2024 — September 4

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Reynolds
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2024 — September 4

Post by Reynolds » Tue Sep 03, 2024 9:22 pm

Changelog 2024-09-04.jpg
  • Fixed a bug where the quest "A Holy Duty" was incorrectly listed as a Rogue class quest. It’s now correctly assigned to Priests.
  • You can now unequip off-hand and ranged weapons even if your main-hand weapon is disarmed.
  • Blocking is no longer possible while in the unarmed sheath state.
  • Mirage Raceway quests now require level 28 and have a limit on the number of races to prevent abuse.
  • Mirage Raceway quests are no longer auto-completed.
  • Guard net spells now reduce threat as intended.
  • Corrected Xizk Goodstitch's gossip text for non-Warlock players.
  • End bosses in Alterac Valley will now teleport players who glitch behind walls and manage to aggro the boss.
  • Mavel Brightwood is no longer attackable by players.
  • Group Finder (LFT) groups can no longer change loot systems or kick players.
  • Freezing Trap and Scatter Shot now share diminishing returns.
  • Warlock spells like Enslave Demon and demon summoning will no longer fail if a demon is already summoned. The current demon will despawn instead.
  • Added a new invisible wall in Alterac Valley to block a backdoor into the Alliance base.
  • Fixed an issue where players would lose control of charmed targets shortly after using spells like Mind Control, Eye of Kilrogg, or Eyes of the Beast.
  • Tradable raid items during the grace period are no longer enchantable to prevent accidental soulbinds when windfury applies to a newly equipped weapon for its transmog.
  • Improved Ouro's script.
  • Moved the Thandol Span ambush location to just in front of the bridge to avoid issues with continent instancing.
  • Added Kolkar Bones to the loot tables of various Kolkar mobs that were missing them.
  • Naxxramas: Fixed a bug where the Four Horsemen loot chest would despawn after a minute if nobody was looting. It now despawns after 30 minutes.
  • Dire Maul North: Fixed a bug where King Gordok’s tribute chest would despawn after a minute. It now despawns after 15 minutes.
  • Addressed multiple issues with High Priestess Mar'li, including correcting the scale and spells for Spawn of Mar'li, adjusting the spider form’s size, and resolving threat reset and charge issues.
  • Charge effects now consider movement speed handicaps in real time.
  • Stratholme: Fixed an issue where Cannon Master Willey would only drop one piece of blue gear. He now has a chance to drop two.
  • Fixed an issue where raid instance saves were lost after a realm reboot.
  • Master of Elements now correctly refunds mana for only one critical strike of multi-target spells like Flamestrike, Cone of Cold, Blast Wave.
Sept 7 Edit: The following change was made, but it caused a few undesirable side effects that will take time to fix. We've reverted it for now:
  • Mobs will now prioritize melee targets when selecting their next victim unless the top ranged target has more than 130% of the threat of the melee target.
TurtReynolds - QA Lead

Report a bug! https://turtle-wow.org/bug-tracker

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Zvyrhol
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Re: 2024 — September 4

Post by Zvyrhol » Tue Sep 03, 2024 10:31 pm

Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Added a new invisible wall in Alterac Valley to block a backdoor into the Alliance base.
Finally after 2 months!
The devil is in the detail.
viewtopic.php?t=13520
viewtopic.php?t=14041

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Tacticalnelf
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Re: 2024 — September 4

Post by Tacticalnelf » Wed Sep 04, 2024 12:24 am

"Group Finder (LFT) groups can no longer change loot systems or kick players."

R.I.P LFT

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Daedalus007
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Re: 2024 — September 4

Post by Daedalus007 » Wed Sep 04, 2024 12:26 am

Cheers for all the fixes!
  • Mobs will now prioritize melee targets when selecting their next victim unless the top ranged target has more than 130% of the threat of the melee target.
Glad to see that the difference between mob threat tables and 'leeway' has been properly established. Hopefully this fix doesn't make hunters too overconfident now. ;)
  • Group Finder (LFT) groups can no longer change loot systems or kick players.
Looks like I'm gonna exclusively make groups manually. So be it.

