2024 — September 4

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Sylveria
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Re: 2024 — September 4

Post by Sylveria » Thu Sep 05, 2024 3:11 pm

Sauceman89 wrote: Thu Sep 05, 2024 3:05 pm
Sylveria wrote: Thu Sep 05, 2024 2:58 pm
Ragetto wrote: Thu Sep 05, 2024 2:56 pm

You do know that Mavel Brightwood isn’t a real person, right?
I know. but it's a quest npc in Tyr's Hand that it killed quite many times by some random players. they even sit on its respawn spot, just to kill them, while others need em to turn in quests.
I mainly farmed her for green gear to DE whenever I was there to farm Scarlet mobs. If anyone needed her to turn in the quest for the hiatus Scarlet raid they usually /w me and I left her be until they were done.
I was always saying, "please dont kill them, i need them for quest." did people care? not really. :|
And people tend to be idiots. There may be inidividuals you can reason with, but from my experience, most are just idiots.

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Satirical
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Re: 2024 — September 4

Post by Satirical » Thu Sep 05, 2024 8:05 pm

Grizb37 wrote: Thu Sep 05, 2024 9:41 am
Satirical wrote: Thu Sep 05, 2024 9:38 am Dont understand the reasoning behind the LFT changes. Don't seem to make sense at all.
It didn't need any change at all. All it needed if anything was a vote kick system. But the default kicking from the dungeon leader wasn't an issue anyway.

Like said just form group with LFT, everyone leave and then just invite everyone back ina normal group. If the Devs are going to make silly decisions like this then we will find a way around it. /shrug
I think that's more work than necessary, guess World chat got a bit more crowded with people asking for groups

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Borefficz
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Re: 2024 — September 4

Post by Borefficz » Thu Sep 05, 2024 9:42 pm

How was the LFT "update" approved by whoever calls the shots, this is easily the worst change I have ever seen here.

Quivalen
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Re: 2024 — September 4

Post by Quivalen » Thu Sep 05, 2024 11:22 pm

Meanwhile, still curious how anyone gets a Goblin/Gnome Car Key now that the quests are a one-and-done.

So glad people got to enjoy that for 6 years and a new player to the server gets dunked on, as far as it's understood currently.

Shockoladetwo
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Re: 2024 — September 4

Post by Shockoladetwo » Fri Sep 06, 2024 6:20 am

Diablowjob wrote: Thu Sep 05, 2024 5:07 am
Shockoladetwo wrote: Wed Sep 04, 2024 8:32 pm
Ragetto wrote: Wed Sep 04, 2024 7:24 pm

Hey Twow team,

Do you at least realize how much this change, which absolutely NOBODY asked for, is a huge nerf to the Hunter class in PvP? How could you possibly think this was a good idea?

This completely ruins the spec I've been using for months (30/21/0) and forces me to play Survival, which I don't enjoy (so this will inevitably lead me to quit the game).

But beyond my situation, ALL hunters are being nerfed, even though it's a tier B class to begin with.
That is how it been in classic though, scatter shot and freezing trap shared dimishing return.
The only thing that it means is, that the freezing trap not lasts 15 seconds anymore in pvp which was way to long.
This is not a nerf it was a class fix.

https://www.wowhead.com/classic/de/guid ... lassic-wow

Quote: "" Scatter Shot and Freezing Trap share a DR in Classic WoW.""
Im sorry sir. How can we consider 15 sec too long if it never was 15 in pvp and it was roughly 11 sec. Also Scatter is a BIG cooldown and Feign Death too. Compare this to 12 sec succubus seduct which is full duration at first cast... Or fear, or sheep. its just kek.
That sounds like you play a different game, cause in AB games it ALWAYS been 15 seconds.
1v1 situation Hunter came in - you attacked hunter > Hunter did their scatter > feign > trap macro and freely capped base. It barely did break by heartbeats, only if you been very lucky...

Shockoladetwo
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Re: 2024 — September 4

Post by Shockoladetwo » Fri Sep 06, 2024 6:22 am

Ragetto wrote: Wed Sep 04, 2024 8:50 pm
Shockoladetwo wrote: Wed Sep 04, 2024 8:32 pm
That is how it been in classic though, scatter shot and freezing trap shared dimishing return.
The only thing that it means is, that the freezing trap not lasts 15 seconds anymore in pvp which was way to long.
This is not a nerf it was a class fix.

https://www.wowhead.com/classic/de/guid ... lassic-wow

Quote: "" Scatter Shot and Freezing Trap share a DR in Classic WoW.""
It may be a 'fix' on paper, but in the twow context, it's just a nerf that makes a tier B class weaker and removes gameplay options (fewer viable specs). The game just got less fun for hunters.

