Warmode and unflagged players initiating combat
Warmode and unflagged players initiating combat
I usually chalk things like this up to technical limitations, but there's a heavy imbalance on warmode players engaged by non warmode players. Effectively, non warmode players have free reign to initiate combat from a completely safe position. This is a massive advantage, and any warmode player among non warmode of the opposing faction puts themselves in a sitting duck position. If possible, a player must be warmode to engage with another warmode players. At the very least, a player must flag themselves for PvP prior to initiating an attack.
Re: Warmode and unflagged players initiating combat
Don't turn on warmode or accept that you think the XP bonus is worth the occasional death, because you surely wouldn't be taking it if you didn't.
Last edited by Bigsmerf on Sat Feb 01, 2025 2:14 pm, edited 1 time in total.
Elmhoof - 60 Boomkin
Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)
The laser chicken called to me. And so I answered.
Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)
The laser chicken called to me. And so I answered.
Re: Warmode and unflagged players initiating combat
Nord is a "pve" realm
Join TA for no "blue walling"
Join TA for no "blue walling"
Re: Warmode and unflagged players initiating combat
Honestly, this has happened to me before but I felt even better when I won that 2v1...it doesn't happen all the time but that's part of the game.Eyeburn wrote: ↑Thu Jan 30, 2025 12:45 am I usually chalk things like this up to technical limitations, but there's a heavy imbalance on warmode players engaged by non warmode players. Effectively, non warmode players have free reign to initiate combat from a completely safe position. This is a massive advantage, and any warmode player among non warmode of the opposing faction puts themselves in a sitting duck position. If possible, a player must be warmode to engage with another warmode players. At the very least, a player must flag themselves for PvP prior to initiating an attack.
Re: Warmode and unflagged players initiating combat
I think enabling Warmode comes with the caveat, as stated in its description (and name) that you get more XP at the cost of being able to be attacked at all times.
It's as simple as it gets and I also think it's quite the fair trade off.
If you don't want to be attacked, don't enable Warmode.
It's as simple as it gets and I also think it's quite the fair trade off.
If you don't want to be attacked, don't enable Warmode.
Re: Warmode and unflagged players initiating combat
Problem of bluewalling exist on TA when people try to attack enemy faction leaders.
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
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Re: Warmode and unflagged players initiating combat
LOL that's literally the point of the challenge. Turn it off then.
Re: Warmode and unflagged players initiating combat
Fixing bluewalling would be so easy and it'd actually promote PvP but we can't have that can we.
Funny how the supposed "PvP mode" actually discourages PvP on all fronts.
Funny how the supposed "PvP mode" actually discourages PvP on all fronts.
Re: Warmode and unflagged players initiating combat
Warmode shouldnt exist when we have a dedicated pvp server. It baits people into picking the populated server thinking they can just get warmode and the experience will be like a pvp server.
Re: Warmode and unflagged players initiating combat
I'm not gonna start an endless debate with you, whether TA is dead or not
Technically yes
But we both know it's there to protect lower lvl players in starting areas + Big Cities from getting constantly harassed
Re: Warmode and unflagged players initiating combat
Re: Warmode and unflagged players initiating combat
It seems like people are missing or ignoring the point. I do prefer PvP realms, but not playing on Nord comes with a lot of grouping disadvantages due to the current population difference between the servers.
Warmode is going to function how it functions. I'm just bringing up that roaming around flagged around players who effectively safe until they choose to engage is much different than roaming around flagged around other flagged players. It leads to easier griefing and an overall different PvP dynamic, an unlevel playing field.
It's not a huge deal, but seemed like maybe an oversight or a technical limitation.
Warmode is going to function how it functions. I'm just bringing up that roaming around flagged around players who effectively safe until they choose to engage is much different than roaming around flagged around other flagged players. It leads to easier griefing and an overall different PvP dynamic, an unlevel playing field.
It's not a huge deal, but seemed like maybe an oversight or a technical limitation.
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Re: Warmode and unflagged players initiating combat
Sir, you're playing on a PvE realm. Getting the first hit isn't some technical limitation or oversight by TWoW. That's exactly how it worked in the base game. If you spot a PvP flagged person on a PvE realm, the unflagged person always got the first hit. It's been like that for 20 years on a PvE realm. If you don't like it, disable the warmode challenge, because you're not suited for warmode.Eyeburn wrote: ↑Sat Feb 01, 2025 1:58 am It seems like people are missing or ignoring the point. I do prefer PvP realms, but not playing on Nord comes with a lot of grouping disadvantages due to the current population difference between the servers.
