Druid moonkin ? worst the run ?

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Cryptass
Posts: 5

Druid moonkin ? worst the run ?

Post by Cryptass » Tue Aug 16, 2022 9:22 pm

Hello,

I'm an old player of wow (since 2004) and I was charmed by this server few days ago. I now think to play on it but here is the main question : Should I play my usual role : Moonkin ?

I'm used to play druid as I did during many years on many extansions and really enjoyed it.

I know that on vanilla the moonkin are the worst but there is some changes done on this server to balance that.

So my question is simple : Does druid worst the play actually ? Specially the moonkin specialisation ???

Thank you for your answers fellows

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Reploidrocsa
Posts: 500
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Re: Druid moonkin ? worst the run ?

Post by Reploidrocsa » Tue Aug 16, 2022 11:52 pm

Unless you want to tackle aq40 or naxx you'll have fun as moonkin

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Cryptass
Posts: 5

Re: Druid moonkin ? worst the run ?

Post by Cryptass » Wed Aug 17, 2022 9:32 am

Thank you for your answer mate.

What about other druid spec ? feral and heal ? are they balance ?

Can we heal in dungeon during level up as moonkin ? Or is there any double specialisation in place here ?


thank you !!
Cryptass

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Bayanni
Posts: 237

Re: Druid moonkin ? worst the run ?

Post by Bayanni » Thu Aug 18, 2022 8:24 pm

Moonkin leveling is horrendous, it's not even really viable at all until well past 40 when you have the skills and gear to make it happen. The new anti-pushback skill is imo capable of making the spec usable for leveling, but your mana is still an issue and your damage is still lower than actual casters.

Feral is much better in all ways and is viable in raid content when bear and kinda for cat. Resto is a perfectly usable dungeon and raid healer but the leveling is rough, so unless you're committing to full-on dungeon leveling I'd stick to feral until 60.

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Reploidrocsa
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Re: Druid moonkin ? worst the run ?

Post by Reploidrocsa » Thu Aug 18, 2022 10:21 pm

Cryptass wrote:
Wed Aug 17, 2022 9:32 am
Thank you for your answer mate.

What about other druid spec ? feral and heal ? are they balance ?

Can we heal in dungeon during level up as moonkin ? Or is there any double specialisation in place here ?


thank you !!
Cryptass
Feral is the best for leveling, both feral tank and resto can perform very good in all content. Dps in feral is average compared to other classes but slightly better than balance since he doesnt suffer from spell pushback.

You can perfectly heal in every spec until lv 50 as long as you wear an intellect set, and yes, there's a machine that allows you to reset talents on the go and even have a dual spec

As for leveling in balance expect to drink a lot and a lot of downtime, so i wouldnt do it unless i got a partner to lv with. I think a paladin or a mage would combine very well with balance druid

Mekunekud
Posts: 67

Re: Druid moonkin ? worst the run ?

Post by Mekunekud » Fri Aug 19, 2022 5:13 pm

Reploidrocsa wrote:
Tue Aug 16, 2022 11:52 pm
Unless you want to tackle aq40 or naxx you'll have fun as moonkin
Even then its "okay". It's just like shamans that it doesnt scale amazingly well and there's little synergy within a group. Arcane mages/balance druids should go together better imo. Possibly give the arcane mage the ability to drop an "amplify magic" on the enemy that bumps up the arcane/nature damage taken.
110 damage extra arcane/nature damage would help those classes and their purpose more.

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Cryptass
Posts: 5

Re: Druid moonkin ? worst the run ?

Post by Cryptass » Fri Aug 19, 2022 10:09 pm

OKEY !

Thank you for your answers I have a better picture of the set now ! Thank to you for your comments and feedbacks !

I guess I will full level dungeon to keep a way to do balance because I really like it.... but ... can change my mind in futur, who know :)

Thanks again and see you arround turtle_in_love_head

Cryptass

Alrighty2
Posts: 33

Re: Druid moonkin ? worst the run ?

Post by Alrighty2 » Fri Sep 30, 2022 2:39 am

not enough buffs. Moonkin doesn't provide good enough raid utilities or personal DPS. shadow priest is the most successful change thus far on the server

Mekunekud
Posts: 67

Re: Druid moonkin ? worst the run ?