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Imonobor
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Re: 2024 — September 4

Post by Imonobor » Wed Sep 04, 2024 5:49 am

Group Finder (LFT) groups can no longer change loot systems or kick players.
This sucks big time. LFT will become an absolute cesspool. Nobody with half a brain will use it.
Nydas - 60 High Elf Mage (Nordanaar)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 23 Human Paladin (Nordanaar)
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Atreidon
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Re: 2024 — September 4

Post by Atreidon » Wed Sep 04, 2024 5:54 am

Super excited to see these minor patches & their announcements making a return turtle_in_love_head

But i have to ask about these specifically
Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Blocking is no longer possible while in the unarmed sheath state.
Is this related to the disarm change or does this actually mean we have to now actively draw or weapons & by extension can no longer block while mounted?
  • Group Finder (LFT) groups can no longer change loot systems or kick players.
I get why this was implemented, but can we please stop making things worse for the 95% of people who use the groupfinder normally and instead take action against the people who abuse it instead?
Now if your group has a jackass in it you have only the option to remake the entire dungeongroup and start from scratch, or be held hostage by him.
  • Freezing Trap and Scatter Shot now share diminishing returns.
Is it possible to add the motivations for exclusively pvp balance altering changes like this in the future?
Something like "the addition of true shot has made hunters stronger at long distances in pvp. to compensate for that we make it harder for them to play at range"
Knowing why their class gets nerfed softens the blow to players
Last edited by Atreidon on Wed Sep 04, 2024 8:33 am, edited 1 time in total.

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Sylveria
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Re: 2024 — September 4

Post by Sylveria » Wed Sep 04, 2024 6:21 am

Atreidon wrote: Wed Sep 04, 2024 5:54 am
  • Group Finder (LFT) groups can no longer change loot systems or kick players.
I get why this was implemented, but can we please stop making things worse for the 95% of people who use the groupfinder normally and instead take action against the people who abuse it instead?
Now if your group has a jackass in it you have only the option to remake the entire dungeongroup and start from scratch, or be held hostage by him.
100% agree

Grizb37
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Re: 2024 — September 4

Post by Grizb37 » Wed Sep 04, 2024 6:32 am

There needs to be some form of kick / vote to kick like in Wotlk.

Sometimes I've had a guy who refuses to leave BG and head to the instance or some fool that rolls need on every item. Now we're at their mercy. Also what about people who disconnected indefinitely?

This seems abit overlooked. Hope they reconsider.

Kobiq
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Re: 2024 — September 4

Post by Kobiq » Wed Sep 04, 2024 9:00 am

Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Freezing Trap and Scatter Shot now share diminishing returns.
FInally this dumb, unavoidable exploit addressed. Traps are intended to be stepped onto, not thrown into your leg.

Xudo
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Re: 2024 — September 4

Post by Xudo » Wed Sep 04, 2024 9:02 am

Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Mirage Raceway quests now require level 28 and have a limit on the number of races to prevent abuse.
Checked it now. Speedy racer goggles are no longer obtainable for lvl 19 twinks.
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.

Diablowjob
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Re: 2024 — September 4

Post by Diablowjob » Wed Sep 04, 2024 2:33 pm

Freezing Trap and Scatter Shot now share diminishing returns. I protest... Hunter never been imbalanced in pvp...

Rostovwow
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Re: 2024 — September 4

Post by Rostovwow » Wed Sep 04, 2024 3:17 pm

Mobs will now prioritize melee targets when selecting their next victim unless the top ranged target has more than 130% of the threat of the melee target.
After Patch Sep.4, it's very hard for hunter to handle mobs bcs pet need to taunt every mobs of encounters,or rest of them will attack hunter directly.
Is it a bug or it is intentional?
If it is intentional,does it means TURTLE WOW want to forbid hunters to solo DIRE MAUL or other Dungeons?

Is that fair to hunters,bcs rogues and mages or other classes which doesn't need pet's help to solo DIRE MAUL still can.

I think prices of enchant mats will rise greatly after this patch.

It's so dangerous for hunter under HC mode.

Bjorn88
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Re: 2024 — September 4

Post by Bjorn88 » Wed Sep 04, 2024 3:29 pm

"Freezing Trap and Scatter Shot now share diminishing returns."

What a completely dumb and unwarranted nerf. Screwing hunter pvp gameplay over.

Devs, you did wrong here. Reverse.

Diablowjob
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Re: 2024 — September 4

Post by Diablowjob » Wed Sep 04, 2024 3:35 pm

Also. Why when u aggro a pack of mobs by a pet rest of the pack goes straight to a hunter? Warlocks can still send pet and the pack stays on pet untill it dies. is that a new bug or a new feature?