Warmode is going to function how it functions. I'm just bringing up that roaming around flagged around players who effectively safe until they choose to engage is much different than roaming around flagged around other flagged players. It leads to easier griefing and an overall different PvP dynamic, an unlevel playing field.
It's not a huge deal, but seemed like maybe an oversight or a technical limitation.
Re: Warmode and unflagged players initiating combat
Explain to me the point of the supposed warmode when it's worse than the default PvE flagging for actual PvP. It's just a self-griefing tool as it works right now.NekoByteData wrote: ↑Sat Feb 01, 2025 9:22 amSir, you're playing on a PvE realm. Getting the first hit isn't some technical limitation or oversight by TWoW. That's exactly how it worked in the base game. If you spot a PvP flagged person on a PvE realm, the unflagged person always got the first hit. It's been like that for 20 years on a PvE realm. If you don't like it, disable the warmode challenge, because you're not suited for warmode.Eyeburn wrote: ↑Sat Feb 01, 2025 1:58 am It seems like people are missing or ignoring the point. I do prefer PvP realms, but not playing on Nord comes with a lot of grouping disadvantages due to the current population difference between the servers.
Warmode is going to function how it functions. I'm just bringing up that roaming around flagged around players who effectively safe until they choose to engage is much different than roaming around flagged around other flagged players. It leads to easier griefing and an overall different PvP dynamic, an unlevel playing field.
It's not a huge deal, but seemed like maybe an oversight or a technical limitation.
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Re: Warmode and unflagged players initiating combat
That's what you signed up for. Warmode CHALLENGE. You're on a PvE realm and you're doing a challenge. It's not a make-PvP-fair mode; it's a bonus exp and honor challenge. You want a regular world PvP? Tel'Abim is available for you.Gantulga wrote: ↑Sat Feb 01, 2025 9:54 amExplain to me the point of the supposed warmode when it's worse than the default PvE flagging for actual PvP. It's just a self-griefing tool as it works right now.NekoByteData wrote: ↑Sat Feb 01, 2025 9:22 amSir, you're playing on a PvE realm. Getting the first hit isn't some technical limitation or oversight by TWoW. That's exactly how it worked in the base game. If you spot a PvP flagged person on a PvE realm, the unflagged person always got the first hit. It's been like that for 20 years on a PvE realm. If you don't like it, disable the warmode challenge, because you're not suited for warmode.Eyeburn wrote: ↑Sat Feb 01, 2025 1:58 am It seems like people are missing or ignoring the point. I do prefer PvP realms, but not playing on Nord comes with a lot of grouping disadvantages due to the current population difference between the servers.
Warmode is going to function how it functions. I'm just bringing up that roaming around flagged around players who effectively safe until they choose to engage is much different than roaming around flagged around other flagged players. It leads to easier griefing and an overall different PvP dynamic, an unlevel playing field.
It's not a huge deal, but seemed like maybe an oversight or a technical limitation.
Re: Warmode and unflagged players initiating combat
What challenge are you talking about? Griefing yourself? I don't give a shit about XP boost.NekoByteData wrote: ↑Sat Feb 01, 2025 6:23 pmThat's what you signed up for. Warmode CHALLENGE. You're on a PvE realm and you're doing a challenge. It's not a make-PvP-fair mode; it's a bonus exp and honor challenge. You want a regular world PvP? Tel'Abim is available for you.Gantulga wrote: ↑Sat Feb 01, 2025 9:54 amExplain to me the point of the supposed warmode when it's worse than the default PvE flagging for actual PvP. It's just a self-griefing tool as it works right now.NekoByteData wrote: ↑Sat Feb 01, 2025 9:22 am
Sir, you're playing on a PvE realm. Getting the first hit isn't some technical limitation or oversight by TWoW. That's exactly how it worked in the base game. If you spot a PvP flagged person on a PvE realm, the unflagged person always got the first hit. It's been like that for 20 years on a PvE realm. If you don't like it, disable the warmode challenge, because you're not suited for warmode.
