Turtle WoW 2.0 — Powered by Unreal Engine 5

Taking the emulation of Azeroth to new depths. Everything About Turtle WoW II
pepeqk
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by pepeqk » Thu Apr 10, 2025 9:49 am

Hi :) Will there be Android client support when WoW 2.0 is launched? TY for answer

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Rostovwow
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Rostovwow » Sat Apr 19, 2025 3:45 pm

any new video about 2.0?

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Oldfartphil
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Oldfartphil » Sat Apr 19, 2025 4:17 pm

Fugus wrote: Mon Feb 24, 2025 9:39 pm
Reploidrocsa wrote: Mon Feb 24, 2025 3:26 pmWrong.

It was and it's still cringe. Twow has no plans for TBC.
I understand that Turtle WoW has no plans on opening a server on the superior TBC setup. But you are wrong, it was not cringe, mechanically it was superior to classic.
WOTLK was THE BEST WoW expansion ever and retail went downhill after that .... TBC wasn't enough of a divergence from Vanilla / Classic to make it special . The ONLY two WoW expansions I like are Classic and Wrath .

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Oldfartphil
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Oldfartphil » Sat Apr 19, 2025 4:59 pm

There are too many posts that are asking for changes that basically turn TW into another version of retail , 99% of people play TW because it's WoW 1.12 and DO NOT want quality of life stuff other than that provided by addons . Turtle as it is is a winning formula and it shouldn't be messed with other than the graphical fidelity provided by Unreal Engine 5 .

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Bittermens
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Bittermens » Sat Apr 19, 2025 5:21 pm

Oldfartphil wrote: Sat Apr 19, 2025 4:59 pm There are too many posts that are asking for changes that basically turn TW into another version of retail , 99% of people play TW because it's WoW 1.12 and DO NOT want quality of life stuff other than that provided by addons . Turtle as it is is a winning formula and it shouldn't be messed with other than the graphical fidelity provided by Unreal Engine 5 .
if this was true then everyone playing vanilla is low iq for always repeating the same stuff, and making apes looks smarter than them, which is true for everyone always getting the same gear.
By the way thanks for exposing your low iq too nigel.

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Ace1226
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Ace1226 » Sat Apr 19, 2025 9:03 pm

Just saw the the 1.18 video. The lighting on the characters doesn't really look like 1.18 to me, maybe the footage was captured in UE5 client in classic mode?
Image
Image

cyberpingu
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by cyberpingu » Thu Apr 24, 2025 10:05 am

My 2 cents for linux support.
Besides I'm running Twow smoothly under Steam and proton, I wouldn't like to be in the situation where a major update (i.e. Unreal 5 engine) breaks all.

BTW... any eta on engine 5? :D

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Bittermens
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Bittermens » Sun Apr 27, 2025 2:08 am

So, i hope this game doesn't exceeds 125gb as oblivion remastered

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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Shockoladetwo » Sun Apr 27, 2025 4:13 am

Bittermens wrote: Sun Apr 27, 2025 2:08 am So, i hope this game doesn't exceeds 125gb as oblivion remastered
If it would run in trade lag free, stutter free and smoother i would even take that trade with a hand kiss

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Oldfartphil
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Oldfartphil » Sun Apr 27, 2025 4:23 pm

Bittermens wrote: Sat Apr 19, 2025 5:21 pm
Oldfartphil wrote: Sat Apr 19, 2025 4:59 pm There are too many posts that are asking for changes that basically turn TW into another version of retail , 99% of people play TW because it's WoW 1.12 and DO NOT want quality of life stuff other than that provided by addons . Turtle as it is is a winning formula and it shouldn't be messed with other than the graphical fidelity provided by Unreal Engine 5 .
if this was true then everyone playing vanilla is low iq for always repeating the same stuff, and making apes looks smarter than them, which is true for everyone always getting the same gear.
By the way thanks for exposing your low iq too nigel.
You are disingenuous and ill mannered and rude ,I'm 69 years old and worked for 50 years before retirement in 2022 . I'm an ex British Soldier and Police Officer ..... People like Classic WoW because it is CHALLENGING , players like you want to have training wheels to make the game easy enough for you to be able to play it .......

