Scythe of Elune.. as a Trinket??
Scythe of Elune.. as a Trinket??
Please just make it a weapon and keep the tradition of legendaries as weapons and perhaps shields/OHs/ranged. As discussed in a previous thread, scythe as a trinket feels wrong. It opens the door to filling multiple legendary slots and leads to god characters with main character syndrome reminiscent of retail.
Anyways, given that Scythe of Elune is the next legendary to be released, I wanted to give this topic it's own thread to hopefully help change course before it's too late. Not holding my breath though lol.
Anyways, given that Scythe of Elune is the next legendary to be released, I wanted to give this topic it's own thread to hopefully help change course before it's too late. Not holding my breath though lol.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
I guess TWoW team didn't want to create another caster legendary weapon (Atiesh 2.0).
Yet, I don't think that the Scythe should end up a trinket.
Instead the player should "banish" the Scythe from Azeroth during the questline to prevent another calamity the Scythe could bring. And, as a reward, the player would gain the Tear of the Moon Goddess herself.
Pretty legendary, isn't it? And it's still related to the story of the Scythe but it's not the Scythe itself.
Yet, I don't think that the Scythe should end up a trinket.
Instead the player should "banish" the Scythe from Azeroth during the questline to prevent another calamity the Scythe could bring. And, as a reward, the player would gain the Tear of the Moon Goddess herself.
Pretty legendary, isn't it? And it's still related to the story of the Scythe but it's not the Scythe itself.
Re: Scythe of Elune.. as a Trinket??
Flavorwise it solves the problem but the others raised voice because a legendary trinket would enable casters having 2 legendaries, pushing power level way too far.
Half of the problem is indeed flavor, but the other half is balance.
Half of the problem is indeed flavor, but the other half is balance.
Re: Scythe of Elune.. as a Trinket??
Its not that bad, as not all casters would have access to legendaries. Elemental shaman would still have acess to 0.
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Re: Scythe of Elune.. as a Trinket??
I'm not against giving another legendary to casters but why two in a row and also stackable ? (Naxxramas Atiesh staff then Karazhan Scythe of Elune trinket) while 1H Melee DPS and Hunters still have nothing (Thunderfury being obviously a tanking weapon) ? Even Blizzard understood that and created the Warglaives of Azzinoth in TBC Black Temple and Thori'dal in TBC Sunwell.
One thing about being good at balancing, class and gear designing, is understanding that things need to rotate constantly and not remain stuck pampering one group of classes.
One thing about being good at balancing, class and gear designing, is understanding that things need to rotate constantly and not remain stuck pampering one group of classes.
Re: Scythe of Elune.. as a Trinket??
I think rotation is important to some extent and is probably ideal, but it doesn't have to be perfect. Someone can be raiding T4 content and still be working on getting their TF because progression doesn't always work out completely linearly. That said, I agree that every class and spec should have a viable legendary by the time all raids are out. Here is a rough list I put together and suggests adding a potential bow to AQ40 (highlighted in yellow) so hunters can get their legendary within the currently released tiers.Silhouette wrote: ↑Sat Jan 18, 2025 8:04 pm I'm not against giving another legendary to casters but why two in a row and also stackable ? (Naxxramas Atiesh staff then Karazhan Scythe of Elune trinket) while 1H Melee DPS and Hunters still have nothing (Thunderfury being obviously a tanking weapon) ? Even Blizzard understood that and created the Warglaives of Azzinoth in TBC Black Temple and Thori'dal in TBC Sunwell.
One thing about being good at balancing, class and gear designing, is understanding that things need to rotate constantly and not remain stuck pampering one group of classes.
Neechy wrote: ↑Mon Dec 02, 2024 2:37 am Here is a potential thought of how legendaries could play out:
1) Thunderfury (1H Tank Sword; Molten Core - T1)
2) Sulfuras (2H Melee Mace; Molten Core - T1)
3) Atiesh (Caster/Healer Staff; Naxxramas - T3)
4) Scythe of Elune (MH Caster Dagger; Karazhan 40 - T3.5)
5) Ashbringer (2H Melee Sword; ??? possibly as part of a T4-level Outland raid accessible via Blasted Lands portal?)
