Steakhouse wrote: ↑Tue Feb 04, 2025 7:07 pm
The thing with your suggestion though is that it completely removes a part of Vanilla class design that objectively has a niche. I'd argue that even simply for conservation of old mechanics (which, undoubtedly, is a big draw of twow, despite the class changes), it should stay as is.
Well, it think it doesn't come as a surprise that I disagree with this particular point of view, since i'm suggesting changes, but it's fine. My main objective was just to present suggestions, not change anyone's opinion on the subject

, so i guess we can leave it at that.
Steakhouse wrote: ↑Tue Feb 04, 2025 7:07 pm
My personal issue with SotC is that it's very hard to understand. Attack power isn't very intuitive to convert to damage, and even have 20 years of wow I'm not sure about how exactly does SotC work. Worse even, the damage reduction makes it negatively synergistic with the new weapon% Crusader Strike. So as Turbo said if SotC is to change I'd greatly prefer a buff, and a clarifying of its tooltip.
As for this part of your comment, I can bring a bit of clarity to the conversation.
SotC has three parts, the attack speed increase, the damage reduction and the attack power bonus. We'll start with the last one.
1 - How Attack power converts into Damage
The formula for AP to DPS is: 14 AP = 1 DPS
Since it increases damage per second and not damage outright, the speed of your weapon is the next key factor to understand how much damage you'll deal per swing.
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Example 1: You have 140 AP = 10 DPS /// Weapon speed 2.0
Since your weapon has a speed of 2.0 your damage per swing will be 10 DPS x 2.0 = 20 damage ----> In this scenario, each weapon swing will deal 20 points of damage
Example 2: You have 140 AP = 10 DPS /// Weapon speed 3.0
Since your weapon has a speed of 3.0 your damage per swing will be 10 DPS x 3.0 = 30 damage ----> In this scenario, each weapon swing will deal 30 points of damage
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What we can see is that slower weapons will deal more damage per attack, but will attack less times in the same amount of time as a faster weapon, meaning the damage of damage you'll output in a given amount of time (lets say 1 minute) would be the same in both cases.
2 - How Haste (attack speed increase) increases damage output
What haste and other attack speed increases do in the game is reduce your weapon cooldown, meaning it will attack faster. It does this modification without changing the value of the base attack speed (which is used in the damage calculation we saw above). This means that the more attack speed your have, the faster you'll hit, but with the same damage per attack as before.
As a quick example, if you manage to acquire a 100% attack speed buff, your 3.0 speed weapon (which was dealing 30 damage) would still deal the same amount of damage, but it would strike every 1.5 seconds instead of 3.0. Effectively doubling your DPS.
Unfortunaly, the increase attack speed that comes with SotC doesn't seem to follow this pattern.
3 - SotC damage reduction.
As Atreidon said:
Atreidon wrote: ↑Sun Feb 02, 2025 4:39 pm
That unfortunately is wrong. Jotc doesnt give you hase, it instead modifies your attackspeed.
This means that SotC changes the base attack speed of your weapon, instead of giving you haste. The implication is the same as the AP example, meaning your DPS doesn't change.
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Example 1: You have 140 AP = 10 DPS /// Weapon speed 3.0 /// No Seal of the Crusader
Since your weapon has a speed of 3.0 your damage per swing will be 10 DPS x 3.0 = 30 damage ----> In this scenario, each weapon swing will deal 30 points of damage every 3 seconds.
Example 2: You have 140 AP = 10 DPS /// Weapon speed 3.0 /// With Seal of the Crusader (just the attack speed part)
Since your weapon has a speed of 3.0 and SotC makes you attack 40% faster, this means that your new attack speed for that weapon is 3.0/1.4 = 2.14 . Your damage per swing will be 10 DPS x 2.14 = 21.4 damage ----> In this scenario, each weapon swing will deal 21.4 points of damage every 2.14 seconds.
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This is why it looks like a damage reduction, but the actual DPS remains the same.
Also, since the base attack speed of the weapon was changed, every proc that depended on it (the weapons and effects that have proc per minute (ppm) in them, don't increase or decrease.
4 - Final Thoughts - TLDR
What does the current iteration of SotC actually do?
It gives you a flat amount of AP! That's all!. No new effects or extra synergies.
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I hope this has been informative! GL HF out there!