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Bittermens
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Bittermens » Sun Apr 27, 2025 5:16 pm

Oldfartphil wrote: Sun Apr 27, 2025 4:23 pm
Bittermens wrote: Sat Apr 19, 2025 5:21 pm
Oldfartphil wrote: Sat Apr 19, 2025 4:59 pm There are too many posts that are asking for changes that basically turn TW into another version of retail , 99% of people play TW because it's WoW 1.12 and DO NOT want quality of life stuff other than that provided by addons . Turtle as it is is a winning formula and it shouldn't be messed with other than the graphical fidelity provided by Unreal Engine 5 .
if this was true then everyone playing vanilla is low iq for always repeating the same stuff, and making apes looks smarter than them, which is true for everyone always getting the same gear.
By the way thanks for exposing your low iq too nigel.
You are disingenuous and ill mannered and rude ,I'm 69 years old and worked for 50 years before retirement in 2022 . I'm an ex British Soldier and Police Officer ..... People like Classic WoW because it is CHALLENGING , players like you want to have training wheels to make the game easy enough for you to be able to play it .......
Man, are we repeating 4chan pastas in this very thread?

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sithi
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by sithi » Wed Apr 30, 2025 4:50 am

after being burned recently by multiple UE5 released games that have run like shit (even runescape dragonwilds, which should not be that intensive at all) i hope to high hell that this runs okay on amd cards. ue5 doesnt play nicely with amd at all. and my experiences are that games become either 1) unplayable fps but good graphics 2) potato graphics from 1999 and playable frame rate
and my pc can run cyberpunk on ultra at 70-80 fps. so its just unreal being optimised terribly

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Stubbyrole
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Stubbyrole » Thu May 01, 2025 8:48 am

Looks amazing! Would love to see native Mac support for this!

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Zmarotrix
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Zmarotrix » Fri May 02, 2025 10:02 pm

Bittermens wrote: Sun Apr 27, 2025 2:08 am So, i hope this game doesn't exceeds 125gb as oblivion remastered
This is just implementation of new rendering technology, not new assets. The size change should be fairly minor. Maybe a few gigs if UE5 has anything preloaded.

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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Laysson » Sat May 10, 2025 8:42 am

Is this just a visual upgrade with the same crappy 1.12 client or a real game engine upgrade, Classic / Retail one, where we can use newer addons and macros ?

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Gex
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Gex » Sat May 10, 2025 7:21 pm

Laysson wrote: Sat May 10, 2025 8:42 am Is this just a visual upgrade with the same crappy 1.12 client or a real game engine upgrade, Classic / Retail one, where we can use newer addons and macros ?
As of now, we know it will be an overhaul on Unreal 5 engine (read shadows improvement, textures, HD models toggle etc.), supporting 1.12/1.13 addons and so on. I am sure that twow team will release it once they're sure it satisfies all quality checks.

walwal
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by walwal » Sun May 11, 2025 8:57 am

Please release a mac client turtle_in_love
Just tried it with a emulator and its so laggy dead_turtle_head

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moguman
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by moguman » Wed May 14, 2025 5:01 pm

I have a question: will there be new translations for the existing languages with this unreal engine business? I read in the forums the translations are made using AI and though it does a very good job some things are not quite well translated.

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Boristus
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Boristus » Mon May 19, 2025 8:54 pm

Absolutely voicing my support for Mac/Linux native versions. I would love a version that isn’t dependent on either questionable emulation software or a third-party server being in stable condition.

