Allow rogues to use Axes

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Serener
Posts: 20

Allow rogues to use Axes

Post by Serener » Sat Aug 07, 2021 1:07 pm

Allow rogues to wield those axes mon >_>

Make it a talent or so if needed

they are quite rare in raids and high level dungeons,but they can make gearing up a bit easier

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Merikkinon
Posts: 409

Re: Allow rogues to use Axes

Post by Merikkinon » Sat Aug 07, 2021 4:23 pm

agreed. i would absolutely love to see that

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Mrkrissatan
Posts: 239

Re: Allow rogues to use Axes

Post by Mrkrissatan » Sat Aug 07, 2021 9:30 pm

I thought rogues could use axes... +1 this idea

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Merikkinon
Posts: 409

Re: Allow rogues to use Axes

Post by Merikkinon » Sun Aug 08, 2021 3:10 am

I'd prefer to see them use axes over maces, if there needs to be a 'not all 1H weapons' standard

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Lindzei
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Re: Allow rogues to use Axes

Post by Lindzei » Tue Aug 10, 2021 7:51 am

I thought too, +1 !
Failures are the stepping stones to success.

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Unangwata
Posts: 296

Re: Allow rogues to use Axes

Post by Unangwata » Tue Aug 10, 2021 12:18 pm

It was weird idea to make rogues use axes even in retail. The weapon doesn't match rogue character.

Serener
Posts: 20

Re: Allow rogues to use Axes

Post by Serener » Tue Aug 10, 2021 12:34 pm

Unangwata wrote:
Tue Aug 10, 2021 12:18 pm
It was weird idea to make rogues use axes even in retail. The weapon doesn't match rogue character.
But somehow maces do match?

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Unangwata
Posts: 296

Re: Allow rogues to use Axes

Post by Unangwata » Tue Aug 10, 2021 4:11 pm

Serener wrote:
Tue Aug 10, 2021 12:34 pm
Unangwata wrote:
Tue Aug 10, 2021 12:18 pm
It was weird idea to make rogues use axes even in retail. The weapon doesn't match rogue character.
But somehow maces do match?
More likely. Non-lethal rogue/thief to knock guards out.. or so.

Serener
Posts: 20

Re: Allow rogues to use Axes

Post by Serener » Tue Aug 10, 2021 6:37 pm

Unangwata wrote:
Tue Aug 10, 2021 4:11 pm
Serener wrote:
Tue Aug 10, 2021 12:34 pm
Unangwata wrote:
Tue Aug 10, 2021 12:18 pm
It was weird idea to make rogues use axes even in retail. The weapon doesn't match rogue character.
But somehow maces do match?
More likely. Non-lethal rogue/thief to knock guards out.. or so.
yeah...i see ... axes make sense too tho

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Unangwata
Posts: 296

Re: Allow rogues to use Axes

Post by Unangwata » Wed Aug 11, 2021 8:44 am

Serener wrote:
Tue Aug 10, 2021 6:37 pm
Unangwata wrote:
Tue Aug 10, 2021 4:11 pm
Serener wrote:
Tue Aug 10, 2021 12:34 pm


But somehow maces do match?
More likely. Non-lethal rogue/thief to knock guards out.. or so.
yeah...i see ... axes make sense too tho
Yes, if you RP crazy woodcutter

Serener
Posts: 20

Re: Allow rogues to use Axes

Post by Serener » Wed Aug 11, 2021 12:37 pm

Unangwata wrote:
Wed Aug 11, 2021 8:44 am
Serener wrote:
Tue Aug 10, 2021 6:37 pm
Unangwata wrote:
Tue Aug 10, 2021 4:11 pm


More likely. Non-lethal rogue/thief to knock guards out.. or so.
yeah...i see ... axes make sense too tho
Yes, if you RP crazy woodcutter
Dude,axes are just weapons,dont think rogues would be picky

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Unangwata
Posts: 296

Re: Allow rogues to use Axes

Post by Unangwata » Thu Aug 12, 2021 8:49 pm

Serener wrote:
Wed Aug 11, 2021 12:37 pm
Unangwata wrote:
Wed Aug 11, 2021 8:44 am
Serener wrote:
Tue Aug 10, 2021 6:37 pm

yeah...i see ... axes make sense too tho
Yes, if you RP crazy woodcutter
Dude,axes are just weapons,dont think rogues would be picky
Then make them use staves

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Merikkinon
Posts: 409

Re: Allow rogues to use Axes

Post by Merikkinon » Sat Aug 14, 2021 4:01 am

We can do that, too. Thx for the suggestion.

