1.17.2 Final Itemization Changelog

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Rido
Posts: 7

Re: 1.17.2 Final Itemization Changelog

Post by Rido » Fri Nov 01, 2024 7:47 pm

  • Medivh's Foresight: 14 Intellect -> 6 Intellect, Added 11 Spirit, 20 Spellpower -> 16 Spellpower
Why not continue with the 1% hit change, now you made one of the few nice drops from Kara completely useless for most casters

Gruffy
Posts: 4

Re: 1.17.2 Final Itemization Changelog

Post by Gruffy » Sat Nov 02, 2024 7:26 pm

Twinking wrote: Thu Oct 31, 2024 5:19 pm
Dragunovi wrote: Wed Oct 30, 2024 12:33 am
  • Blade of Eternal Darkness and Ornate Bloodstone Blade: Spells that deal damage to multiple targets (ex. Blizzard, Chain Lightning) only count as one hit per damage tick.
    Reduced the former's spellpower scaling from 15% to 5%.
Will this change affect the feral elemental cat build?

This build is based on item effect - "Adds 2 fire damage to your melee attacks".

And with a large amount of elemental damage from 7-9 items, the blade could work twice from one hit, making it a staple for such builds.

So my question is, will the blade work as before on one target or is it now only 1 trigger per hit?


ps: ( I spent a lot of time and gold on the implementation of this build and it is not even an op in raids and pvp, this build only gives the opportunity to replenish resources in protracted battles without losing much in dps. And I will be very upset if you break one of my most favorite builds for feral dead_turtle_head )
They nerfed the elemental cat build too. It looks like the proc has an internal cooldown now or the on-hit effects are somehow counted as only one. Before the patch I could powershift fairly often without running oom. Now i go oom in about a minute.

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Twinking
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Re: 1.17.2 Final Itemization Changelog

Post by Twinking » Sat Nov 02, 2024 7:44 pm

Gruffy wrote: Sat Nov 02, 2024 7:26 pm
Twinking wrote: Thu Oct 31, 2024 5:19 pm
Dragunovi wrote: Wed Oct 30, 2024 12:33 am
  • Blade of Eternal Darkness and Ornate Bloodstone Blade: Spells that deal damage to multiple targets (ex. Blizzard, Chain Lightning) only count as one hit per damage tick.
    Reduced the former's spellpower scaling from 15% to 5%.
Will this change affect the feral elemental cat build?

This build is based on item effect - "Adds 2 fire damage to your melee attacks".

And with a large amount of elemental damage from 7-9 items, the blade could work twice from one hit, making it a staple for such builds.

So my question is, will the blade work as before on one target or is it now only 1 trigger per hit?


ps: ( I spent a lot of time and gold on the implementation of this build and it is not even an op in raids and pvp, this build only gives the opportunity to replenish resources in protracted battles without losing much in dps. And I will be very upset if you break one of my most favorite builds for feral dead_turtle_head )
They nerfed the elemental cat build too. It looks like the proc has an internal cooldown now or the on-hit effects are somehow counted as only one. Before the patch I could powershift fairly often without running oom. Now i go oom in about a minute.
I created a ticket in the bugtracker because I think it's a mistake since the nerf description didn't specify one target.

https://turtle-wow.org/bug-report?id=8835

You can write your opinion in the comments if it won't be difficult for you.
I hope the turtle team will make the blade great again... dead_turtle_head

Dalijon
Posts: 25

Re: 1.17.2 Final Itemization Changelog

Post by Dalijon » Mon Nov 04, 2024 5:27 pm

PLEASE Rework Balance T3. Only 4% spell hit on the whole 9 piece set? I suggest rework on gloves, belt, and boots. We don't need 4% haste and 10 spell pen. Replace those with either crit or hit PLEASE. I can't get hit capped without using brimstone staff, Nelth's Tear, and selling out my neck slot for the ES hit neck? DO BETTER.

Dalijon
Posts: 25

Re: 1.17.2 Final Itemization Changelog

Post by Dalijon » Thu Nov 07, 2024 12:15 am

Love love LOVE the new Resto Druid T2.5! It's a tad light on raw healing power, but makes up for it by being tailor made to pair with Nature's Grace Moonglow Healing Touch builds! Pair it with the newly buffed Eye of Diminution (3% spell crit) and you've got a powerful base from which to build out. Better not nerf that set!

Wwall1982
Posts: 6

Re: 1.17.2 Final Itemization Changelog

Post by Wwall1982 » Fri Nov 08, 2024 12:44 am

You completely destroyed the interesting build.
Demon Hunter build for Hunters:
https://forum.turtle-wow.org/viewtopic.php?t=11709
Many people are fascinated in this build.
its so sadness for the people who worked hard to get it.
is the BoED any imbalance in PVP or PVE?why you nerf it?

Calli
Posts: 312
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Re: 1.17.2 Final Itemization Changelog

Post by Calli » Sat Nov 09, 2024 4:52 pm

Wwall1982 wrote: Fri Nov 08, 2024 12:44 am You completely destroyed the interesting build.
Demon Hunter build for Hunters:
https://forum.turtle-wow.org/viewtopic.php?t=11709
Many people are fascinated in this build.
its so sadness for the people who worked hard to get it.
is the BoED any imbalance in PVP or PVE?why you nerf it?
Why? A demon hunter is a melee and melee hunters got buffed, now you can burn your demons

Calli
Posts: 312
Has liked: 1 time
Likes: 4 times

Re: 1.17.2 Final Itemization Changelog

Post by Calli » Sat Nov 09, 2024 4:53 pm

Please give stats to edgemaster gauntlets too, not to make them completely worthless. Many people use them.
So we can have an inferior option to the new ouro gloves.

hervherve
Posts: 4

Re: 1.17.2 Final Itemization Changelog

Post by hervherve » Sat Nov 09, 2024 7:33 pm

I'm not sure why off-hand item [Waters of Vision] spell does not work anynore (CD +300 mana)

Was the use spell removed on the new patch ?

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Rrrchlin
Posts: 1

Re: 1.17.2 Final Itemization Changelog

Post by Rrrchlin » Sun Nov 10, 2024 2:36 am

add +axe skill to more axes. I just had to downgrade from the Emerald Sanctum axe to Doom's Edge. This is the bis off-hand axe now for dwarves. We should have gotten mace/axe skill anyways. Swords have tons of +weapon skill variances.

Think about the dwarves bro.

Wwall1982
Posts: 6

Re: 1.17.2 Final Itemization Changelog

Post by Wwall1982 » Mon Nov 11, 2024 2:37 am

Calli wrote: Sat Nov 09, 2024 4:52 pm
Wwall1982 wrote: Fri Nov 08, 2024 12:44 am You completely destroyed the interesting build.
Demon Hunter build for Hunters:
https://forum.turtle-wow.org/viewtopic.php?t=11709
Many people are fascinated in this build.
its so sadness for the people who worked hard to get it.
is the BoED any imbalance in PVP or PVE?why you nerf it?
Why? A demon hunter is a melee and melee hunters got buffed, now you can burn your demons
the BoED is nerfed for AoE farming,but it also works for solo targeting.each melee attack can only trigger a maximum of 1 proc of BoED。its nerfed so much that the damage of the BoED is much lower than before.

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