Flying for a price

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Cosmico
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Flying for a price

Post by Cosmico » Wed Jun 18, 2025 11:27 am

In goldshire there's a gryphon who allows you to hire a temporal gryphin mount which actually fly. This becomes available once you gather some items very easy to grind around goldshire unhappy_turtle_head

So for all those people who doesn't thought flying is possible it is wary_turtle

Would you please make this possible in all the fly path npcs around the game? smiling_turtle_head

This isn't impossible you just need to copy the script that activates the dialog in that gryphin then set it in the fly npc right bellow the option to open the fly routes window.

THIS FLYING FEATURE works only for 30s and is not an item but a spell it also costs 50c.
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Re: Flying for a price

Post by Bigsmerf » Wed Jun 18, 2025 11:34 am

50c is way too cheap for something so easily exploitable, and, as luck would have it, this is actually something you can access outside of razor hill and goldshire if you know how to look. So far I've only found a spot in Un'goro, but other old guild bases that used Gryphons and other flying mounts can still be accessed for completely free. Am I saying this is a proper implementation of the system? No, but, I've already used it for some, while harmless, pretty unintended stuff.

Probably a bad idea making this available practically everywhere that there's a flight path.
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Re: Flying for a price

Post by amanagor » Wed Jun 18, 2025 12:10 pm

fck no, that would kill wpvp interactions

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Re: Flying for a price

Post by Cosmico » Wed Jun 18, 2025 3:42 pm

Bigsmerf wrote: Wed Jun 18, 2025 11:34 am 50c is way too cheap for something so easily exploitable, and, as luck would have it, this is actually something you can access outside of razor hill and goldshire if you know how to look. So far I've only found a spot in Un'goro, but other old guild bases that used Gryphons and other flying mounts can still be accessed for completely free. Am I saying this is a proper implementation of the system? No, but, I've already used it for some, while harmless, pretty unintended stuff.

Probably a bad idea making this available practically everywhere that there's a flight path.
But old due to respect, what you intended is the best example of "I don't really have a strong argument against this but I don't like it and you shouldn't have it because I don't".
"Beyond the dark portal broke the story and isn't canon." -ME
"Imagine how disappointing it was to discover that having magic is just money".
> Check my subjects in the forum, here: Lore and Gameplay

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Re: Flying for a price

Post by Cosmico » Wed Jun 18, 2025 3:45 pm

amanagor wrote: Wed Jun 18, 2025 12:10 pm fck no, that would kill wpvp interactions
It can be fixed with a spell debuff to deny all pvp stance for 5 minutes, and or making you receive all pvp damage by 500% before or right after descent from the fly. It just works for 30s. Bro let me get this right, what exactly is that you care about this, your right to begin a pvp battle?

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"Imagine how disappointing it was to discover that having magic is just money".
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Re: Flying for a price

Post by Wsta » Wed Jun 18, 2025 4:11 pm

no matter what anyone states, the counter argument will be "what's your problem bro?"

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Re: Flying for a price

Post by Drubarrymooer » Wed Jun 18, 2025 4:42 pm

Flying mounts are considered one of the things that took away from the social aspect of the game in TBC onward. I'm not sure introducing a limited version of this is in the best interest of the community. There will be less roads traveled, less interactions, less pvp, etc, etc.

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Re: Flying for a price

Post by Zeran » Wed Jun 18, 2025 5:12 pm

amanagor wrote: Wed Jun 18, 2025 12:10 pm fck no, that would kill wpvp interactions
What world PvP interactions?
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Re: Flying for a price

Post by Akarui » Wed Jun 18, 2025 6:10 pm

its okay only in boring long long location such as darkshore, felwood, sv, wetlands, Barrens for the horde, but must have more price according to the location lvl.

