Hey there, first off I want to say thank you for the work you've put into this and the contribution to the community. I'm running into this same (Quoted) issue after installing Patch A. Any suggestions or possible fixes coming? Thank you in advance.Film wrote: Tue Jul 25, 2023 11:38 amhttps://postimg.cc/CBNvyzhQRedmagejoe wrote: Tue Jul 25, 2023 12:28 amDo you have a screenshot of this?Film wrote: Mon Jul 24, 2023 11:32 pm A high-level elf hunter, with a bow and arrow in his hand, shoots in the same posture as Hawking
a particularly twisted neck, looks weird
![]()
[Development Halted] Turtle HD Project
Re: Turtle HD (WIP)
- Watchers3d
- Barrens Chat Casualty
- Posts: 91
- Has thanked: 1 time
- Been thanked: 63 times
- Contact:
Re: Turtle HD (WIP)
Unfortunately that's just how Blizzard artist handled this animation at the time. Since then bow reload animation was changed and in retail version it looks more natural. But in Legion models it's like that.ZyVerus wrote: Sun Sep 01, 2024 4:45 pm Hey there, first off I want to say thank you for the work you've put into this and the contribution to the community. I'm running into this same (Quoted) issue after installing Patch A. Any suggestions or possible fixes coming? Thank you in advance.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
- Daedalus007
- Patch Note Conspiracy Theorist
- Posts: 269
- Has thanked: 162 times
- Been thanked: 35 times
Re: Turtle HD Project
That neck looks very weird. Probably should test myself on a female HE hunter but I haven't seen it look that bad in-game.
Re: Turtle HD Project
It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.
- Watchers3d
- Barrens Chat Casualty
- Posts: 91
- Has thanked: 1 time
- Been thanked: 63 times
- Contact:
Re: Turtle HD Project
Yes. 7.3 introduced new combat animations back in 2017. Before 7.3 it was always like that, with wrong foot forward.ZyVerus wrote: Wed Sep 04, 2024 1:19 am It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
- Akalix
- Turtle WoW Team
- Posts: 488
- Location: United States
- Has thanked: 19 times
- Been thanked: 69 times
Re: Turtle HD Project
If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.Redmagejoe wrote: Thu Aug 29, 2024 11:08 pmI haven't gotten any fixes for the existing bugs on patch-Z, so there's currently no pending update for the official release version.
Public Relations / Community Manager / Lead of Marketing
Making content on Turtle? viewtopic.php?t=15122
Looking to join our team? viewtopic.php?t=14168
Making content on Turtle? viewtopic.php?t=15122
Looking to join our team? viewtopic.php?t=14168
- Redmagejoe
- Grandmaster of Forum PvP
- Posts: 1193
- Has thanked: 2 times
- Been thanked: 55 times
Re: Turtle HD Project
Armored boars will need a custom texture reworked for the new models from scratch, as in vanilla armored boars use a single texture, whereas newer boars have separate assets for their armor. Turtle HD would have to have the vanilla armored boar textures adapted to the new Legion+ boar models. If this isn't possible, all boars will have to be reverted to vanilla.Akalix wrote: Wed Sep 04, 2024 10:26 pm If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
Legion+ Zhevras do not have a walking animation, and would need to be re-downported. If this isn't possible, all Zhevras will need to be reverted to vanilla.
There are a few other issues in the last few pages, mainly a missing color texture for tallstriders, but I haven't had the time to look into it myself.
Re: Turtle HD Project
This patch overwrites my custom sound folder and when I remove all the sound files and .dbc entries all sounds emitted by changed models are muted. What's the issue?
EDIT: Nvm, the names are all changed x_x
Gotta rework from the ground up with a lot of them, bummer
EDIT: Nvm, the names are all changed x_x
Gotta rework from the ground up with a lot of them, bummer
- Watchers3d
- Barrens Chat Casualty
- Posts: 91
- Has thanked: 1 time
- Been thanked: 63 times
- Contact:
Re: Turtle HD Project
ZyVerus wrote: Wed Sep 04, 2024 1:19 am It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.
It's actually absolutely the same even in default SD female elf model. So, things are how they should be.
I guess sometimes people are just more critical of the newer "soul lacking" models, without noticing the same things in the “good old” ones.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.
-
- Posts: 32
- Has thanked: 3 times
- Been thanked: 1 time
Re: Turtle HD Project
Hi, after i installed the HD patch, i always get the error msg and the game close when starting the fight with Majordomo in MC. Is there a way to fix this? Thank you.
Re: Turtle HD Project
Hello everyone!
Today I noticed that shoulder items on Troll females seem to be off, as if placed further behind the actual shoulders than they should be, causing the texture of the shoulders themselves and the shoulder armor to overlap weirdly.
Today I noticed that shoulder items on Troll females seem to be off, as if placed further behind the actual shoulders than they should be, causing the texture of the shoulders themselves and the shoulder armor to overlap weirdly.
- Arcanex Ota
- Posts: 15
- Been thanked: 1 time
Re: Turtle HD Project
"Fatal Exception" in World of Warcraft, specifically Error #132 (ACCESS_VIOLATION).
When using the HD files, whenever I try to select my tauren characters on the character selection screen, the game crashes with the same error.
When using the HD files, whenever I try to select my tauren characters on the character selection screen, the game crashes with the same error.
Re: Turtle HD Project