*once again this would be a legendary that excludes shamans, which underlines my point that shamans should be able to get Scythe of Elune. Come on turtle some fairness please.
6) Bow? (Perhaps add it to AQ40 - T2.5 level since that raid has literal old god energy, perfect for a legendary, and all legendaries thus far are in Eastern Kingdoms.. nothing in Kalimdor)
7) Shield? (Grim Batol - T4? Probably for tank not healer, since later raids should be so insanely hard that MT needs all the mitigation they can get)
8) Wand? (Quel'Thalas raid? Given all the magic associated here this would be a great time to introduce legendary for the wand slot)
9) 1H Axe / Melee Dagger? (T4.5 raid in Barrow Deeps under Mt. Hyjal. Another legendary to show Kalimdor some love)
10) 1H Mace / 2H Axe? (T5 final raid in Northrend)
Overall 10 or 11 legendaries, enough to ensure that there is one for each main weapon type and no redundancies. Also ensuring that all classes get some love. With this approach every class has access to up to two legendaries (1H + Shield, 2H + Bow, 1H/Staff + Wand). And as mentioned, the upgrade quests for early game legendaries would ensure that by final end game all legendaries remain relevant at a relatively similar power level.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
Meant to post this on the other thread, but anyway to follow up on the above post here's an idea of what a T2.5 phase legendary bow could look like. Sunfury is just a placeholder name I took from a bow that drops in TBC Kara. But I like the concept of it and being obtained through desert themed questline including AQ40.
Sunfury, Bow of the Phoenix
Item Level 85
Binds when picked up
Unique
Ranged .................................................. Bow
112 - 219 Damage ..................... Speed 3.30
+ 16 - 30 Fire Damage
(57.12 damage per second)
Durability 125 / 125
Requires Level 60
Equip: Gives the wearer a 10% chance of being able to resurrect with 20% health and mana.
Chance on hit: Ignite your enemies in flames, causing 258 to 364 Fire damage split between up to three targets. Your primary target also burns for an additional 50 Fire damage over 5 seconds.
Sunfury, Bow of the Phoenix
Item Level 85
Binds when picked up
Unique
Ranged .................................................. Bow
112 - 219 Damage ..................... Speed 3.30
+ 16 - 30 Fire Damage
(57.12 damage per second)
Durability 125 / 125
Requires Level 60
Equip: Gives the wearer a 10% chance of being able to resurrect with 20% health and mana.
Chance on hit: Ignite your enemies in flames, causing 258 to 364 Fire damage split between up to three targets. Your primary target also burns for an additional 50 Fire damage over 5 seconds.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
Bro... As if hunters are not screwing up already with their multishotsNeechy wrote: ↑Sun Jan 19, 2025 5:25 am Meant to post this on the other thread, but anyway to follow up on the above post here's an idea of what a T2.5 phase legendary bow could look like. Sunfury is just a placeholder name I took from a bow that drops in TBC Kara. But I like the concept of it and being obtained through desert themed questline including AQ40.
Sunfury, Bow of the Phoenix
Item Level 85
Binds when picked up
Unique
Ranged .................................................. Bow
112 - 219 Damage ..................... Speed 3.30
+ 16 - 30 Fire Damage
(57.12 damage per second)
Durability 125 / 125
Requires Level 60
Equip: Gives the wearer a 10% chance of being able to resurrect with 20% health and mana.
Chance on hit: Ignite your enemies in flames, causing 258 to 364 Fire damage split between up to three targets. Your primary target also burns for an additional 50 Fire damage over 5 seconds.
Re: Scythe of Elune.. as a Trinket??
Lol. Multi-shots scale though. The proc on this bow would be static (i.e. not scale with SP same as other legendaries like TF or Sulfuras). Also it is not doing 258 to 364 damage to all three targets, it is splitting that between up to three targets. So would be more like 86 to 121 damage to each of the three targets, assuming non-crit.Kichma wrote: ↑Sun Jan 19, 2025 7:38 amBro... As if hunters are not screwing up already with their multishotsNeechy wrote: ↑Sun Jan 19, 2025 5:25 am Meant to post this on the other thread, but anyway to follow up on the above post here's an idea of what a T2.5 phase legendary bow could look like. Sunfury is just a placeholder name I took from a bow that drops in TBC Kara. But I like the concept of it and being obtained through desert themed questline including AQ40.
