Faction leaders HK:Leader
Faction leaders HK:Leader
We raided some of the cities yesterday and managed to down some of the bosses.
One thing I noticed was we got a measly 388 honor from the HK:Leader.... That's less honor than one flag capture in Warsong Gulch.
My suggestion is to increase the honor from these aswell as add some decent quality loot to incentise people to do this more.
Bolvar / Thrall
HK: Leader
50000 honor
+ 1000 rep with all Alliance / Horde factions
Magni / Sylvanas
HK: Leader
30000 Honor
+500 rep with all Alliance / Horde factions.
Tyrande / Cairne
HK: Leader
20000 Honor
+300 rep with all Alliance / Horde factions.
All others, Vereesa / Mekkatorque / Vol'jin
10000 Honor
+200 rep with all Alliance / Horde factions
As for loot I'm not sure, but I did see a post where the Devs said they wanted to add epic loot to these faction leaders.
One thing I noticed was we got a measly 388 honor from the HK:Leader.... That's less honor than one flag capture in Warsong Gulch.
My suggestion is to increase the honor from these aswell as add some decent quality loot to incentise people to do this more.
Bolvar / Thrall
HK: Leader
50000 honor
+ 1000 rep with all Alliance / Horde factions
Magni / Sylvanas
HK: Leader
30000 Honor
+500 rep with all Alliance / Horde factions.
Tyrande / Cairne
HK: Leader
20000 Honor
+300 rep with all Alliance / Horde factions.
All others, Vereesa / Mekkatorque / Vol'jin
10000 Honor
+200 rep with all Alliance / Horde factions
As for loot I'm not sure, but I did see a post where the Devs said they wanted to add epic loot to these faction leaders.
Re: Faction leaders HK:Leader
50k is way too much. It can be abused so people farm only leaders and not attend BGs.
10k Honor per each leader would be great.
10k Honor per each leader would be great.
The devil is in the detail.
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Alterac Valley Changes
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Shellcoin is mathematically doomed!
Re: Faction leaders HK:Leader
The HK leader should have diminishing returns like normal HK but for the same boss if possible. So next time you kill him in that week it'll only be half the amount of honor.
I don't think 10k is enough to motivate people. Well I guess it could be depending on what loot the Devs add to these bosses next patch.
Re: Faction leaders HK:Leader
You are right, maybe 10k isn't enough to motivate anyone. The devil is in the detail, the idea is that killing faction leaders should be worth doing but not abusable. I don't think anyone would kill the leaders just for loot, let's be honest, most of people who are interested in PvP are farming rank and have already had nearly BiS gear. That's why I think Honor should be main reward, loot is just second factor, maybe for cool transmog.Grizb37 wrote: ↑Mon Oct 28, 2024 8:00 am The HK leader should have diminishing returns like normal HK but for the same boss if possible. So next time you kill him in that week it'll only be half the amount of honor.
I don't think 10k is enough to motivate people. Well I guess it could be depending on what loot the Devs add to these bosses next patch.
However, I don't think faction leaders should be farmable at all. Killing faction leader should grant Honor only once per week per character so that people wouldn't abuse the system to rank efficiently in strange way.
Is 50k too much? In my opinion yes, it should be lowered because I know usually people do a world-tour to kill every leader. How about 30k Honor per each leader? Let's haggle xD
The devil is in the detail.
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Re: Faction leaders HK:Leader
They should balance some of the fights as well if they are gonna give rewards for faction leader kills.
Thrall is by far the hardest faction leader to kill, his location and you have to go through a gauntlet of elite mobs like kor'kron plus Vol'jin. In comparison Bolvar you can cheese with a hunter pet pull to get him across the keep in a isolated room with next to zero guards. Option is either they balance it or the reward for killing Thrall should be much higher than some of the other leaders. A case could be made for some of the other leaders too with adjustments but this is the most obvious example.
Thrall is by far the hardest faction leader to kill, his location and you have to go through a gauntlet of elite mobs like kor'kron plus Vol'jin. In comparison Bolvar you can cheese with a hunter pet pull to get him across the keep in a isolated room with next to zero guards. Option is either they balance it or the reward for killing Thrall should be much higher than some of the other leaders. A case could be made for some of the other leaders too with adjustments but this is the most obvious example.
