[Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
[Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Hello,
I’m writing this suggestion (plea?) after one of your team members encouraged me to do so (on Discord). Initially, I was hesitant because I thought suggestions take months to be read and, if they’re applied at all, it’s usually a year later. Given the "urgency" of the current situation, I wasn’t sure it would help. But hey... it’s probably better than nothing. And it seems that all hunters who understand the extent of the issue share the same opinion.
Yesterday, you implemented the following "bug fix":
"Freezing Trap and Scatter Shot now share diminishing returns."
(viewtopic.php?f=63&t=14765&sid=b5a5812b ... 08854c0bfd)
Nobody saw this coming. At first, I wasn't sure if it was a bug or a stealth nerf, but it turns out it was intentional, labeled as a 'bug fix'.
(viewtopic.php?t=14775)
But in practice, as subtle as this 'fix' may seem on paper, it’s one of the harshest nerfs a class could suffer in PvP (maybe even more brutal than a '-15% damage' nerf or anything like that). To sum it up, it completely destroys the basic sequences that allow a hunter to stay competitive against certain classes (especially melee, but not exclusively).
Let me be clear: in the context of Twow, this "bug fix" was a mistake. It only creates sadness and frustration. There’s no positive feeling for anyone (except maybe for anti-hunter sadists). You probably didn’t anticipate the consequences, and no one will hold it against you if you revert it. In fact, most would really appreciate it.
Here are a few reasons why you should do it:
1/ Before the nerf, PvP hunters were already a tier B class.
2/ Nobody ever asked for hunters to be nerfed. Honestly, nobody even talks about hunters. They’re a tier B class with unique strengths and weaknesses, but definitely not overpowered. I’ve seen plenty of requests to nerf other classes, but hunters? Never.
3/ Hunter traps are already 100 times harder and riskier to use and chain than any other CC (sheep, fear, seduce, etc.). They come with far more constraints (must be out of combat, target positioning, cooldowns, etc.) while sharing the same vulnerabilities (can be dispelled, break on any damage). If you reduce their duration, it becomes the worst CC in the game by far.
4/ This nerf reduces the variety of viable PvP hunter builds. Without the talent, using Freezing Trap is now impossible (and without Freezing Trap, there’s no PvP for hunters). Up until now, the fun 30/21/0 build was playable, but now it’s useless because traps have become ineffective. In general, any build that doesn’t include Clever Traps is now irrelevant.
4b/ PvP has become less fun for hunters, while it hasn’t changed much for other classes. There’s really only a loss here... less reason to play a hunter (or to play at all, for 100% pvp guys).
5/ On Discord yesterday, you mentioned wanting to stick to the Blizzard baseline, hence the "fix." But in many ways, you’ve already defined your own baseline—and that’s a good thing. Twow is already quite different from the original game, and everyone’s fine with that. 'Fixing' certain classes while others don't follow the same rules makes no sense and is actually unfair.
6/ If you’re planning to make a major balance change soon, please leave hunters as they were until that happens. Don’t create a (possibly indefinite) period where hunters are the weakest and least interesting class to play in PvP.
7/ I played a hunter in vanilla (a loooong time ago), and I don’t remember traps being this short in Survival spec. It used to be easier to land the 'trap > take distance > aimshot' combo than it is after yesterday’s nerf. Now, the duration feels incredibly short.
---
EDIT (important): AFTER TALKING WITH MULTIPLE HUNTERS ON DISCORD, IT APPEARS THAT:
1/ Since the "bug fix," trap duration is indeed much shorter than on vanilla (likely due to an issue with the DR calculation).
2/ The 'Clever Traps' talent isn’t working.
(so we find ourselves in a situation where Freezing Trap, our main CC, has become useless)
---
So, please... reconsider this specific update and roll it back as soon as possible so PvP hunters aren’t left feeling demoralized when playing. Also, please don’t rely on time passing and our resignation to impose something as unfair and unjustified as this... As a PvP hunter, every day on Twow is a sad day from now on
We hunters are not asking for a new feature, a boost or anything like that - just a simple reversion to how things were two days ago. As if nothing happened.
Best,
Ragetto - Hunter
I’m writing this suggestion (plea?) after one of your team members encouraged me to do so (on Discord). Initially, I was hesitant because I thought suggestions take months to be read and, if they’re applied at all, it’s usually a year later. Given the "urgency" of the current situation, I wasn’t sure it would help. But hey... it’s probably better than nothing. And it seems that all hunters who understand the extent of the issue share the same opinion.
