See:
My proposed solution would be to allow for AoE melee through special end game items.This is what made vanilla so special, was how unique items were that they could elevate gameplay in fun ways. For example, Ravager in SM allowed for AoE melee for classes that otherwise didn't have any.Neechy wrote: ↑Mon Dec 02, 2024 5:19 pm I am all for returning them to their rightful place as S tier pvp and at least A tier single target dps. But for the love of god PLEASE DO NOT GIVE ROGUES AN AOE. Fan of knives is an abomination as is hunter Carve and any other AoE-ification garbage that cheapens the game and homogenizes class identities.
More details here why abilities like Carve should be removed: viewtopic.php?f=45&t=15877
Example: Lvl 60 Epic Fist Weapons with an AoE proc
-Drops off raid boss in T4.5 Barrow Deeps raid (e.g. The Largest Panda Ever)
-Right hand and left hand fist weapons with a 2-set bonus: "Your attacks have a chance to trigger Pandamonium, causing you to spin in a frenzy, hitting up to 5 targets in the area for 100% weapon damage".
-This triggered effect would work similar to fan of knives for rogues. Proc chance would be like 10%. It allows for solo melee farming and as well as some meme-level tanking by rogues and hunters. This approach overcomes the needs for rogues and hunters to have baseline melee AoE (bad) or making them baseline competitive tanks (bad).
-It ofc requires both weapons so is restricted to DW classes: warrior, rogue and hunter. This continues the theme of other cool fist weapon sets with procs that already exist in vanilla such as Arlok and Eskandar sets.
-Lastly, it doesn't have to come as late as T4.5, I just thought it would be good if it's both difficult to get and also doesn't become obsolete quickly