Sunfury, Bow of the Phoenix
Item Level 85
Binds when picked up
Unique
Ranged .................................................. Bow
112 - 219 Damage ..................... Speed 3.30
+ 16 - 30 Fire Damage
(57.12 damage per second)
Durability 125 / 125
Requires Level 60
Equip: Gives the wearer a 10% chance of being able to resurrect with 20% health and mana.
Chance on hit: Ignite your enemies in flames, causing 258 to 364 Fire damage split between up to three targets. Your primary target also burns for an additional 50 Fire damage over 5 seconds.
Anyways I would prefer to keep this thread focused on Scythe of Elune. I hadn’t meant to post the bow in this thread, that was my bad. If you have more feedback on it or legendary items generally please refer to the other thread.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
The reality is there is no taking it back now, this is a trinket. People have already put time into farming it. You would have some piiiiissed off players if they spent time farming it, and going the quest chain only to then lose it. Also, the Warriors are just going to take this bow as a 3rd legendary because they can. There is nothing here saying it is Hunter only. Wait till a priest starts a run with it HR because they can.
Hello, IT, have you tried turning it off and on again?
Re: Scythe of Elune.. as a Trinket??
The reality is that the actual equippable Scythe is not out yet - I imagine it will come when Kara40 releases. No matter what kind of item the Scythe ends up being, it has zero effect on the Kara10 drop people are farming, which is simply the base item as part of a long quest chain. That would be like calling the TF bindings a sword. TWoW is gonna do what TWoW is gonna do as always. But there's no reason the Scythe can't still be changed to a weapon like MH dagger, either pre-release or post-release.Fayz2 wrote: ↑Fri Jan 24, 2025 10:43 pm The reality is there is no taking it back now, this is a trinket. People have already put time into farming it. You would have some piiiiissed off players if they spent time farming it, and going the quest chain only to then lose it. Also, the Warriors are just going to take this bow as a 3rd legendary because they can. There is nothing here saying it is Hunter only. Wait till a priest starts a run with it HR because they can.
And as you say, they can't change the actual classes eligible for Scythe at this point because it would enrage the player base - so it basically has to be another caster legendary. They can always still add shamans though (sucks for those who couldn't obtain it yet, but better late than never). And if they were to make Scythe a weapon then MH dagger is a solid choice because it is equippable by all casters.
As far as the bow, that is just a theorycraft lol. I imagine it would be Hunter, Rogue, Warrior (Priests will not have access to it because that is only for one race). And as with any legendary, farming for it will require raid grouping, meaning there will naturally be a priority order, in which case Hunter will always get prio. If such an item were to exist, it would be extremely rare to see a Warr or Rogue with it.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
1. This was in relation to it being a bow, not to it being changed to a weapon.Neechy wrote: ↑Fri Jan 24, 2025 10:59 pm The reality is that the actual equippable Scythe is not out yet - I imagine it will come when Kara40 releases. No matter what kind of item the Scythe ends up being, it has zero effect on the Kara10 drop people are farming, which is simply the base item as part of a long quest chain. That would be like calling the TF bindings a sword. TWoW is gonna do what TWoW is gonna do as always. But there's no reason the Scythe can't still be changed to a weapon like MH dagger, either pre-release or post-release.
2. To say it has 0 effect on people farming is not completely true as people will have already had designs in mind based on it being a trinket. Could they redesign, yes, but it still is an effect.
3. While it could be moved to a different slot, I personally feel going from a weapon in Naxx to another weapon in Kara 40 is not a great idea since some number will have already gotten a weapon in Naxx before Kara 40 even drops.
Now you turn around and replace it in the next raid. That does not make Atiesh feel very "legendary". Atiesh would be rendered basically just a vanity item like the MC "legendary" neck which is basically a joke.
