Rogue: Disguise

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Pompa
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Rogue: Disguise

Post by Pompa » Fri Dec 14, 2018 5:42 pm

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Sands of Time #01

I have been using my shell to travel through the Sands of Time and I ended up in another timeline where Rogues were able to learn a skill called Disguise, which allowed them to carefully disguise themselves as other humanoids.

With my -almost- unlimited power, I have brought to our timeline this spell and some characters that will teach you how to use it.

Disguise

Starting at level 2, all rogues will be able to talk to their trainers located in the starter zones to get a quest that will lead them to learn the new skill of Disguise.

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They will need to learn all of the available disguises from other characters located all around Azeroth. But don't think it will be easy, after learning how to disguise as someone, they will need to gather the appropriate materials to do so.

These disguises are fragile, and any hostile action will reveal your identity.

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Note: This skill is not custom (the way to obtain it, is), I have been doing a lot of research to bring back to life discarded / unused mechanics from early days of the game. More to come!

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Sinrek
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Re: Sands of Time #01: Disguise

Post by Sinrek » Fri Dec 14, 2018 5:56 pm

Will Taurens get their Plainsrunning ability? Paladins original Crusader Strike (debuff for holy spell damage, had an animation of a special attack like Seal of Command procc) and Schools of Magic usage skills too?? :D
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Pompa
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Re: Sands of Time #01: Disguise

Post by Pompa » Fri Dec 14, 2018 6:05 pm

We'll see! We will need a lot of feedback from you guys!

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Sinrek
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Re: Sands of Time #01: Disguise

Post by Sinrek » Fri Dec 14, 2018 6:12 pm

Ohhh, that should be so much KEWL!
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Deadcrow
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Re: Sands of Time #01: Disguise

Post by Deadcrow » Fri Dec 14, 2018 7:46 pm

Yes! I love it. More unique things for this server! happy_turtle_head

Iella
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Re: Sands of Time #01: Disguise

Post by Iella » Fri Dec 14, 2018 8:21 pm

Anything fun in there for mages?

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Sinrek
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Re: Sands of Time #01: Disguise

Post by Sinrek » Fri Dec 14, 2018 9:48 pm

I'd add them more portals and teleports for locations as well, but they're OP as they already are.
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Owondyah
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Re: Sands of Time #01: Disguise

Post by Owondyah » Fri Dec 14, 2018 10:28 pm

so basically we play a bit modernized alpha wow lol

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Pompa
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Re: Sands of Time #01: Disguise

Post by Pompa » Fri Dec 14, 2018 10:43 pm

Iella wrote:
Fri Dec 14, 2018 8:21 pm
Anything fun in there for mages?
Stay tuned! smiling_turtle_head

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Sinrek
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Re: Sands of Time #01: Disguise

Post by Sinrek » Fri Dec 14, 2018 11:00 pm

Well, in terms of graphical design and quests mechanics it's not even beta anymore therefore I'm kinda a bit curious of how would these changes play out. wary_turtle_head
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Kazgrim
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Re: Sands of Time #01: Disguise

Post by Kazgrim » Tue Dec 18, 2018 5:30 am

Cool feature!

But what's the practical purpose behind the skill in terms of pve or pvp? Or is it just cosmetic?
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Pompa
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Re: Sands of Time #01: Disguise

Post by Pompa » Tue Dec 18, 2018 1:31 pm

Kazgrim wrote:
Tue Dec 18, 2018 5:30 am
Cool feature!

But what's the practical purpose behind the skill in terms of pve or pvp? Or is it just cosmetic?
Cosmetic, for sure! turtle_tongue_head

Pigginsmcgee
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Re: Sands of Time #01: Disguise

Post by Pigginsmcgee » Sun Feb 03, 2019 9:03 pm

I think it should serve a practical purpose. For instance, certain quests require you to collect items found in camps or groups of mobs. This makes certain quests fairly difficult to perform solo for rogues in contrast to other classes. Disguises could be used to give those quests an alternative route.

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Sinrek
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Re: Sands of Time #01: Disguise

Post by Sinrek » Sun Feb 03, 2019 10:54 pm

I'd add some quests requiring rogues to decieve a mini-boss with some bring the message quest in each area.
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Kazgrim
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Re: Sands of Time #01: Disguise

Post by Kazgrim » Mon Feb 25, 2019 6:30 am

New class quests for rogues would be cool.
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Frosty
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Re: Sands of Time #01: Disguise

Post by Frosty » Mon May 06, 2019 4:48 pm

Such a gem buried in the very deeps of the forum. Up.

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Seelenschmied
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Re: Sands of Time #01: Disguise

Post by Seelenschmied » Sun May 12, 2019 12:47 am

How long does 'Disguise' last? It never says how long it lasts and I encountered that I can't run from the teacher to the lifts in Undercity without loosing my disguise.

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Pompa
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Re: Sands of Time #01: Disguise

Post by Pompa » Sun May 12, 2019 1:18 pm

It has no duration. It will last until you cancel it or enter combat / receive damage.

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Sinrek
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Re: Rogue: Disguise

Post by Sinrek » Sat Jul 13, 2019 7:49 am

Cancel at the friendly NPC interaction though. What a waste.
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Specter
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Re: Rogue: Disguise

Post by Specter » Wed Sep 18, 2019 4:04 pm

Do disguises fool hostel NPCs? For example, if I have a Defias disguise, will it enable me to walk around in their territory without getting attacked? And if the answer is yes, could disguising myself as a character from the opposing faction fool guards from the opposing faction?

Specter
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Re: Rogue: Disguise

Post by Specter » Wed Sep 18, 2019 4:22 pm

Specter wrote:
Wed Sep 18, 2019 4:04 pm
Do disguises fool hostel NPCs? For example, if I have a Defias disguise, will it enable me to walk around in their territory without getting attacked? And if the answer is yes, could disguising myself as a character from the opposing faction fool guards from the opposing faction?
One other thing that I didn't think to ask. Would gathering break the disguise? That includs gathering quest items and gathering crafting materials.

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Nemain
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Re: Rogue: Disguise

Post by Nemain » Mon Jan 20, 2020 7:51 pm

Would it be possible to tie these disguises to making NPCs non-hostile, perhaps based on rogue stealth? The closer you are to an NPC, the more likely it is to discover an inconsistency- but, on the flip side of the coin, a conniving rogue would be able to get to places hidden in plain sight just as much as actually hiding.

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Sinrek
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Re: Rogue: Disguise

Post by Sinrek » Sun Apr 19, 2020 1:58 am

Murlocs, Ogres, Naga, perhaps some humanoid like demons even? WHEN?!?
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Azjael
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Re: Rogue: Disguise

Post by Azjael » Thu Apr 30, 2020 3:31 pm

I also think it would be a great addition for these costumes to fool the NPCs you're disguised as. However, in order to not make this exploitable or too big of an advantage for Rogues, I think this feature should also take in consideration your level, so say you walk into a Trogg camp with level 30 Troggs, and you're only level 20, even if you're disguised they should still attack you.

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