Hardcore Rules
-
- Posts: 20
Re: Hardcore Rules
Make it 20 popup messages they need click, including one where they have to write 'no_resurrection'....
Even then, the threads will keep coming I bet :)
Even then, the threads will keep coming I bet :)
Re: Hardcore Rules
They'll download an addon to auto click every popup and then they'll still complain that it's unfair that their character dies when it diesBelphegore wrote: ↑Wed May 03, 2023 5:10 pm Make it 20 popup messages they need click, including one where they have to write 'no_resurrection'....
Even then, the threads will keep coming I bet :)
-
- Posts: 4
Re: Hardcore Rules
i had reach the level at 60.i can see the hardcore mode in the Comprehensive interface still..
so how can i remove the buff at list.maybe i can paly in the raiding and PvP with no risk of lost my character
so how can i remove the buff at list.maybe i can paly in the raiding and PvP with no risk of lost my character
Re: Hardcore Rules
I have a main lvl60 normie, who I stopped playing with, because I burned out. I decided to try out HC challenge, read a lot on leveling strategy, was always very careful and cautious. I was happy leveling and enjoying HC challenge. At last, I can enjoy this server again! Until I got to lvl27 and I got disconnected from the server. I quickly logged back in and see my character dead.
HC characters should be protected from disconnects both client- and server-side. Something like Ascension does, where characters are teleported to a safe zone in case of disconnects. This is not a skill issue, this is not a failed hardcore challenge, this is a gambling with my or server internet provider.
I love this server and appreciate the work that was put in, but HC challenge should be about skill and adventure, not server infrastructure. You killed my motivation to play HC and Turtle Wow, and I am not getting back unless HC challenge will get updated. I will follow the development of the server, but you lost a loyal player for now (and most likely many others, who enjoyed HC and quit, because of strict rules).
HC characters should be protected from disconnects both client- and server-side. Something like Ascension does, where characters are teleported to a safe zone in case of disconnects. This is not a skill issue, this is not a failed hardcore challenge, this is a gambling with my or server internet provider.
I love this server and appreciate the work that was put in, but HC challenge should be about skill and adventure, not server infrastructure. You killed my motivation to play HC and Turtle Wow, and I am not getting back unless HC challenge will get updated. I will follow the development of the server, but you lost a loyal player for now (and most likely many others, who enjoyed HC and quit, because of strict rules).
Re: Hardcore Rules
Disconnects from client-side can be induced by players 'emselves either via macros or even just by "pulling the plug". So client-side "protection" could be abused very easily.
Re: Hardcore Rules
I understand you. Then an approach like Chromie could be employed, where a recording of disconnect must be provided. It would be easier to distinguish abusers + server could cap number of "rescues" per week for example.
I understand that the system can be abused, and that GMs would need to use more time on this, but its unfair for HC players, who are not abusers, to be killed, because of network problems and have no option to be revived.
Re: Hardcore Rules
Consider how many people we currently have on TWoW and how many of those are hardcore players. If.. lets say.. even the "half" of those players would appeal on their hc-deaths and the TWoW Team had to verify all of those.. they wouldn't have ANY time left for neither bug fixing nor creating new content. That would be a massive work.Stein wrote: ↑Fri Jun 23, 2023 7:12 amI understand you. Then an approach like Chromie could be employed, where a recording of disconnect must be provided. It would be easier to distinguish abusers + server could cap number of "rescues" per week for example.
I understand that the system can be abused, and that GMs would need to use more time on this, but its unfair for HC players, who are not abusers, to be killed, because of network problems and have no option to be revived.
I absolutely understand your point. I've played HC myself, though i got through, hit 60 with my Silicia and became Immortal. But I also took every precaution i was able to, to get me through, like: not standing in the middle of mob-areas, pulling only outer mobs, inform myself 'bout quests before i do 'em. (played nhc before hc)
As said: I absolutely understand your point, but as soon as they open the door for one appeal, they can never close it again. So I also understand TWoW point when they say: There's no revive whatsoever.
