Melee healer concept is a Pure Myth.

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Hardgamex
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Melee healer concept is a Pure Myth.

Post by Hardgamex » Thu Oct 31, 2024 8:57 pm

Concerning Holy Plaldin changes - the most ridiculous is to push em into melee range.
Sure, go hit the bosses in Naxxramas, while other healers do their direct task - healing.
Hit Razuvious to catch Shout, chase trash mobs in Gothic encounter, go melee Kel'thusad and make a mess in melee camp instead of pumping heals, come closer to Faerlina with adds to catch silence, go boxing with Patchwerk and see your tank dies without your proactive heals...
And a long list of other examples.
AQ40 has pretty much the same picture.
Have devs ever raided with a Holy Paladin, or at least talked to some peeps who didi it? I really doubt.

The only encounters that come to mind where you can hit mobs in melee range are Anub'rekan, Thaddius, Loatheb and very few other.
Not to mention that you HPS will be completely wasted during you "Holy Knight charge" to the boss, hitting him with pathetic 6sec CD Holystrike.

I bet most palas will continue rolling as an adequate healer, who stands in a distance and performs his duty - healing the raid/tanks. Not catching silence/debuffs or wasting precious seconds of healing to useless melee-running shenanigans.
Last edited by Hardgamex on Thu Oct 31, 2024 9:09 pm, edited 1 time in total.

Akos1896
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Re: Melee healer concept is a Pure Myth.

Post by Akos1896 » Thu Oct 31, 2024 9:05 pm

I'm optimistic. These are so obvious flaws of the build that I kinda think/hope they negate some of the problems via tier set bonuses.
F.ex. 'you cannot be locked out of holy spells which do healing' against aoe silence or 'decreased magical damage taken after you cast a heal for x sec'. These are just ideas for tier set bonuses.

I think melee healer can be done but needs specific tools to make it work.
Having answer to AoE silence/stuns, making healing numbers meaningful despite meleeing half of the time and making sure you survive despite you're forced near the mob unlike the other healers.
Only thing I'm 99% happy about is melee damage reduction. At least wearing plate and a shield will have further meaning besides the new talent.
But we'll see, without helps like the ones I mentioned, the build will be in trouble at lategame.

Kord2998
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Re: Melee healer concept is a Pure Myth.

Post by Kord2998 » Thu Oct 31, 2024 9:15 pm

I'm also concerned the "benefit" of melee healing isn't going to be worth all the GCD's spent on non-healing abilities. The stated benefit is lowered cooldown on holy shock, but holy shock isn't more healing output than flash of light. A flash of light does more healing for less mana than a holy shock. Even if you made holy shock have no cooldown at all, you'd heal more spamming FoL on a 1.5sec cast time than you would spamming holy shock, waiting the 1.5sec GCD and casting it again.

Maybe other things are changed to make this worthwhile, I'm excited to try them out, but a lowered cooldown on a holy shock doesn't seem like it's an improvement to a holy pally's healing output. Hopefully I'm wrong

Hardgamex
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Re: Melee healer concept is a Pure Myth.

Post by Hardgamex » Thu Oct 31, 2024 9:26 pm

Speaking about Holy Shock - it is rather expensive -485 mana- and concerning the slight (or not?!) nerf of Illumination you'll go OOm quick, spamming it nonstop. So i would not rely much on it - sort of extra heal for emergency.

Atreidon
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Re: Melee healer concept is a Pure Myth.

Post by Atreidon » Thu Oct 31, 2024 9:37 pm

Im pretty sure people look at the melee healer concept wrong.
If you wear full healer gear and a casterweapon + shield for big healpower from ironclad you dont recognize what the specc is good at and might as well stay at range and be an actual useful healer.

Melee healer however is unparalleled in terms of spothealing where its needed. Treat him like a shadow priest for your melee group and have him save the tank out of every single dicy crush that he might eat while providing nightfall support or similar for your party.
Use hybrid gear and you are worth more than half a dps and more than half a healer at the same time. But if you ignore his offensive controbution he will always look bad compared to regulae healer (and rightfully so)

Akos1896
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Re: Melee healer concept is a Pure Myth.

Post by Akos1896 » Thu Oct 31, 2024 10:22 pm

Nightfall 2h would go against ironclad+shield armor bonus though, unless you macro up really hard.
I'm interested how it'll turn out (but honestly mostly waiting for my melee hunter run).

Trymv1
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Re: Melee healer concept is a Pure Myth.

Post by Trymv1 » Fri Nov 01, 2024 3:43 am

Atreidon wrote: Thu Oct 31, 2024 9:37 pmUse hybrid gear and you are worth more than half a dps and more than half a healer at the same time.
Except Holy Strike isnt weapon based and the 5%-12.5% healing scaling on it is abysmal. The talent shouldve upped it to like 25% healing or something to warrant going into the thick of it.

You arent REMOTELY as potent as a Spriest.

Atreidon
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Re: Melee healer concept is a Pure Myth.

Post by Atreidon » Fri Nov 01, 2024 6:50 am

Trymv1 wrote: Fri Nov 01, 2024 3:43 am
Atreidon wrote: Thu Oct 31, 2024 9:37 pmUse hybrid gear and you are worth more than half a dps and more than half a healer at the same time.
Except Holy Strike isnt weapon based and the 5%-12.5% healing scaling on it is abysmal. The talent shouldve upped it to like 25% healing or something to warrant going into the thick of it.

You arent REMOTELY as potent as a Spriest.
Shadow priest is just the easiest comparison. You do have differing strengths.
Holy Strike baseline is 75hp/mana per second (15 pee target). Talented thats 37.5 per target or 187.5 hp/mana per second from holy strike. Thats indeed less than a well geared priest, But where a shadowpriest has to ramp up and focus one target to heal one group very well and not heal anyone out of his group for anything, paladin thanks to holy shock & faster holy light after judgement can keep people outside of his group alive, before the priests shamans & druids of the raid can react. With paladins new baseline taunt you can also bubble taunt in sticky situations to keep the tank alive.
Crucially, he is still a paladin and can keep jow,jol,jotc up on the boss.

Holy melee can keep his group alive relatively well in fights that need it, while redirecting his utility wherever needed.
If you are looking for a metermonkey, just play regular holy instead.

But ofc none of us has actually played the spec. We dont know if holy strikes health recovery can crit, how the mana turns out in practice etc. But on paper he seems like a worthwhile utility spec to me

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Reploidrocsa
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Re: Melee healer concept is a Pure Myth.

Post by Reploidrocsa » Fri Nov 01, 2024 8:56 am

Looks like going melee is gonna be entirely optional due the nature of many bosses. We can always stay at the back line and heal as usual or stay at 10yd and benefit from safe distance judgement + heals

Burunduk
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Re: Melee healer concept is a Pure Myth.

Post by Burunduk » Fri Nov 01, 2024 9:35 am

Holy paladins will be the best healers in 1.17.2 , no one will be buffed like them.
I don't know why people try to look for a flaw in something overpowered.

Hardgamex
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Re: Melee healer concept is a Pure Myth.

Post by Hardgamex » Fri Nov 01, 2024 10:15 am

Top HPS beasts will be shamans, as it is today. Cain Heal and manaconserv will be pumped even more. It is not just my personal opinion, but the one of top shamans of Twow (PvE focused).
Close to them will follow priests.
Paladins and druids will be sort of niche healers, again, as it is today.
Check the current logs, in case you doubt my words. Ofc if you know what it is, in the first place.

Saying all this just to show the real picture, no bias towards any class. Can explain in details all the cons that have palas and druids but see no point, as it has been done many times before. But the patch still left them untouched.

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