Turtle HD (WIP)

Landoperk1
Posts: 2

Re: Turtle HD (WIP)

Post by Landoperk1 » Tue Mar 14, 2023 8:35 pm

Redmagejoe wrote:
Tue Mar 14, 2023 8:31 pm
Landoperk1 wrote:
Tue Mar 14, 2023 6:15 pm
Unrelated to the patch. Happens randomly to players on base game too.
Thanks for the reply.
Not arguing, just providing my experience.
Once Patch-A get's placed into a fresh data directory(no other modifications to the client/interface) the bug appears.
Remove Patch-A, bug disappears.

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Redmagejoe
Posts: 564

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Mar 14, 2023 11:02 pm

Try deleting your cache to see if this resolves the issue.

Ardur
Posts: 2

Re: Turtle HD (WIP)

Post by Ardur » Tue Mar 14, 2023 11:57 pm

W3w3w9 wrote:
Tue Mar 14, 2023 11:44 am
2 little questions. Why some of races skin colors, like troll or dworf turn models into dirt? Why orc models is low res?
I noticed the same with the resolution/texture quality, not only for Orc Models but also Dwarves

Gullhc
Posts: 1

Re: Turtle HD (WIP)

Post by Gullhc » Thu Mar 16, 2023 3:51 pm

Landoperk1 wrote:
Tue Mar 14, 2023 6:15 pm
Thanks for all the effort into these patches.

There's something in patch-A that causes aoe effects to stay on screen until you change maps or restart the client.
I've tested this with a fresh client download from TWoW and it's isolated to patch-A. I might have missed this posted already but I could not find anything.
Image
Same Problem here. Tried several times and its 100% related to patch-A.

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Glarthir
Posts: 31

Re: Turtle HD (WIP)

Post by Glarthir » Thu Mar 16, 2023 6:00 pm

In theory, how hard would it be to convert the custom skins to HD? For example the hair colors. If I recoloured the vanilla hairs to fit the ones in this patch, would it be easy for you to include them? I'm not the best visual artist, but if you can give some pointers along the way, I'd be willing to give it a go :D

Bittermens
Posts: 18

Re: Turtle HD (WIP)

Post by Bittermens » Thu Mar 16, 2023 10:18 pm

Glarthir wrote:
Thu Mar 16, 2023 6:00 pm
In theory, how hard would it be to convert the custom skins to HD? For example the hair colors. If I recoloured the vanilla hairs to fit the ones in this patch, would it be easy for you to include them? I'm not the best visual artist, but if you can give some pointers along the way, I'd be willing to give it a go :D
Custom skins we see now exists in retail too

Xigbclutchix
Posts: 5

Re: Turtle HD (WIP)

Post by Xigbclutchix » Thu Mar 16, 2023 11:08 pm

Seems like the Swift Grey Steed mount texture is broken, is it possible to fix?

Image of it:
Image

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Redmagejoe
Posts: 564

Re: Turtle HD (WIP)

Post by Redmagejoe » Fri Mar 17, 2023 3:55 am

If current custom skins exist in retail, they would need to be extracted from CASC, downported for vanilla, and then I could attempt to add them to patch-A.
Gullhc wrote:
Thu Mar 16, 2023 3:51 pm
Same Problem here. Tried several times and its 100% related to patch-A.
This has been addressed a number of times, and while I am not saying that it is not happening before applying patch-A and then happening after patch-A, I can assure you that this issue is not exclusive to or caused 100% consistently to all players by applying patch-A. Staff addressed these complaints on and off long before my patch was made available, and an exact cause was never narrowed down. Some combination of graphics settings, cache clearing, and other unknown variables seem to cause this.

I have a friend who has with and without patch-A had this issue at various times over the last year, seemingly with no rhyme or reason. I myself had it happen a sum total of one time in my year of playing here, without the use of my own patch, and it lasted for approximately one day. I still do not know what caused or solved the problem.

Zielarka
Posts: 1

Re: Turtle HD (WIP)

Post by Zielarka » Fri Mar 17, 2023 12:36 pm

Hello I have a question. I have the same visual bug that is mentioned above (with spell effects staying forever) which makes it impossible to raid with that addon.

Does anyone have the older version of patch A? Maybe having an older version would remove the bug for me...

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Redmagejoe
Posts: 564

Re: Turtle HD (WIP)

Post by Redmagejoe » Fri Mar 17, 2023 8:40 pm

********** UPDATE **********
New version of patch-A is available for download. Finally narrowed down the majority of High Elf "invisible paper doll" (dressing room and character sheet) issues, as well as a number of crashes, and added even more NO_DUPLICATES flags to sounds to cut down on earrape. There are still no artists to provide HD textures for custom skins and Warlords-deprecated mounts, so please do not ask about these unless you are willing to volunteer an artist.
********** UPDATE 2 **********
Another minor fix that addresses Azuresong Mageblade being invisible by removing a corrupted enchantment glow particle effect. With this, the only remaining issues should be missing HD textures for custom or deprecated content.