Ironpanda
Posts: 16

Re: Allow rogues to use Axes

Post by Ironpanda » Sun Aug 15, 2021 7:50 pm

I mean, to be fair, an axe is a lot more versatile than a mace. You can chop with the sharp end, or use the blunt end of the axe blade (Unless it's double-bladed, I guess) and you've got a club. I think if I were a rogue in need of a new weapon, that'd be something I'd factor in. Besides that, I just don't see much difference between a 1-handed axe and a 1-handed mace as far as using them proficiently as a weapon. Like a sword or a dagger you've got slashes and stabs, so they're gonna feel really different to use. But a mace and an axe seem like they would be pretty interchangeable without drastically altering your fighting style.

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Kyzen
Posts: 65

Re: Allow rogues to use Axes

Post by Kyzen » Sun Aug 15, 2021 10:48 pm

Ironpanda wrote:
Sun Aug 15, 2021 7:50 pm
I mean, to be fair, an axe is a lot more versatile than a mace. You can chop with the sharp end, or use the blunt end of the axe blade (Unless it's double-bladed, I guess) and you've got a club. I think if I were a rogue in need of a new weapon, that'd be something I'd factor in. Besides that, I just don't see much difference between a 1-handed axe and a 1-handed mace as far as using them proficiently as a weapon. Like a sword or a dagger you've got slashes and stabs, so they're gonna feel really different to use. But a mace and an axe seem like they would be pretty interchangeable without drastically altering your fighting style.
Good point

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Rajek
Posts: 9

Re: Allow rogues to use Axes

Post by Rajek » Mon Aug 16, 2021 6:01 am

Ironpanda wrote:
Sun Aug 15, 2021 7:50 pm
I mean, to be fair, an axe is a lot more versatile than a mace. You can chop with the sharp end, or use the blunt end of the axe blade (Unless it's double-bladed, I guess) and you've got a club. I think if I were a rogue in need of a new weapon, that'd be something I'd factor in. Besides that, I just don't see much difference between a 1-handed axe and a 1-handed mace as far as using them proficiently as a weapon. Like a sword or a dagger you've got slashes and stabs, so they're gonna feel really different to use. But a mace and an axe seem like they would be pretty interchangeable without drastically altering your fighting style.
Wasn't there an Assassin's Creed part with a Tomahawk wielding person? Because most points you made reminded me of a Tomahawk...

Balake
Posts: 735

Re: Allow rogues to use Axes

Post by Balake » Mon Aug 16, 2021 8:36 pm

Rajek wrote:
Mon Aug 16, 2021 6:01 am
Wasn't there an Assassin's Creed part with a Tomahawk wielding person? Because most points you made reminded me of a Tomahawk...
Connor from AC3 used a Tomahawk. He is also the most brutish and least agile main character in all the old non-rpg AC games (before Origins).

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Rajek
Posts: 9

Re: Allow rogues to use Axes

Post by Rajek » Mon Aug 16, 2021 10:02 pm

Yeah, having the game image in mind where he kneels over his victim and holding the axe high.
Brutish and non agile - male humans or dwarfs and orcs in general. Muscles all over. Optics wise it would fit.