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Spitfire33
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Re: 2024 — September 4

Post by Spitfire33 » Wed Sep 04, 2024 4:14 pm

https://imgur.com/a/yWyCnnU
Why do you force unfair loot rules? Im as a warrior can roll on literally everything but other classes cant even see drops with this "Need before greed" bullshit. Looks like you didnt test this at all before implementing. I get it why you dont want random groups to change loot but why you chose loot system that noone ever uses for a reason it being crap in vanilla??? Make it only groups loot or revert this change etirely asap

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Tacticalnelf
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Re: 2024 — September 4

Post by Tacticalnelf » Wed Sep 04, 2024 7:15 pm

Rostovwow wrote: Wed Sep 04, 2024 3:17 pm
Mobs will now prioritize melee targets when selecting their next victim unless the top ranged target has more than 130% of the threat of the melee target.
After Patch Sep.4, it's very hard for hunter to handle mobs bcs pet need to taunt every mobs of encounters,or rest of them will attack hunter directly.
Is it a bug or it is intentional?
If it is intentional,does it means TURTLE WOW want to forbid hunters to solo DIRE MAUL or other Dungeons?

Is that fair to hunters,bcs rogues and mages or other classes which doesn't need pet's help to solo DIRE MAUL still can.

I think prices of enchant mats will rise greatly after this patch.

It's so dangerous for hunter under HC mode.
Yes, I noticed that. It looks very strange. Even if the hunter generates no threat, mobs that aren't taking direct damage from the pet go straight toward the hunter. Is this change intentional?

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Ragetto
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Re: 2024 — September 4

Post by Ragetto » Wed Sep 04, 2024 7:24 pm

Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Freezing Trap and Scatter Shot now share diminishing returns.
Hey Twow team,

Do you at least realize how much this change, which absolutely NOBODY asked for, is a huge nerf to the Hunter class in PvP? How could you possibly think this was a good idea?

This completely ruins the spec I've been using for months (30/21/0) and forces me to play Survival, which I don't enjoy (so this will inevitably lead me to quit the game).

But beyond my situation, ALL hunters are being nerfed, even though it's a tier B class to begin with.
Last edited by Ragetto on Wed Sep 04, 2024 7:28 pm, edited 1 time in total.

Drubarrymooer
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Re: 2024 — September 4

Post by Drubarrymooer » Wed Sep 04, 2024 7:27 pm

The LFG change is just going to make the LFG tool even less used. There needs to be a vote kick system in place. There will always be ninjas and just plain bad players.

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Sylveria
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Re: 2024 — September 4

Post by Sylveria » Wed Sep 04, 2024 8:16 pm

Drubarrymooer wrote: Wed Sep 04, 2024 7:27 pm The LFG change is just going to make the LFG tool even less used. There needs to be a vote kick system in place. There will always be ninjas and just plain bad players.
bad players shouldn't be the issue, as for their skill level, but players who don't even TRY to contribute to the dungeon run. There are always new players out there or who are running a dungeon for the first time (or the first time in over a decade). They shouldn't be target of any group kick, but those who are actively and intentionally making things harder for the group.

Shockoladetwo
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Re: 2024 — September 4

Post by Shockoladetwo » Wed Sep 04, 2024 8:32 pm

Ragetto wrote: Wed Sep 04, 2024 7:24 pm
Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Freezing Trap and Scatter Shot now share diminishing returns.
Hey Twow team,

Do you at least realize how much this change, which absolutely NOBODY asked for, is a huge nerf to the Hunter class in PvP? How could you possibly think this was a good idea?

This completely ruins the spec I've been using for months (30/21/0) and forces me to play Survival, which I don't enjoy (so this will inevitably lead me to quit the game).

But beyond my situation, ALL hunters are being nerfed, even though it's a tier B class to begin with.
That is how it been in classic though, scatter shot and freezing trap shared dimishing return.
The only thing that it means is, that the freezing trap not lasts 15 seconds anymore in pvp which was way to long.
This is not a nerf it was a class fix.

https://www.wowhead.com/classic/de/guid ... lassic-wow

Quote: "" Scatter Shot and Freezing Trap share a DR in Classic WoW.""

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Ragetto
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Re: 2024 — September 4

Post by Ragetto » Wed Sep 04, 2024 8:50 pm

Shockoladetwo wrote: Wed Sep 04, 2024 8:32 pm
That is how it been in classic though, scatter shot and freezing trap shared dimishing return.
The only thing that it means is, that the freezing trap not lasts 15 seconds anymore in pvp which was way to long.
This is not a nerf it was a class fix.

https://www.wowhead.com/classic/de/guid ... lassic-wow

Quote: "" Scatter Shot and Freezing Trap share a DR in Classic WoW.""
It may be a 'fix' on paper, but in the twow context, it's just a nerf that makes a tier B class weaker and removes gameplay options (fewer viable specs). The game just got less fun for hunters.