Yesterday, you implemented the following "bug fix":
"Freezing Trap and Scatter Shot now share diminishing returns."
(viewtopic.php?f=63&t=14765&sid=b5a5812b ... 08854c0bfd)
Nobody saw this coming. At first, I wasn't sure if it was a bug or a stealth nerf, but it turns out it was intentional, labeled as a 'bug fix'.
(viewtopic.php?t=14775)
But in practice, as subtle as this 'fix' may seem on paper, it’s one of the harshest nerfs a class could suffer in PvP (maybe even more brutal than a '-15% damage' nerf or anything like that). To sum it up, it completely destroys the basic sequences that allow a hunter to stay competitive against certain classes (especially melee, but not exclusively).
Let me be clear: in the context of Twow, this "bug fix" was a mistake. It only creates sadness and frustration. There’s no positive feeling for anyone (except maybe for anti-hunter sadists). You probably didn’t anticipate the consequences, and no one will hold it against you if you revert it. In fact, most would really appreciate it.
Here are a few reasons why you should do it:
1/ Before the nerf, PvP hunters were already a tier B class.
2/ Nobody ever asked for hunters to be nerfed. Honestly, nobody even talks about hunters. They’re a tier B class with unique strengths and weaknesses, but definitely not overpowered. I’ve seen plenty of requests to nerf other classes, but hunters? Never.
3/ Hunter traps are already 100 times harder and riskier to use and chain than any other CC (sheep, fear, seduce, etc.). They come with far more constraints (must be out of combat, target positioning, cooldowns, etc.) while sharing the same vulnerabilities (can be dispelled, break on any damage). If you reduce their duration, it becomes the worst CC in the game by far.
4/ This nerf reduces the variety of viable PvP hunter builds. Without the talent, using Freezing Trap is now impossible (and without Freezing Trap, there’s no PvP for hunters). Up until now, the fun 30/21/0 build was playable, but now it’s useless because traps have become ineffective. In general, any build that doesn’t include Clever Traps is now irrelevant.
4b/ PvP has become less fun for hunters, while it hasn’t changed much for other classes. There’s really only a loss here... less reason to play a hunter (or to play at all, for 100% pvp guys).
5/ On Discord yesterday, you mentioned wanting to stick to the Blizzard baseline, hence the "fix." But in many ways, you’ve already defined your own baseline—and that’s a good thing. Twow is already quite different from the original game, and everyone’s fine with that. 'Fixing' certain classes while others don't follow the same rules makes no sense and is actually unfair.
6/ If you’re planning to make a major balance change soon, please leave hunters as they were until that happens. Don’t create a (possibly indefinite) period where hunters are the weakest and least interesting class to play in PvP.
7/ I played a hunter in vanilla (a loooong time ago), and I don’t remember traps being this short in Survival spec. It used to be easier to land the 'trap > take distance > aimshot' combo than it is after yesterday’s nerf. Now, the duration feels incredibly short.
---
EDIT (important): AFTER TALKING WITH MULTIPLE HUNTERS ON DISCORD, IT APPEARS THAT:
1/ Since the "bug fix," trap duration is indeed much shorter than on vanilla (likely due to an issue with the DR calculation).
2/ The 'Clever Traps' talent isn’t working.
(so we find ourselves in a situation where Freezing Trap, our main CC, has become useless)
---
So, please... reconsider this specific update and roll it back as soon as possible so PvP hunters aren’t left feeling demoralized when playing. Also, please don’t rely on time passing and our resignation to impose something as unfair and unjustified as this... As a PvP hunter, every day on Twow is a sad day from now on
We hunters are not asking for a new feature, a boost or anything like that - just a simple reversion to how things were two days ago. As if nothing happened.
Best,
Ragetto - Hunter
Last edited by Ragetto on Sat Sep 07, 2024 9:14 am, edited 3 times in total.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
In my honest opinion this should not have been changed / 'fixed' until the class changes 2 patch.
I've seen one of the Devs saying that be patient you will get great updates to survival and assuming traps in CC2.
That's all well and good but if that's 2-3 months away, hunters may aswel just quit PvP until the patch is released if this bug fix or whatever they want to call it isn't reversed.
