Turtle HD (by NeyMey)

Ship it now, and let the players patch it.
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Dracarusggotham
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Re: Turtle HD (by NeyMey)

Post by Dracarusggotham » Sun Jan 19, 2025 6:49 pm

NeyMey wrote: Sun Jan 19, 2025 6:49 am
Mmmmmh wrote: Sat Jan 18, 2025 7:46 pm Is there anyway to improve the look of dresses over the new models? This cracking occurs on a few robes and dresses.

Image
Unless you use a new model for your character, as these suits simply aren't designed for them.
Any plans for adding the new customizations? Any works or we're going to have the Place Holders until the release of Turtle WoW 2.0

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Allwynd01
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Re: Turtle HD (by NeyMey)

Post by Allwynd01 » Sun Jan 19, 2025 8:45 pm

I see a lot of discrepancies, especially in the Duskwood screenshot where only the Gryphons look new while everything else uses the old models and textures. The screenshot from Theramore made me curious to see what does Dustwallow Marsh and Swamp of Sorrows look like with this HD pack.

Another thing I'm curious about is, in the screenshot from Elwynn Forest, near the Darkmoon Faire, it shows the big tree in the middle of Duskwood, like the draw distance and fog have increased. How did you achieve that? I think I've used the launcher options for more draw distance, but I don't think I ever got that kind of result. Did you use some other method to achieve it?

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Elisleris
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Re: Turtle HD (by NeyMey)

Post by Elisleris » Sun Jan 19, 2025 10:43 pm

Allwynd01 wrote: Sun Jan 19, 2025 8:45 pm How did you achieve that? I think I've used the launcher options for more draw distance, but I don't think I ever got that kind of result. Did you use some other method to achieve it?
Use Vanilla tweaks:
vanilla-tweaks --farclip 10000 WoW.exe

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Mon Jan 20, 2025 10:41 am

Allwynd01 wrote: Sun Jan 19, 2025 8:45 pm I see a lot of discrepancies, especially in the Duskwood screenshot where only the Gryphons look new while everything else uses the old models and textures. The screenshot from Theramore made me curious to see what does Dustwallow Marsh and Swamp of Sorrows look like with this HD pack.

Another thing I'm curious about is, in the screenshot from Elwynn Forest, near the Darkmoon Faire, it shows the big tree in the middle of Duskwood, like the draw distance and fog have increased. How did you achieve that? I think I've used the launcher options for more draw distance, but I don't think I ever got that kind of result. Did you use some other method to achieve it?
Screenshots were made in different versions of the mod, all locations are updated including Duskwood. Regarding the drawing distance, all information is indicated in the main message. You need to install the patch Y. Start the game, open ur chat and use the command (/console farclip [distance]) to change the draw distance. (Recommended distance is 1000, do more at your own risk)
Meow! turtle_tongue_head

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Mon Jan 20, 2025 10:46 am

Dracarusggotham wrote: Sun Jan 19, 2025 6:49 pm

Any plans for adding the new customizations? Any works or we're going to have the Place Holders until the release of Turtle WoW 2.0
I'm not that good at working with game models. However, I'm trying to find people who could help me with that. The big problem is that I can't test the mod changes I make to fix the issues because I don't have the mounts and items that are causing the issues in-game. I have asked several times people in the server discord who have, for example, warlock mounts, to come and stand afk in one place for a few hours so that I can conduct the necessary tests and fix it. However, no one responded, and therefore the problem is still relevant.
Meow! turtle_tongue_head

Straydemon
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Re: Turtle HD (by NeyMey)

Post by Straydemon » Mon Jan 20, 2025 4:08 pm

Hey guys. I used the mpq editor to delete all the race folders except human male in patch-A.mpq. But it's still affecting my tauren face and beard style somehow(face and beard are completely different). How do I make it only affect human male?

Straydemon
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Re: Turtle HD (by NeyMey)

Post by Straydemon » Mon Jan 20, 2025 4:55 pm

Never mind, I just figured out you need to delete DBFilesClient/CharacterFacialHairStyles.dbc as well. Otherwise tauren face and beard style would change.