I have never seen anyone asking to nerf the hunter, while the community spends its time complaining about the paladin and druid, which have nothing to do with vanilla and yet remain untouched.

Either we deviate from the original version for everyone (in which case we should bring the druid and paladin back to where they were), or we accept that there are differences and stop messing with classes that are not overpowered at all.

PS: too long...? It's a joke if you consider the restrictions on using traps compared to sheep or fear, for example
Last edited by Ragetto on Wed Sep 04, 2024 9:41 pm, edited 1 time in total.

Quivalen
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Re: 2024 — September 4

Post by Quivalen » Wed Sep 04, 2024 8:58 pm

In regards to the changes to Mirage Raceway; how does one acquire the Goblin Car Key now?

Wasn't that from the Goblin/Gnome box, and jot the repeatable Daisy box?

Cause the Goblin/Gnome quest can now only be done once each, and then is forever greyed out as a ? that can't be interacted with.

So confused..

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Kharkov72
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Re: 2024 — September 4

Post by Kharkov72 » Thu Sep 05, 2024 12:05 am

Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Blocking is no longer possible while in the unarmed sheath state.
So are the devs planning to make all the pally moves not sheath you (consencrate is a big one) or do they just go &*$% themselves?
Takatunda, GM of <AFK 5 Minutes>

Diablowjob
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Re: 2024 — September 4

Post by Diablowjob » Thu Sep 05, 2024 5:07 am

Shockoladetwo wrote: Wed Sep 04, 2024 8:32 pm
Ragetto wrote: Wed Sep 04, 2024 7:24 pm
Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Freezing Trap and Scatter Shot now share diminishing returns.
Hey Twow team,

Do you at least realize how much this change, which absolutely NOBODY asked for, is a huge nerf to the Hunter class in PvP? How could you possibly think this was a good idea?

This completely ruins the spec I've been using for months (30/21/0) and forces me to play Survival, which I don't enjoy (so this will inevitably lead me to quit the game).

But beyond my situation, ALL hunters are being nerfed, even though it's a tier B class to begin with.
That is how it been in classic though, scatter shot and freezing trap shared dimishing return.
The only thing that it means is, that the freezing trap not lasts 15 seconds anymore in pvp which was way to long.
This is not a nerf it was a class fix.

https://www.wowhead.com/classic/de/guid ... lassic-wow

Quote: "" Scatter Shot and Freezing Trap share a DR in Classic WoW.""
Im sorry sir. How can we consider 15 sec too long if it never was 15 in pvp and it was roughly 11 sec. Also Scatter is a BIG cooldown and Feign Death too. Compare this to 12 sec succubus seduct which is full duration at first cast... Or fear, or sheep. its just kek.

Hellkyte
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Need Before Greed in NFT work around

Post by Hellkyte » Thu Sep 05, 2024 9:22 am

With the Need before Greed system in LFT as a Caster 90% of the green boes and blue greed rolls your not allowed to participate in. Also world drop epics in some cases. The best work around is to form with LFT get to the dungeon everyone disband, reform and just use group loot like normal.

If you have a warrior/paladin this is a great time to do LFT for 60 dungeons. The majority of the boes, and greed drops will be funneled right too you. You can even roll on all the few pieces of cloth the casters can see! I kinda feel like a exploit but i guess its intended. Honestly just making the default group loot would be way better.

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Satirical
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Re: 2024 — September 4

Post by Satirical » Thu Sep 05, 2024 9:38 am

Dont understand the reasoning behind the LFT changes. Don't seem to make sense at all.

Grizb37
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Re: 2024 — September 4

Post by Grizb37 » Thu Sep 05, 2024 9:41 am

Satirical wrote: Thu Sep 05, 2024 9:38 am Dont understand the reasoning behind the LFT changes. Don't seem to make sense at all.
It didn't need any change at all. All it needed if anything was a vote kick system. But the default kicking from the dungeon leader wasn't an issue anyway.

