A lot of the reasoning for these kind of restrictions, as many of the developer-choices toward similar restrictions, are overly pedantic. Further still, many of them are very specific, and absolutely arbitrary. Why does it seem like pedantry runs so close to the server design?
Like I've mentioned in the discord (and been clearly side-stepped), I cannot even transmog a cloth robe into a cloth chestpiece, or vice-versa - which is the exact kind of situation that transmogs are designed to address! Follow this with the fact that some items actually cross over: vests that have certain robes as transmog choices, for instance.
I understand the need to have lore- and aesthetic-friendly restrictions within the game, but here are two counter-points:
- This is not a silly server. It is very uncommon for people to do this!. The vast, vast majority of players seem to want these options in order to make their mogs WORK, and look RIGHT; not to make clown mogs. If there was ever a server you could trust people to be smart with their mogging, Turtle WoW is it.
- There are already plenty of lore-unfriendly, aesthetic-unfriendly things everywhere! Nogginfogger elixirs, disguises, illusions... You can be a human pirate or worgen running around Orgrimmar, an ogre in Stormwind, or a gnoll sitting in Redridge tavern! What exactly are we preserving, at this point?
Trying to force an aesthetic value on this community, at this point, is absolutely foolish. Just give the players the choice, for goodness sake. This isn't a Blizzard project - you have the freedom to let players do the things they want, and we ought to have enough faith in the server culture to let go of our anxiety over these things. I just wish I wasn't always seeing devs and particular naysayers arguing against the simple, inoffensive wishes of the broader community.