How to fix Paladin in PvP

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Whoopie
Posts: 9

How to fix Paladin in PvP

Post by Whoopie » Wed May 03, 2023 8:36 am

The headache for most is how powerful and unstoppable Paladins are in PvP currently. Paladins are able to get complete immunity and then oneshot people. Their immensly strong Divine Shield and Holy Shock spells need some adjustments to make PvP and faction balance a little more leveled.

How to fix it?
1. Divine Shield - Reduce Paladin's damage by 50% for the duration of the Divine Shield. This has been part of the game since TBC and it makes a lot of sense.

2. Holy Shock - Reduce it's damage by 20% and make cooldown longer when used offsensively, lower when used deffensively - For example if you heal an ally, make it 15 seconds cooldown, if you hit en enemy, make it 25 seconds cooldown. This will actually make "the last talent in Holy tree" be a Healing spell, rather than damaging one, while still offering good damage output if needed.

Jammyxx
Posts: 476

Re: How to fix Paladin in PvP

Post by Jammyxx » Wed May 03, 2023 8:58 am

The Divine shield change is a must.

Be thankful 'Berserking' is a debuff in BG which gets removed by Divine Shield.

Berserking itself is the other problem as this double dips with Holy Strike, essentially giving paladins over +60% dmg with it. Which allows even AV Mace Palas to one shot plate geared people.

Tasman
Posts: 116

Re: How to fix Paladin in PvP

Post by Tasman » Wed May 03, 2023 4:19 pm

SoJ need fix, so it can reduce targets running speed to normal like in TBC, against high mobility targets. Also it shoudnt be taunting seal, like it is implemented now (paladin needs separate, baseline taunt for it). As for [Improved Seal of Justice] taunting effect can be changed to 33/66/100% of immobilization for 2 seconds when SoJ is discharged on the targed.
[Divine shield] with 50% damage reduction would be good idea for tanking in pve.
Last edited by Tasman on Wed May 03, 2023 4:38 pm, edited 1 time in total.

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Gantulga
Posts: 829

Re: How to fix Paladin in PvP

Post by Gantulga » Wed May 03, 2023 4:31 pm

Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.

Rat2156
Posts: 271

Re: How to fix Paladin in PvP

Post by Rat2156 » Wed May 03, 2023 4:39 pm

Gantulga wrote:
Wed May 03, 2023 4:31 pm
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
Crusader Strike feels awful to use so I wouldn't be upset at seeing it go or at least altered in order to no longer be a spammy ability (which would help the issue of bubbling and preventing any flag capture for 12 seconds)

Tasman
Posts: 116

Re: How to fix Paladin in PvP

Post by Tasman » Wed May 03, 2023 4:56 pm

Rat2156 wrote:
Wed May 03, 2023 4:39 pm
Gantulga wrote:
Wed May 03, 2023 4:31 pm
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
Crusader Strike feels awful to use so I wouldn't be upset at seeing it go or at least altered in order to no longer be a spammy ability (which would help the issue of bubbling and preventing any flag capture for 12 seconds)
If CS would be turned in to ability with 6 sec CD, that deals weapon damage and can proc anything, holy debuff can be retained as it is now.

Boras
Posts: 134

Re: How to fix Paladin in PvP

Post by Boras » Wed May 03, 2023 6:36 pm

Gantulga wrote:
Wed May 03, 2023 4:31 pm
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
These clowns cant even give us a proper taunt. Once I get a taunt that's off the global cooldown and isn't tied to judgement, we can talk about other things.

Tasman
Posts: 116

Re: How to fix Paladin in PvP

Post by Tasman » Wed May 03, 2023 9:19 pm

Boras wrote:
Wed May 03, 2023 6:36 pm
Gantulga wrote:
Wed May 03, 2023 4:31 pm
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
These clowns cant even give us a proper taunt. Once I get a taunt that's off the global cooldown and isn't tied to judgement, we can talk about other things.
We even dont have proper speed reduction ability, in BGs it is pure hell to counter druids, shamans, hunters (especially on WSG)... Devs should not play with their «‎creativity» and just copy spells from TBC or wrath, that actually works. In TBC SoJ was pvp seal that decreased running speed to normal, but here devs turned in to very expensive and useless taunt and ended with same result as it was in vanilla, that SoJ is still useless.