I have never seen anyone asking to nerf the hunter, while the community spends its time complaining about the paladin and druid, which have nothing to do with vanilla and yet remain untouched.

Either we deviate from the original version for everyone (in which case we should bring the druid and paladin back to where they were), or we accept that there are differences and stop messing with classes that are not overpowered at all.

PS: too long...? It's a joke if you consider the restrictions on using traps compared to sheep or fear, for example
Well the resitrctions would apply if hunters not developed a 1 button macro that they can spam to achieve always a secure trap on a player. (which they did...)

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Ragetto
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Re: 2024 — September 4

Post by Ragetto » Fri Sep 06, 2024 8:37 am

Shockoladetwo wrote: Fri Sep 06, 2024 6:22 am Well the resitrctions would apply if hunters not developed a 1 button macro that they can spam to achieve always a secure trap on a player. (which they did...)
Let me present two scenarios to help you understand our position.

SCENARIO 1: HUNTER
Let’s say you’re a hunter in the middle of a fight, and you want to trap someone 30 meters away (you better choose wisely who you want to trap because you're going to bust your ass for it, and you won’t get a second chance... you’ll see why).

You have two options:
> Option 1: Your scatter shot is up. You sneak in (hehe), use another ability to lock the target (scatter shot), get closer (hoping no one messes with you), then recall your pet, FD (to drop combat) and trap. You can use a macro for this last step (I don’t, personally), but that’s not the hard or tricky part at all.

> Option 2: Run towards the target from 30 meters away, hoping no one hits you on the way and that your target doesn’t notice and just stands there. Then, FD/trap again.

Now, you pray the trap actually works (if you don’t have the talent) or that no one breaks it (which happens very often). Otherwise, you’ve just done all that for nothing (and meanwhile, a lot could’ve happened), and now you’re waiting 30 seconds for FD to come off cooldown.

SCENARIO 2: MAGE
Same situation. You want to lock down an enemy 30 meters away.
You have one option: cast sheep.
And if the target is about to break out? Re-sheep. And if he’s upset: re-re-sheep. Oops, you sheeped the wrong guy? Or someone dotted your sheep? No worries, You’ll sheep another one. Sheep. Re-sheep. With your eyes closed! Sheep. Sheep Sheep Sheep. Who hasn’t been sheeped yet? Who???

As a mage, you haven’t moved an inch, yet you’ve sheeped half the zone, continuously, without even worrying about whether you got the right target.
(Note: I’m exaggerating on purpose, but it’s still possible)


And (almost) the same goes for warlocks (fear, seduce).

----
So now, if I told you the first CC (hunter) now lasts 10 seconds less than the second one (mage), wouldn’t that make it the worst CC in the history of CCs—not just in WoW, but in all MMORPGs?

Idontcareatall
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Re: 2024 — September 4

Post by Idontcareatall » Fri Sep 06, 2024 1:38 pm

Group Finder (LFT) groups can no longer change loot systems or kick players.
This is easily the worst regression ever introduced.

I'm fine with not changing the loot system, which I never did, but not being able to kick someone is a major issue, especially if there's no vote-kick system to make up for it.

Furthermore, you don't punish ninja looting by your own chart, handling us the responsability to filter the toxic elements. Playing with someone rolling need on any green/blue/recipe that drops is just a common occurrence. Your chart is way too lenient, and no one has the time to screenshot, fill a very limited field, document, and open tickets, for any player that is beyond toxic, when kicking would solve the problem and would not waste anyone's time.

Revert this change please, you've just designed a system that is offering total protection for toxic players, and is rendering the LFT tool virtually useless.

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Arcanex Ota
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Re: 2024 — September 4

Post by Arcanex Ota » Sat Sep 07, 2024 3:28 pm

Some of the changes in this update have significantly reduced the fun of the game and introduced several frustrating situations. I fail to understand the reasoning behind these decisions by the developers.

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Lazarvs
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Re: 2024 — September 4

Post by Lazarvs » Tue Sep 10, 2024 1:37 am

"-Master of Elements now correctly refunds mana for only one critical strike of multi-target spells like Flamestrike, Cone of Cold, Blast Wave."