I don't play hunter, but alot of my friends do, and I really feel for them as this is a fricking nightmare for them
I've seen one of the Devs saying that be patient you will get great updates to survival and assuming traps in CC2.
That's all well and good but if that's 2-3 months away, hunters may aswel just quit PvP until the patch is released if this bug fix or whatever they want to call it isn't reversed.
I don't play hunter, but alot of my friends do, and I really feel for them as this is a fricking nightmare for them
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
This is upvote from me for sure. Need revert changes.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Indeed, this sudden change came out of the blue, and feels outright petty
Please reconsider this ""bug fix""
Please reconsider this ""bug fix""
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Agree completely with the author.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Twow has added some great things to hunters and are very appreciated. This change came out of nowhere, with no other argument but "its blizlike".
I browse very often in twow forum and discord and never got the impression that hunters are overturned with their CC.
Even if cc2 will bring changes that this DR is needed, why do it now? Other classes will find new ways to abuse the new changes coming, and later, some things may need a tune.
I browse very often in twow forum and discord and never got the impression that hunters are overturned with their CC.
Even if cc2 will bring changes that this DR is needed, why do it now? Other classes will find new ways to abuse the new changes coming, and later, some things may need a tune.
- Redmagejoe
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
https://wowpedia.fandom.com/wiki/Scatte ... ch_changes
It's not Blizzlike though. Unless the Team provides some sort of citation to counter my own which indicates these abilities never shared DR until 5.3, this is not a Blizzlike behavior. This is a Turtle custom change.
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
I completely agree with the author. Hunter is already low tier PvP in vanilla. Freezing trap was already garbage, its easily resisted, dispelled, and requires casting 3 spells to land it efficiently. This change is a huge nerf and kills the class for PvP no question about it.
It's frustrating to see this. I want to make impolite comments about this blunder but I'm not going to this time. Instead I wish you speedy timing in fixing this error.
It's frustrating to see this. I want to make impolite comments about this blunder but I'm not going to this time. Instead I wish you speedy timing in fixing this error.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Just done some wsg tonight and some poor hunter was scatter and trapping me, I was released from the trap in less than 5 seconds. You poor bastards. The Devs have butchered you
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
I hope we get any reaction on this...
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
This has my vote. Please don't hurt the hunters, they ain't done nothin' wrong.
Elmhoof - 60 Feral, between tanking/dps (Main)
Anbone 34 Shadow Priest (Planned secondary main)
Manypunchman - 10 Naked Troll Boxer (Hardcore)
I'm back! More or less...
Anbone 34 Shadow Priest (Planned secondary main)
Manypunchman - 10 Naked Troll Boxer (Hardcore)
I'm back! More or less...
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Looks like even Trypto has quit, and he had 125k HKs.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Indeed. I suspect they will be buffing traps in some way which is why this fix/change was made.
Anyway Hunter is more of a Soloing/Questing class -- its fine that it is C-Tier in PVP imo (OP says B-Tier but i disagree)
Just keep spamming Viper Sting on mages -- that is Huntards most valid PVP function -- no cap
Paladin is broken in PVP.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
I agree with my man Ragetto 100%. Please revert this unnecessary change. The reasoning given was "blizzlike" but from what I'm hearing that's not even the case. Even if it was - this isn't a blizzlike server so who cares?
Any seasoned pvp hunter will agree the class is B tier in pvp at best (prior to this significant nerf. Now we're bottom of the barrel). Hunter has (had) two significant strengths in pvp - traps/scatter shot and viper sting. This DR change completely obliterates the go-to hunter 1v1 combo: Scatter> Ice Trap> make distance>Aimed Shot. There is no longer time to "make distance" after a freeze trap. Even if you change your talent build to include clever traps, the time duration is less than pre-nerf version with no talent. Hunter loses a significant part of its identity in pvp. Gameplay options are reduced to "just frost trap I guess".
This change results in less gameplay options and less build diversity for a class that was already B tier. Please give us our freeze traps back
Approximate Tier List post-change (IMO)
S+: Ret Paladin, Frenzy Regen
S: Ele Shaman, Warlock
A: Priest, Mage
B: Rogue, Warrior ---> Put Hunters back here
C: Hunter
Any seasoned pvp hunter will agree the class is B tier in pvp at best (prior to this significant nerf. Now we're bottom of the barrel). Hunter has (had) two significant strengths in pvp - traps/scatter shot and viper sting. This DR change completely obliterates the go-to hunter 1v1 combo: Scatter> Ice Trap> make distance>Aimed Shot. There is no longer time to "make distance" after a freeze trap. Even if you change your talent build to include clever traps, the time duration is less than pre-nerf version with no talent. Hunter loses a significant part of its identity in pvp. Gameplay options are reduced to "just frost trap I guess".
