Priest Patch - Observations

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Svercalirin
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Priest Patch - Observations

Post by Svercalirin » Wed Oct 16, 2024 11:32 pm

Good afternoon,

After seeing the class changes a few things came up. Lets break it into different aspects:

- Shadow Spec:
Shadow is missing a lot of synergy with other talent trees. Keeping in mind the change on spell coeficients and how you are planning the class to be played. The shadow tree is very uninteresting. As a PVE player you won't go for blackout, imp psychich scream, silence, Imp Mana Burn (unless you have new mechanics, other classes are better for this job). You end up having few options to choose. Meaning, you will end up going into the Disc or Holy Tree and the synergy gets even worse!

Lets start with Discipline: 1st row is very useless for shadow priest. You will get 2 points on wands because the other 2 options doesn't get you any benefit whatsoever. Second tree arguably you may choose different options. 3rd row Improved Inner Fire and Meditation or Inner Focus. If you get to this point, you'd still have 5 points, which you can finish the 2nd row talents you were looking for or go back into shadow spec and get the remaning talents you missed. This will only be for new players or levelers with low spell power, as they would highly benefit from the Imp Inner fire with the rework of inner fire you'd be with +96 spell damage. My recommendation would be to move Unbreakable will to 1st row this allowes better quality of life for shadow priests if they choose to go disc tree as well.

Holy Tree: The goal on this tree is to reach Spiritual Guidance for +30% spell power. This is vialbe if you have more than 384 spirit (this would give you the same amount of spell power that improved Inner Fire gives). Regardless of that, you had to spend 15 points on a tree that you don't get any benefit.

You may have a few variations from this talent tree according to what your necessities: https://talents.turtle-wow.org/priest?p ... BQAoBAA%3D

- Holy Spec:
With all base healing values being reduced by 15% for ranks above level 30, priests will need to delve deeper into the tree to get Spiritual Healing.

Lightwell has always been troublesome. Depending on other players to click on a spell to heal is very complicated. On theory is should be fine, but it isn't. Depending on the fight you have, if you are stacked or not... there are many variables and the biggest of all: Will someone stop what they are doing to move near a lightwell and click on it? TBC had a fix for that, which was Prayer of Mending. I am a little skeptical on this ability and also how it will interact. Could it maybe "auto cast" on players bellow 90% hp (prioritizing lower %) and within 30 yrds range?

It would be good to see Proclaim Hero ranks, scaling armor or maybe the all resist as well. It feel very weak the current form. The additional skill are very good.

Divine Fury, would be interesting to have prayer of healing added to it as well... Swift Recovery sells me the concept of priests being tank healers...

Being ableto get all the quality of life from disc makes it very good and interesting.

- Discipline:
Smite Spec? What? We Inquisitors now?

This feels like a very interesting concept. Using shield that breaks to increase spell damage + holy fire for more spell power... It requires a rotation that isn't only spell damage, but interactive with the encounter. This will make the spec not good on some encounters, for example Cthun or Viscidus. I also see a small problem on groups with more than 1 priest with smite spec, as both might not be able to upkeep the bonus from shield.

- Racials
How Dwarves go from the best PVE class due to their racial skill to now being the worse? Avatar is very useless other than PVP.
Cons:
  • It Cost mana.
  • I am a caster, what benefit I get from gaining 25% armor (I wear cloth, that is +200 armor)
  • I get resist bonus: if I am on an encounter that requires resist, I will get it regarless of having a buff for 15 seconds
Once again, it is a horrible Passive. As a priest you get 0 benefits from it. At least give casting speed or allow it to be casted on friendly players or anything that makes it useful. As a dwarf priest player, this feels like: donate money to get points and reroll a different class.

For PVP I agree, this is decent. But PVE...

-----------------------
Please share your thoughts!

Svercalirin
Posts: 2

Re: Priest Patch - Observations

Post by Svercalirin » Thu Oct 17, 2024 10:30 pm

Svercalirin wrote: Wed Oct 16, 2024 11:32 pm
- Racials
How Dwarves go from the best PVE class due to their racial skill to now being the worse? Avatar is very useless other than PVP.
Cons:
  • It Cost mana.
  • I am a caster, what benefit I get from gaining 25% armor (I wear cloth, that is +200 armor)
  • I get resist bonus: if I am on an encounter that requires resist, I will get it regarless of having a buff for 15 seconds
It came to my attention that I missed the "target" on the avatar description. With this information, the passive can be very valiable depending on encounters and situations.

