Thank you
[Release] A little extra for Female High Elves, Humans, Night Elves
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Yup, I am 100% for this! While it was hilarious at start it is quite out of symmetry, a 50% one might be best for me!
But that aside, Watcher has bestowed to us magnificent content!
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Thanks alot!
I asked it,but sorry for asking again, any chance for blender file or for 3.3.5?
I want to learn basics of wow modeling :D
I asked it,but sorry for asking again, any chance for blender file or for 3.3.5?
I want to learn basics of wow modeling :D
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Watchers3d wrote: ↑Sat Feb 03, 2024 6:05 pmWell. Lets live another day and see what it brings. As of today, I'm on my humans and didn't started any horde race yet (but soon).
WotLK, being a platform and a center for wow modding as such, already has a lot of talented people and mods around it. I think you can easily find mods such as this one with a similar fashion.
Thank you, sir.Ruwall wrote: ↑Thu Feb 01, 2024 5:57 am Oh my, very well! :D and thank's for you job and effort on this! beceaus well, to bring mods like this is requiere a bit of job and work, and we are glad people like you do it by reasons of "have fun on the game!" and lest hope all go well with the HD project and of course, all go smooth on you work, modeling is hard i try it my self and went "damn, this is more hard than i think"
Yes. But I don't think you need to modify any existing textures, or at least, not in all cases. You need to retroport from retail. I still have to take a look at these new patch default textures, but I suspect they just made it in a similar fashion to textures, that already exist in hd WoW. I think goblins are easily solvable like that. Look into retail files, maybe they already have more goblin face textures and if so, just retroport it.Dracarusggotham wrote: ↑Wed Jan 31, 2024 10:50 pm They are only textures that are missing, in the game they look "Broken" because what it really tries to do is apply the original textures, since the ones used by the HD mod have a different distribution, but, in essence, the only thing you have to do is to take one of the existing "HD" textures, modify it to have the appropriate color, and apply it back to the .MPQ for it to read.
I don't think it's necessary to modify the DBCs, it's just a matter of applying the correct textures.
Only, regarding the Goblins, if that were an understatement, I don't have much idea how to modify the 3D models.
Yes, you don't have to modify Patch-Z dbc files. It is done correctly already. But you need to know, what textures are missing exactly.
Hey Watchers3d, thanks for reply :D So I must tell You i looked over many forum's like darkn#### and else and there was mods having so high level of detail's but that was year's ago. At this point i cant find any work that are near Your project. If You can share/change models for wotlk it would be awsome. Much love and have fun <3
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Skilllikewall wrote: ↑Tue May 07, 2024 7:49 am Thanks alot!
I asked it,but sorry for asking again, any chance for blender file or for 3.3.5?
I want to learn basics of wow modeling :D
Greetings, guys. Well. Where should I start.Kondzior wrote: ↑Tue May 07, 2024 6:41 pm Hey Watchers3d, thanks for reply :D So I must tell You i looked over many forum's like darkn#### and else and there was mods having so high level of detail's but that was year's ago. At this point i cant find any work that are near Your project. If You can share/change models for wotlk it would be awsome. Much love and have fun <3
Yes, as I've said before, I have an intention to publish WotLK style m2s in this topic in the future. Maybe a week from now or so. Within this month I think. So you can just import it via WoW Blender Studio and fiddle with it how you see fit.
But also you have to understand why A Little Extra is possible on vanilla client. In WoW releases, from Vanilla to WotLK (I guess, maybe it till older expansions too) we have a polygon limit of I think 21845 triangles. Or something close to this number. ~22k. But in vanilla version there's just less geometry compared to WotLK models. Less hairstyles, to be exact. So, that's partially a reason why I can fit as many triangles as I did.
As you probably know, Turtles intention with the next 17.2 update, whenever it will be released, to add WotLK hairstyles and some extra ones on top of vanilla(wotlk) models. They can do it, because in default, non-HD Models there's plenty of room for new geometry. And you can guess: in A Little Extra models, and even in regular HD Models, there's almost no room to fit those additional hairstyles. That's why A Little Extra gets away with it right now. It contains only vanilla hairstyles. There's no unused in vanilla hairstyles within my models at all. Of course, you can fiddle. You can decimate, un-subdivide, look for a solution. Which brings me to the next topic.