This change results in less gameplay options and less build diversity for a class that was already B tier. Please give us our freeze traps back
Approximate Tier List post-change (IMO)
S+: Ret Paladin, Frenzy Regen
S: Ele Shaman, Warlock
A: Priest, Mage
B: Rogue, Warrior ---> Put Hunters back here
C: Hunter
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Druid S+ ?
Any good shaman swipes the floor with feral druids, same for warlocks and shadow priests
That list is some joke? =D
Any good shaman swipes the floor with feral druids, same for warlocks and shadow priests
That list is some joke? =D
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
I mean if we're balancing PVP, getting rid of perma CC is a good thing, right? Most CC has DR on it.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Priest A Tier? Shadow Priest mops the floor with any class in TWoW, even normal vanilla, esp now they have been given Pain Spike and Reduced mana cost.Degenlife wrote: ↑Fri Sep 06, 2024 10:54 pm I agree with my man Ragetto 100%. Please revert this unnecessary change. The reasoning given was "blizzlike" but from what I'm hearing that's not even the case. Even if it was - this isn't a blizzlike server so who cares?
Any seasoned pvp hunter will agree the class is B tier in pvp at best (prior to this significant nerf. Now we're bottom of the barrel). Hunter has (had) two significant strengths in pvp - traps/scatter shot and viper sting. This DR change completely obliterates the go-to hunter 1v1 combo: Scatter> Ice Trap> make distance>Aimed Shot. There is no longer time to "make distance" after a freeze trap. Even if you change your talent build to include clever traps, the time duration is less than pre-nerf version with no talent. Hunter loses a significant part of its identity in pvp. Gameplay options are reduced to "just frost trap I guess".
This change results in less gameplay options and less build diversity for a class that was already B tier. Please give us our freeze traps back
Approximate Tier List post-change (IMO)
S+: Ret Paladin, Frenzy Regen
S: Ele Shaman, Warlock
A: Priest, Mage
B: Rogue, Warrior ---> Put Hunters back here
C: Hunter
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Yea I should have put Priest S tier. Everything else stands. This post is about hunters tho. Notice that nobody has disputed hunters being C tier.Grizb37 wrote: ↑Sat Sep 07, 2024 12:17 amPriest A Tier? Shadow Priest mops the floor with any class in TWoW, even normal vanilla, esp now they have been given Pain Spike and Reduced mana cost.Degenlife wrote: ↑Fri Sep 06, 2024 10:54 pm I agree with my man Ragetto 100%. Please revert this unnecessary change. The reasoning given was "blizzlike" but from what I'm hearing that's not even the case. Even if it was - this isn't a blizzlike server so who cares?
Any seasoned pvp hunter will agree the class is B tier in pvp at best (prior to this significant nerf. Now we're bottom of the barrel). Hunter has (had) two significant strengths in pvp - traps/scatter shot and viper sting. This DR change completely obliterates the go-to hunter 1v1 combo: Scatter> Ice Trap> make distance>Aimed Shot. There is no longer time to "make distance" after a freeze trap. Even if you change your talent build to include clever traps, the time duration is less than pre-nerf version with no talent. Hunter loses a significant part of its identity in pvp. Gameplay options are reduced to "just frost trap I guess".
This change results in less gameplay options and less build diversity for a class that was already B tier. Please give us our freeze traps back
Approximate Tier List post-change (IMO)
S+: Ret Paladin, Frenzy Regen
S: Ele Shaman, Warlock
A: Priest, Mage
B: Rogue, Warrior ---> Put Hunters back here
C: Hunter
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
He was talking about twow's Frenzy Regen, which is pretty broken (and definitely not blizzlike). That said, the druid in twow doesn’t bother me. At first, I was surprised by the fact that they’re almost unkillable for a few seconds, but I got used to it and adapted when facing them. The rest of the time, they are a good class, with many strengths but also their nemeses (casters).Shockoladetwo wrote: ↑Fri Sep 06, 2024 11:11 pm Druid S+ ?