Boras
Posts: 134

Re: How to fix Paladin in PvP

Post by Boras » Thu May 04, 2023 12:04 am

Tasman wrote:
Wed May 03, 2023 9:19 pm
Boras wrote:
Wed May 03, 2023 6:36 pm
Gantulga wrote:
Wed May 03, 2023 4:31 pm
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
These clowns cant even give us a proper taunt. Once I get a taunt that's off the global cooldown and isn't tied to judgement, we can talk about other things.
We even dont have proper speed reduction ability, in BGs it is pure hell to counter druids, shamans, hunters (especially on WSG)... Devs should not play with their «‎creativity» and just copy spells from TBC or wrath, that actually works. In TBC SoJ was pvp seal that decreased running speed to normal, but here devs turned in to very expensive and useless taunt and ended with same result as it was in vanilla, that SoJ is still useless.
Couldn't have said better

Greese
Posts: 56

Re: How to fix Paladin in PvP

Post by Greese » Fri May 05, 2023 7:25 pm

Whoopie wrote:
Wed May 03, 2023 8:36 am
The headache for most is how powerful and unstoppable Paladins are in PvP currently. Paladins are able to get complete immunity and then oneshot people. Their immensly strong Divine Shield and Holy Shock spells need some adjustments to make PvP and faction balance a little more leveled.

How to fix it?
1. Divine Shield - Reduce Paladin's damage by 50% for the duration of the Divine Shield. This has been part of the game since TBC and it makes a lot of sense.

2. Holy Shock - Reduce it's damage by 20% and make cooldown longer when used offsensively, lower when used deffensively - For example if you heal an ally, make it 15 seconds cooldown, if you hit en enemy, make it 25 seconds cooldown. This will actually make "the last talent in Holy tree" be a Healing spell, rather than damaging one, while still offering good damage output if needed.
Holy shock doesn't need to be messed with, I have 160 spell power and with a full 5 stacks Crusader Strike (with pvp gloves bonus) I crit for 1200 dmg, without building stacks its closer to 1k. Not exactly game breaking on a non-spammable CD. Pales in comparison to an ele shaman's burst.

I would be fine with a Divine Shield dmg penalty.

Mrscentless
Posts: 3

Re: How to fix Paladin in PvP

Post by Mrscentless » Sun Jun 04, 2023 1:38 pm

Rat2156 wrote:
Wed May 03, 2023 4:39 pm
Gantulga wrote:
Wed May 03, 2023 4:31 pm
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
Crusader Strike feels awful to use so I wouldn't be upset at seeing it go or at least altered in order to no longer be a spammy ability (which would help the issue of bubbling and preventing any flag capture for 12 seconds)
Quote for the truth.

Beta Crusader strike and Holy strike are just carbon copies of the Warriors toolkit and they do not mesh very well right now, imo. (Holy strike is not too bad but quite uninteresting, CS gotta gooooo)

Rat2156
Posts: 271

Re: How to fix Paladin in PvP

Post by Rat2156 » Sun Jun 04, 2023 2:06 pm

Mrscentless wrote:
Sun Jun 04, 2023 1:38 pm
Rat2156 wrote:
Wed May 03, 2023 4:39 pm
Gantulga wrote:
Wed May 03, 2023 4:31 pm
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
Crusader Strike feels awful to use so I wouldn't be upset at seeing it go or at least altered in order to no longer be a spammy ability (which would help the issue of bubbling and preventing any flag capture for 12 seconds)
Quote for the truth.

Beta Crusader strike and Holy strike are just carbon copies of the Warriors toolkit and they do not mesh very well right now, imo. (Holy strike is not too bad but quite uninteresting, CS gotta gooooo)
Yeah, they were in the game because the seal system wasn't actually finished yet

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