The new retribution paladin rotation feels sluggish. Anyone else?
Re: The new retribution paladin rotation feels sluggish. Anyone else?
I did MC yesterday. 4rth in dmg/dps with just a few kara gear and some blues. New rotation is fantastic, all good there
However, this new design destroyed burst dmg for PVP. Zeal can be purged by shamans without any dispell resistance. SoC dispell resistance its also removed. We can be again nullified by priests and shamans without any way to prevent it
T1 retribution design is dogshit. Bonuses make no sense. Needs more crit/hit and spell dmg instead of attack speed, since we are 2h class not dual wield. No synergy to recover mana either
Theres no reason to get T1 for ret when Soulforge is vastly superior
However, this new design destroyed burst dmg for PVP. Zeal can be purged by shamans without any dispell resistance. SoC dispell resistance its also removed. We can be again nullified by priests and shamans without any way to prevent it
T1 retribution design is dogshit. Bonuses make no sense. Needs more crit/hit and spell dmg instead of attack speed, since we are 2h class not dual wield. No synergy to recover mana either
Theres no reason to get T1 for ret when Soulforge is vastly superior
Re: The new retribution paladin rotation feels sluggish. Anyone else?
i recommend not pvping on paladin. class changes made us useless class again. play priestKerenis wrote: ↑Wed Nov 06, 2024 12:21 pm I did MC yesterday. 4rth in dmg/dps with just a few kara gear and some blues. New rotation is fantastic, all good there
However, this new design destroyed burst dmg for PVP. Zeal can be purged by shamans without any dispell resistance. SoC dispell resistance its also removed. We can be again nullified by priests and shamans without any way to prevent it
T1 retribution design is dogshit. Bonuses make no sense. Needs more crit/hit and spell dmg instead of attack speed, since we are 2h class not dual wield. No synergy to recover mana either
Theres no reason to get T1 for ret when Soulforge is vastly superior
holy padladins used to be a force to be reckoned with, you had high sor dmg, holy strike and 100% crit holyshock to burst and heal otherwise.
now sor dmg is nerfed to wet noodle, holystrike deals not much dmg either, and holy shock cant even dmg at all anymore.
as ret you will be just cced and nuked before you can even do anyrthing, seen it against a smite priest. not even the light will help you when bubble is on cd, just useless class.
Re: The new retribution paladin rotation feels sluggish. Anyone else?
Finally got to test AP ret in a raid environment.
1. Our damage is very good. I'd say it's balanced. It's so balanced in fact, I'm afraid fixed Repentance will unnecessarily tip the scales again.
2. Threat is finally fixed.
3. The rotation is still dull. Thankfully in Naxx you at least get to throw Exorcism into the mix, which spices things up quite a bit and makes it far more enjoyable.
Being able to cast Exorcism on any target would definitely fix my main complaint from the opening post. That's the hill I'll die on peacefully.
1. Our damage is very good. I'd say it's balanced. It's so balanced in fact, I'm afraid fixed Repentance will unnecessarily tip the scales again.
2. Threat is finally fixed.
3. The rotation is still dull. Thankfully in Naxx you at least get to throw Exorcism into the mix, which spices things up quite a bit and makes it far more enjoyable.
Being able to cast Exorcism on any target would definitely fix my main complaint from the opening post. That's the hill I'll die on peacefully.
Re: The new retribution paladin rotation feels sluggish. Anyone else?
Maybe my English is really bad, but I'll try to tell my vision of the paladin. Many say that this is vanilla + and there is no need to use talents and skills of other add-ons, including Wotlk. However, Blizzard showed in SoD that it is possible to change the paladin's ret for the better.
1. CD for CS and HS should be different, and it would be good to make an exorcism instead of HS, which will work on everyone (like in SoD).
2. Following the example of SoD, you can make CS regenerate mana and not spend mana when using it, you could add mana regeneration like in Wotlk when using justice.
3. It is necessary to return protection from the dispel of the seal in talents, or even get away from the system of using the seal once every 30 seconds and make, for example, the seal as a buff for 5-10 minutes. (Wotlk).
4. Add at least some mobility to the class. For example, like in cataclysm, when using justice, the running speed increased by 3 seconds.
Now the paladin is a disabled class. The seal system was a mistake, it was introduced by Blizzard right before the start of vanilla. So if we have vanilla+ on the turtle, maybe we will make a paladin DD, and not something else.
There will simply be a paladin who will use justice, CS, exorcism and consecration. And not constant pressing on the seal, which can be dispelled and 2 hits with a common cooldown.
1. CD for CS and HS should be different, and it would be good to make an exorcism instead of HS, which will work on everyone (like in SoD).
2. Following the example of SoD, you can make CS regenerate mana and not spend mana when using it, you could add mana regeneration like in Wotlk when using justice.
3. It is necessary to return protection from the dispel of the seal in talents, or even get away from the system of using the seal once every 30 seconds and make, for example, the seal as a buff for 5-10 minutes. (Wotlk).
4. Add at least some mobility to the class. For example, like in cataclysm, when using justice, the running speed increased by 3 seconds.
Now the paladin is a disabled class. The seal system was a mistake, it was introduced by Blizzard right before the start of vanilla. So if we have vanilla+ on the turtle, maybe we will make a paladin DD, and not something else.
There will simply be a paladin who will use justice, CS, exorcism and consecration. And not constant pressing on the seal, which can be dispelled and 2 hits with a common cooldown.
Re: The new retribution paladin rotation feels sluggish. Anyone else?
While it is true, they could make Exorcism castable on any target, not just Undead and Demon, the new T3 tank and dps alternatives have the 6th set bonus a flat damage increase in Exorcism. They would need to change that, and I doubt they want to change the newly unveiled gear.
Re: The new retribution paladin rotation feels sluggish. Anyone else?
Well We dont want the Classic Paladin exactly either, since then We'd only have Judgement and nothing Else but Autoattacks. :p
Re: The new retribution paladin rotation feels sluggish. Anyone else?
ofc not, but why not to make paladins gameplay more different from an average warriors gameplay? By adding seal twist for example.
Re: The new retribution paladin rotation feels sluggish. Anyone else?
"Nooo, using cleanse is a dps loss! We are there to parse!"Steakhouse wrote: ↑Mon Nov 04, 2024 10:34 pm I think you're just playing the wrong class Eulogy. Use your extra GCDs while judgement and crusader strike are on CD to assist your raid (eg: dispel). Just get creative with it !
I don't get you guys, you say damage is good but you don't like the shared cd and want to add exorcism too...to deal even more damage. Those abilities are for different scenarios, are they not? Use the better one. It was very sad that crusader strike spamming nonsense existed this long.