Any good shaman swipes the floor with feral druids, same for warlocks and shadow priests
That list is some joke? =D
Honestly, nothing on twow bothered me. Up until the last update, I really enjoyed the game, with all its pros and cons (much more pros than cons, actually), and I had adapted to the many changes compared to the original version (druid, paladin in particular, which I definitely wouldn’t have put in the 'S' tier, as a hunter).
But I guess my mindset and probably my skill level are very different from those who are happy about the (bugged) hunter nerf.
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
bump. i still hope for revision.
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Hey guys
As I added (via an edit) in my original post, I think the shared DR isn't the main issue. Even though it feels a bit strange that these two skills share the same DR (even though "it's blizzlike"), it can be accepted from a purely gameplay perspective.
In fact, what bothers (most) pvp hunters is the new duration, which makes the skill useless. ~7 seconds with Scatter Shot…
Honestly, no one will use this combo anymore, except in super desperate situations (but if that happens, there's a good chance we'll have Hamstring or poison on us, so it will only delay the inevitable).
From my memories as a vanilla player, much less experienced and skilled (first char), I really had time after scatter + trap to create some distance and line up my aimed shot, nice and easy. On twow, since the nerf, we have to choose between one or the other (and if we don’t want to die, we’ll choose the first, so it’s a big loss of damage).
PS: and the "Clever Trap" talent doesn't work (at all).
As I added (via an edit) in my original post, I think the shared DR isn't the main issue. Even though it feels a bit strange that these two skills share the same DR (even though "it's blizzlike"), it can be accepted from a purely gameplay perspective.
In fact, what bothers (most) pvp hunters is the new duration, which makes the skill useless. ~7 seconds with Scatter Shot…
Honestly, no one will use this combo anymore, except in super desperate situations (but if that happens, there's a good chance we'll have Hamstring or poison on us, so it will only delay the inevitable).
From my memories as a vanilla player, much less experienced and skilled (first char), I really had time after scatter + trap to create some distance and line up my aimed shot, nice and easy. On twow, since the nerf, we have to choose between one or the other (and if we don’t want to die, we’ll choose the first, so it’s a big loss of damage).
PS: and the "Clever Trap" talent doesn't work (at all).
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Thread slowly dying. Anyone posted about the duration on bugtracker at least or about clever traps?
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
I didn’t, but feel free to do it, mateDiablowjob wrote: ↑Mon Sep 09, 2024 3:59 pm Thread slowly dying. Anyone posted about the duration on bugtracker at least or about clever traps?
Bug tracker fixes take 1-2 years, so I’ll probably be long gone by then. But yeah, fixing 'Clever Traps' is definitely the bare minimum that needs to happen
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
> Since the "bug fix," trap duration is indeed much shorter than on vanilla (likely due to an issue with the DR calculation).
That's a lie. It's actually longer than on vanilla. Stop the QQ cap.
Anyway, here's a more interesting subject for hunters.
viewtopic.php?f=14&t=14827
That's a lie. It's actually longer than on vanilla. Stop the QQ cap.
Anyway, here's a more interesting subject for hunters.
viewtopic.php?f=14&t=14827
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
oh and btw +1 for turtle fixing the cc bug and making the game feel more blizz-like. Finally, hunters can no longer abuse this bug against other players and stop them from playing the game in pvp.
Thanks turtle wow for making the game better!
Thanks turtle wow for making the game better!
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Seems like the "Clever Traps" bug will be fixed tomorrow.Diablowjob wrote: ↑Mon Sep 09, 2024 3:59 pmAnyone posted about the duration on bugtracker at least or about clever traps?
viewtopic.php?f=63&t=14839&sid=dbb2e12c ... bb798b0d10
Better than nothing I guess
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Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Fixed an issue where the Clever Traps talent did not increase the duration of Freezing and Frost Trap effects as intended.
Its still 6 sec after scatter...
Its still 6 sec after scatter...
Re: [Important] Hunter - Freezing Trap - Reversion of the recent Nerf/Bug Fix
Indeed. Still bugged ...Diablowjob wrote: ↑Wed Sep 11, 2024 6:09 am Fixed an issue where the Clever Traps talent did not increase the duration of Freezing and Frost Trap effects as intended.
Its still 6 sec after scatter...