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Re: Warmode and unflagged players initiating combat
That's your own problem then. Don't cry about your personal issue on the forums. And are you gonna pretend you don't care about the Honor boost as well? You signed up for the challenge on your own will, have some accountability.Gantulga wrote: ↑Sat Feb 01, 2025 8:46 pmWhat challenge are you talking about? Griefing yourself? I don't give a shit about XP boost.NekoByteData wrote: ↑Sat Feb 01, 2025 6:23 pmThat's what you signed up for. Warmode CHALLENGE. You're on a PvE realm and you're doing a challenge. It's not a make-PvP-fair mode; it's a bonus exp and honor challenge. You want a regular world PvP? Tel'Abim is available for you.
Re: Warmode and unflagged players initiating combat
I don't care about any kind of boost, I just want to experience actual WPvP. What accountability? What are you even talking about?
The thread is about improving the completely worthless "warmode" that doesn't promote PvP in the slightest, it in fact discourages it.
The thread is about improving the completely worthless "warmode" that doesn't promote PvP in the slightest, it in fact discourages it.
Re: Warmode and unflagged players initiating combat
Well yeah, the fact that it functions identically to the base game is why I give the courtesy of assuming it's a technical limitation. The glyph permanently activates being PvP flagged, very easy to implement into the game. Something like limiting when a player can attack based of if they've flagged themselves first would be more difficult to implement because it's unlike the base game's PvE realms.NekoByteData wrote: ↑Sat Feb 01, 2025 9:22 amSir, you're playing on a PvE realm. Getting the first hit isn't some technical limitation or oversight by TWoW. That's exactly how it worked in the base game. If you spot a PvP flagged person on a PvE realm, the unflagged person always got the first hit. It's been like that for 20 years on a PvE realm. If you don't like it, disable the warmode challenge, because you're not suited for warmode.Eyeburn wrote: ↑Sat Feb 01, 2025 1:58 am It seems like people are missing or ignoring the point. I do prefer PvP realms, but not playing on Nord comes with a lot of grouping disadvantages due to the current population difference between the servers.
Warmode is going to function how it functions. I'm just bringing up that roaming around flagged around players who effectively safe until they choose to engage is much different than roaming around flagged around other flagged players. It leads to easier griefing and an overall different PvP dynamic, an unlevel playing field.
It's not a huge deal, but seemed like maybe an oversight or a technical limitation.
Let's not pretend it's the warmode "challenge". The boar leveling is a challenge. Warmode is pseudo implementing a PvP realm, but without the other crucial element of knowing that all other players are also flagged. Honestly, I assumed that the glyph was created before a PvP realm was an option.
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Re: Warmode and unflagged players initiating combat
There really isn't an easy fix to this. Making it so a player has to manually flag first doesn't really change much, they can still come at you from stealth or wait for you to be preoccupied and pop it into an immediate attack, the dedicated slaughterers will learn to macro it. What it does prevent is a Hunter/Mage just blatantly hardcasting Aimed Shot/Pyroblast at you with your choices being to eat it and then try to fight it out or to outmaneuver it again and again and again until they manage to get one off or finally lose interest.
Re: Warmode and unflagged players initiating combat
Making people flag beforehand (like at an inn) before they can attack warmode players would in fact solve this issue. It's not only about getting jumped with a free cast but also about the fact that once the warmode player comes back for revenge, the "normal" player is already unflagged and can continue his stalking with impunity.FrankFankledank wrote: ↑Sun Feb 02, 2025 6:32 am There really isn't an easy fix to this. Making it so a player has to manually flag first doesn't really change much, they can still come at you from stealth or wait for you to be preoccupied and pop it into an immediate attack, the dedicated slaughterers will learn to macro it. What it does prevent is a Hunter/Mage just blatantly hardcasting Aimed Shot/Pyroblast at you with your choices being to eat it and then try to fight it out or to outmaneuver it again and again and again until they manage to get one off or finally lose interest.
It's also about the fact that it'd make those players flagged for everybody else too, making PvP a meaningful choice you participate in, instead of a safe griefing tool the normal flagging is right now.