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Steakhouse
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Steakhouse » Tue May 20, 2025 1:05 am

Also interested in a Linux version, don't want to lose a hardcore character to an emulation crash
Nordanaar HC player
Steakhouse: 55 Hunter (died at 18, 27, 52, 37 (dc), 12 (dc), 30)
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Don't focus so much on balance and numbers that you forget to have fun !

Remember to be nice, tolerant, and civil ! :)

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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Thricew » Tue May 20, 2025 1:45 pm

Oldfartphil wrote: Sat Apr 19, 2025 4:59 pm There are too many posts that are asking for changes that basically turn TW into another version of retail , 99% of people play TW because it's WoW 1.12 and DO NOT want quality of life stuff other than that provided by addons . Turtle as it is is a winning formula and it shouldn't be messed with other than the graphical fidelity provided by Unreal Engine 5 .
absolutely right

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Allwynd01
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Allwynd01 » Tue May 20, 2025 4:44 pm

Bittermens wrote: Sat Apr 19, 2025 5:21 pm
Oldfartphil wrote: Sat Apr 19, 2025 4:59 pm There are too many posts that are asking for changes that basically turn TW into another version of retail , 99% of people play TW because it's WoW 1.12 and DO NOT want quality of life stuff other than that provided by addons . Turtle as it is is a winning formula and it shouldn't be messed with other than the graphical fidelity provided by Unreal Engine 5 .
if this was true then everyone playing vanilla is low iq for always repeating the same stuff, and making apes looks smarter than them, which is true for everyone always getting the same gear.
By the way thanks for exposing your low iq too nigel.
Then by your flawed logic, people who play chess are low IQ. Except people who play chess have higher IQ than normal and those who are really good go to tournaments and win lots of money. No two chess games are ever the same. No two Vanilla runs are the same either. You are simplifying, generalizing and judging when you don't have the authority to do that.

And he is right about abstaining from changes to the game after UE5. There is no need to turn it into a funserver where you can play as a Murloc Kitchen Chef.

munted
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by munted » Thu May 29, 2025 1:16 am

Boristus wrote: Mon May 19, 2025 8:54 pm Absolutely voicing my support for Mac/Linux native versions. I would love a version that isn’t dependent on either questionable emulation software or a third-party server being in stable condition.
do you not understand that porting takes an incredible amount of time? No thanks, I'd rather have updated TW content/UE5 than it work for maximum 5% of users (on the high end).

munted
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by munted » Thu May 29, 2025 1:23 am

sithi wrote: Wed Apr 30, 2025 4:50 am after being burned recently by multiple UE5 released games that have run like shit (even runescape dragonwilds, which should not be that intensive at all) i hope to high hell that this runs okay on amd cards. ue5 doesnt play nicely with amd at all. and my experiences are that games become either 1) unplayable fps but good graphics 2) potato graphics from 1999 and playable frame rate
and my pc can run cyberpunk on ultra at 70-80 fps. so its just unreal being optimised terribly
yes and no. it depends on how optimized the triangle counts are. if they were auto-implemented then it will run like booty. However, i have a 5900x overclocked and still cannot run WoW with multiple HD patches at a current framerate-and its not limited by my 4070. ue5 is garbage in most games because it is too easy to have ridiculous geometry for even something simple because of lazy implementing-and judging by whats posted it doesnt seem very complicated. ue5 doesnt really deserve the hate its just lazy development-ue5 gives you too much power basically

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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Boobatooba » Sun Jun 01, 2025 8:04 am

