It's possible to enable BG's in HC

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shakakill
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It's possible to enable BG's in HC

Post by shakakill » Sun Jan 12, 2025 2:17 pm

It's a simple question that I have, since I really like PVP and HC too, dangerous combinations, so here's where my question comes up:

Is it possible to allow HC characters to enter BG's while leveling, of course without losing the character when dying in BG?

This would help promote PVP and (personally), it would get us out of the monotony of only entering to do missions and face the environment.

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Cosmico
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Re: It's possible to enable BG's in HC

Post by Cosmico » Thu Jun 26, 2025 11:06 am

Sounds cool just for fun, but the question is, won't it be exploited to get pvp reputation gear before hitting 60?
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Atreidon
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Re: It's possible to enable BG's in HC

Post by Atreidon » Thu Jun 26, 2025 11:45 am

When you leave bgs you remain flagged for 5 minutes. So its not as simple as just suspending the death penalty reatrictions during bgs

I personally dont see that as a problem to enable hardcore pvpers to join pvp. Even if they gain gear from it. The trinket is the only high value item and its already a bit scetchy to the point where you wanna join low lvl bgs for that trinket bwforeyou are investef in the char and cant really get the trinket anymore without risking it all

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Zulnam
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Re: It's possible to enable BG's in HC

Post by Zulnam » Thu Jun 26, 2025 12:47 pm

I'd be in favour of this, as it would help boost BG pops (especially at lower levels).

But like Atreidon mentioned, leaving a BG still sets you as flagged for 5 minutes.

Of course, it could be left like this, with it being the player's responsibility to be safely tucked away somewhere while queueing for a BG.

Rogues would have a field day, however.

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Akalix
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Re: It's possible to enable BG's in HC

Post by Akalix » Thu Jun 26, 2025 4:43 pm

This would open the door for numerous bugs and glitches to kill Hardcores. We do not revive HCs in any scenario, including bugs--meaning most HCs will not want to "risk" this, not to mention that repeatedly dying in a battleground goes directly against the "never die" idea of Hardcore. This isn't something we want to implement currently, sorry.
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