Tel'Abim Nerf Feral Druids in PvP
Re: Tel'Abim Nerf Feral Druids in PvP
As a mage player, the feral druid can't even get close to me. Constant transformation can only consume the Druid's mana, and eventually take him away in a certain window of time. When Druid's bear form regenerates, you need to ignore it to avoid adding rage to him and causing him to receive more healing. The above is just the view from the perspective of a mage.
Re: Tel'Abim Nerf Feral Druids in PvP
The simple fact that you dont believe WoW classic is rock, paper, scissor makes your opinion void. The 1.12 dru only "hard counters" those classes by running away to regen over and oer unless they play like dogs which is completely irrelevant since the game is balanced around group synergies.Gantulga wrote: ↑Wed Dec 27, 2023 12:52 amIdiotic take. There''s a difference between a hard counter (still room for counterplay) and a complete counter (no room for counterplay).Mackylol wrote: ↑Wed Dec 27, 2023 12:28 am The only two points I agree with here:
* Frenzied heals for alot while being on a moderately short cooldown, it is about 35-40% without someone pounding on you.
* The Blood Ring set.. I would LOVE to see some of these pieces be spread out across the other BGs instead of stacking them all on one. And it is without a doubt BiS for both PvE and PvP.
The other points you mongrels talk about is a combination of engineering and consumables, aka preparation. Warlocks are far and beyond 10x stronger than a druid but thats apparently fine and paladins dishing out 3k-4k damage in a single go without the possibility to be resisted is also just fine.
WoW is a game of rock, paper, scissors.. and it always has been. You are probably playing a class that is hardcountered by a druid? An undergeared priest, rogue or warrior I am guessing?
Players in general are f'ing awful at this game so if you saw a druid running through 10 people while being focused, that my friend(s) he did NOT survive by the base class itself.
Original 1.12 druid hard counters rogue and warrior for example but there's still a counterplay window: catching them outside of bear form as they're forced to shift out to cast spells. On turtle that doesn't happen and they can just bulldoze you in bear form without ever becoming vulnerable.
Bad take. Prepare, get consumables and engineering.
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Re: Tel'Abim Nerf Feral Druids in PvP
Then they aren't healing with Frenzied Regeneration, because they have no rage. You're contradicting yourself. Bears are either healing OR doing damage. They cannot do both.
Re: Tel'Abim Nerf Feral Druids in PvP
bump... Just witnessed a mage get 100-0'd by a bear then he popped regen. I'll just ignore him for 10 seconds I guess 

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Re: Tel'Abim Nerf Feral Druids in PvP
Not really. A mage that doesn't do any damage to a druid isn't really that good of a mage. Charge has a quick CD, but bash is 1 min and war stomp is 2 mins, beserk is 6, and FR is 3. How did the druid interrupt the mage so much? Consumables? All things the druid would have to pop out of form for. A mage should easily kite a feral druid till its oom.
The regen is 1 HP bar over 10s....if you have full rage+. That means the bear is just autoing.... And you're not out dps'ing them, and your fights are going on longer than 3 mins?
It took me forever to get confident at killing hunters on my druid. I didn't come on here and say nerf their beast CC or FD trap kite aimed shot. I'm not going to pretend that druids aren't good at pvp or survival in general.... But that's kind of their point. There's also just less homogenization in vanilla. Not all classes are able to easily 1on1 every class.
The regen is 1 HP bar over 10s....if you have full rage+. That means the bear is just autoing.... And you're not out dps'ing them, and your fights are going on longer than 3 mins?
It took me forever to get confident at killing hunters on my druid. I didn't come on here and say nerf their beast CC or FD trap kite aimed shot. I'm not going to pretend that druids aren't good at pvp or survival in general.... But that's kind of their point. There's also just less homogenization in vanilla. Not all classes are able to easily 1on1 every class.
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Re: Tel'Abim Nerf Feral Druids in PvP
I've chased hunters for long periods of times too. Across entire zones. Doesn't mean they need a nerf.