I'm contemplating whether or not I even want to look for such solutions, whether or not I even want to update A Little Extra by myself, when 17.2 comes out. But you guys can. So you can make your versions of this mod, or implement it somewhere else. Don't forget to credit me, of course .
I'll also want to write something up about my m2s. How to bring modified version to Vanilla. Why *these* things are like *this*, why *that stuff* is like *so* and so forth. Also you would probably need default HD Models retroported for your fiddling, so I have to make those, if you ever pursue an intention to bring some hairstyles back. Or maybe compare between them, jam it in WotLK or whatever.
So, if you want it, stay tuned. I'll do it eventually.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Every bit of Your work will help. Many ppl play on some big priv wotlk server and I dont wanna make any advertisement but there are HD client with full if I remember good Legion models, So maybe Your meshes would work thereWatchers3d wrote: ↑Tue May 07, 2024 8:21 pmSkilllikewall wrote: ↑Tue May 07, 2024 7:49 am Thanks alot!
I asked it,but sorry for asking again, any chance for blender file or for 3.3.5?
I want to learn basics of wow modeling :DGreetings, guys. Well. Where should I start.Kondzior wrote: ↑Tue May 07, 2024 6:41 pm Hey Watchers3d, thanks for reply :D So I must tell You i looked over many forum's like darkn#### and else and there was mods having so high level of detail's but that was year's ago. At this point i cant find any work that are near Your project. If You can share/change models for wotlk it would be awsome. Much love and have fun <3
Yes, as I've said before, I have an intention to publish WotLK style m2s in this topic in the future. Maybe a week from now or so. Within this month I think. So you can just import it via WoW Blender Studio and fiddle with it how you see fit.
But also you have to understand why A Little Extra is possible on vanilla client. In WoW releases, from Vanilla to WotLK (I guess, maybe it till older expansions too) we have a polygon limit of I think 21845 triangles. Or something close to this number. ~22k. But in vanilla version there's just less geometry compared to WotLK models. Less hairstyles, to be exact. So, that's partially a reason why I can fit as many triangles as I did.
As you probably know, Turtles intention with the next 17.2 update, whenever it will be released, to add WotLK hairstyles and some extra ones on top of vanilla(wotlk) models. They can do it, because in default, non-HD Models there's plenty of room for new geometry. And you can guess: in A Little Extra models, and even in regular HD Models, there's almost no room to fit those additional hairstyles. That's why A Little Extra gets away with it right now. It contains only vanilla hairstyles. There's no unused in vanilla hairstyles within my models at all. Of course, you can fiddle. You can decimate, un-subdivide, look for a solution. Which brings me to the next topic.
I'm contemplating whether or not I even want to look for such solutions, whether or not I even want to update A Little Extra by myself, when 17.2 comes out. But you guys can. So you can make your versions of this mod, or implement it somewhere else. Don't forget to credit me, of course .
I'll also want to write something up about my m2s. How to bring modified version to Vanilla. Why *these* things are like *this*, why *that stuff* is like *so* and so forth. Also you would probably need default HD Models retroported for your fiddling, so I have to make those, if you ever pursue an intention to bring some hairstyles back. Or maybe compare between them, jam it in WotLK or whatever.
So, if you want it, stay tuned. I'll do it eventually.
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Is it possible to use the bloodelf model for a MoP server? When I try to use the blood elf model in a newly created mpq, I get error #132.
It seems like there's so little info that isn't 404'd these days. My workflow of just playing around was to extract the bloodelf stuff from the HD pack, then overwrite that with the bloodelf content here, then repack it in a new mpq for MoP version. Sadly, it just throws the error and CTD. I assume there's something that I'm missing, but I have no clue what :(
I'm just curious and wouldn't redistribute or anything like that without explicit permission - aka research/learning purposes only. If anyone can lend some insight, I'd very much appreciate it! Thanks.
