Turtle WoW 2.0 — Powered by Unreal Engine 5
- Mondegreen
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Another +1 for Linux support, but I'm completely fine for that to mean compatibility via Proton or Wine rather than a native build.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Agreed, I registered a forum account purely to add my voice for Linux support, and would also be satisfied with proton compatibility. Honestly, I don't expect much will be necessary to make that happen, as proton does an incredible job of allowing linux users to run most native windows software without a hiccup.Mondegreen wrote: ↑Thu Oct 24, 2024 10:40 am Another +1 for Linux support, but I'm completely fine for that to mean compatibility via Proton or Wine rather than a native build.
I would also love for modern classic addon API support, TRP3 for roleplay would be huge (ttrp is okay, but trp3 is just miles ahead, lets be honest), and weak auras would be so nice for giving non coders the freedom to really customize their experience, instead of needing to download 10 different addons just to achieve what they're happy with.
Oh yeah, this too. The amount of hoops I need to jump through just to get the equivalent of /startattack is really annoying. Clevermacros does a good job of including more modern macro support, but it would be very nice to have it native.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I am currently playing wow-turtle via portproton under altlinux OS, so definitely +1 for Linux support too.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
ETA on TWoW 2.0 :
"We're still looking at 2025, however we could encounter delays.
We don't plan on a "fresh" realm as they're contradictory to our evergreen philosophy, but we will open a new realm if the population at the time demands it."
https://www.reddit.com/r/turtlewow/comm ... t/luwgnln/
"We're still looking at 2025, however we could encounter delays.
We don't plan on a "fresh" realm as they're contradictory to our evergreen philosophy, but we will open a new realm if the population at the time demands it."
https://www.reddit.com/r/turtlewow/comm ... t/luwgnln/
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Quick question about character creation. And I apologize if it has already been answered somewhere in this thread.
After this is implemented, I'm assuming that our player characters are going to look quite a bit different than how they look currently. Will there be an option to re-customize our characters if we don't like how the changes make them look?
After this is implemented, I'm assuming that our player characters are going to look quite a bit different than how they look currently. Will there be an option to re-customize our characters if we don't like how the changes make them look?
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Another +1 for macOS. The current client doesn't really work on macOS. You can use wine but DXVK doesn't work properly for DX9 on macOS due to missing features in MoltenVK (Vulkan -> Metal). And not using DXVK will make it go through the abysmal OpenGL driver on macOS. I have like 20fps in an unpopulated area in Stormwind. OpenGL on AppleSilicon is basically unusable.
It would **really** help to have a macOS build that natively uses Metal. Unreal5 should make it easy to support macOS as their editor even works on macOS.
Meaning you can unlock a whole new user base with this move. Unlike, Linux there is currently no way to play on an AppleSilicon mac. You can't use bootcamp anymore because no Intel. And playing in a VM will also tank performance. It is a pitty because AppliSilicon features some really powerful GPUs.
I play retail easy on 120fps on my M1 Ultra. And thats a much more demanding game.
It would **really** help to have a macOS build that natively uses Metal. Unreal5 should make it easy to support macOS as their editor even works on macOS.
Meaning you can unlock a whole new user base with this move. Unlike, Linux there is currently no way to play on an AppleSilicon mac. You can't use bootcamp anymore because no Intel. And playing in a VM will also tank performance. It is a pitty because AppliSilicon features some really powerful GPUs.
I play retail easy on 120fps on my M1 Ultra. And thats a much more demanding game.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
If our characters end up having some changes, I do hope we get to change our characters once for free.Silverleafeon wrote: ↑Sun Nov 03, 2024 5:13 pm Quick question about character creation. And I apologize if it has already been answered somewhere in this thread.
After this is implemented, I'm assuming that our player characters are going to look quite a bit different than how they look currently. Will there be an option to re-customize our characters if we don't like how the changes make them look?
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- Posts: 2
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Yup, thar be options from the start ;) Their post sent me back to the earliest days of EverQuest in Greater Feydark - if I have have it correctly - my first starting zone. Some of my strongest memories were a result of the way they pulled us in with this kind of immersion. Without caution, 30 seconds from the base we'd suddenly be face to face with some Orc. We learned fast to extend our feels through eyes and keyboard. Ick - you receive Woodelf PartsGrizb37 wrote: ↑Sun Jul 07, 2024 12:20 pmSome people will love it some hate it such as yourself. That's why there's an option to use the 2004 20 year old graphics. So everyone is happy.Atreidon wrote: ↑Sun Jul 07, 2024 12:06 pm The claims of that new client seem very impressive. I'd be interested if it can hold up to the hype.
Better anticheat and more options to tweak under the hood mechanics are great, Also being able to use UE5 for mapping instead of Noggit might allow for better quality custom content.
But all that graphical fidelity is imho a negative. I hate the HD patch for the same reason. Wow has to look a certain way for me. Questing trough a zone as dimly lit as Duskwood in the trailer while atmospheric would constantly end in frustration because you pulled yet another mob you didn't see.
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- Posts: 2
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Like "Heroes of the Storm"? NO, THANK YOU. Granted the shaders and lighting in the trailer need work, but visually HotS has little in the way of immersion and a lot in the way of an isometric - "in real 3D", as they used to say. In the end, that's almost a different game.Bittermens wrote: ↑Sun Jul 07, 2024 10:12 pm SO here is my Suggestion for the team
TWEAK THE DAMN SHADERS
The trailer was good, but the Shaders needs a lot of work, They need to look lees realistic and More Cartoony and in line with Heroes of the Storm shading or even Warcraft 3.
https://www.youtube.com/watch?v=yDx_tmJ2EhE
Make the Lightning and shading effects more cartoony.