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Re: Flying for a price

Post by Cosmico » Fri Jun 20, 2025 12:06 am

Akarui wrote: Wed Jun 18, 2025 6:10 pm its okay only in boring long long location such as darkshore, felwood, sv, wetlands, Barrens for the horde, but must have more price according to the location lvl.
Your apreciation is apropiated. The closer to city map, it should cost more, like 5 gold or such. And for places that lies at 2 maps of distance from a city map, it has to be cheaper for questing in larger zones. But also is true what people says above, one of the reasons to play vanilla is to live the experience and that's true. I've found myself enjoying walking the more than using the turtle in a lower level.
"Beyond the dark portal broke the story and isn't canon." -ME
"Imagine how disappointing it was to discover that having magic is just money".
> Check my subjects in the forum, here: Lore and Gameplay

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Re: Flying for a price

Post by Sleeplust » Fri Jun 20, 2025 8:17 am

Most of your “creative ideas" are not very constructive.
Two of my concerns.
1. Making draeneis relatives of eredars was Blizzard's overexploitation to the lore.
2. It can't be more explicit that Illidan, as an archetypal villain, dies in The Frozen Throne.

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Re: Flying for a price

Post by Cosmico » Fri Jun 20, 2025 8:54 am

Sleeplust wrote: Fri Jun 20, 2025 8:17 am Most of your “creative ideas" are not very constructive.
Thank you for your concern. I understand what you wanted to say. Maybe there's room for improvement.
"Beyond the dark portal broke the story and isn't canon." -ME
"Imagine how disappointing it was to discover that having magic is just money".
> Check my subjects in the forum, here: Lore and Gameplay

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Re: Flying for a price

Post by Bigsmerf » Fri Jun 20, 2025 9:16 am

Cosmico wrote: Wed Jun 18, 2025 3:42 pm
Bigsmerf wrote: Wed Jun 18, 2025 11:34 am 50c is way too cheap for something so easily exploitable, and, as luck would have it, this is actually something you can access outside of razor hill and goldshire if you know how to look. So far I've only found a spot in Un'goro, but other old guild bases that used Gryphons and other flying mounts can still be accessed for completely free. Am I saying this is a proper implementation of the system? No, but, I've already used it for some, while harmless, pretty unintended stuff.

Probably a bad idea making this available practically everywhere that there's a flight path.
But old due to respect, what you intended is the best example of "I don't really have a strong argument against this but I don't like it and you shouldn't have it because I don't".
I gave my argument, you just read it wrong.

Putting this kind of thing everywhere would defeat the purpose of flight paths in a lot of places, and, on top of that, like I already mentioned, could realistically be exploited for some crazy shit. I managed to travel from Un'goro to Feralas in 45 seconds when it would likely take longer on a regular flight path between those two zones. You're essentially removing the need to use that route as a whole because A) The mount version is cheaper if we're sticking to your 50 copper price, and B) it's also faster. And this is just one case. I'm sure there's many routes that will become completely obsolete because of a change like this. Does that sound healthy for the game's already present features?

And, to repeat what Dru said, flying isn't something that fits into vanilla, for many reasons. The world LITERALLY doesn't support it. There's all sorts of little things that you're not supposed to see out there that this would make accessible. Weird janky huge stretches of land between zones that aren't meant to be crossed through into each other, unintended shortcuts that either have the previous issue I mentioned, or are just really overly convenient, etc.

Travelling to a dungeon or group of mobs or other places of interest like a spot you farm stuff in is effortless. Just pick up some quests but don't feel like walking? Take the flying mount to wherever your marker says to go.

Traversing a major city is as simple as tossing your 50 copper at the flight master and flapping wherever you want to be in the city.

etc etc so on and so forth. This causes more problems than it solves because not having such a senile feature isn't a problem to begin with. It's just convenience for the sake of convenience, and such convenience detracts from the experience.

And even if we make this more expensive, you then have the issue of it being more catered towards the people who already have plenty of money, which isn't what we want here. Turtle WoW's whole vibe is meant to be a long standing server with lots going on and a welcoming atmosphere.

Also, the level 30 limitation, while decent in theory, is kind of ass backwards in that you get proper riding training at 40. How does my character know how to fly a wyvern in the sky but can't steer a horse or other mount on the ground? It's like going from extreme motorsports with backflips and giant ramps to riding a bicycle with training wheels.
Elmhoof - 60 Boomkin
Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)

The laser chicken called to me. And so I answered.

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