Yes, they could add more classes, but you would create chaos as almost every run is already HRing it, and now there would be even more doing it making it harder to fill a run. I already have it, so it does not hurt me, but still worth saying. You are correct that a dagger is useable by a lot of classes, but it is also small, and generally less noticeable than legendaries generally are. Even Atiesh stands out above the head of the player with an extremely noticeable silhouette. A dagger buried in the crowd in Stormwind is not going to be special at all.Neechy wrote: ↑Fri Jan 24, 2025 10:59 pm And as you say, they can't change the actual classes eligible for Scythe at this point because it would enrage the player base - so it basically has to be another caster legendary. They can always still add shamans though (sucks for those who couldn't obtain it yet, but better late than never). And if they were to make Scythe a weapon then MH dagger is a solid choice because it is equippable by all casters.
I know this was a theorycrafting, I am not that dumb, but thank you. As far as being hunter prio, I knew more rogues 18 years ago with the Sunwell in bow in retail TBC across multiple servers than I did hunters so that is not completely true. Many times these items are directed as rewards, not always to the highest DPS gain.Neechy wrote: ↑Fri Jan 24, 2025 10:59 pm As far as the bow, that is just a theorycraft lol. I imagine it would be Hunter, Rogue, Warrior (Priests will not have access to it because that is only for one race). And as with any legendary, farming for it will require raid grouping, meaning there will naturally be a priority order, in which case Hunter will always get prio. If such an item were to exist, it would be extremely rare to see a Warr or Rogue with it.
Hello, IT, have you tried turning it off and on again?
Re: Scythe of Elune.. as a Trinket??
It was the perfect opportunity to create a dagger legendary which would finally give a legendary to classes/specs that have none (rogue, hunter, fury warrior, caster shaman) tailored towards them but instead we got yet another caster legendary when they already have atiesh.
There are even moon sickle dagger models to rip off retail if creating a new model was an issue.
It's very disappointing.
There are even moon sickle dagger models to rip off retail if creating a new model was an issue.
It's very disappointing.
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Re: Scythe of Elune.. as a Trinket??
Someone said "when liberals make a trinket" and linked the datamined stats for that thing and it has lived in my head rent-free ever since.
- Turbosaxophonic
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Re: Scythe of Elune.. as a Trinket??
Regardless of how invested people are in the next Legendary occupying a certain slot, it could have been called anything other than the Scythe of Elune if it had to be a trinket.
Re: Scythe of Elune.. as a Trinket??
Agreed.Turbosaxophonic wrote: ↑Sat Jan 25, 2025 2:42 am Regardless of how invested people are in the next Legendary occupying a certain slot, it could have been called anything other than the Scythe of Elune if it had to be a trinket.
Hello, IT, have you tried turning it off and on again?
Re: Scythe of Elune.. as a Trinket??
That bow was supposed to be a separate post since someone was imagining a legendary for hunters. Sorry if it was not clear.Fayz2 wrote: ↑Fri Jan 24, 2025 11:27 pm 1. This was in relation to it being a bow, not to it being changed to a weapon.
2. To say it has 0 effect on people farming is not completely true as people will have already had designs in mind based on it being a trinket. Could they redesign, yes, but it still is an effect.
3. While it could be moved to a different slot, I personally feel going from a weapon in Naxx to another weapon in Kara 40 is not a great idea since some number will have already gotten a weapon in Naxx before Kara 40 even drops.
Now you turn around and replace it in the next raid. That does not make Atiesh feel very "legendary". Atiesh would be rendered basically just a vanity item like the MC "legendary" neck which is basically a joke.
As far as weapons being legendaries, I think it should stay that way. Can also include shields, OHs and ranged as I mention in the other thread. I think with some good design a MH dagger Scythe does not have to replace Atiesh. The stats on Scythe trinket seems massively overtuned currently, so they could nerf it in a way that it's optimal in some scenarios but Atiesh is still more optimal in others (i.e. no proc but still better stats and has the aura buff). But in general, I think the power creep between raid tiers really needs to be addressed.
