Am I the only one that thinks [Defensive Tactics] is conceptually flawed? Why do we have a talent in the deep protection tree that is incentivizing tanks to leave defensive stance? How does a talent that adds viability to other stances appeal to a sword and board playstyle? Wouldn't it make more sense to give warriors increased threat viability inside of defensive stance, as opposed to using the stance as a lesser version of Shield Wall? Buffing the [Improved Thunder Clap] talent by allowing it to hit more targets (up to 6 targets) and having the base ability scale with AP would have been a simpler solution to help warrior AoE threat. [Defensive Tactics] seems like a poorly thought out talent that should have been heavily revised before release, in my opinion. I think the talent either needs to be reworked or replaced entirely. In it's current state it's effectively just a waste of a talent tree slot.Defensive Tactics: While wearing a shield, you retain 180% of the increased threat generation from Defensive Stance in other stances.
<Developer Comment> The point of this talent is to allow tanks wearing shields to sacrifice mitigation for more threat by swapping in and out of Defensive Stance. With this buff to this talent, players should experience noticeably higher threat done, outside than inside Defensive Stance.
Are there any seasoned warrior tanks that can explain how to accurately utilize [Defensive Tactics]? If I'm misunderstanding the usefulness of the talent then feel free to inform me.