How to fix Paladin in PvP
How to fix Paladin in PvP
The headache for most is how powerful and unstoppable Paladins are in PvP currently. Paladins are able to get complete immunity and then oneshot people. Their immensly strong Divine Shield and Holy Shock spells need some adjustments to make PvP and faction balance a little more leveled.
How to fix it?
1. Divine Shield - Reduce Paladin's damage by 50% for the duration of the Divine Shield. This has been part of the game since TBC and it makes a lot of sense.
2. Holy Shock - Reduce it's damage by 20% and make cooldown longer when used offsensively, lower when used deffensively - For example if you heal an ally, make it 15 seconds cooldown, if you hit en enemy, make it 25 seconds cooldown. This will actually make "the last talent in Holy tree" be a Healing spell, rather than damaging one, while still offering good damage output if needed.
How to fix it?
1. Divine Shield - Reduce Paladin's damage by 50% for the duration of the Divine Shield. This has been part of the game since TBC and it makes a lot of sense.
2. Holy Shock - Reduce it's damage by 20% and make cooldown longer when used offsensively, lower when used deffensively - For example if you heal an ally, make it 15 seconds cooldown, if you hit en enemy, make it 25 seconds cooldown. This will actually make "the last talent in Holy tree" be a Healing spell, rather than damaging one, while still offering good damage output if needed.
Re: How to fix Paladin in PvP
The Divine shield change is a must.
Be thankful 'Berserking' is a debuff in BG which gets removed by Divine Shield.
Berserking itself is the other problem as this double dips with Holy Strike, essentially giving paladins over +60% dmg with it. Which allows even AV Mace Palas to one shot plate geared people.
Be thankful 'Berserking' is a debuff in BG which gets removed by Divine Shield.
Berserking itself is the other problem as this double dips with Holy Strike, essentially giving paladins over +60% dmg with it. Which allows even AV Mace Palas to one shot plate geared people.
Re: How to fix Paladin in PvP
SoJ need fix, so it can reduce targets running speed to normal like in TBC, against high mobility targets. Also it shoudnt be taunting seal, like it is implemented now (paladin needs separate, baseline taunt for it). As for [Improved Seal of Justice] taunting effect can be changed to 33/66/100% of immobilization for 2 seconds when SoJ is discharged on the targed.
[Divine shield] with 50% damage reduction would be good idea for tanking in pve.
[Divine shield] with 50% damage reduction would be good idea for tanking in pve.
Last edited by Tasman on Wed May 03, 2023 4:38 pm, edited 1 time in total.
Re: How to fix Paladin in PvP
Crusader and Holy Strikes have to go, simple as that. Give them other PvE tools.
Re: How to fix Paladin in PvP
Crusader Strike feels awful to use so I wouldn't be upset at seeing it go or at least altered in order to no longer be a spammy ability (which would help the issue of bubbling and preventing any flag capture for 12 seconds)
Re: How to fix Paladin in PvP
If CS would be turned in to ability with 6 sec CD, that deals weapon damage and can proc anything, holy debuff can be retained as it is now.
Re: How to fix Paladin in PvP
We even dont have proper speed reduction ability, in BGs it is pure hell to counter druids, shamans, hunters (especially on WSG)... Devs should not play with their «creativity» and just copy spells from TBC or wrath, that actually works. In TBC SoJ was pvp seal that decreased running speed to normal, but here devs turned in to very expensive and useless taunt and ended with same result as it was in vanilla, that SoJ is still useless.
Re: How to fix Paladin in PvP
Couldn't have said betterTasman wrote: ↑Wed May 03, 2023 9:19 pmWe even dont have proper speed reduction ability, in BGs it is pure hell to counter druids, shamans, hunters (especially on WSG)... Devs should not play with their «creativity» and just copy spells from TBC or wrath, that actually works. In TBC SoJ was pvp seal that decreased running speed to normal, but here devs turned in to very expensive and useless taunt and ended with same result as it was in vanilla, that SoJ is still useless.
Re: How to fix Paladin in PvP
Holy shock doesn't need to be messed with, I have 160 spell power and with a full 5 stacks Crusader Strike (with pvp gloves bonus) I crit for 1200 dmg, without building stacks its closer to 1k. Not exactly game breaking on a non-spammable CD. Pales in comparison to an ele shaman's burst.Whoopie wrote: ↑Wed May 03, 2023 8:36 amThe headache for most is how powerful and unstoppable Paladins are in PvP currently. Paladins are able to get complete immunity and then oneshot people. Their immensly strong Divine Shield and Holy Shock spells need some adjustments to make PvP and faction balance a little more leveled.
How to fix it?
1. Divine Shield - Reduce Paladin's damage by 50% for the duration of the Divine Shield. This has been part of the game since TBC and it makes a lot of sense.
2. Holy Shock - Reduce it's damage by 20% and make cooldown longer when used offsensively, lower when used deffensively - For example if you heal an ally, make it 15 seconds cooldown, if you hit en enemy, make it 25 seconds cooldown. This will actually make "the last talent in Holy tree" be a Healing spell, rather than damaging one, while still offering good damage output if needed.
I would be fine with a Divine Shield dmg penalty.
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Re: How to fix Paladin in PvP
Quote for the truth.
Beta Crusader strike and Holy strike are just carbon copies of the Warriors toolkit and they do not mesh very well right now, imo. (Holy strike is not too bad but quite uninteresting, CS gotta gooooo)
Re: How to fix Paladin in PvP
Yeah, they were in the game because the seal system wasn't actually finished yetMrscentless wrote: ↑Sun Jun 04, 2023 1:38 pmQuote for the truth.
Beta Crusader strike and Holy strike are just carbon copies of the Warriors toolkit and they do not mesh very well right now, imo. (Holy strike is not too bad but quite uninteresting, CS gotta gooooo)