munted wrote: Thu May 29, 2025 1:23 am
sithi wrote: Wed Apr 30, 2025 4:50 am after being burned recently by multiple UE5 released games that have run like shit (even runescape dragonwilds, which should not be that intensive at all) i hope to high hell that this runs okay on amd cards. ue5 doesnt play nicely with amd at all. and my experiences are that games become either 1) unplayable fps but good graphics 2) potato graphics from 1999 and playable frame rate
and my pc can run cyberpunk on ultra at 70-80 fps. so its just unreal being optimised terribly
yes and no. it depends on how optimized the triangle counts are. if they were auto-implemented then it will run like booty. However, i have a 5900x overclocked and still cannot run WoW with multiple HD patches at a current framerate-and its not limited by my 4070. ue5 is garbage in most games because it is too easy to have ridiculous geometry for even something simple because of lazy implementing-and judging by whats posted it doesnt seem very complicated. ue5 doesnt really deserve the hate its just lazy development-ue5 gives you too much power basically
Turn off DXVK, and use fullscreen windowed mode and triple buffering, i get 120+fps everywhere except main cities using a 3060 laptop gpu
I Am Altering the HD Mod, Pray I Don’t Alter It Any Further.

Korythael
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Korythael » Mon Jun 02, 2025 9:09 am

I am interested in a macos version :)

Gurgi
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Gurgi » Wed Jun 04, 2025 6:37 am

Voicing my request for native Linux support as well.

Currently running Bazzite, which is a Fedora-based distro, but I'll probably switch back to CachyOS (Arch-based) or SteamOS (Arch-based) to be able install NordVPN, which is necessary to play TurtleWoW where I live.

Last time I played Turtle WoW and forgot to turn on my VPN, I got a nastygram from my ISP within hours.

Thank you dev team! I am beyond excited for Unreal Engine 5 and Turtle WoW 2.0!

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Rostovwow
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Rostovwow » Fri Jun 06, 2025 1:24 pm

Any news of UE5?
It has been 1 year sice this project announced.

Smokuspokus
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Smokuspokus » Fri Jun 13, 2025 6:54 am

Do we know what UE5 version is being used? There are drastic performance differences between different versions.

Crimson957
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Crimson957 » Fri Jun 20, 2025 2:33 pm

Is there any update On this. i haven't seen anything official mentioning Turtle WoW 2.0 since like Feb of this year.... its supposed to be released this year... but there has not really been any mention of it

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Pizzayo
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Pizzayo » Fri Jun 20, 2025 9:34 pm

Gurgi wrote: Wed Jun 04, 2025 6:37 am […]

Currently running Bazzite, which is a Fedora-based distro, but I'll probably switch back to CachyOS (Arch-based) or SteamOS (Arch-based) to be able install NordVPN, which is necessary to play TurtleWoW where I live.

[…]
Huh? I’m using NordVPN CLI on Fedora just fine.

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Pino1536
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Pino1536 » Sun Jun 22, 2025 12:01 am

Is there any info about a reworked UI or something similar?
Actually want to rework (HD textures, some modern retail UI frames) the UI but makes no sense if this is already a part of the UE5 Client.

PS: Already know about Dragonflight UI addosns etc.

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Ace1226
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Ace1226 » Tue Jun 24, 2025 8:34 am

Crimson957 wrote: Fri Jun 20, 2025 2:33 pm Is there any update On this. i haven't seen anything official mentioning Turtle WoW 2.0 since like Feb of this year.... its supposed to be released this year... but there has not really been any mention of it
2.0 was always schedueled for very late 2025 when announced.

Look at the new roadmap. We get 1.18 soon, then there will another huge content patch 1.19 which surely will take at least half a year. So to be realsitic and what the graphic indicates is that 2.0 is more of an early to mid 2026 release atm.

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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Abolaboboom » Thu Jul 03, 2025 11:52 am

I used to be a loyal fan of Dota. After making various changes to Dota 2 that made me unable to play anymore, I still returned to playing Dota 6.83V on War3 on various gaming platforms. I understand that TWOW is facing a similar situation as DOTA, but I hope that TWOW should be slow and steady like a turtle. Don't forget your original intention. Why players come so why they leave.

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Phyle
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5

Post by Phyle » Sun Jul 06, 2025 10:01 am

Just discovered the documentation about the progress and I am more exited than I ever was for WoW :D

Cant wait to discover everything again!

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