Bittermens
Posts: 18

Re: Turtle HD (WIP)

Post by Bittermens » Fri Mar 17, 2023 11:12 pm

Redmagejoe wrote:
Fri Mar 17, 2023 3:55 am
If current custom skins exist in retail, they would need to be extracted from CASC, downported for vanilla, and then I could attempt to add them to patch-A.
Gullhc wrote:
Thu Mar 16, 2023 3:51 pm
Same Problem here. Tried several times and its 100% related to patch-A.
This has been addressed a number of times, and while I am not saying that it is not happening before applying patch-A and then happening after patch-A, I can assure you that this issue is not exclusive to or caused 100% consistently to all players by applying patch-A. Staff addressed these complaints on and off long before my patch was made available, and an exact cause was never narrowed down. Some combination of graphics settings, cache clearing, and other unknown variables seem to cause this.

I have a friend who has with and without patch-A had this issue at various times over the last year, seemingly with no rhyme or reason. I myself had it happen a sum total of one time in my year of playing here, without the use of my own patch, and it lasted for approximately one day. I still do not know what caused or solved the problem.
Blizzard Added wildhammer NPC's and even some of the custom skins of now as npc and player customization, those can be added off it.

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Redmagejoe
Posts: 564

Re: Turtle HD (WIP)

Post by Redmagejoe » Sat Mar 18, 2023 2:24 am

Again, I cannot add them unless someone provides me with the downported assets. I don't have the means to do that.

Realtack
Posts: 5

Re: Turtle HD (WIP)

Post by Realtack » Mon Mar 20, 2023 7:06 pm

Hey there! I have a bug as a warrior. when sheathing and unsheathing my weapon it does the animation but not actually grabbing the weapons or putting them back.
Is this a common bug and how to fix?

Jackless89
Posts: 5

Re: Turtle HD (WIP)

Post by Jackless89 » Mon Mar 20, 2023 8:19 pm

Realtack wrote:
Mon Mar 20, 2023 7:06 pm
Hey there! I have a bug as a warrior. when sheathing and unsheathing my weapon it does the animation but not actually grabbing the weapons or putting them back.
Is this a common bug and how to fix?
Yes i have the same glitch with my paladin. Not a huge deal though.

Realtack
Posts: 5

Re: Turtle HD (WIP)

Post by Realtack » Mon Mar 20, 2023 9:46 pm

Jackless89 wrote:
Mon Mar 20, 2023 8:19 pm
Realtack wrote:
Mon Mar 20, 2023 7:06 pm
Hey there! I have a bug as a warrior. when sheathing and unsheathing my weapon it does the animation but not actually grabbing the weapons or putting them back.
Is this a common bug and how to fix?
Yes i have the same glitch with my paladin. Not a huge deal though.

I hope this can be fixed, other than that the hd patch is awesome.

Grauhase
Posts: 10

Re: Turtle HD (WIP)

Post by Grauhase » Tue Mar 21, 2023 9:14 pm

Thank you so much! I just cant play anymore without your patch ;)

Jraie
Posts: 2

Re: Turtle HD (WIP)

Post by Jraie » Tue Mar 21, 2023 10:32 pm

Not sure if this is a bug or how exactly to report it as it really only seems like its affecting some colors, But for things like Guild tabards, they are showing up bright pink rather then their intended colors after installing both files.

Image

That tabard is normally dark purple/gold for example.

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Redmagejoe
Posts: 564

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed Mar 22, 2023 12:24 am

What is the guild? I'll see if I can reproduce it in-game with one of your members.

Realtack
Posts: 5

Re: Turtle HD (WIP)

Post by Realtack » Wed Mar 22, 2023 8:29 am

Will sheathing and unsheathing be fixed in a future patch or is it not doable for you?
It's the only thing stopping me to use this. Which I pity so much because I love the work you put into this man!

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Redmagejoe
Posts: 564

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed Mar 22, 2023 8:56 am

The animations can't be properly downported which is why they weren't in the original mod I inherited from the original author before making it Turtle compatible. The future sheathing and unsheathing animations are likely too complex to properly downport to the very stiff vanilla animations, or the conversion process simply did not work for whatever reason.

Regardless, nothing from Warlords+ can be ported unless someone is able to reliably navigate the CASC system and pull the necessary assets to even attempt to re-downport. For all I know, the original author manually downported everything himself rather than using an automated tool.

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