Read as far as the insult. We're done here.pillowed wrote: Thu Jul 03, 2025 2:36 amI see you are determined to be argumentative just for the sake of defending your stupidity. This will be the last time that I respond to you because you are clearly either too dumb to understand simple real life battleground scenarios. It isn't a hypothetical scenario. Now follow me here, I'll break it down for you step by step because you clearly don't understand too good....Drubarrymooer wrote: Mon Jun 30, 2025 4:15 pmSo in this hypothetical scenario, you're in 3s and the other teams rogue(s) just stays in stealth waiting for you? I can't say I've ever run into that, but apparently it's common place. What's their healer doing? What is your team doing to neutralize them? I don't really rank, but in all the PVP I am involved in I'm healing as feral with a few pieces with +healing on. We don't win every match but I'd say we win more often than not. I'm typically paired with a rogue and/or warrior. If a rogue is on me, my teammates are on their healer. The rogues typically can't chew through my armor before they finish off the other teams healer. I'm not sure why others are having difficulty.pillowed wrote: Mon Jun 30, 2025 3:36 pm
Please read the fist line of my previous response. I am not stealthed because I am in the middle of healing someone. Yes, I do start stealthed but as soon as I pop out to heal someone I am sapped or gouged. That is the problem, eventually my teammates need a heal and given the extreme bursty nature of pvp that time comes much sooner than later. So it's not like I can wait for everything to shake out and hope the rogues all reveal themselves before I start healing.
1. Fight starts at a flag in Arathi Basin. When fight starts I am stealthed.
2. Because fighting has started, my teammates need heals and being a resto druid I start to do my job
3. I realize I can't heal from stealthed cat form, so I pop out to start throwing around heals
4. Rogue, Warrior, or Feral Druid attacks me with a stun
5. Perma stunned until dead, even if I do trinket the opening stun
What is so hypothetical or hard for you to understand? Better yet, don't respond because I have no desire to engage any more with stubborn stupidity.
Druids Need Cyclone to Compete in Rated Arenas
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Re: Druids Need Cyclone to Compete in Rated Arenas
Re: Druids Need Cyclone to Compete in Rated Arenas
Don't mislead people—Turtl doesn't have an arena yet (in the classic sense with ratings and rewards for them). The current Blood Ring serves for reputation farming and is essentially a hybrid Battleground where you can use consumables. There can be no talk of pvp balance in such a situation, and pvp skill too.ForumGentleman wrote: Wed Jun 25, 2025 11:45 amThat's the problem, my friendVoodoochile wrote: Tue Jun 24, 2025 6:38 pmImma be real, I didn't even know twow had 3v3. I had to look it up. My point still stands, it is less healing than a downranked Healing wave in the optimal scenario where all of your teammates are grouped up. And when we compare it to Druid Regrowth, even with Naxx/ES gear, Regrowth by base heals more on cast than Chain Heal does to its first target, and its total healing heals for more at base than Naxx/ES geared CH.Noephix wrote: Tue Jun 24, 2025 9:57 am
You are not deep resto if you're a healer in a 3v3 premade? You sure?
EDIT: AND Regrowth is a 2 second cast
You seem to have little experience with PVP
I am not discarding your opinion, but respectfully, you should be more humble about your assessment of the class balance
Some of us have pvpd for years, and I don't mind just AV zergfest
I mean all aspects of pvp, from world pvp to duels, serious premade or casual bags
The problem is that ppl focus on one very particular setup (from example, casual bgs where none of the team have real healers and horde team has 5 shamans) and draw conclusions
Ps: I happen to have a resto sham with arena title and a resto druid on its way to get the title so I have quite some exp
I would say both spec are top tier for arena
Re: Druids Need Cyclone to Compete in Rated Arenas
Rated arenas will be added in the next big patch (maybe August) that what started this topicNkarie wrote: Thu Jul 03, 2025 12:07 pmDon't mislead people—Turtl doesn't have an arena yet (in the classic sense with ratings and rewards for them). The current Blood Ring serves for reputation farming and is essentially a hybrid Battleground where you can use consumables. There can be no talk of pvp balance in such a situation, and pvp skill too.ForumGentleman wrote: Wed Jun 25, 2025 11:45 amThat's the problem, my friendVoodoochile wrote: Tue Jun 24, 2025 6:38 pm
Imma be real, I didn't even know twow had 3v3. I had to look it up. My point still stands, it is less healing than a downranked Healing wave in the optimal scenario where all of your teammates are grouped up. And when we compare it to Druid Regrowth, even with Naxx/ES gear, Regrowth by base heals more on cast than Chain Heal does to its first target, and its total healing heals for more at base than Naxx/ES geared CH.
EDIT: AND Regrowth is a 2 second cast
You seem to have little experience with PVP
I am not discarding your opinion, but respectfully, you should be more humble about your assessment of the class balance
Some of us have pvpd for years, and I don't mind just AV zergfest
I mean all aspects of pvp, from world pvp to duels, serious premade or casual bags
The problem is that ppl focus on one very particular setup (from example, casual bgs where none of the team have real healers and horde team has 5 shamans) and draw conclusions
Ps: I happen to have a resto sham with arena title and a resto druid on its way to get the title so I have quite some exp
I would say both spec are top tier for arena
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Re: Druids Need Cyclone to Compete in Rated Arenas
Skill can be expressed in every aspect of the game, including current arena setting