Post by Mekunekud » Tue Oct 04, 2022 5:54 pm

Alrighty2 wrote:
Fri Sep 30, 2022 2:39 am
not enough buffs. Moonkin doesn't provide good enough raid utilities or personal DPS. shadow priest is the most successful change thus far on the server
I'd argue Enhancement Shaman is but only because it means Resto Shamans got a massive buff with Bloodlust. Hilarious to think a spell made to make DPS shamans more viable ended up making Resto even better than it was by giving them a buffable lightning shield AND a haste boost for the tank/DPS.

Schwarzschild
Posts: 42

Re: Druid moonkin ? worst the run ?

Post by Schwarzschild » Sun Jan 29, 2023 9:08 pm

RAIDS:
Short version:
The moderate buffs Moonkin received in Turtle WoW are enough to push it to a solid spot in (upper) mid-field DPS IF you farm your consumables (mana pots on CD + runes). Added to your utility (e.g., +3% crit on 4 good Mages in your group more than compensates four your own lack in DPS), any good raid leader should welcome one good Moonkin player, even to AQ40 and Naxx.

Longer version:
I made Moonkin "work" good enough to be part of a respected and successful raid guild in Classic WoW, clearing AQ40 and Naxx on a weekly basis. You had to keep mana pots on CD in most boss fights and farm at least a stack of dark/demonic runes for each raid just to be at the lower end of the middle pack of DPS. If you had to innervate a priest and not yourself and maybe also use your combat rezz, you probably had to downrank early and thereby go to the bottom of the DPS meter. But added to the little bit of utility you bring, it was acceptable even for serious raid leaders IF the player was skilled (if you add your unique 3% crit buff on 4 group mates to your own DPS, a Moonkin with proper equip and consumables was on par with any Hunter and most Warlocks).

Therefore, I always felt the Classic Moonkin needed only a little nudge to have a solid slot in the mid- to upper mid-field, where it should be as a support caster to be viable. Turtle WoW does just that:
3% spellhit talent + 20% less mana cost in Moonkin form + Omen of Clarity procs from spellcasts + better itemization...

To me that sounds like enough to make a Moonkin "viable" (i.e., acceptable for most raid leaders) even for AQ40 and Naxx IF you keep farming your consumables.

LEVELING:
Short version:
Before lvl 40: No. Lvl 40-52: Good if you have the passion; slower than Feral tho. Lvl 53+: Super fun especially if you itemize correctly.

Longer version:
Before lvl 40 without Moonkin form and Innervate? Don't. You'll be OOM, drinking, and dead a lot in the open world; In Instances you'll pull aggro a lot. Turtle WoW and Vanilla Classic are the exact same in that respect.
It's doable but still somewhat slower than Feral between lvl 40-52.
Starting with lvl 53, it starts to get really fun and is at least as fast if not faster than Feral (considering solo-questing/grinding), as you now have Reflection (Resto talent) as well as trinkets that help out with mana management, e.g.,
https://database.turtle-wow.org/?item=11832
https://database.turtle-wow.org/?item=20525
https://database.turtle-wow.org/?item=11819
Ideally you have all three and keep shuffling them. Any downtime reduction feels awesome as Moonkin.

Takeiteasy
Posts: 1

Re: Druid moonkin ? worst the run ?

Post by Takeiteasy » Sat Apr 01, 2023 5:18 am

Sup, guys, started as a balance, and I could say, that "omen of clarity" change is significant. At the moment got lvl 30, after getting this talent at lvl 21 gaming got much easier. I drink water only after 5-6 mobs, sometimes, if State procs can kill more. Also use alchemy to get manage potions. All you need int, arcane damage gear, mana potion, and right skill list to use for causing Clear cast state (moon fire, swarn, roots (rate 1), starfire (for synergy with moon fire (arcene dmg)), wrath (as you wish, I use only if don't need too much dmg from starfire)). Also if mobe got about 15-20 percent of health you better to deny with weapon, it saves mana and can cause Clearcaststate for heal yourself or start fighting to another mobe. And one more thing I use bandage if need heal, again to save mana. This way works to me, I can easy kill 5-6-7-8, depends on amount of procs, monsters same lvl and up 1 down 1 without any problem with mana. Sometimes you should drink water, but not after 2 mobs, as have been in vanilla or tbc where we haven't got Omen of clarity like in Turtle. I don't know what will happen later, I'm lvl 30, but at the moment it's comfortable to play as a balance. And what I like mostly it's unpredictable procs of OOC, it changes rotation and make playstile more flexible and interesting for me in comparison to another classes I tried to level (sham, feral, mage, lock, priest). Just my view. Maybe it could change someone's opinion about balance druid.

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