It seems like there's so little info that isn't 404'd these days. My workflow of just playing around was to extract the bloodelf stuff from the HD pack, then overwrite that with the bloodelf content here, then repack it in a new mpq for MoP version. Sadly, it just throws the error and CTD. I assume there's something that I'm missing, but I have no clue what :(
I'm just curious and wouldn't redistribute or anything like that without explicit permission - aka research/learning purposes only. If anyone can lend some insight, I'd very much appreciate it! Thanks.
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Fortunately or not you cannot just take vanilla m2 and use it MoP client. The file format has been updated throughout expansions releases, just like the rest of the game.Vokar282 wrote: ↑Thu May 09, 2024 2:09 am Is it possible to use the bloodelf model for a MoP server? When I try to use the blood elf model in a newly created mpq, I get error #132.
It seems like there's so little info that isn't 404'd these days. My workflow of just playing around was to extract the bloodelf stuff from the HD pack, then overwrite that with the bloodelf content here, then repack it in a new mpq for MoP version. Sadly, it just throws the error and CTD. I assume there's something that I'm missing, but I have no clue what :(
I'm just curious and wouldn't redistribute or anything like that without explicit permission - aka research/learning purposes only. If anyone can lend some insight, I'd very much appreciate it! Thanks.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Updated. Fixed annoying bug for Night Elf female model, that caused the mug in character's right hand while running suddenly fly off to the left hand.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Watchers3d wrote: ↑Tue May 14, 2024 9:54 am Updated. Fixed annoying bug for Night Elf female model, that caused the mug in character's right hand while running suddenly fly off to the left hand.
Glad to be the tester for this hehe! thanks <3
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Yea i learn some basics like transfer vertex data,i made a small wotlk patch that changes guildbank m2 into NSFW modelWatchers3d wrote: ↑Tue May 07, 2024 8:21 pmSkilllikewall wrote: ↑Tue May 07, 2024 7:49 am Thanks alot!
I asked it,but sorry for asking again, any chance for blender file or for 3.3.5?
I want to learn basics of wow modeling :DGreetings, guys. Well. Where should I start.Kondzior wrote: ↑Tue May 07, 2024 6:41 pm Hey Watchers3d, thanks for reply :D So I must tell You i looked over many forum's like darkn#### and else and there was mods having so high level of detail's but that was year's ago. At this point i cant find any work that are near Your project. If You can share/change models for wotlk it would be awsome. Much love and have fun <3
Yes, as I've said before, I have an intention to publish WotLK style m2s in this topic in the future. Maybe a week from now or so. Within this month I think. So you can just import it via WoW Blender Studio and fiddle with it how you see fit.
But also you have to understand why A Little Extra is possible on vanilla client. In WoW releases, from Vanilla to WotLK (I guess, maybe it till older expansions too) we have a polygon limit of I think 21845 triangles. Or something close to this number. ~22k. But in vanilla version there's just less geometry compared to WotLK models. Less hairstyles, to be exact. So, that's partially a reason why I can fit as many triangles as I did.
As you probably know, Turtles intention with the next 17.2 update, whenever it will be released, to add WotLK hairstyles and some extra ones on top of vanilla(wotlk) models. They can do it, because in default, non-HD Models there's plenty of room for new geometry. And you can guess: in A Little Extra models, and even in regular HD Models, there's almost no room to fit those additional hairstyles. That's why A Little Extra gets away with it right now. It contains only vanilla hairstyles. There's no unused in vanilla hairstyles within my models at all. Of course, you can fiddle. You can decimate, un-subdivide, look for a solution. Which brings me to the next topic.
I'm contemplating whether or not I even want to look for such solutions, whether or not I even want to update A Little Extra by myself, when 17.2 comes out. But you guys can. So you can make your versions of this mod, or implement it somewhere else. Don't forget to credit me, of course .
I'll also want to write something up about my m2s. How to bring modified version to Vanilla. Why *these* things are like *this*, why *that stuff* is like *so* and so forth. Also you would probably need default HD Models retroported for your fiddling, so I have to make those, if you ever pursue an intention to bring some hairstyles back. Or maybe compare between them, jam it in WotLK or whatever.
So, if you want it, stay tuned. I'll do it eventually.
