Alliance Low lvl dungeon concept

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Deerlord
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Alliance Low lvl dungeon concept

Post by Deerlord » Fri Apr 04, 2025 1:07 pm

Here is a concept for a low lvl dungeon similar in scope as RFC on the Horde side.

Ironforge Depth

Location: Ironforge City

Lvl Range: 12-16

The dungeon entrance is located in old ironforge by taking a path in the ironforge throne room.
Image
Image
Image

The Dark iron dwarves have secured foothold in the halls of the old ironforge. They are plotting a coup and must be stopped.

In the dungeon itself the party wil notice that the grand hall has been infested with Rockjaw Troggs. Unfortulately, the great bridge has collapsed and you must find another way to the other side. After defeating the first boss King Rockslide, you get the dynamite to blow up the sealed passage to the mining area. The mines is populated with Basilisk and earth elementals. Near the end of the mines lies Skarosh the molten Basilisk boss. When leaving the mines, the party reach the other side of the bridge but Dark iron dwarf conspirators have setup camp here. Make your way to the next boss overlooking the broken bridge, Ikor Sparkbeard is a demoliton expert and lay bombs on unsuspecting foes. Finally traverse the corridors and reach the last boss Overseer Flamebreath who is a Fire mage calling the aid of Fire Elementals.

Image

King Rockslide:


King rockslide should be fairly easy as en entry boss, just keep an eye out for well timed Pebble toss.

-Pebble toss: throw a pebble at an ennemy disorienting them for 3 seconds.

-Crushing blow: reduce target defense by 50 for 10 seconds

Molten Basilisk:

Molten Basilisk will try to take advantage of the arena and headbutt players into the lava pools surrounding the arena.

-Petrifying Gaze: Attempt to petrify an ennemy for 5 seconds. 2 second cast, interruptible.

-Headbutt:Inflict normal damage plus 50 to an ennemy and knock it back.

Ikor Sparkbeard:

Movement is key, keep moving the boss so the group can avoid taking aoe damage from time bombs.

-Hamstring: Inflicts weapon damage plus 1 to an enemy, reducing its movement speed by 60% for 10 sec.

-Time Bomb: Throw a bomb on the ground with a fairly big radius and a 3 second explosion delay.

Overseer Flamebreath:

Upon Reaching 70% health, the Overseer will summon 2 fire elementals.

The elementals explode on death with a 3 seconds explosion delay.

Make sure to interrupt the fireball casts and deal swiftly with the elementals to not get overwhelmed.

-Fireball: Launch a fireball at an ennemy dealing 100 damage.1.5 second cast. Can be interrupted

-Fire Nova: Unleashe a Fire Nova around the overseer dealing 50 damage and another 100 damage over 5 seconds.

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Re: Alliance Low lvl dungeon concept

Post by Ethenil » Tue Apr 08, 2025 1:42 pm

This is awesome! Seeing places like this used and expanded is my dream for Turtle.

Akos1896
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Re: Alliance Low lvl dungeon concept

Post by Akos1896 » Tue Apr 08, 2025 1:45 pm

Nice! Solves the current problem of Horde having an earlier dungeon access and does it with flavor.
I don't think this would be a priority as this is not a small task but in a longer term I'd love to see this.

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Acepox
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Re: Alliance Low lvl dungeon concept

Post by Acepox » Tue Apr 08, 2025 5:48 pm

We want our low level dungeon!

Woot!

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Cervantes
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Re: Alliance Low lvl dungeon concept

Post by Cervantes » Wed Apr 09, 2025 3:30 pm

very nice idea :)
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Re: Alliance Low lvl dungeon concept

Post by Noce » Thu Apr 10, 2025 6:48 am

i like it +1

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Quetzy
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Re: Alliance Low lvl dungeon concept

Post by Quetzy » Wed Apr 30, 2025 7:55 pm

I love this idea — Old Ironforge has always felt like one of those amazing hidden gems in WoW’s worldbuilding, and giving it some actual use in Turtle WoW would be a fantastic way to add immersion and depth.

Building on that concept, I was thinking something similar could also be applied either here or in other underused city-related areas — like Darnassus, or even nearby zones that are close to major cities.

For example, imagine a mini-dungeon or limited-time event instance that appears every few days or weeks. It could be tied to the themes of the zone. Say, in Loch Modan, there could be a level 55–60 dungeon involving ancient dwarven ruins, trogg uprisings, or remnants of titan experiments surfacing beneath the lake or the mountains.

