What class identity? The spec has no identity other than being a meme spec. Buffing those specs and making them viable is a good thing that expands the class indentity.Sapiverenus wrote: ↑Tue Aug 23, 2022 6:57 pmI haven't played much of this game but I know what you're doing. You're trying to force a playstyle that contradicts the class identity. Some people want to hunt so they go Hunter. If you want to go Warrior... then go Warrior. Rogue has throwing weapons as well; you can roll Rogue.
If anything needs to change its to add more class questing for flavor and some more long-form content for hunters lol.
I really like this changes as I like the ones suggested by Garish.Vladis wrote: ↑Thu Aug 11, 2022 11:06 amIf I may, here are my suggestions. I was discussing this earlier with other fellow turtles how to make melee hunter more fun. Given we now have flurry for melee attacks and Wolf Aspect it would be awesome to implement:
1. AP scaling for Mongoose Bite and Counterattack.
2. Implement this bleed Lacerate spell.
3. Under Wolf Aspect make MB and Counterattack to proc from offensive actions like player/pet crits or dots from Lacerate.
4. Tweak Survival Trap mastery talent such that dps flame and explo traps are usable in combat.
Basically make Rexxar not a meme spec.
The traps, if not usable in combat, aren't worth the talent points as you are only going to use them once per fight, and become a very weak skill if you consider that the enemy has to move to the trap, something you don't control in a raid/party. But a talent could fix that so that the only spec getting the buff is the worst hunter spec.
About raptor strike, mongoose and counterattack, yeah, one has like 6 secs cd -invest 5 talent points to make it 5 secs cd, plus no scaling,- and the other two can only be used if X condition is met, and it requires you tanking, something the pet should be doing. So there is to decide if the pet should tank or if the hunter should, and balance around it (imo its not a good thing considering its not a tanking class/spec). But using them when the pet does X or the hunter does Y (crits, after certain number of attacks, a bleed is used on the enemy) is also interesting.
Another possibility could be to boost the allies of the hunter by using his spells. He is not a brute as a warrior could be, he would expose weak points of the target for his allies, debuffing him, or boosting the allies directly.
And a few words for the turtle team: people is discussing about how to improve the classes because they want to try new specs, and that is a thing because the changes made to the classes showed its possible! In other words, its a consequence of the success of the last patch. Congrats!!