Afaik they already put some precautions into place if the Server had a crash, like mobs dont aggro during the first 30sec of server restart.
I for one got my NHC-60-char to clear the last known area of my HC-char, before logging back in on my HC.
Re: Hardcore Rules
I do not know how much time they would have - they have enough time to catch botters and ban chat abusers, so they might also have some time to help HC players.
I do not know, what is the solution and how to help, but some safeguards could be put in place, even if GMs would not be involved - such as server side connection protection. For example in case of client DC, player could press panic buton on Twow website to teleport to safe area in case of DC and he is not in combat (and this could be capped to X times). This would not require a lot of energy put from the staff.
I do not know, what is the solution and how to help, but some safeguards could be put in place, even if GMs would not be involved - such as server side connection protection. For example in case of client DC, player could press panic buton on Twow website to teleport to safe area in case of DC and he is not in combat (and this could be capped to X times). This would not require a lot of energy put from the staff.
Re: Hardcore Rules
It baffles me that people want "insurance" for their "all-or-nothing" characters. Is it really so hard to just, you know, take the necessary precautions before attempting to play a Hardcore character?
I realize that accidents happen. Sometimes, the server goes down at an inopportune time. Sometimes, so does your local Internet. Occasionally, you might get a bad pull. Maybe you even managed to get yourself flagged by trying to be a Good Samaritan. Well… those are the risks you take.
Let's say you decide to go mountain climbing in real life. You check your equipment twice, make sure you have someone with you, and all that. Well, let's say that despite everything, you manage to hook onto a loose bit of cliff and end up falling to your death. Did you know that was going to happen for certain? Of course not. Did you figure that it was always a possibility? More than likely. But, you still went ahead and went mountain climbing for whatever reason.
Same thing applies to Hardcore. It's a choice you make. When you make your choice, you need to accept whatever comes with that choice. Otherwise, what's the point? You may as well just play a normal character and do an "honor system" Hardcore run. Sure, you won't get any prizes for hitting Level 60 with 0 deaths, but you can still take a screenshot and brag to your guild about it.
I dunno. Maybe I'm completely wrong, here. It just seems counter-productive to have a "no death" mode, but then have an "redo" in case you die anyway.
I realize that accidents happen. Sometimes, the server goes down at an inopportune time. Sometimes, so does your local Internet. Occasionally, you might get a bad pull. Maybe you even managed to get yourself flagged by trying to be a Good Samaritan. Well… those are the risks you take.
Let's say you decide to go mountain climbing in real life. You check your equipment twice, make sure you have someone with you, and all that. Well, let's say that despite everything, you manage to hook onto a loose bit of cliff and end up falling to your death. Did you know that was going to happen for certain? Of course not. Did you figure that it was always a possibility? More than likely. But, you still went ahead and went mountain climbing for whatever reason.
Same thing applies to Hardcore. It's a choice you make. When you make your choice, you need to accept whatever comes with that choice. Otherwise, what's the point? You may as well just play a normal character and do an "honor system" Hardcore run. Sure, you won't get any prizes for hitting Level 60 with 0 deaths, but you can still take a screenshot and brag to your guild about it.
I dunno. Maybe I'm completely wrong, here. It just seems counter-productive to have a "no death" mode, but then have an "redo" in case you die anyway.
Not currently playing. Just skulking and snarking~
Re: Hardcore Rules
It is up to the server to define what "hardcore" is. The point of hardcore is to challenge your skill, not your hardware capabilities. I understand that some people enjoy relevelling when they die due to DC, but I would guess the server loses a lot of HC characters by not even trying to make the experience more about the skill and less about everything else.Jolikmc wrote: ↑Fri Jun 23, 2023 4:19 pm It baffles me that people want "insurance" for their "all-or-nothing" characters. Is it really so hard to just, you know, take the necessary precautions before attempting to play a Hardcore character?