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Allwynd01
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Re: Turtle HD (by NeyMey)

Post by Allwynd01 » Mon Jan 20, 2025 8:46 pm

Elisleris wrote: Sun Jan 19, 2025 10:43 pm
Allwynd01 wrote: Sun Jan 19, 2025 8:45 pm How did you achieve that? I think I've used the launcher options for more draw distance, but I don't think I ever got that kind of result. Did you use some other method to achieve it?
Use Vanilla tweaks:
vanilla-tweaks --farclip 10000 WoW.exe
Can I do that in-game with a console command instead? I'm using Linux so even though I can launch Turtle WoW via Vanilla Tweaks, I can't use those parameters that are WIndows-specific... or at least I don't know how yet on Linux.

Chillmaxed
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Re: Turtle HD (by NeyMey)

Post by Chillmaxed » Tue Jan 21, 2025 9:01 am

Allwynd01 wrote: Mon Jan 20, 2025 8:46 pm Can I do that in-game with a console command instead? I'm using Linux so even though I can launch Turtle WoW via Vanilla Tweaks, I can't use those parameters that are WIndows-specific... or at least I don't know how yet on Linux.
Yes you can!
NeyMey wrote: Mon Jan 20, 2025 10:41 am You need to install the patch Y. Start the game, open ur chat and use the command (/console farclip [distance]) to change the draw distance. (Recommended distance is 1000, do more at your own risk)

Wideworld
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Re: Turtle HD (by NeyMey)

Post by Wideworld » Thu Jan 23, 2025 9:35 am

Hi, the bats hanging upside down at the flight point are green, what can I do to solve it?

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Thu Jan 23, 2025 12:26 pm

Wideworld wrote: Thu Jan 23, 2025 9:35 am Hi, the bats hanging upside down at the flight point are green, what can I do to solve it?
I'll try to solve this over the weekend.
Meow! turtle_tongue_head

Wideworld
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Re: Turtle HD (by NeyMey)

Post by Wideworld » Fri Jan 24, 2025 12:38 am

NeyMey wrote: Thu Jan 23, 2025 12:26 pm
Wideworld wrote: Thu Jan 23, 2025 9:35 am Hi, the bats hanging upside down at the flight point are green, what can I do to solve it?
I'll try to solve this over the weekend.
It's very kind of you!
And much better if could solve the problem of the pitch when flight on the Wind Rider satisfied_turtle_head

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Mouzai
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Re: Turtle HD (by NeyMey)

Post by Mouzai » Fri Jan 24, 2025 10:05 pm

NeyMey wrote: Mon Dec 30, 2024 7:42 pm hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)
Great job! Keep up the good work turtle_in_love_head

Donchujano
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Re: Turtle HD (by NeyMey)

Post by Donchujano » Tue Jan 28, 2025 12:27 am

It's brilliant! But what about all those hd old mounts patch A used to have? :O I mean basic wolves, horses, death horses, raptors etc..? Now it's just old models :/

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Rukio
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Re: Turtle HD (by NeyMey)

Post by Rukio » Wed Jan 29, 2025 3:11 am

There seems to be an armor that someone wears that causes my game to crash. It's whenever I goto Stormwind's trade district. It only happens sometimes. I guess they've been there the last two days as I crash whenever I walk in. They weren't there 3 days ago though as everything was fine.

Will use them to toggle the patches and see which one it interferes with.

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Amarion
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Re: Turtle HD (by NeyMey)

Post by Amarion » Thu Jan 30, 2025 2:08 pm

Thank you so much for reviving this project.

Zodiacbrave
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Re: Turtle HD (by NeyMey)

Post by Zodiacbrave » Fri Jan 31, 2025 7:34 am

NeyMey wrote: Wed Jan 15, 2025 4:13 pm
misapisa wrote: Sun Jan 12, 2025 1:13 am One question.

Should we use this mod with Redmagejoe's Turtle HD Project or no?
Are there any overlaps, or bugs if we do both?
This is literally based on his HD mod
So I don't need to use Redmagejoe's Turtle HD Project anymore?
But this mod doesn't seem to include Spell Effects from Redmagejoe's Turtle HD Project crying_turtle

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Rukio
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Re: Turtle HD (by NeyMey)

Post by Rukio » Fri Jan 31, 2025 1:30 pm

ImageImage
ImageImageImage

Main issues I'm finding with the Patch A are these being weirdly colored or missing textures, and the crashing when I come close to someone wearing a specific armor piece. I've yet to discover which armor piece it is as it seems like if I load into WoW right where I crashed it'll be fine.. sometimes. It's very inconsistent but it's happened many times when around areas where tons of people are. (Stormwind Trade District and where people throw up tents outside of Stormwind.)