I agree with what Gantulga said, that there are already sickle models available and it could be a particularly large and flashy looking "dagger". If the concern is not being able to see the legendary, then it should absolutely not be a trinket lol.Fayz2 wrote: ↑Fri Jan 24, 2025 11:27 pm You are correct that a dagger is useable by a lot of classes, but it is also small, and generally less noticeable than legendaries generally are. Even Atiesh stands out above the head of the player with an extremely noticeable silhouette. A dagger buried in the crowd in Stormwind is not going to be special at all.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
They should regulate lengedaries to weapons, and in such a way that equipping multiple legendaries isn't possible. If players can get too orange, it kills the flavor of having orange items.
Re: Scythe of Elune.. as a Trinket??
Thing is, a bow is a weapon, just ranged. It would seem kind of weird if e.g. a hunter has TF and then also gets the legendary bow but couldn't have both equipped.
Likewise, a legendary shield sounds perfectly plausible and it would be strange for a warrior to have his TF but then not also be able to pair it with the shield.
So, I think keeping legendaries to the bottom equip row as a whole would be best (weapons/OHs/shields/ranged). And a character should be able to equip upwards of 3 legendaries potentially depending on their class.
The key thing with all this is that legendaries should be mainly prestige / flavor items, and *not* place their owners significantly above other players in terms of power level. I tried addressing this more in my post on legendary items.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
I didn't say prevent, I meant create them in a way that nobody would want to wear more than one, or can't because of it occupies the same slot. Rogues and Warriors use stat stick bows, a bow with no stats, or relatively lower stats, but an effect that greatly benefits hunters solves that.Neechy wrote: ↑Sun Jan 26, 2025 4:40 amThing is, a bow is a weapon, just ranged. It would seem kind of weird if e.g. a hunter has TF and then also gets the legendary bow but couldn't have both equipped.
Likewise, a legendary shield sounds perfectly plausible and it would be strange for a warrior to have his TF but then not also be able to pair it with the shield.
So, I think keeping legendaries to the bottom equip row as a whole would be best (weapons/OHs/shields/ranged). And a character should be able to equip upwards of 3 legendaries potentially depending on their class.
The key thing with all this is that legendaries should be mainly prestige / flavor items, and *not* place their owners significantly above other players in terms of power level. I tried addressing this more in my post on legendary items.
Re: Scythe of Elune.. as a Trinket??
I agree with you for the most part, particularly with the bow example. Here is an idea for the legendary bow that makes it pretty clearly Hunter prio, even if warrs and rogues could technically still obtain it.Eyeburn wrote: ↑Sun Jan 26, 2025 5:29 am I didn't say prevent, I meant create them in a way that nobody would want to wear more than one, or can't because of it occupies the same slot. Rogues and Warriors use stat stick bows, a bow with no stats, or relatively lower stats, but an effect that greatly benefits hunters solves that.
While I'm at it, since this thread is focused on Scythe, here is how it could look as a MH dagger.Neechy wrote: ↑Mon Dec 02, 2024 2:37 am
Sunfury, Bow of the Phoenix
Item Level 85
Binds when picked up
Unique
Ranged .................................................. Bow
112 - 219 Damage ..................... Speed 3.30
+ 16 - 30 Fire Damage
(57.12 damage per second)
Durability 125 / 125
Requires Level 60
Equip: Your arrows are adorned with phoenix feathers, causing your ammo to replenish itself.
Chance on hit: Ignite your enemies in flames, causing 258 to 364 Fire damage split between up to three targets. Your primary target also burns for an additional 50 Fire damage over 5 seconds.
The Scythe of Elune
Item Level 95
Binds when picked up
Unique
Main Hand .................................... Dagger
61 - 116 Damage ...................... Speed 1.90
(46.6 damage per second)
Durability 125 / 125
Classes: Priest, Mage, Warlock, Druid, Shaman
-25 Spirit
+8 Arcane Resistance
+9 Shadow Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 121.
Equip: Improves your chance to get a critical strike with spells by 1%.
Chance on hit: Elune infuses your magic with astral power, giving your landing damaging spells a 5% chance to deal 400 to 550 Arcane damage and imbuing your next damaging spell with moonlight. Spells imbued by moonlight increase the damage the target takes from its spell school by 8% for 6 sec.
