova are used.
This would allow the offensive spellcaster holy priest to be more clearly defined (as well as be a more viable build).
Last edited by Mativh on Tue Nov 22, 2022 3:07 pm, edited 1 time in total.
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.
The old that is strong does not wither, Deep roots are not reached by the frost.
Re: Discipline Priest rework idea.
I think it's a great idea and a good start.
I agree with that.Gladeshadow wrote: ↑Sun Nov 20, 2022 6:03 pmLooks fine as long as things are mostly added rather than subtracted. A lot of people like the discipline tree, to taking away their vanilla experience shouldn't be done. But with some modifications to existing skills and talents while adding new talents, the current discipline builds shouldn't be hurt. And as long as it doesn't detract from others - I don't want to hear melee priests whining they aren't doing as much dps as a fury warrior. If they did as much damage as a fury warrior, it subtracts from the warrior's role.
Re: Discipline Priest rework idea.
Really cool concept for the discipline tree.
How do you feel about a 30+ deep talent to allow monks to wear leather? It may fit the lore and the playstile and will take advantage of the 'gear vacum' shamns and hunters leave at lvl 40
How do you feel about a 30+ deep talent to allow monks to wear leather? It may fit the lore and the playstile and will take advantage of the 'gear vacum' shamns and hunters leave at lvl 40
Re: Discipline Priest rework idea.
Making discipline-monk priests viable like it was intended in wow alpha would be not only amazing, I would just play the heck out of it. Even if its comes out being weak, thematically is just too good.
And probably as shown here with a couple of talents it would be doable. And maybe a couple of hybrid agility-spirit sets?
Just allow me to play Kharazim from HoTS here and I won't play anything more. Supports for life.
And probably as shown here with a couple of talents it would be doable. And maybe a couple of hybrid agility-spirit sets?
Just allow me to play Kharazim from HoTS here and I won't play anything more. Supports for life.