I've made sure it was only Patch A on for the crashes and for these discolored and missing textures. Only thing I haven't done yet is turn off AddOns while testing. I've even downloaded the game from the launcher and deleted the old files (Which it was happening there too) and redownloaded the patches. So everything is new. I had my girlfriend and two other friends test it and they also crash.
Last edited by Rukio on Fri Jan 31, 2025 1:36 pm, edited 2 times in total.

Osteph90
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Re: Turtle HD (by NeyMey)

Post by Osteph90 » Sat Feb 01, 2025 3:27 am

Rukio wrote: Wed Jan 29, 2025 3:11 am There seems to be an armor that someone wears that causes my game to crash. It's whenever I goto Stormwind's trade district. It only happens sometimes. I guess they've been there the last two days as I crash whenever I walk in. They weren't there 3 days ago though as everything was fine.

Will use them to toggle the patches and see which one it interferes with.
Have you had any luck figuring out what armor is causing this? I have also experienced this issue recently in Stormwind's Trade District.
In general all the patches seem to work well for me, except in Felwood and Winterspring. The latter being the most prone to crashes.

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Urfik2
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Re: Turtle HD (by NeyMey)

Post by Urfik2 » Sat Feb 01, 2025 3:18 pm

I had some crashes in specific situations with the following recurrences:
- Monten Core, Majordomo: Sometimes when pulling teh boss.
- Entering the Winterspring map: Every time I approach Everlook.
- Felwood: Sometimes when I'm walking around the map, mostly in the north part.
- Summoning the Speedy companion: Sometimes when someone nearby on the map summons the companion.

SparrowWolf
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Re: Turtle HD (by NeyMey)

Post by SparrowWolf » Sun Feb 02, 2025 11:03 pm

Hello! Thank you for keeping the project going, especially since RedMage stopped development on his mod.
I followed your instructions and everyone seems to be in order, except my Inn and some other buildings look vanilla? I see your patch B changes ground textures and buildings, which my ground textures are the HD but the buildings still look vanilla.


I really want my inn to look like this :(

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Lurtzimus
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Re: Turtle HD (by NeyMey)

Post by Lurtzimus » Mon Feb 03, 2025 2:53 am

Urfik2 wrote: Sat Feb 01, 2025 3:18 pm I had some crashes in specific situations with the following recurrences:
- Monten Core, Majordomo: Sometimes when pulling teh boss.
- Entering the Winterspring map: Every time I approach Everlook.
- Felwood: Sometimes when I'm walking around the map, mostly in the north part.
- Summoning the Speedy companion: Sometimes when someone nearby on the map summons the companion.
I am also having these crashes related to this. Also the Druid FP from Moonglade to Thunderbluff.

Imperatorian
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Re: Turtle HD (by NeyMey)

Post by Imperatorian » Tue Feb 04, 2025 2:28 am

First of all, amazing modification, been loving it a lot!

Second, I am having an issue in Duskwood, lanterns have this weird green square, I narrowed it down to the culprit being the Patch-A.MPQ (whenever I remove that one in particular this starts happening)

https://imgur.com/a/8gXIPlr
Last edited by Imperatorian on Tue Feb 04, 2025 2:29 am, edited 1 time in total.

Paidian
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Re: Turtle HD (by NeyMey)

Post by Paidian » Wed Feb 05, 2025 9:22 am

Lurtzimus wrote: Mon Feb 03, 2025 2:53 am
Urfik2 wrote: Sat Feb 01, 2025 3:18 pm I had some crashes in specific situations with the following recurrences:
- Monten Core, Majordomo: Sometimes when pulling teh boss.
- Entering the Winterspring map: Every time I approach Everlook.
- Felwood: Sometimes when I'm walking around the map, mostly in the north part.
- Summoning the Speedy companion: Sometimes when someone nearby on the map summons the companion.
I am also having these crashes related to this. Also the Druid FP from Moonglade to Thunderbluff.
The Druid FP from Moonglade to Darnassus is also crashing. I'm still using the mod though, honestly a great job!

Kaostanza
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Re: Turtle HD (by NeyMey)

Post by Kaostanza » Wed Feb 05, 2025 11:54 am

Is ALT-HD integrated into the Patch B mpq?

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DelphinusVyse
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Re: Turtle HD (by NeyMey)

Post by DelphinusVyse » Fri Feb 07, 2025 6:42 am

This doesn't seem to include the dryad model. Any chance that could be added?

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