Akos1896
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Re: Priest Patch - Observations

Post by Akos1896 » Thu Oct 17, 2024 10:55 pm

Yes. Turning the tank into a super-armored statue with +90 res on everything is strong.
I like dwarves but moving them from being the objectively best PVE priest choice to being (probably) the objectively best PVE priest choice but in a different way feels weird.

Xudo
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Re: Priest Patch - Observations

Post by Xudo » Fri Oct 18, 2024 8:00 am

I noted that disc tree has talents which are useful for healing spec. I mean: Silent Resolve, Improved PW:F, Meditation, Inner focus.
But to reach them, one need to invest in pure DPS talents like Piersing Light or Mental Agility or wand spec.
Original Mental agility was not pure DPS talent too, but after the patch it improves only offensive casts.

In original talent tree, first row had Unbreakable will, which is at least not pure DPS talent.
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.

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Zulnam
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Re: Priest Patch - Observations

Post by Zulnam » Fri Oct 18, 2024 1:19 pm

Akos1896 wrote: Thu Oct 17, 2024 10:55 pm I like dwarves but moving them from being the objectively best PVE priest choice to being (probably) the objectively best PVE priest choice but in a different way feels weird.
They probably didn't want to be moved. They are stubborn, after all.

Disc being turned from utility to offensive mixed with utility is... interesting. Definitely one of the more interesting changes announced in 1.17.2.

Shadow not having access to PW:S anymore feels like just another PvP nerf in a line of many that were listed. I hope the team is ready to quickly pivot when some of these hit, but I have my doubts; especially when it comes to pvp.

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Steakhouse
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Re: Priest Patch - Observations

Post by Steakhouse » Fri Oct 18, 2024 2:31 pm

Imo Avatar is too strong as with 4 dwarf priests your tank can be permabuffed: raids will still recruit Dwarf priests specifically for this. Imo it needs to be toned down, be bundled with a "can't be affected by Avatar again for 1 minute" similarly to retail Bloodlust's "Sated" debuff, or be changed alltogether.

Akos1896
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Re: Priest Patch - Observations

Post by Akos1896 » Fri Oct 18, 2024 2:35 pm

That's a good point. MT permabuffed for 25% armor and 90 resistence is a problem.

Xudo
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Re: Priest Patch - Observations

Post by Xudo » Fri Oct 18, 2024 7:04 pm

Another concerning thing about priests in my opinion.
Elune's Grace has been removed.
Night Elf Priests will now be able to use Bows with the ability to auto shoot and learn the ability Searing Shot at level 20, the new racial is shown below:
I don't know any bow with spell power and/or healing power, except of random greens and blues.
Where do they get bow with proper stats?
Will shooting with bow be improved by wand talent?

This change is totally RP. I hope NE priests will be able to use wands like every other priests
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.

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Zvyrhol
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Re: Priest Patch - Observations

Post by Zvyrhol » Fri Oct 18, 2024 11:14 pm

I think the racial ability to equip bows for Night Elves is only for RP flavour. There aren't any good bows for Priests. However, it good for meme spec like full agility Priests, there is a bow that gives +18 agility, no wand can provide as much of it. Also the bow spell doesn't seem to be powerful.

About Discipline, Smite has always been my main spec on Turtle. I am excited to try this new build, however, I think the changes were too impactful and somehow complicated.
I was smiting mainly in PvP and I must say Smite spec get's massive DPS at least in PvP. I estimate that Inner Fire + improved talent + Spiritual Guidance give me about RAW 150 Spell damage just from talents. On top of that there are new enhancing talents that increase my spell damage by % and they stack.

I don't like the number of added "% damage increased modifiers" from the talents. There are too many... I think it will be overwhelming to track all of them.

1) +12% Holy damage after casting Holy Fire
2) +6% of broken shield damage converted to spell damage
3) +10/15% spell damage increased from Enlighten
4) + 15% casting speed from Chastise
Smite in PvP used to be simple spec when you spammed one button and that's it. in 1.17.2 we will get extra +150 spell damage and all these damage modifiers. Seems like massive buff to Smite in PvP.

I was also confused reading about Searing Light talent. After any Smite/Holy Fire critical we will have next Smite instant. The patch notes state that there will be global CD between instant Smite. However, it's not working like that in vanilla, after casting Smite all instant spells can be casted immediately. If players are able to cast double-smite in a moment this spec will be totally broken. One smite deals 1000 damage on average with my gear. So in that case I would be able to do 2500 holy damage instantly.