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Sinrek
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Re: Allow rogues to use Axes

Post by Sinrek » Mon Aug 16, 2021 11:19 pm

Serener wrote:
Tue Aug 10, 2021 6:37 pm
Unangwata wrote:
Tue Aug 10, 2021 4:11 pm
Serener wrote:
Tue Aug 10, 2021 12:34 pm


But somehow maces do match?
More likely. Non-lethal rogue/thief to knock guards out.. or so.
yeah...i see ... axes make sense too tho
The axe is slow, heavy and most of the time hardly helps with the stealthy approach which rogues start to rely on since level 2.

Any rogue that chooses to use something other than a dagger will hinder himself greatly due to class core mechanics above all else. Rogues aren't warriors. They are experts on eliminating their designated target swiftly and efficiently. It's their job. That's why they leave thrashing with axes, maces and spears to all those brave iron-clad boys with big clunky toys.
satisfied_turtle Slowly turtling my way up.

Jekka
Posts: 21

Re: Allow rogues to use Axes

Post by Jekka » Mon Aug 16, 2021 11:56 pm

I assume you mean two-handed maces
“Nothing is lost. Nothing is forgotten. It was in the blood, the flesh. And now, it is forever.” - Prophet of Hakkar The Soulflayer

Serener
Posts: 20

Re: Allow rogues to use Axes

Post by Serener » Tue Aug 17, 2021 12:50 am

Sinrek wrote:
Mon Aug 16, 2021 11:19 pm
Serener wrote:
Tue Aug 10, 2021 6:37 pm
Unangwata wrote:
Tue Aug 10, 2021 4:11 pm


More likely. Non-lethal rogue/thief to knock guards out.. or so.
yeah...i see ... axes make sense too tho
The axe is slow, heavy and most of the time hardly helps with the stealthy approach which rogues start to rely on since level 2.

Any rogue that chooses to use something other than a dagger will hinder himself greatly due to class core mechanics above all else. Rogues aren't warriors. They are experts on eliminating their designated target swiftly and efficiently. It's their job. That's why they leave thrashing with axes, maces and spears to all those brave iron-clad boys with big clunky toys.
but for some reason we are able to wield Maces?Does not make sense really

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Unangwata
Posts: 296

Re: Allow rogues to use Axes

Post by Unangwata » Tue Aug 17, 2021 10:12 am

Sinrek wrote:
Mon Aug 16, 2021 11:19 pm
Serener wrote:
Tue Aug 10, 2021 6:37 pm
Unangwata wrote:
Tue Aug 10, 2021 4:11 pm


More likely. Non-lethal rogue/thief to knock guards out.. or so.
yeah...i see ... axes make sense too tho
The axe is slow, heavy and most of the time hardly helps with the stealthy approach which rogues start to rely on since level 2.

Any rogue that chooses to use something other than a dagger will hinder himself greatly due to class core mechanics above all else. Rogues aren't warriors. They are experts on eliminating their designated target swiftly and efficiently. It's their job. That's why they leave thrashing with axes, maces and spears to all those brave iron-clad boys with big clunky toys.
Agree.
Those new versions of assassins that come in games wielding axes and such are more warriors than cunning, streetsmart rogues.

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Rajek
Posts: 9

Re: Allow rogues to use Axes

Post by Rajek » Tue Aug 17, 2021 6:48 pm

Unangwata wrote:
Tue Aug 17, 2021 10:12 am
Sinrek wrote:
Mon Aug 16, 2021 11:19 pm
Serener wrote:
Tue Aug 10, 2021 6:37 pm

yeah...i see ... axes make sense too tho
The axe is slow, heavy and most of the time hardly helps with the stealthy approach which rogues start to rely on since level 2.

Any rogue that chooses to use something other than a dagger will hinder himself greatly due to class core mechanics above all else. Rogues aren't warriors. They are experts on eliminating their designated target swiftly and efficiently. It's their job. That's why they leave thrashing with axes, maces and spears to all those brave iron-clad boys with big clunky toys.
Agree.
Those new versions of assassins that come in games wielding axes and such are more warriors than cunning, streetsmart rogues.
What's with fist weapons? Brass knuckles in a dark alley are a thug thing, but looking like X-Mens Wolverine? He is well known for brute force, not for agility...

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