Re: Tel'Abim Nerf Feral Druids in PvP
we get that you're trying to advocate for your class. The low cool down on such a massive defensive that requires everyone to just completely ignore you for 10 seconds, needs a nerf. Change it to 15-30 minutes. Problem solved.Drubarrymooer wrote: ↑Mon Jan 01, 2024 3:40 pmI've chased hunters for long periods of times too. Across entire zones. Doesn't mean they need a nerf.
Re: Tel'Abim Nerf Feral Druids in PvP
Played pali and warlock pvp at 60 and not once did i feel that druids are a concern.
maybe i died a few times to them, but either cause i was already low after another fight or because it was a good player with skills.
most annoying thing on pali was being spammed moonfire rank 1 by druid in av tower so i couldn't cap.
Nerf moonfire. 5 second cooldown.
I HAVE SPOKEN.
maybe i died a few times to them, but either cause i was already low after another fight or because it was a good player with skills.
most annoying thing on pali was being spammed moonfire rank 1 by druid in av tower so i couldn't cap.
Nerf moonfire. 5 second cooldown.
I HAVE SPOKEN.
Re: Tel'Abim Nerf Feral Druids in PvP
I feel like this is more appropriate for a Paladin's Divine Shield. In this situation, you definitely feel more helpless because you cannot actually interact with the Paladin and they are free to do whatever they want. At least with Frenzied Rejuvenation, you can 100% control the druid with CC; if they shapeshift, they completely lose the rejuvenation. The only times this doesn't work is when you have to deal with the druid quickly (e.g. WSG flag carrying or attacking a point in AB/AV).
I always thought Frenzied Rejuvenation should be something more exclusive to feral druids (i.e. a deep Feral talent). Failing that, perhaps the base cooldown should be 15 minutes and a 2 point talent (deep into the Feral tree) could reduce the cooldown by 5/10 minutes.
Re: Tel'Abim Nerf Feral Druids in PvP
Umm, I still think a 5 second cooldown would allow a Druid to prevent a cap for quite some time! However, it would stop a Druid from potentially preventing 3+ people from trying to click a flag.
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Re: Tel'Abim Nerf Feral Druids in PvP
If the devs ever feel the need to address it, and I still don't think they need to, this is a good solution. I'm fine with a 5 min CD. Maybe an improved beserk talent. I would say 1 tp instead of 2.Jc473 wrote: ↑Tue Jan 02, 2024 1:09 am I always thought Frenzied Rejuvenation should be something more exclusive to feral druids (i.e. a deep Feral talent). Failing that, perhaps the base cooldown should be 15 minutes and a 2 point talent (deep into the Feral tree) could reduce the cooldown by 5/10 minutes.
Re: Tel'Abim Nerf Feral Druids in PvP
Bump. Server is at 200 pop currently (I know its off hours). Fix the druids, add loot to the faction bosses, do something drastic to incentivize people to play here.
Re: Tel'Abim Nerf Feral Druids in PvP
Looks like OP got what he wanted.
Frenzied regen is nerfed so much it's basically useless
Bear damage has been nerfed hard with Savage Bite.
Feral is very weak in PvP right now, basically flash bomb them and it's a free win. Lmao
Frenzied regen is nerfed so much it's basically useless
Bear damage has been nerfed hard with Savage Bite.
Feral is very weak in PvP right now, basically flash bomb them and it's a free win. Lmao
Re: Tel'Abim Nerf Feral Druids in PvP
Yep, regen is dogshit now. Useless if not using with Berserk and Barkskin altogether. Even with them is still much worse if druid getting spell damage.
Devs just needed to add -20% movement speed while under regen effect and make it visually more noticeable that enemy druid activated frenzy regen. That's all what needed instead nerfing it to the ground to being absolute pathetic. This is what happening when there is no experienced druid in the council to advocate for us.
Devs just needed to add -20% movement speed while under regen effect and make it visually more noticeable that enemy druid activated frenzy regen. That's all what needed instead nerfing it to the ground to being absolute pathetic. This is what happening when there is no experienced druid in the council to advocate for us.