-D
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Yeah, i feel the same bro. The style of the armor and weapons that Turtle WoW added in 1.17.2 was extremely realistic, not a bit cartoonish, so the shaders must matchDropforged wrote: ↑Thu Nov 07, 2024 7:02 pmLike "Heroes of the Storm"? NO, THANK YOU. Granted the shaders and lighting in the trailer need work, but visually HotS has little in the way of immersion and a lot in the way of an isometric - "in real 3D", as they used to say. In the end, that's almost a different game.Bittermens wrote: ↑Sun Jul 07, 2024 10:12 pm SO here is my Suggestion for the team
TWEAK THE DAMN SHADERS
The trailer was good, but the Shaders needs a lot of work, They need to look lees realistic and More Cartoony and in line with Heroes of the Storm shading or even Warcraft 3.
https://www.youtube.com/watch?v=yDx_tmJ2EhE
Make the Lightning and shading effects more cartoony.
-D
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
there is nothing worse in terms of optimization than client 1.12.2. The fact is that the game has strict restrictions on maximum RAM, processor cores, and so on. The game doesn't even use 10% of our computer's power. Only the great work of the team was able to ensure that the game does not lag for usAdunai wrote: ↑Wed Jul 24, 2024 6:52 pm Alright, this is tremendous news - got the tidings from the YouTube comments on Epoch ("hurry up before Turtle 2.0").
My main concern would be performance - apparently, the legacy mode is not gonna fry my 1050TI laptop? And the new textures do look revolting, never understood people's clamouring for new graphics - didn't WC3 Reforged teach you anything? You think you do, but you don't (xd).
Of course, if it's an Emirati prince who's offered you a small oil of a million dollars, for a selfless advancement of Welt von Kriegwerk ever beyond, it would be all fine - although still running an unjustified risk for the Turtle community.
Apparently, the Linux and Mac users are going to be the first to be cut. How unfortunate.
I'm surprised people to be this easily prone to hype, however. The current WoW client "just works". Don't fix what's not broken, anyone? And I have terrific premonitions about how Unreal Engine 5 is gonna be pure trash and hot garbage. Never liked what I saw, never played any games on it (because they're all new). I did play a certain lewd game on older UE, it was vaguely based on WoW, like WoW 2.0... But I'm being carried away.
As regards Blizzard - please, folks, I'm deeply thankful to Gingerale01 for making me not the only voice in a desert enlightening people about that simple fact that Blizzard have not taken down a single pirate server since WoWScape in 2008. That's just not what they have done. And while induction is not Shemrock Soms' weapon, it could serve well enough in this case.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Would the new client be able to track which quests are completed by the player, so addons can hook into that info and display map exclamation marks correctly?
I'm tired of completing quests, then crashing, and all addon config changes reset, making the addons think I haven't completed them. It's just so messy.
Speaking of which, could the new client save config changes momentarily as they're made, so we can avoid that problem altogether?
I'm tired of completing quests, then crashing, and all addon config changes reset, making the addons think I haven't completed them. It's just so messy.
Speaking of which, could the new client save config changes momentarily as they're made, so we can avoid that problem altogether?
Nydas - 60 High Elf Mage (Nordanaar)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 24 Human Paladin (Nordanaar)
Corel - 24 Night Elf Druid (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 24 Human Paladin (Nordanaar)
Corel - 24 Night Elf Druid (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Will be interesting to try when it releases. One thing I am hoping for is more addon support - specifically programming languages. Let me learn Python by making WoW addons!
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I guess i fire my PoE client up then. I do IT for over 30 years now and no change like that goes without troubles.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
If you'd do that add-ons would be effectively able to use out of band networking via an external programming polling a file. Something that is avoided on purpose.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Oh. That makes sense from a security standpoint. How do TBC+ expansions solve this though?
Would there be a way to cache the changes and apply them on logout, or on next login if the client crashed/didn't log out properly?
Nydas - 60 High Elf Mage (Nordanaar)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 24 Human Paladin (Nordanaar)
Corel - 24 Night Elf Druid (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 24 Human Paladin (Nordanaar)
Corel - 24 Night Elf Druid (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Hello everyone,
still very much waiting for Apple Silicon and Mac OS X real version.
Unreal is easy to make multi-platform products, why it take so long now?
I am working with Unity and Unreal engines so, why?
Fan of WoW from 18+ years non stop in game and now I see amazing Turtle, cannot wait so long, what if I be retired hahahaha.
still very much waiting for Apple Silicon and Mac OS X real version.
Unreal is easy to make multi-platform products, why it take so long now?
I am working with Unity and Unreal engines so, why?
Fan of WoW from 18+ years non stop in game and now I see amazing Turtle, cannot wait so long, what if I be retired hahahaha.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Proton came a long way, so I'd rather see them dedicate manpower to a native MacOS build.Mondegreen wrote: ↑Thu Oct 24, 2024 10:40 am Another +1 for Linux support, but I'm completely fine for that to mean compatibility via Proton or Wine rather than a native build.
Turtle Restoration Project: Upscaled Maps & Loading Screens!
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub