Patch 1.16.6 — Work in progress!
Re: Patch 1.16.6 — Work in progress!
Playable ogres when? One of the original horde races needs some love since blizzard won't do it.
- Redmagejoe
- Posts: 432
Re: Patch 1.16.6 — Work in progress!
As great as it is that people have enthusiasm when talking about new playable races, they should really consider the arguments against in the other 500 threads about adding other races. The feasibility alone is an issue, the sheer amount of work it would take, and it doesn't seem like the reward would be worth it. Ultimately, you'd have 10 people playing the race, some of whom would get over it quickly once the novelty had worn off, and the team just doesn't have the resources to divert from content development for that sort of cost/benefit ratio.
Re: Patch 1.16.6 — Work in progress!
Honestly, it wouldn’t even be necessary.Freddofooz wrote: ↑Mon Jan 23, 2023 7:51 pmOnly problem with that is that they would need to Introduce a new ally race as well, and i don't think anyone agrees on what that would be.
I made a post about ogre and blood elf suggestion. The link is below if you wanna check it out.
Re: Patch 1.16.6 — Work in progress!
It's a Northrend Wotlk set https://www.wowhead.com/transmog-set=19 ... ce-recolorLittlebirdd wrote: ↑Sun Jan 22, 2023 3:29 amWill there be new troll armors and glaives on this patch? and 1-hander glaives that sheaths straight in the back like a 2hander weapon, and also the armors of this cool looking npc i've just found in-game, it looks so cool for any races!
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Re: Patch 1.16.6 — Work in progress!
PLLEEEASSEEE make goblins look better XD
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Re: Patch 1.16.6 — Work in progress!
Hi, I have a silly question(sorry by that) but: is it possible to use the Cataclysm goblin appearance?I think not but I will answer it anyway

- Littlebirdd
- Posts: 49
Re: Patch 1.16.6 — Work in progress!
give us cloth version for this too pleasee https://www.wowhead.com/item=3313/cerem ... er-harness
Headhunter Jasta of the Darkspear Tribe and Horde
Re: Patch 1.16.6 — Work in progress!
My pick is have Alliance Goblins so a new race doesn't need to be added, since there are already goblins that work in, and even for, the Alliance.Freddofooz wrote: ↑Mon Jan 23, 2023 7:51 pmOnly problem with that is that they would need to Introduce a new ally race as well, and i don't think anyone agrees on what that would be.
Re: Patch 1.16.6 — Work in progress!
I agree with this. Goblins should work for both sides. But I know this would take possibly too much effort to implement any time soon.Kefke wrote: ↑Tue Jan 24, 2023 7:57 amMy pick is have Alliance Goblins so a new race doesn't need to be added, since there are already goblins that work in, and even for, the Alliance.Freddofooz wrote: ↑Mon Jan 23, 2023 7:51 pmOnly problem with that is that they would need to Introduce a new ally race as well, and i don't think anyone agrees on what that would be.
Re: Patch 1.16.6 — Work in progress!
what would be awesome to see in new patch(es):
transport rework changes:
-to get small ferrys [pay or free] that connect small sea distances. like tel abim, giljim, echo, lapidis, etc..
-add long distance zepps for lets say winterspring-tanaris, moonglade-silithus, hinterlands-swamp of sorrows..
-mbe implement caravansfor shorter routes. to be like inter-zone way of transport, like to get you to other camp or smtn. it actualy can be all those stabled mounts that alrdy exists at camps?
-new custom zones could get zep/fly paths
-some connections dont make sence imo like durotar-hinterlands. as it is great, why would goblins transport to hinterl?
-there are alot of unused docks on map u can choose from to make a boat/ferry route, like *tirisfal - steepclif port *tanaris - steamweedle port *desolace - shadowpary village *hillsbrad foothills - southshore, booty bay has to docks..
race/class combos: troll warlock (when we dont have necros!) + druid, dwarf shaman, humans can get all classes imo, gnomes can be all caster classes easy.
some combos dont make sence to me like dwarf rogue (its same thing as tauren rogue), gnome warr, tauren hunter (how can they hold gun or bow?)
new playable races such as ogres, ursas, satyr, nagas is a long time dream, just as new class necro or any other. but nercos should be here from start imo. masters of arcane, poison & shadow were always part of azeroth.
classes rework especial shamans. palas are always too strong. so are hunts and warlocks with pets. mbe make pets to be more like summ with cd and duration?
increase (some) item stack sizes, quest logs. unlock all unsused parts of world map. make custom content for grim batol, timbermaw hold, uldum, ungoro mbe be place for buggs zone, silitus also with aq, kara, hyjal..
mbe allow us to use meeting stones for summs? i rly dont see the hate for that. i know we have warlocks but still. mbe then allow locks to be able to summ inside instances?
and many, many more in spirit of warcraft, vanilla and original lore.
transport rework changes:
-to get small ferrys [pay or free] that connect small sea distances. like tel abim, giljim, echo, lapidis, etc..
-add long distance zepps for lets say winterspring-tanaris, moonglade-silithus, hinterlands-swamp of sorrows..
