hunters mark stealth bug

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Darkjesterr
Posts: 2

hunters mark stealth bug

Post by Darkjesterr » Wed Aug 10, 2022 4:25 pm

hunters mark does not let you keep sight on a stealthed unit like its tooltip states

targets drop at around 40 yard range and you lose target as they 'restealth'

if they come back inside the range they are visible again but sometimes not until they get much closer

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Friendz001
Posts: 74

Re: hunters mark stealth bug

Post by Friendz001 » Thu Aug 18, 2022 10:53 pm

Its a long known bug, sadly nothing seems to happen about it.. scared_turtle_head

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Akarui
Posts: 96

Re: hunters mark stealth bug

Post by Akarui » Tue Sep 06, 2022 9:49 pm

and? does any answer exists? When will try to fix it?

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Friendz001
Posts: 74

Re: hunters mark stealth bug

Post by Friendz001 » Thu Sep 22, 2022 11:37 am

Akarui wrote:
Tue Sep 06, 2022 9:49 pm
and? does any answer exists? When will try to fix it?
I dont think that it will ever get fixed.

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Gantulga
Posts: 169

Re: hunters mark stealth bug

Post by Gantulga » Thu Sep 22, 2022 3:16 pm

That sounds balanced to me. Now if only they fixed pets beelining for you through stealth.

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Tinyfin
Posts: 431

Re: hunters mark stealth bug

Post by Tinyfin » Thu Sep 22, 2022 5:19 pm

Bug reports are done on the bug tracker: https://github.com/slowtorta/turtlewow- ... ker/issues

Bugs get fixed as soon as possible.
Need Help? Message the murloc.

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Akarui
Posts: 96

Re: hunters mark stealth bug

Post by Akarui » Fri Sep 23, 2022 5:48 pm

Friendz001 wrote:
Thu Sep 22, 2022 11:37 am

I dont think that it will ever get fixed.
If u can clear explain steps how to reproduce this bug - write an issue on github
Gantulga wrote:
Thu Sep 22, 2022 3:16 pm
That sounds balanced to me. Now if only they fixed pets beelining for you through stealth.
sounds from rogue which wants op imbalanced rogues in suggestions)) This is a problem also for me. because i have Shadowmeld. So how is balanced for me? turtle_tongue_head

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Glavorli
Posts: 40

Re: hunters mark stealth bug

Post by Glavorli » Tue Nov 01, 2022 1:42 pm

Akarui wrote:
Fri Sep 23, 2022 5:48 pm
Friendz001 wrote:
Thu Sep 22, 2022 11:37 am

I dont think that it will ever get fixed.
If u can clear explain steps how to reproduce this bug - write an issue on github
I dont think he or it needs much explaination, I mean all hunters experience it sooner or later.

If you put hunters mark on a rogue, and the rogue walks away like 30+ yrds, he can just use
stealth and thats it. The dot on the minimap disappears, and you cant see him anymore,
even if he comes close.

I remember this from retail back in the day. If I put my mark on a rogue, he could use vanish or stealth,
I would always see him and the dot on the minimap. Just like the tooltip says.

But here it doesnt work.

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Akarui
Posts: 96

Re: hunters mark stealth bug

Post by Akarui » Tue Nov 01, 2022 9:38 pm

Glavorli wrote:
Tue Nov 01, 2022 1:42 pm
Akarui wrote:
Fri Sep 23, 2022 5:48 pm
Friendz001 wrote:
Thu Sep 22, 2022 11:37 am

I dont think that it will ever get fixed.
If u can clear explain steps how to reproduce this bug - write an issue on github
I dont think he or it needs much explaination, I mean all hunters experience it sooner or later.

If you put hunters mark on a rogue, and the rogue walks away like 30+ yrds, he can just use
stealth and thats it. The dot on the minimap disappears, and you cant see him anymore,
even if he comes close.

I remember this from retail back in the day. If I put my mark on a rogue, he could use vanish or stealth,
I would always see him and the dot on the minimap. Just like the tooltip says.

But here it doesnt work.
Good. pls create issue here \> https://github.com/slowtorta/turtlewow- ... ker/issues

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