I realize that accidents happen. Sometimes, the server goes down at an inopportune time. Sometimes, so does your local Internet. Occasionally, you might get a bad pull. Maybe you even managed to get yourself flagged by trying to be a Good Samaritan. Well… those are the risks you take.
Let's say you decide to go mountain climbing in real life. You check your equipment twice, make sure you have someone with you, and all that. Well, let's say that despite everything, you manage to hook onto a loose bit of cliff and end up falling to your death. Did you know that was going to happen for certain? Of course not. Did you figure that it was always a possibility? More than likely. But, you still went ahead and went mountain climbing for whatever reason.
Same thing applies to Hardcore. It's a choice you make. When you make your choice, you need to accept whatever comes with that choice. Otherwise, what's the point? You may as well just play a normal character and do an "honor system" Hardcore run. Sure, you won't get any prizes for hitting Level 60 with 0 deaths, but you can still take a screenshot and brag to your guild about it.
I dunno. Maybe I'm completely wrong, here. It just seems counter-productive to have a "no death" mode, but then have an "redo" in case you die anyway.
You can be of your opinion, where you just say "death is death" and we do not care about the rest. Or you can be of opinion that hardcore challenge is a challenge/experience for players to enjoy, and therefore, the point of the server is to make this experience nice for the players without reducing the actual challenge.
Re: Hardcore Rules
The no death idea is good at the start because it goes towards a a harder way to play the game, but it gets tiresome after a awhile, aways grinding green mobs.
I will aways advocate for a normal death rules game with everything 30% harder.
I will aways advocate for a normal death rules game with everything 30% harder.
Schala (Priest - Holy)
Lusiena (Warrior - Prot)
Lyane (Rogue - Combat)
Fellem (Hunter - Marks)
Lustrazalux (Mage - Frost)
Gondwana (Warlock - Demo)
Esmeralden (Druid - Resto)
Aldebaran (Shaman - Ele)
Almandinite (Pally - Prot)
Lusiena (Warrior - Prot)
Lyane (Rogue - Combat)
Fellem (Hunter - Marks)
Lustrazalux (Mage - Frost)
Gondwana (Warlock - Demo)
Esmeralden (Druid - Resto)
Aldebaran (Shaman - Ele)
Almandinite (Pally - Prot)
- Bakedrastaxxx
- Posts: 2
Re: Hardcore Rules
please make an hardcore with out all this bullcrap. i want to party with any one and use the aution house.
this is not runescape ironman mode.
just make normal hardcore thank you. the server is awesome.
this is not runescape ironman mode.
just make normal hardcore thank you. the server is awesome.
Re: Hardcore Rules
Wtf??? Mi personaje "Gillgamesh" murió instantáneamente, sin siquiera estar en combate, haciendo una misión en Tanaris, alguien me puede explicar como y por qué pasó eso???? Tengo las fotos de donde estaba y de que estaba haciendo, y no tiene ningún sentido, alguien que por favor me ayude
Re: Hardcore Rules
Wtf!!! Me Hardcore Character just died at Tanaris, doing nothing, wasn't even at combat, IWas doing a mission and got instantly kill by nothing, can someone explain that to me??? Please Help
Re: Hardcore Rules
Your mission was "Videre Elixir"?
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
Re: Hardcore Rules
So they just need to nerf players for 30% basically. Commendable. You've got it through. That's how it was before beta was launched btw.
Slowly turtling my way up.
Re: Hardcore Rules
Bumping this for easier access
Elmhoof - 60 Boomkin
Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)
The laser chicken called to me. And so I answered.
Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)
The laser chicken called to me. And so I answered.
Re: Hardcore Rules
I completely agree that spending 60 levels only grinding green mobs is probably not fun.
So don't do it.
Play hardcore, and don't grind green mobs.
- Krautsurfer
- Posts: 23
- Likes: 2 times
Re: Hardcore Rules
i short question out of concerned reasons. can hc players get killed by normal players in any way? like /pvp, mind control or other stupid reasons?
go back to the shadow