-mbe implement caravansfor shorter routes. to be like inter-zone way of transport, like to get you to other camp or smtn. it actualy can be all those stabled mounts that alrdy exists at camps?
-new custom zones could get zep/fly paths
-some connections dont make sence imo like durotar-hinterlands. as it is great, why would goblins transport to hinterl?
-there are alot of unused docks on map u can choose from to make a boat/ferry route, like *tirisfal - steepclif port *tanaris - steamweedle port *desolace - shadowpary village *hillsbrad foothills - southshore, booty bay has to docks..
race/class combos: troll warlock (when we dont have necros!) + druid, dwarf shaman, humans can get all classes imo, gnomes can be all caster classes easy.
some combos dont make sence to me like dwarf rogue (its same thing as tauren rogue), gnome warr, tauren hunter (how can they hold gun or bow?)
new playable races such as ogres, ursas, satyr, nagas is a long time dream, just as new class necro or any other. but nercos should be here from start imo. masters of arcane, poison & shadow were always part of azeroth.
classes rework especial shamans. palas are always too strong. so are hunts and warlocks with pets. mbe make pets to be more like summ with cd and duration?
increase (some) item stack sizes, quest logs. unlock all unsused parts of world map. make custom content for grim batol, timbermaw hold, uldum, ungoro mbe be place for buggs zone, silitus also with aq, kara, hyjal..
mbe allow us to use meeting stones for summs? i rly dont see the hate for that. i know we have warlocks but still. mbe then allow locks to be able to summ inside instances?
and many, many more in spirit of warcraft, vanilla and original lore.
- Redmagejoe
- Posts: 432
Re: Patch 1.16.6 — Work in progress!
The idea of different travel options could definitely be possible given the change they made to the Goblin starting zone event.
Re: Patch 1.16.6 — Work in progress!
This is a perfect opportunity to ask for shaman fixes
We are bleeding from so many wounds it's crazy. Please make shamans stable, rewarding and satisfying to play, not just fun! Apart from windfury, enhancement is super weak, elemental is 'okay' sans mana, still undesired in raids, resto is just enhancement talents with healing gear; the tier setbonuses make resto more playable than the talents in the tree.
Please open up your hearts towards the shamans; we are the least played class for a reason.
We are bleeding from so many wounds it's crazy. Please make shamans stable, rewarding and satisfying to play, not just fun! Apart from windfury, enhancement is super weak, elemental is 'okay' sans mana, still undesired in raids, resto is just enhancement talents with healing gear; the tier setbonuses make resto more playable than the talents in the tree.
Please open up your hearts towards the shamans; we are the least played class for a reason.
Re: Patch 1.16.6 — Work in progress!
The Alliance already has an advantage in the population. With goblins in the alliance, the situation will become even worse. I protest. As a compromise, the horde then gets blood elves, or high elves with a dark skin for the undead. (Dark Ranger)Projecx wrote: ↑Tue Jan 24, 2023 5:42 pmI agree with this. Goblins should work for both sides. But I know this would take possibly too much effort to implement any time soon.Kefke wrote: ↑Tue Jan 24, 2023 7:57 amMy pick is have Alliance Goblins so a new race doesn't need to be added, since there are already goblins that work in, and even for, the Alliance.Freddofooz wrote: ↑Mon Jan 23, 2023 7:51 pm
Only problem with that is that they would need to Introduce a new ally race as well, and i don't think anyone agrees on what that would be.
Re: Patch 1.16.6 — Work in progress!
Darkfallen as a second undead race. Original recipe Undead get renamed to Forsaken.Semperius wrote: ↑Thu Jan 26, 2023 10:25 amThe Alliance already has an advantage in the population. With goblins in the alliance, the situation will become even worse. I protest. As a compromise, the horde then gets blood elves, or high elves with a dark skin for the undead. (Dark Ranger)
Re: Patch 1.16.6 — Work in progress!
Sounds good. I hope the problem with unequal population will be solved.
Re: Patch 1.16.6 — Work in progress!
I am once again asking you for f̶i̶n̶a̶n̶c̶i̶a̶l̶ ̶s̶u̶p̶p̶o̶r̶t̶ Night Elf Paladins
- Redmagejoe
- Posts: 432
Re: Patch 1.16.6 — Work in progress!
I wonder if any of the people recommending some of these new races actually legitimately believe that specific races will ever be put in. People can dream, I suppose.
Re: Patch 1.16.6 — Work in progress!
I agree the faction user appeal would have to be balanced. I was just speaking from a lore and logic standpoint.Semperius wrote: ↑Thu Jan 26, 2023 10:25 amThe Alliance already has an advantage in the population. With goblins in the alliance, the situation will become even worse. I protest. As a compromise, the horde then gets blood elves, or high elves with a dark skin for the undead. (Dark Ranger)
I do like the idea of Blood Elves deciding to be Horde while their brethren chose Alliance.
Darkfallen sounds very interesting as well, but also causes the same balance issue that would have to be worked out.