I reckon you're the one who should be reading my post, very slowly. I'm willing to bet you briefly glanced at it, though, so I shouldn't be too greedy.Valadorn wrote: ↑Wed Feb 02, 2022 6:48 pmStoogeville wrote: ↑Wed Feb 02, 2022 1:38 pmYou seem to be pretty tone-deaf on this. I'm not sure how you came to the conclusion that PvPers are the crux when it comes to populating PvE content; nor that there were always enough people for dungeons even before Warmode. I think, honestly, you're just trying to ghoulify the point so that you feel less bad that PvP players are finally being called out. Turtle survived for a long time before the current wave of PvP refugees - they're not the solution, they are the problem.
I was there when the discussions about Warmode first started going around. Back then, I was in support of them; which I still am, in theory, if it is done correctly.
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What has happened, however, as I'm sure has been explained to death in this thread: The devs have used PvE rewards to encourage PvP. So, rather than getting Warmode because they want to engage in PvP, people are getting it purely for the XP bonus, even if they personally do not like to PvP (because, it's a biiiiig bonus); and in turn, toxic players are capitalizing on it by ganking them, and acting snide to prove a point. PvP should be about encouraging PvP players to positively engage in PvP, while encouraging PvE players to do their thing without muddying the waters - and as such, the rewards (and mechanisms) of Warmode are desperately in need of fixing. It's not enough just to deride somebody by the schizophrenic argumens of saying, "Get Warmode because the XP boost is too good!", and then saying, "If you didn't want to get ganked, don't get warmode!". Once again, PvP should be about encouraging positive, balanced PvP in the wilds; not gank paranoia.
Ultimately, if this can't be done (which it absolutely can), I think that Warmode should be removed. PvP players seem to say things like, "Well, anecdotally, I never got ganked!"; but, obviously, these are PvP players. They don't play like the rest of the Turtle crowd; which is, socially, and without PvP anxiety. They don't visit the meetups at Tents, they don't run around neutral hubs to chat to players; and ultimately, their attitude doesn't fit with the server. Turtle has always been a RP-PvE server. I'm sure that PvPers enjoy Turtle for all the great things it has, and don't want to simply be kicked back into the toxicity of open-PvP servers; but, sadly, we've got to take care of our community first, and if PvP players are killing the vibe, they have no right to run around making arrogant, hackneyed arguments to support what is clearly a poorly-instituted game mechanic. In the end, there's no other server like Turtle, and there's a reason. Let's not forget it.
I'm honestly not sure how the developers settled on the current confuguration for Warmode. I love the devs' efforts, but I've noticed a very strong trend that devs on Turtle lack foresight. They'll make quick, dirty changes that seem (and often are) pretty cool on the surface level; but end up having more ramifications than boons.
For instance, look at the current issue with classes: Many people have stated a strong eagerness for Undead Paladins and Dwarf Shamans. However, this is no longer possible, because the class limit on both races has been maxed out. Somebody decided that it would be cool to have Undead Hunters; and clearly without thinking it through, they made the change, and forever locked Turtle into its current paradigm. It could be argued that faction-restrictions like that are a trait of vanilla; but it's not 2005 anymore, and the idea of faction-specific classes no longer has the same whimsy and excitement as it did twenty years ago (now that everybody knows classes inside-out).
Now, I ask you to read your post, very slowly and I am sure you will find the problem .
I have, honestly no idea why you think that Experience is not needed for PvP players xD. And I still dont understand what the problem with an Opt-in PvP mode is ?
Allwynd01 wrote: ↑Sun Feb 06, 2022 11:55 amYou seem very angry about something, you should chill out.Merikkinon wrote: ↑Mon Jan 31, 2022 1:21 amI guess I had to say it explicitly for some to understand, but the idea of 'more and more players' would indicate the server is loaded up with more than enough players to do what I mention.
Second, to your comment that 'the only solution' - dude, that is just YOUR opinion. Not a fact.
The server doesn't have this amount of players for your suggestion to work, so what's the point in suggesting something that isn't viable at the moment? There is no data that supports whether the server population will increase, decrease or remain the same.
When enough people complain about PvP being a problem, there is an obvious reason for it. Before PvP, 99% of the threads on the forums were inquiries on the new content or suggestions for new content. Now it's complaints about PvP, ganking and toxicity... I wonder where that came from and what caused it? It's the greatest unsolved mystery of all time.
Nobody wants to feel like they're the arsehole making everything worse. Which is absolutely fair enough. People love Turtle for Turtle, but they also have to respect that Turtle is Turtle for a reason. And that reason, by and large, is absent of PvP.
I do genuinely believe there is a symbiosis that we could achieve here, without any huge/risky efforts, as long as we stick close to our roots. Instances are definitely not the "only option" - they never were! PvP players are right: PvP was never the pariah of Turtle WoW, but some poor design choices have made it so.