Re: Warmode and unflagged players initiating combat
The point is, due to warmode existing, plenty of people think like you do, and despite the pvp server being an option that offers you exactly the kind of world pvp experience you are looking for, you pick the overpopulated realm.Eyeburn wrote: ↑Sat Feb 01, 2025 1:58 am It seems like people are missing or ignoring the point. I do prefer PvP realms, but not playing on Nord comes with a lot of grouping disadvantages due to the current population difference between the servers.
Warmode is going to function how it functions. I'm just bringing up that roaming around flagged around players who effectively safe until they choose to engage is much different than roaming around flagged around other flagged players. It leads to easier griefing and an overall different PvP dynamic, an unlevel playing field.
It's not a huge deal, but seemed like maybe an oversight or a technical limitation.
If every warmode player would actually play on the pvp realm, not only would the serverpopulation be much more manageable on eiher server, but also would the experience for those partaking in open PvP be better (due to bo bluewalling being possible on tel'abim)
This is why we lamment about warmode. Because it makes the experience for everyone involved bad. And instead of tweaking a broken system over and over, just get rid of warmode and allow the people who want pvp to go on the pvp realm.
There is no point in discussions about how warmode is unfair. Everyone knows first hit wins in pvp. And ofc enabling the big fat target on your back causes this.
Warmode is a tool from a bygone time where twow didnt have the playerbase to support its pvp server. Now it does, and the play experience for everyone would be better if these two ways to play have theie own dedigated servers
Last edited by Atreidon on Sun Feb 02, 2025 4:18 pm, edited 2 times in total.
Re: Warmode and unflagged players initiating combat
You are literally describing a pvp realmGantulga wrote: ↑Sun Feb 02, 2025 3:46 pm
Making people flag beforehand (like at an inn) before they can attack warmode players would in fact solve this issue. It's not only about getting jumped with a free cast but also about the fact that once the warmode player comes back for revenge, the "normal" player is already unflagged and can continue his stalking with impunity.
It's also about the fact that it'd make those players flagged for everybody else too, making PvP a meaningful choice you participate in, instead of a safe griefing tool the normal flagging is right now.
Re: Warmode and unflagged players initiating combat
Broken record.Darktifa wrote: ↑Sun Feb 02, 2025 4:10 pmYou are literally describing a pvp realmGantulga wrote: ↑Sun Feb 02, 2025 3:46 pm
Making people flag beforehand (like at an inn) before they can attack warmode players would in fact solve this issue. It's not only about getting jumped with a free cast but also about the fact that once the warmode player comes back for revenge, the "normal" player is already unflagged and can continue his stalking with impunity.
It's also about the fact that it'd make those players flagged for everybody else too, making PvP a meaningful choice you participate in, instead of a safe griefing tool the normal flagging is right now.
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Re: Warmode and unflagged players initiating combat
QQ more and go to a PvP server, you don't belong in Nordanaar. Coming to a PvE server and crying about PvP challenge mode being unfair, unbelievable.Gantulga wrote: ↑Sun Feb 02, 2025 4:12 pmBroken record.Darktifa wrote: ↑Sun Feb 02, 2025 4:10 pmYou are literally describing a pvp realmGantulga wrote: ↑Sun Feb 02, 2025 3:46 pm
Making people flag beforehand (like at an inn) before they can attack warmode players would in fact solve this issue. It's not only about getting jumped with a free cast but also about the fact that once the warmode player comes back for revenge, the "normal" player is already unflagged and can continue his stalking with impunity.
It's also about the fact that it'd make those players flagged for everybody else too, making PvP a meaningful choice you participate in, instead of a safe griefing tool the normal flagging is right now.
Imagine crying that people playing on a PvP server cannot turn on PvE mode and it's unfair they can't prevent themselves from being ganked. What a ridiculous person (like you) that would be.
Re: Warmode and unflagged players initiating combat
Another low IQ reply that completely misses the point while for some reason getting really flustered about something he supposedly doesn't care about.
Re: Warmode and unflagged players initiating combat
Akalix wrote: ↑Thu Mar 02, 2023 11:35 pm If you take Warmode, and flag yourself for PvP, that puts you at risk of being PvP'd by other players. Including those who are not flagged, but opt to flag themselves by attacking you. This is base game behavior, and is no different than world pvp on any typical PvE server. Don't take WM if you are not willing to take this risk.
Stop replying to Gantulga
he already knows the answers