Since it doesnt animated it working well.Not sure that i can post screen of it here,i dont want to break rules)
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
This
A 50% version would be perfect.
Fixxer
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Ok. The deed is done. You can go grab .blend files from the first post in this topic.
When the time comes (1.17.2, that is) I will hide the main post "download the mod" under spoiler, and leave only these Source Files, so people won't download the mod when it becomes outdated and get themselves a headache out of it.
When the time comes (1.17.2, that is) I will hide the main post "download the mod" under spoiler, and leave only these Source Files, so people won't download the mod when it becomes outdated and get themselves a headache out of it.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Thanks alot for blender file. You get me happy.i got some inspiration for modding tooo!Watchers3d wrote: ↑Thu May 23, 2024 1:17 am Ok. The deed is done. You can go grab .blend files from the first post in this topic.
When the time comes (1.17.2, that is) I will hide the main post "download the mod" under spoiler, and leave only these Source Files, so people won't download the mod when it becomes outdated and get themselves a headache out of it.
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Hello,
I like to use this mod that removes the 3D glow effect from night elf eyes:
viewtopic.php?t=694&sid=94cf9bc777ba8cb ... 9afd8274be
It looks great (IMO) with the standard HD model mod, but your mod seems to make the eyes dark in comparison:
standard HD model:
"extra" model:
Would it be possible to update the "extra" model to have the same "glow" as the HD?
Thanks!
I like to use this mod that removes the 3D glow effect from night elf eyes:
viewtopic.php?t=694&sid=94cf9bc777ba8cb ... 9afd8274be
It looks great (IMO) with the standard HD model mod, but your mod seems to make the eyes dark in comparison:
standard HD model:
"extra" model:
Would it be possible to update the "extra" model to have the same "glow" as the HD?
Thanks!
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Interesting. Redownload. Eyes should behave as you expect it.Hacerio wrote: ↑Thu Jun 06, 2024 10:13 pm Hello,
I like to use this mod that removes the 3D glow effect from night elf eyes:
viewtopic.php?t=694&sid=94cf9bc777ba8cb ... 9afd8274be
It looks great (IMO) with the standard HD model mod, but your mod seems to make the eyes dark in comparison.
Would it be possible to update the "extra" model to have the same "glow" as the HD?
Thanks!
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
That's perfect, thank you so much!Watchers3d wrote: ↑Fri Jun 07, 2024 12:02 amInteresting. Redownload. Eyes should behave as you expect it.Hacerio wrote: ↑Thu Jun 06, 2024 10:13 pm Hello,
I like to use this mod that removes the 3D glow effect from night elf eyes:
viewtopic.php?t=694&sid=94cf9bc777ba8cb ... 9afd8274be
It looks great (IMO) with the standard HD model mod, but your mod seems to make the eyes dark in comparison.
Would it be possible to update the "extra" model to have the same "glow" as the HD?
Thanks!
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Bro you are an legend, congratz for your work, we love you.
Just bitter that the mod wont work for wotlk, legion and dragonfart.
Just bitter that the mod wont work for wotlk, legion and dragonfart.
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Thank you, guys .
I posted recently files for people to fiddle with. Maybe someone will cook up WotLK version eventually.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Thank you for absolutely fantastic work! You are King / Queen!!!
Can I ask if you plan to make some variations for your mod? I mean body types like big curvy, small breasts, high heels etc..
On Darknest forum modders often do so - you have two or three options for body types and boobs size etc.
Also is there some Nude patch without underwear? Cant find this patch for this version of client.
Thank you very much for response!
Can I ask if you plan to make some variations for your mod? I mean body types like big curvy, small breasts, high heels etc..
On Darknest forum modders often do so - you have two or three options for body types and boobs size etc.
Also is there some Nude patch without underwear? Cant find this patch for this version of client.
Thank you very much for response!
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Greetings, Thule. Thank you .Thule wrote: ↑Tue Jul 02, 2024 12:22 pm Thank you for absolutely fantastic work! You are King / Queen!!!
Can I ask if you plan to make some variations for your mod? I mean body types like big curvy, small breasts, high heels etc..
On Darknest forum modders often do so - you have two or three options for body types and boobs size etc.
