Lawmonark wrote: ↑Mon May 24, 2021 7:05 pm
I would much rather have a Taunt rather than another DPS ability.
Holy Strike is already enough to make Ret paladins "decent" endamge if you push it, but when it comes to tanking, Pally needs a taunt.
Even if this "taunt" in a consumable item that anyone can use and has to be farmed, Some use Magic Candles for a single pull to start the fight, but after that the lack of taunt makes the pally not viable for some content as a tank.
Having played years as a paladin tank I actually like how this class doesn't have a single-button all-solver when it comes to threat. Honestly, paladin tanks in later expansions are boring for exactly this "press to tank" ability. If anything should be done about paladin threat generation it should be either adding custom gear that is tuned specifically for paladin tanking (holy damage, armor, defense, stam, int, mp5 in that order), or buffing up righteous fury, so it multiplies threat from holy damage from 60/90 to, say, 100/150%. This way you retain specific paladin tanking style - based on aoe and reflected damage - and make paladin tanks viable.
What many people don't understand about paladin (and, essentially, other) tanks is that you cannot jump ahead of them and open with your biggest damage possible spell - paladin tanks are slow and they require some time to build initial threat (so do other tank classes, but they can compensate with taunt for lack of patience from dps players). Like some other paladin tank put it on another forums, "if you pull aggro from a paladin tank - it's your own f*ing fault". Most people have no idea how threat system works and they just claim that "paladins can't tank" due to that.
Another option that was discussed some time ago on these forums was incorporating paladin taunt into a seal+judgement system. That actually makes sense, and it would allow to balance the threat-wiping mechanics that are used a bit too liberally here, from what I can judge. Still, taunt as a mechanic in this game is akin to fear - press to win, essentially.