Re: Faction leaders HK:Leader
Since we are on this topic.
Will there be any incentive to defend the faction leaders? I know people usually will defend for fun. But if killing faction leader becomes too popular and regular, defenders could be bored and just ignore the attackers.
Long respawn time of the leaders (maybe 2 hours) would at least prevent this process, however, it doesn't solve the problem. There is still no incentive to actively defend your faction leader.
I don't have any good ideas that come to my mind. I have only one but it has the drawback. Faction leaders could generate invisible Aura that affects every enemy player in 100 yard range. Defenders who kill these players would get 100% extra Honor for HK. It's better than nothing, at least rankers would be motivated to move their ass and get some free Honor. The drawback is that it can be abused to generate rank in organised way. For example someone brings their multiboxing characters close to the faction leader and then earn extra amount of Honor.
Will there be any incentive to defend the faction leaders? I know people usually will defend for fun. But if killing faction leader becomes too popular and regular, defenders could be bored and just ignore the attackers.
Long respawn time of the leaders (maybe 2 hours) would at least prevent this process, however, it doesn't solve the problem. There is still no incentive to actively defend your faction leader.
I don't have any good ideas that come to my mind. I have only one but it has the drawback. Faction leaders could generate invisible Aura that affects every enemy player in 100 yard range. Defenders who kill these players would get 100% extra Honor for HK. It's better than nothing, at least rankers would be motivated to move their ass and get some free Honor. The drawback is that it can be abused to generate rank in organised way. For example someone brings their multiboxing characters close to the faction leader and then earn extra amount of Honor.
The devil is in the detail.
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Re: Faction leaders HK:Leader
They could do similar to AV where you collect ears or body tokens from killing people and turning it in for quest rewards, marks that can be used for new pvp rewards and some bonos honor upon completion. Just have to make sure to make it is lootable for everyone so not just the melee will get it if they are always closest to the dead bodies, make it like a quest item or something.Zvyrhol wrote: ↑Tue Oct 29, 2024 10:01 pm Since we are on this topic.
Will there be any incentive to defend the faction leaders? I know people usually will defend for fun. But if killing faction leader becomes too popular and regular, defenders could be bored and just ignore the attackers.
Long respawn time of the leaders (maybe 2 hours) would at least prevent this process, however, it doesn't solve the problem. There is still no incentive to actively defend your faction leader.
I don't have any good ideas that come to my mind. I have only one but it has the drawback. Faction leaders could generate invisible Aura that affects every enemy player in 100 yard range. Defenders who kill these players would get 100% extra Honor for HK. It's better than nothing, at least rankers would be motivated to move their ass and get some free Honor. The drawback is that it can be abused to generate rank in organised way. For example someone brings their multiboxing characters close to the faction leader and then earn extra amount of Honor.
Re: Faction leaders HK:Leader
Nonsense. Ideally (at least on highly populated realms like Nordanaar), there is no way of killing faction leader without PvP interaction. This is no strictly PvE content because in order to get to the boss, you must go through half of enemy faction city. It might be possible to avoid PvP in dead cities but in Stormwind and Orgrimmar it's very unlikely.
It's PvP content so why shouldn't awards be mainly PvP oriented?
The devil is in the detail.
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Re: Faction leaders HK:Leader
Why do you quote half of my post and then call it nonsense ? Can't you discernate that killing players while hunting faction leaders, and hunting faction leaders without killing players are two separate activities ? Which one do you want to reward the most ? If you like PvP, as I do, you want to reward the first and not encourage the second. Players will always take the path of lesser resistance toward rewards so If you value killing a NPC and not player interactions, you will get that.Zvyrhol wrote: ↑Wed Oct 30, 2024 8:38 pmNonsense. Ideally (at least on highly populated realms like Nordanaar), there is no way of killing faction leader without PvP interaction. This is no strictly PvE content because in order to get to the boss, you must go through half of enemy faction city. It might be possible to avoid PvP in dead cities but in Stormwind and Orgrimmar it's very unlikely.
It's PvP content so why shouldn't awards be mainly PvP oriented?
Here is my suggestion : Put a *2 honor gain buff for anyone entering a leader room and make faction leader drop something only after a certain amount of honor has been harvested in that area.
Last edited by Catpaws on Fri Nov 01, 2024 1:07 pm, edited 1 time in total.