In retail, (not classic) it refunded the mana for all criticals on every target. The mechanic is now broken is what you mean. "now correctly refunds mana for only one critical", you broke the talent without 0 knowledge of how it worked in retail. Gratz!
"wisdom is only possessed by the learned."

Forbearance
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Re: 2024 — September 4

Post by Forbearance » Tue Sep 10, 2024 1:56 am

Lazarvs wrote: Tue Sep 10, 2024 1:37 am "-Master of Elements now correctly refunds mana for only one critical strike of multi-target spells like Flamestrike, Cone of Cold, Blast Wave."

In retail, (not classic) it refunded the mana for all criticals on every target. The mechanic is now broken is what you mean. "now correctly refunds mana for only one critical", you broke the talent without 0 knowledge of how it worked in retail. Gratz!
Where's the proof it functioned as you describe in 2006?

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Lazarvs
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Re: 2024 — September 4

Post by Lazarvs » Tue Sep 10, 2024 2:43 am

i played warlock and mage lvl 60 since the time onyxia was released until the end of cataklysm and remember it vividly because it was the only way of not loosing mana when doing aoe in the AQ40 bug tunnel before Fankriss.

https://wowpedia.fandom.com/wiki/Master_of_Elements

"Master of Elements is a popular PvE talent for any talent build. It restores up to 15/30% of the mana cost of any spell that critically hits one or more targets (so AoE spells such as Spell fire selfdestruct [Flamestrike], Spell frost glacier [Cone of Cold] and Spell holy excorcism 02 [Blast Wave] are affected by this talent). Since most mages critically hit between 20 and 40% of the time this talent is equivalent to an effective mana cost reduction of all spells which can critically strike. "

Twow team making adjustments and saying it is correct out of the blue is the one declamation that should have a source to start with.
"wisdom is only possessed by the learned."

Forbearance
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Re: 2024 — September 4

Post by Forbearance » Tue Sep 10, 2024 11:18 am

Lazarvs wrote: Tue Sep 10, 2024 2:43 am i played warlock and mage lvl 60 since the time onyxia was released until the end of cataklysm and remember it vividly because it was the only way of not loosing mana when doing aoe in the AQ40 bug tunnel before Fankriss.

https://wowpedia.fandom.com/wiki/Master_of_Elements

"Master of Elements is a popular PvE talent for any talent build. It restores up to 15/30% of the mana cost of any spell that critically hits one or more targets (so AoE spells such as Spell fire selfdestruct [Flamestrike], Spell frost glacier [Cone of Cold] and Spell holy excorcism 02 [Blast Wave] are affected by this talent). Since most mages critically hit between 20 and 40% of the time this talent is equivalent to an effective mana cost reduction of all spells which can critically strike. "

Twow team making adjustments and saying it is correct out of the blue is the one declamation that should have a source to start with.
This article was only really written after 2006 and after patch 1.12.1, so it's not realiable to quote that article.

Whereas Blizzlike Classic 1.12.1 says this:

https://www.wowhead.com/classic/spell=2 ... ly=1382769
"note that mutliple crits will not return more mana.. just one proc of mana refunded per cast"

It is much better to trust Blizzlike Classic 1.12.1 over your articles written many expansions later.

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Lazarvs
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Re: 2024 — September 4

Post by Lazarvs » Tue Sep 10, 2024 2:58 pm

Go to a server like nostalrius, running a 1.12, ask some mage how the talent works.

Classic ain't retail and people using it as a comparisson for retail is a common mistake.

In any sense of justice, even if it wasn't the case that it was working like i've been refering, makes absolutely no sense nerfing mage in this case when they have boosted paladins, hunters, priests, in terms of damage like they have.

So, no clue as where the devs might want to go by nerfing the mages, at this stage.
"wisdom is only possessed by the learned."

Xudo
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Re: 2024 — September 4

Post by Xudo » Tue Sep 10, 2024 3:54 pm

Regardless of whether mana refund on flamestrike was a bug or not, I think it is correct change.
Getting refunds more than you spend is abuse.
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.

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Lazarvs
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Re: 2024 — September 4

Post by Lazarvs » Tue Sep 10, 2024 4:03 pm

I don't see it as an abuse. It's a benefit from stacking crit as a mage.

If it is seen as an abuse, it too would be an abuse to be a paladin healing with unlimited mana due to crits replenishing the full mana cost of the spell.

But i guess that is solo dependant on the PoV.
"wisdom is only possessed by the learned."

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