Use: Pierce the veil between Azeroth and Vorgendor, summoning a Scytheclaw Pureborn to protect you for 30 sec.
"The veil between worlds is hidden within this relic. The dark emanations of Vorgendor are silenced for now."
I tuned it down quite a bit from the previewed trinket version since it's way too much power creep otherwise. And as a dagger you can't stack it with Atiesh like you could do with a trinket. As it stands, I think this version of Scythe is stronger than Atiesh situationally, but there are still times where using Atiesh would be preferable (i.e. more spellpower, better stats, aura buff effect to support group/raid, etc.). That is what good item design should be - not completely making earlier game items obsolete.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
No reason for it be a caster only weapon, it could have 2 or even 3 variants so melee classes and hunter can use it too.Neechy wrote: ↑Sun Jan 26, 2025 7:30 pmI agree with you for the most part, particularly with the bow example. Here is an idea for the legendary bow that makes it pretty clearly Hunter prio, even if warrs and rogues could technically still obtain it.Eyeburn wrote: ↑Sun Jan 26, 2025 5:29 am I didn't say prevent, I meant create them in a way that nobody would want to wear more than one, or can't because of it occupies the same slot. Rogues and Warriors use stat stick bows, a bow with no stats, or relatively lower stats, but an effect that greatly benefits hunters solves that.While I'm at it, since this thread is focused on Scythe, here is how it could look as a MH dagger.Neechy wrote: ↑Mon Dec 02, 2024 2:37 am
Sunfury, Bow of the Phoenix
Item Level 85
Binds when picked up
Unique
Ranged .................................................. Bow
112 - 219 Damage ..................... Speed 3.30
+ 16 - 30 Fire Damage
(57.12 damage per second)
Durability 125 / 125
Requires Level 60
Equip: Your arrows are adorned with phoenix feathers, causing your ammo to replenish itself.
Chance on hit: Ignite your enemies in flames, causing 258 to 364 Fire damage split between up to three targets. Your primary target also burns for an additional 50 Fire damage over 5 seconds.
The Scythe of Elune
Item Level 95
Binds when picked up
Unique
Main Hand .................................... Dagger
61 - 116 Damage ...................... Speed 1.90
(46.6 damage per second)
Durability 125 / 125
Classes: Priest, Mage, Warlock, Druid, Shaman
-25 Spirit
+8 Arcane Resistance
+9 Shadow Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 121.
Equip: Improves your chance to get a critical strike with spells by 1%.
Chance on hit: Elune infuses your magic with astral power, giving your landing damaging spells a 5% chance to deal 400 to 550 Arcane damage and imbuing your next damaging spell with moonlight. Spells imbued by moonlight increase the damage the target takes from its spell school by 8% for 6 sec.
Use: Pierce the veil between Azeroth and Vorgendor, summoning a Scytheclaw Pureborn to protect you for 30 sec.
"The veil between worlds is hidden within this relic. The dark emanations of Vorgendor are silenced for now."
I tuned it down quite a bit from the previewed trinket version since it's way too much power creep otherwise. And as a dagger you can't stack it with Atiesh like you could do with a trinket. As it stands, I think this version of Scythe is stronger than Atiesh situationally, but there are still times where using Atiesh would be preferable (i.e. more spellpower, better stats, aura buff effect to support group/raid, etc.). That is what good item design should be - not completely making earlier game items obsolete.
Re: Scythe of Elune.. as a Trinket??
Perhaps.. but then they need to introduce an entirely new mechanic, which is “multi-purpose legendaries”. There’s something nice about the old tried and true approach of naming a legendary and knowing the exact stats and effects associated with it.
As far as opening Scythe to other classes - they haven’t been eligible to get the Kara10 drop thus far so it’s not like there is some sunk cost for them.
The simpler approach would be to just make more legendaries. In my other post I suggest a plan for legendaries that ensures no classes and specs are left out.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
It's not a new mechanic though, Atiesh already has different versions of itself. Adding yet another legendary for casters when one already exists yet some classes have none they could realistically use is just poor game design.
Re: Scythe of Elune.. as a Trinket??