These events could rotate or spawn periodically (like weather or festivals), encouraging players to return to the world, explore familiar zones with fresh eyes, and bring some life back to overlooked regions.

Would love to see more of this kind of creative use of existing spaces — and definitely support the idea of opening up Old Ironforge as part of that.

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Bayanni
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Re: Alliance Low lvl dungeon concept

Post by Bayanni » Wed Apr 30, 2025 9:05 pm

I'd run it. +1

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Re: Alliance Low lvl dungeon concept

Post by Akos1896 » Wed Apr 30, 2025 9:30 pm

These are the ideas I like

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Re: Alliance Low lvl dungeon concept

Post by Jodeci » Sat May 03, 2025 12:14 pm

+1 would be awesome
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Re: Alliance Low lvl dungeon concept

Post by Fizzler » Sat May 03, 2025 5:09 pm

+1 would make Ironforge more visited
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Galendor
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Re: Alliance Low lvl dungeon concept

Post by Galendor » Sat May 03, 2025 6:38 pm

I support the idea, but I would like to highlight a couple of things from a narrative standpoint.

The main point is that I am not sure that a full-fledged invasion of Dark Iron dwarves is the right move. Ironforge is possibly the most fortified capital of the Alliance, and Moira's kidnapping should have forced King Magni to increase his capital's security and be ready to confront the Dark Irons. So a whole group of Shadowforge saboteurs might not seem plausible.
But... What if the Dark Irons are using someone in Ironforge - for example, the Hidden Circle, the thieves' guild that recently planned a heist on the king (see dwarf rogue class quests). And, of course, when a rich employer appears to sponsor an even more daring robbery under Magni's nose, these rogues agree to take on the job without asking any questions, not even realizing that they are thereby playing for Shadowforge. Neither do the players guess until they reach the final boss of the dungeon, who sheds his Bronzebeard dwarf guise and appears as a Dark Iron dwarf.

The second point is the troggs in the very heart of Ironforge. Given their nature, this means that the city will soon suffer the same fate as Gnomeregan (minus the radiation) - and this is an existential threat for dwarves that cannot be resolved with the help of low-level adventurers.

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Anns
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Re: Alliance Low lvl dungeon concept

Post by Anns » Sat May 03, 2025 7:45 pm

Interesting idea. I support it.
Galendor wrote: Sat May 03, 2025 6:38 pm But... What if the Dark Irons are using someone in Ironforge - for example, the Hidden Circle, the thieves' guild that recently planned a heist on the king (see dwarf rogue class quests). And, of course, when a rich employer appears to sponsor an even more daring robbery under Magni's nose, these rogues agree to take on the job without asking any questions, not even realizing that they are thereby playing for Shadowforge. Neither do the players guess until they reach the final boss of the dungeon, who sheds his Bronzebeard dwarf guise and appears as a Dark Iron dwarf.

The second point is the troggs in the very heart of Ironforge. Given their nature, this means that the city will soon suffer the same fate as Gnomeregan (minus the radiation) - and this is an existential threat for dwarves that cannot be resolved with the help of low-level adventurers.
Dark Iron Dwarves can be indeed mentioned like that.

The Rockjaw Troggs satisfied with Gnomeregan, do not have the intention to take over Ironforge but they do intend to do some harm. Therefore, only a few are guarding the place or "keeping it clean" while waiting for some kind of orders by a higher entity. Now, the higher entity can either be the last boss of the dungeon or someone higher than the last boss. For example, another boss from a different dungeon - High Level Dungeon that has to be cleared by a high-level adventures in order to stop the harm/the sort of invasion of Ironforge.

So, in my point of view, this kind of low level dungeon can be added/implemented along a high level dungeon with the two dungeons being story connected. Something like LBRS and UBRS.
Now, for the location of the High Level Dungeon, it can be somewhere outside Ironforge while being connected with the low level one via canal dug by the Rockjaw Troggs (a portal door can be added so a lower level adventurer doesn't pass through there for the reason not being strong enough).

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Re: Alliance Low lvl dungeon concept

Post by Akos1896 » Sat May 03, 2025 10:49 pm

Anns, I like your idea but would only support it if the game had a patch with many new dungeons.
Adding two on a whim inside/near Ironforge would not only break the Alliance-Horde balance, it would make Darnassus as a capital a total joke.

