Now lets talk about talents and what i think about it.
ASSasination:
9% additional damage for everyone was quite good in pvp, and kidney only has 20 seconds cd, so you can apply quite often.
New rupture talent would be useful, but i think its should be in the subtlety spec. More information at the end.
Its barely has effect, maybe you will get 1 sinister strike in 1-2 minutes. But if you deep in ASS spec, you will take it anyway.
Overall Assasination looks insteresting, but underwhelming.
First problem - every rogue in the raid need to maintain SnD 4-5 combo points, but in this spec you also need to maintain Envenom 5 combo and Rupture 5 combo. Thats insane amount of energy required and Vigor with Seal of Fate even with 40% crit chance doesnt help at all.
You need 180% energy for that, basically having Adrenaline Rush on default just to maintain those 3 finishers. Yea, i couldnt pick Rupture, but where i would find more damage, if i cant go deep combat?
Second - poisons doesnt scale at all or very badly. Therefore, damage is limiting.
My suggestion would be add better last talent like real blizzard Envenom, that consumes all poison stacks and deals damage or idk Blind doesnt breaks under other poison effects. Maybe reduce blind cd with it, or increase poison stacks to 10. Anything that would compete with Combat spec, without collecting numerous sets for energy restoration.
Right now, nobody would pick talents above tier 3 besides experimenting.
Also improved SnD duration should be extended to 50% at max 45 seconds and IEA should also increase duration to 45 second. That would give rogues more room for finishers. Please dont be afraid to give rogues more uptime, its wouldnt boost damage.
And Rupture just doesnt fit there, if Envenom would be new finisher, having to uptime 3 finishers at once would be impossible without having abnormal crit for Seal of Fate.
COMBAT:
Still garbage. History said, its took 2 expansions for Blizzard finally upgrade this talent to 100% chance in WotLK, just to work properly.
Combat overall isnt changed and would deal even more damage after update.
SUBTLETY
One question. Why? Why would anyone need 3% dodge? Who would move rogue in the tank group for 3% dodge chance with 1/3 uptime?
If you wanna help tank with dodge chance juju exists, its available on any class and could be used on range. I believe its also lasts longer.
Controversal talent, someone in discord mentioned its works on EVERYONE inside of smoke and its cant be stacked.
Thats includes 20% reduced chance to be hit by attacks and spells for enemies. For me its looks like a griefing tool, rather then meaningful safe. Also costs energy, so its cant be casted in the rotation.
Awful talent, unjustified cd.
I feel very negative about that change. They basically nerfed already low sub rogue damage and its makes bleeds worse.
Every bleed tick got 7 additional damage from hemo, now its 4% physical, which means maybe 1-2 damage.
As for hemo himself, you need at least on average 175-200 white non crit damage, just to deal the same pre-nerf Hemo damage.
I guess 4% damage is good for fury warriors, but we talking about rogues - most selfish class in the game.
Rogues identity isnt to safe lifes, but brutally kill people by using dirty tricks.
Probably the worst talent introducted, its goes against rogue identity and doesnt add anything meaningful.
As for pvp, rogues arent relying on damage mitigation, but on stunlocks and burst damage, so developer comment doesnt know what he is talking about.
Good pvp talent. Could be used as save, if its applies invisibility, and 15% more damage could be huge for mages/warlocks.
In PvE 20% flat threat cut could be huge for warlocks. Dont know if 2 minutes cd is good tho, its either should be 1 min or its shouldnt cost energy, since other spell Vanish consuming same powder doesnt use energy for it.
Now lets say you need to maintain SnD 5 combo with ass spec, you spend 175 energy, now you have 30 seconds to get another 5 combo points, so basically in order to maintain buff, you need rupture with 2 combo point, be lucky with 40% chance and SnD again.
All of that just to get 4% crit for a single party. At least another sub rogue with talent could help refresh it.
btw 160 dps 2 rogues, and 60 of that dps is poison, very effective dd, XD.
Not only its has huge cd, short duration, its also cost energy and requires a melee strike and its buffs damage on a single target for a single group.
While old Premeditation 2 min cd, no energy cost, can be casted from invisibility on 20 range and had his niche in pvp builds.
What we got from Subtlety skill tree? One skill buffs 3% dodge, other decrease 6% damage, third skill increase 4% physical damage, fourth decrease agro/boost 1 attack, fifth limiting group composition, but boost energy gain... What that spec suppose to do?
Its has some damage increase tools, but mostly by Hemo(which was before), and Tricks of the Trade aka 4-5 combo spammer every 10 seconds for 2-4% crit, which is hella unrealistic, but everything else its just mishmash of different meaningless talents, that does nothing and main ability has been nerfed.
Active abilities are so balanced, they wasnt worth it investment deep in the tree, other passives are barely does something.
My suggestion would be to split old hemo and new hemo. then cut all of that 3% stupid group dodge that cant be even stacked, and commit to bleeds/damage boosts and stuns. Its still a main pvp spec after all, so give us tools for pvp.
Thanks for reading my banter, i hope my message reach developers and they at least do some changes. Right now, its looks like changes has been made without developers playing rogue or had any clue what that class does.