Ah I see what you meant now. I guess that would be an option for Scythe too. A lot of people are upset about back to back caster legendaries and that is completely understandable. Then again there were back to back melee legendaries with TF and Sulfuras..
I would honestly prefer to just see more legendaries getting introduced or at least hinted at so players have a sense of what to look forward to. New content updates have felt pretty delayed lately. It seems Ashbringer would be a logical next legendary and would cover the 2H melee hunter.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
TF is a tank weapon and Sulfuras a 2hander. They fill completely different roles. Atiesh and the scythe are basically the same: they add damage to casters.Neechy wrote: ↑Mon Jan 27, 2025 3:49 amAh I see what you meant now. I guess that would be an option for Scythe too. A lot of people are upset about back to back caster legendaries and that is completely understandable. Then again there were back to back melee legendaries with TF and Sulfuras..
I would honestly prefer to just see more legendaries getting introduced or at least hinted at so players have a sense of what to look forward to. New content updates have felt pretty delayed lately. It seems Ashbringer would be a logical next legendary and would cover the 2H melee hunter.
Re: Scythe of Elune.. as a Trinket??
Yes I agree, the Atiesh - Scythe pipeline is somewhat blurred. I mean TF-Sulfuras did allow warriors and paladins to have legendaries for different roles nonetheless.
But even with Atiesh -> Scythe, there would be some differentiation, particularly for druids. Far as I remember Druid Atiesh is resto focused (with a little feral) and mostly neglects boomy. So Scythe is a nice upgrade for boomkin. Similar thing for shadow priests. So while caster Scythe may not seem ideal, I wouldn’t call it entirely redundant.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
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Re: Scythe of Elune.. as a Trinket??
The Scythe not being a Feral/Hunter polearm is a silly joke. Shamans being excluded from it, doubly so.
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- Posts: 113
Re: Scythe of Elune.. as a Trinket??
I hate that the scythe is a trinket. Was always a bad call and I like the caster dagger linked above as a design. Having shamans be on it seems pretty important. The others have had months to get the item to start it but late is better than never. Ele has no legendary. The other subject is looking at how well bad hand of rag is. Its truly shitty. aq40 has gear better than it and most of nax has better weapons. Still back to the subject Keeping legendaries to weapons seems pretty important because a legendary trinket is just well crazy. Here put a main hand in the trinket slot. Its too much for what the game can handle power creep wise
Re: Scythe of Elune.. as a Trinket??
I agree, makes little sense for it to be a trinket but I doubt they are gonna walk back on that decision now.
Re: Scythe of Elune.. as a Trinket??
I don't know of a single example of turtle making a content development decision based on community suggestions, so I have zero expectations. And it's unfortunate cuz I've seen some really good ideas on this forum.
That said, there's no reason why Scythe can't be changed to caster dagger after its release. As well as adding shamans to the eligible classes. What would be much less likely is them just completely changing the intended classes (i.e. no longer a caster legendary and now a melee hunter weapon) because that kind of switcheroo would royally piss off all the players who have obtained it so far and/or spent countless hours farming it.
My top 3 suggestions to dev team...
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
1. CC2 Sunk Cost Fallacy
2. Legendary items
3. Barrow Deeps Dungeon/Raid Complex
Re: Scythe of Elune.. as a Trinket??
It wouldn't piss anybody off as you'd simply be able to pick the version of the dagger you want, Atiesh style.Neechy wrote: ↑Wed Jan 29, 2025 5:18 amI don't know of a single example of turtle making a content development decision based on community suggestions, so I have zero expectations. And it's unfortunate cuz I've seen some really good ideas on this forum.
That said, there's no reason why Scythe can't be changed to caster dagger after its release. As well as adding shamans to the eligible classes. What would be much less likely is them just completely changing the intended classes (i.e. no longer a caster legendary and now a melee hunter weapon) because that kind of switcheroo would royally piss off all the players who have obtained it so far and/or spent countless hours farming it.
Re: Scythe of Elune.. as a Trinket??
We just don't get it guys trust the process
Elmhoof - 60 Boomkin
Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)
The laser chicken called to me. And so I answered.
Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)
The laser chicken called to me. And so I answered.