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Isvya
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Re: Priest Patch - Observations

Post by Isvya » Sat Oct 19, 2024 1:16 am

You can also break sap and blind on friendly targets with chastise

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Zvyrhol
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Re: Priest Patch - Observations

Post by Zvyrhol » Sat Oct 19, 2024 10:31 pm

Isvya wrote: Sat Oct 19, 2024 1:16 am You can also break sap and blind on friendly targets with chastise
It is going to be the best spell in PvP. turtle_in_love_head

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Ankerdankerf
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Re: Priest Patch - Observations

Post by Ankerdankerf » Sun Nov 03, 2024 8:46 pm

Im shadow priest....mainly

Maybe Im the only one who do that....

In 5-groups or Raids I put on the first target VE, then SW:P, tab, SW:P, tab, SW:P...and so on for the whole trash. then I start to MF or VE on the next Target, then MF, MB and so on...

And in this time Im the mana battery for the group.

Now, after the patch, I don't do that.
Why? Becaus after 2sec of casting VE on the first mob, its near death or is already dead or so. SW:P ticks 1 or 2 times before the first trash mob is dead.
And on top it just gives less then the half of the done dmg back as mana for the party.

Its wasted time.
So in trash groups I avoid now using VE now.

But hey, I do more dps with MB and MF. Im sure, the pure and sunnig dps was the main reason to get a shadow priest in the raid insead of a mage or a warlock......

Maybe Im an totally idiot. I don't know.
Maybe I'm the only one person on the planet who play a shadow not just as a dps and I missunderstood the class/spec.

But I think, this small changes makes the shadow priest in PvE unnecessary.

I don't talk about PvP! I havent do enougth PvP on Turtle WoW with a shadow priest to talk about it. And the Vanilla spriest is quite different then the TWoW one.

Edit:
Im now Disc Priest. It feels like a mage with the abillity to heal... But its OK.
But for the whole Party/raid Im just one more dps class now, without any active support or special "Priest flavor". Just DPS, no more, no less.

Sunsunsun
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Re: Priest Patch - Observations

Post by Sunsunsun » Tue Jan 07, 2025 4:30 pm

Ankerdankerf wrote: Sun Nov 03, 2024 8:46 pm Im shadow priest....mainly

Maybe Im the only one who do that....

In 5-groups or Raids I put on the first target VE, then SW:P, tab, SW:P, tab, SW:P...and so on for the whole trash. then I start to MF or VE on the next Target, then MF, MB and so on...

And in this time Im the mana battery for the group.

Now, after the patch, I don't do that.
Why? Becaus after 2sec of casting VE on the first mob, its near death or is already dead or so. SW:P ticks 1 or 2 times before the first trash mob is dead.
And on top it just gives less then the half of the done dmg back as mana for the party.

Its wasted time.
So in trash groups I avoid now using VE now.

But hey, I do more dps with MB and MF. Im sure, the pure and sunnig dps was the main reason to get a shadow priest in the raid insead of a mage or a warlock......

Maybe Im an totally idiot. I don't know.
Maybe I'm the only one person on the planet who play a shadow not just as a dps and I missunderstood the class/spec.

But I think, this small changes makes the shadow priest in PvE unnecessary.

I don't talk about PvP! I havent do enougth PvP on Turtle WoW with a shadow priest to talk about it. And the Vanilla spriest is quite different then the TWoW one.

Edit:
Im now Disc Priest. It feels like a mage with the abillity to heal... But its OK.
But for the whole Party/raid Im just one more dps class now, without any active support or special "Priest flavor". Just DPS, no more, no less.

Sunsunsun
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Re: Priest Patch - Observations

Post by Sunsunsun » Tue Jan 07, 2025 4:31 pm

Hello. From my experience I have to say that with the current patch the shadow priest has become an uninteresting and unviable class.
They did nothing for the shadow priest and did something to make the other classes viable. They practically nerfed this class. You only encounter the shadow priest in Battlegrounds occasionally... I also stopped playing him and I play a mage as my second character. Those who make such adjustments definitely do not play these characters and just set what they get from the calculator. It would be good for them to try it out personally and only then implement changes. PVP shadow priest is currently unviable, whether in 1vs1 combat or in BG.

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