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Re: Alliance Low lvl dungeon concept

Post by Anns » Sun May 04, 2025 9:32 am

Akos1896 wrote: Sat May 03, 2025 10:49 pm Anns, I like your idea but would only support it if the game had a patch with many new dungeons.
Adding two on a whim inside/near Ironforge would not only break the Alliance-Horde balance, it would make Darnassus as a capital a total joke.
Well of course. I don't think this would be added immediately if it is given a go. It would probably be 2026-2027 as there is already a roadmap for 2025-2026. Along those, I bet, will be added a few more though I do not think it is possible for the other capitals to have a dungeon. I do not see a place for one to be except outside of the capitals.

As of Darnassus, I do not see any problem arising or the capital becoming a joke. Matter of fact, not having a dungeon inside or around the city could be viewed as sacred, divine, god-like which would kind of make sense. It would also become the safest place to be until Sylvanas does her thing.

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Maxmadkent
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Re: Alliance Low lvl dungeon concept

Post by Maxmadkent » Mon Jun 16, 2025 1:09 am

I like this. It's a brilliant idea.

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Cosmico
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Re: Alliance Low lvl dungeon concept

Post by Cosmico » Mon Jul 07, 2025 5:54 am

Deerlord wrote: Fri Apr 04, 2025 1:07 pm Here is a concept for a low lvl dungeon similar in scope as RFC on the Horde side.

Ironforge Depth

Location: Ironforge City

Lvl Range: 12-16

The dungeon entrance is located in old ironforge by taking a path in the ironforge throne room.
Image
Image
Image

The Dark iron dwarves have secured foothold in the halls of the old ironforge. They are plotting a coup and must be stopped.

In the dungeon itself the party wil notice that the grand hall has been infested with Rockjaw Troggs. Unfortulately, the great bridge has collapsed and you must find another way to the other side. After defeating the first boss King Rockslide, you get the dynamite to blow up the sealed passage to the mining area. The mines is populated with Basilisk and earth elementals. Near the end of the mines lies Skarosh the molten Basilisk boss. When leaving the mines, the party reach the other side of the bridge but Dark iron dwarf conspirators have setup camp here. Make your way to the next boss overlooking the broken bridge, Ikor Sparkbeard is a demoliton expert and lay bombs on unsuspecting foes. Finally traverse the corridors and reach the last boss Overseer Flamebreath who is a Fire mage calling the aid of Fire Elementals.

Image

King Rockslide:


King rockslide should be fairly easy as en entry boss, just keep an eye out for well timed Pebble toss.

-Pebble toss: throw a pebble at an ennemy disorienting them for 3 seconds.

-Crushing blow: reduce target defense by 50 for 10 seconds

Molten Basilisk:

Molten Basilisk will try to take advantage of the arena and headbutt players into the lava pools surrounding the arena.

-Petrifying Gaze: Attempt to petrify an ennemy for 5 seconds. 2 second cast, interruptible.

-Headbutt:Inflict normal damage plus 50 to an ennemy and knock it back.

Ikor Sparkbeard:

Movement is key, keep moving the boss so the group can avoid taking aoe damage from time bombs.

-Hamstring: Inflicts weapon damage plus 1 to an enemy, reducing its movement speed by 60% for 10 sec.

-Time Bomb: Throw a bomb on the ground with a fairly big radius and a 3 second explosion delay.

Overseer Flamebreath:

Upon Reaching 70% health, the Overseer will summon 2 fire elementals.

The elementals explode on death with a 3 seconds explosion delay.

Make sure to interrupt the fireball casts and deal swiftly with the elementals to not get overwhelmed.

-Fireball: Launch a fireball at an ennemy dealing 100 damage.1.5 second cast. Can be interrupted

-Fire Nova: Unleashe a Fire Nova around the overseer dealing 50 damage and another 100 damage over 5 seconds.
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Re: Alliance Low lvl dungeon concept

Post by Mothius » Mon Jul 07, 2025 11:15 am

Yes, just yes! I always wanted a RFC style dungeon for Alliance, not only this would fit well also would incentivise more players go to Iron Forge in early levels.

+1 to this.

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Ashb0rn
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Re: Alliance Low lvl dungeon concept

Post by Ashb0rn » Mon Jul 07, 2025 5:29 pm

This would be freaking awesome!!!

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