Like said just form group with LFT, everyone leave and then just invite everyone back ina normal group. If the Devs are going to make silly decisions like this then we will find a way around it. /shrug

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Re: 2024 — September 4

Post by Sauceman89 » Thu Sep 05, 2024 2:44 pm

Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Mavel Brightwood is no longer attackable by players.
crying_turtle
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Re: 2024 — September 4

Post by Sylveria » Thu Sep 05, 2024 2:51 pm

Sauceman89 wrote: Thu Sep 05, 2024 2:44 pm
Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Mavel Brightwood is no longer attackable by players.
crying_turtle
https://www.youtube.com/watch?v=PnX6CDLRyjU
only a troll would cry about it, who wants to make other players suffer. :p

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Re: 2024 — September 4

Post by Ragetto » Thu Sep 05, 2024 2:54 pm

Sauceman89 wrote: Thu Sep 05, 2024 2:44 pm
Reynolds wrote: Tue Sep 03, 2024 9:22 pm
  • Mavel Brightwood is no longer attackable by players.
crying_turtle
https://www.youtube.com/watch?v=PnX6CDLRyjU
Hadn't seen this one... It's like they're methodically (but mindlessly) removing everything fun and/or useful from the game because someone logged a "bug"

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Ragetto
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Re: 2024 — September 4

Post by Ragetto » Thu Sep 05, 2024 2:56 pm

Sylveria wrote: Thu Sep 05, 2024 2:51 pm only a troll would cry about it, who wants to make other players suffer. :p
You do know that Mavel Brightwood isn’t a real person, right?

Because aside from her, nobody suffered
Last edited by Ragetto on Thu Sep 05, 2024 2:58 pm, edited 1 time in total.

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Sylveria
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Re: 2024 — September 4

Post by Sylveria » Thu Sep 05, 2024 2:58 pm

Ragetto wrote: Thu Sep 05, 2024 2:56 pm
Sylveria wrote: Thu Sep 05, 2024 2:51 pm only a troll would cry about it, who wants to make other players suffer. :p
You do know that Mavel Brightwood isn’t a real person, right?
I know. but it's a quest npc in Tyr's Hand that it killed quite many times by some random players. they even sit on its respawn spot, just to kill them, while others need em to turn in quests.

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Ragetto
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Re: 2024 — September 4

Post by Ragetto » Thu Sep 05, 2024 3:03 pm

Sylveria wrote: Thu Sep 05, 2024 2:58 pm I know. but it's a quest npc in Tyr's Hand that it killed quite many times by some random players. they even sit on its respawn spot, just to kill them, while others need em to turn in quests.
It's rare to see people in this area for that reason (ok, I'm on Tel'Abim ...)

Before this stupid change, it was one of my favorite farming spots. Why, you ask? Because Mavel always dropped a little something (green or blue), with a fairly short respawn timer (just a few minutes)

It was the source of many tensions between Alliance and Horde players, so now it's just one less farming/PvP zone

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Re: 2024 — September 4

Post by Sauceman89 » Thu Sep 05, 2024 3:05 pm

Sylveria wrote: Thu Sep 05, 2024 2:58 pm
Ragetto wrote: Thu Sep 05, 2024 2:56 pm
Sylveria wrote: Thu Sep 05, 2024 2:51 pm only a troll would cry about it, who wants to make other players suffer. :p
You do know that Mavel Brightwood isn’t a real person, right?
I know. but it's a quest npc in Tyr's Hand that it killed quite many times by some random players. they even sit on its respawn spot, just to kill them, while others need em to turn in quests.
I mainly farmed her for green gear to DE whenever I was there to farm Scarlet mobs. If anyone needed her to turn in the quest for the hiatus Scarlet raid they usually /w me and I left her be until they were done.
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Re: 2024 — September 4

Post by Sylveria » Thu Sep 05, 2024 3:10 pm

Ragetto wrote: Thu Sep 05, 2024 3:03 pm
Sylveria wrote: Thu Sep 05, 2024 2:58 pm I know. but it's a quest npc in Tyr's Hand that it killed quite many times by some random players. they even sit on its respawn spot, just to kill them, while others need em to turn in quests.
It's rare to see people in this area for that reason (ok, I'm on Tel'Abim ...)
And here's the discrepancy already. It's a different thing on Nordanaar. While it 'might' be a little hotspot for pvp-tension, on a pve-realm (which IS(!) the main-realm of Turtle) there's a lot of farming too, but as said: This Npc is needed for the Scarlet Citadel Attunement Quest-chain to get and turn in quests. and waiting over and over again, because some idiot attacks that npc isn't really funny. :|

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