*Drumroll*
Outlaw Glyph
-Purchasable from the glyph vendor for 5c.
-Available at all levels, starting at level 1.
-Reversible or semi-permanent ala Glyph of War (at the discretion of turtle devs)
~Mechanics~
-Taking the outlaw glyph makes you an ‘outlaw’, flagging you as PvP and hostile to all players regardless of faction.
-You are permanently flagged for FFA PvP and cannot unflag.
-You can attack all players flagged for PvP regardless of faction.
-You will still be friendly with faction reputations and able to complete normal game related activities as usual. Cities are accessible, but beware! Your own faction can PvP you in town.
-Any player that attacks you will be flagged for PvP the normal way. If they are not bearing the outlaw glyph they cannot be attacked by their own faction.
~Benefits~
The benefit should be minor if any. Perhaps a little silver or bonus honor per HK, with more elaborate suggestions of possible benefits at the end of the post. The effect itself is what should be attractive and not having a major PvE buff should keep players from picking it up by accident. Like all TurtleWoW glyphs, at the end of the day, it should feel entirely optional.
~FAQ~
“But… why?”
Well… for RP and WPvP of course!
There are many RP guilds and individual characters on TurtleWoW that are not friendly to either faction, or are wanted in their home cities. A few that come to mind are:
-The Scourge
-Scarlet Crusade
-Blacktooth Grin
-The School of the Dragonhawk
Offering an opt-in ‘hostile mode’ would be a fantastic spin on Turtle’s already unique and exciting cross-faction experience. It would offer a balance to the diplomacy already present and only enrich the server’s living roleplay. It would also help to normalize cross-faction WPvP grouping, which is a bit of a grey area right now regarding its ethics despite it being mechanically viable.
“You can’t fool me you cheeky troll. You just want to gank horde!”
Yah got me! What better way to make WPvP feel fuller and more alive on such a small server? Outlaw glyph would make it so that those seeing overworld PvP encounters would have a greater pool of rivals out in the wilderness. More opting in! More chances for encounters!
Other ideas from the community!
-Outlaw glyph could make all hks dhks for the glyph bearers and contribute to ‘dishonorable’ honor gain and rank. This should be coupled with a dishonorable reputation gear vendor of some kind, like a coin created at HK (similar to halaa token system) for glyph holders that could be spent. Gear aquirement based *solely* on negative rank would be imbalaced as civilian dhks are easy to farm.
-Outlaw glyph could give a minor amount of reputation for Ring of Blood with each honorable kill as this reputation is difficult to farm.
-Other players could get a bonus for killing outlaws, maybe a bit of bonus honor or a bit of silver; a sort of passive bounty system.
If you got this far and find this idea for a potential feature interesting please leave a comment or suggestion below! Let's think up the best way to implement such a glyph and create the most fun and dynamic RP server there could possibly be!
![turtle_in_love turtle_in_love](./images/smilies/turtle_in_love.png)