Also is there some Nude patch without underwear? Cant find this patch for this version of client.
Thank you very much for response!
Right now I don't have any plans to add body type variations. Previously in this topic I've talked about this subject, reasons why. But we'll see. Also I did post some files to fiddle with for everybody. With some skills and enough determination, anyone can do it theoretically .
People have asked me about textures before, but it has to be talented to look right. Workflow is basically one millimeter away from just straight pixel art. I did not found that talent in me for A Little Extra. I've entertained the idea right before the point when I discovered that I cannot support it with actual geometry. Blizzard added geoset for body top part in later expansions (Legion, I guess). In vanilla there's no even separate geoset for bare feet. It was added later, too. So, we have some limitations.
Also maybe me or somebody else should look into Darknest 3.3.5 mod. I've glanced at it quite some time ago. There might be ways to backport it to Turtle. Weakness and strength of A Little Extra at the same time lies within the amount of geometry I've added in HD models. And maybe this Darknest forum mod is much more conservative on the poly count, if it's working fine in WotLK.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Hi! Thanks again for your brilliant work!
I found some sort of bug in source files,in your m2 that already prepared for wotlk.
Plate armour(legs aka trousers) is missing.Plate armour that looks like a skirt is ok.Both BE NE and HU have same bug(
I found some sort of bug in source files,in your m2 that already prepared for wotlk.
Plate armour(legs aka trousers) is missing.Plate armour that looks like a skirt is ok.Both BE NE and HU have same bug(
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
You mean this geoset?Skilllikewall wrote: ↑Mon Jul 15, 2024 8:40 am Hi! Thanks again for your brilliant work!
I found some sort of bug in source files,in your m2 that already prepared for wotlk.
Plate armour(legs aka trousers) is missing.Plate armour that looks like a skirt is ok.Both BE NE and HU have same bug(
I thought it was added in WoD btw, not WotLK. But still.
Nah, this is not a bug. I deleted this geoset intentionally. It is not used in vanilla.
I've mentioned in a topic header that you can restore (by bringing it from freshly downported model) these kind of meshes back. You'll need legacy multiconverter to backport WoD model (you can take it from an archive in my topic header, or just download WoD/Legion client and export it from there). I actually glanced at google search results and I cannot find it for some reason. I'll upload my copy. Will be linked in a topic header.
But actually before backporting it to WotLK, it's a good idea to delete some geosets via m2mod. m2mod works with Blender version 2.91. Grab it here https://download.blender.org/release/
I did it like this because you cannot feed to WBS that much geometry for some reason when importing. I guess I'll upload it too. Hopefully versions of my uploads are correct ones.
So you just take WoD model (it will work fine with default WoD model you can find in topic header), extract m2i from it with m2mod, import m2i to Blender, and then delete some geometry to drop overall polygon count. Target something like ~22k polygons overall as maximum. Then, via very same m2mod, just import edited m2i back to m2. Now you can backport the result via multiconverter to WotLK and import to WBS.
But then - you on your own pretty much, in regards to adapting to WotLK. The main thing here is a polygon count. That's why I hesitate to update A Little Extra to 1.17.2 whenever it comes out. My intentions were to add geometry/details in, not to take it out. Not a big fun of un-subdividing/decimating my own meshes, especially when I did not made an unreasonable amount of it. It's just that WoW is funky on this subject. Decimating/editing/un-subdividing by hand hairstyles would probably be a reasonable start to drop overall triangle count. I believe people did it like this years prior: decimating the shit out of geometry overall.
And with this legs geometry in particular.. I would probably just take my own default legs and like make a version, that looks like this armored trousers, referencing this trousers themselves. By itself, unedited, this default geoset will of course not fit the rest of the body properly. Hips are generally larger in my models. Weights are not the same. Poly count too.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Random Frostmourne backport from WotLK.
I'm too stupid to catch weapon reflections the same way how it's done in WotLK, but at least it's works in some way.
All textures are already hardcoded into model. No matter what the name of this model is, textures will always be the same (if we imply, that these textures are in the same folders as they are now within this patch). So, all you have to do is to rename the model within this .mpq to something else. I'll do it with some two handed warhammer you obtain in Northshire.
1. I know from the game that it's name is Militia Warhammer. Now I need to know it's display ID, so I can find the name of it's model within game files.
2. https://database.turtle-wow.org/ punched Militia Warhammer in. Display ID is 19544.
3. Within ItemDisplayInfo.dbc (stored in DBFilesClient folder. If you don't use Patch-A, take it from patch-5), I can check this 19544 ID. Millitia Warhammer model by default is Hammer_2H_Maul_A_02. Now I can rename the model within this patch-G, so it can replace this warhammer model.
4. Rename "FrostmourneRenameToSomethingElse.m2" (stored within this patch. path is /item/objectcomponents/weapon/) to "Hammer_2H_Maul_A_02.m2". Save. It's done.
5. .mpq files as always must be stored in Data folder in order to work.
You'll need 2 pieces of software to make it happen:
MPQ Editor to open and edit .mpq files. It's basically WinRAR, but for mpq archives.
WDBX Editor to open .dbc files. Other software can do the same too. Like DBCutil.
Patch-G.mpq
I'll take a break also. Will catch you later.
I'm too stupid to catch weapon reflections the same way how it's done in WotLK, but at least it's works in some way.
All textures are already hardcoded into model. No matter what the name of this model is, textures will always be the same (if we imply, that these textures are in the same folders as they are now within this patch). So, all you have to do is to rename the model within this .mpq to something else. I'll do it with some two handed warhammer you obtain in Northshire.
1. I know from the game that it's name is Militia Warhammer. Now I need to know it's display ID, so I can find the name of it's model within game files.
2. https://database.turtle-wow.org/ punched Militia Warhammer in. Display ID is 19544.
3. Within ItemDisplayInfo.dbc (stored in DBFilesClient folder. If you don't use Patch-A, take it from patch-5), I can check this 19544 ID. Millitia Warhammer model by default is Hammer_2H_Maul_A_02. Now I can rename the model within this patch-G, so it can replace this warhammer model.
4. Rename "FrostmourneRenameToSomethingElse.m2" (stored within this patch. path is /item/objectcomponents/weapon/) to "Hammer_2H_Maul_A_02.m2". Save. It's done.
5. .mpq files as always must be stored in Data folder in order to work.
You'll need 2 pieces of software to make it happen:
MPQ Editor to open and edit .mpq files. It's basically WinRAR, but for mpq archives.
WDBX Editor to open .dbc files. Other software can do the same too. Like DBCutil.
Patch-G.mpq
I'll take a break also. Will catch you later.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Looks great. Do we have standalone version of this without installing HD patch?
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Greetings, Diablowjob.Diablowjob wrote: ↑Sat Sep 07, 2024 2:53 am Looks great. Do we have standalone version of this without installing HD patch?
No, not at the time. Standalone, dbc non-intrusive character mod requires modified to fit textures for every single npc out there in the world. While player characters are build like you expect them to be, NPC's have their textures baked into 1 single image. And of course, HD heads cannot use original textures from barely 3D default head models, so it's a nasty job to swap some pixels partially in every single image.
But HD Project has most of them (for now). Although, dbcs are edited still. So, no point making it standalone like that. We'll see in the future how things turn out.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Has anyone made a lesser version of this yet? something that reduces the booba by around 40/50%? If so pleaaaaase post it if you can!
Great mod btw OP, even at full power it's incredibly cultured and i love you for it.
Great mod btw OP, even at full power it's incredibly cultured and i love you for it.
- Watchers3d
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Re: [Release] A little extra for Female High Elves, Humans, Night Elves
Ecks dee. Well this is possible technically (arms below the elbow are original, hence the seam). Not worth finishing though.
Original naked (underwear) texture does not fit properly on my meshes for strange blizzard reasons, and visible neck seam of course will never go away. HD rig is a little bit more complex weights-wise, but merging some vertex groups to 1 does the trick most of the time. In SD models there are some bones that are just not present in HD model. Like knee bones. But most of them are still the same. Rest poses are different too, but in HD model the same pose is preserved, except for hands balled into fists, while in SD model hands are relaxed straight.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.