Undead male is missing part of the face when equipping masks , or other items that partially cover the face. Any way you could fix that ? That'd be great thanks.
Last edited by woolsack on Mon Sep 16, 2024 8:22 am, edited 3 times in total.
Re: Turtle HD Project
Hello! We have a problem with Tauren and his any cloak and, as i found out recently, with Death's Bargain shield.

So when i log out to change the character i should always unequip cloak and the shield, otherwise it will crash the client when i try to choose my Tauren back, with equiped cloak or shield.


So when i log out to change the character i should always unequip cloak and the shield, otherwise it will crash the client when i try to choose my Tauren back, with equiped cloak or shield.

Re: Turtle HD Project
I have two questions about the hd pack.
Number on is how do i fix performance issues with the hd pack ? My performance is often very bad with the pack sometimes dropping down to 20fps.
I didnt have this issue without the HD pack. I got 12gb ram, i7 4.5ghz cpu, and nvidia 970 gpu, so theres shouldnt be a problem with power.
Question number two: How do i uninstall the HD Packs ? I believe i have the HD pack for characters and enviroment. Thx !
Number on is how do i fix performance issues with the hd pack ? My performance is often very bad with the pack sometimes dropping down to 20fps.
I didnt have this issue without the HD pack. I got 12gb ram, i7 4.5ghz cpu, and nvidia 970 gpu, so theres shouldnt be a problem with power.
Question number two: How do i uninstall the HD Packs ? I believe i have the HD pack for characters and enviroment. Thx !
Increase the min level requirement for dungeonruns through the LFT!
Please make a troubleshooting guide for performance issues on twow!
Pretty please make a seperate server for Heroic players!

Please make a troubleshooting guide for performance issues on twow!

Pretty please make a seperate server for Heroic players!

Re: Turtle HD Project
As mentioned ealier about Taurens- It can even make crashes durring a creating one :)
I have one question. Is there any chance to let say "repair" orc's back? :)
I have one question. Is there any chance to let say "repair" orc's back? :)
Re: Turtle HD Project
Anyone else having these strange yellow and glitchy lines on the ground for dwarves and gnomes in the character selection screen? They didn't appear without the HD Project's files. Thanks for your time and work!


- Redmagejoe
- Grandmaster of Forum PvP
- Posts: 1193
- Has thanked: 2 times
- Been thanked: 55 times
Re: Turtle HD Project
Akalix wrote: Wed Sep 04, 2024 10:26 pm If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
Redmagejoe wrote: Thu Sep 05, 2024 2:37 am Armored boars will need a custom texture reworked for the new models from scratch, as in vanilla armored boars use a single texture, whereas newer boars have separate assets for their armor. Turtle HD would have to have the vanilla armored boar textures adapted to the new Legion+ boar models. If this isn't possible, all boars will have to be reverted to vanilla.
Legion+ Zhevras do not have a walking animation, and would need to be re-downported. If this isn't possible, all Zhevras will need to be reverted to vanilla.
There are a few other issues in the last few pages, mainly a missing color texture for tallstriders, but I haven't had the time to look into it myself.
These issues remain outstanding on current test branch. Currently, the latest stable version remains an April 10 release of patch-A. I will see about moving the Deep Murloc Fix, as well as the Horses / Tallstriders / Whelps / Gnolls updates over to main branch individually, though this is less than ideal given the commits that contained them involving piecemeal DBC changes also contain updated rows responsible for the currently buggy updates on test branch. As such, I cannot simply do a merge of test into main and would have to manually diff and apply individual changes.
- Akalix
- Turtle WoW Team
- Posts: 488
- Location: United States
- Has thanked: 19 times
- Been thanked: 69 times
Re: Turtle HD Project
I will place a 500 token bounty on the fixes of any of these issues. Fixes must be approved by Redmagejoe and committed for reward.Redmagejoe wrote: Thu Oct 03, 2024 2:09 amAkalix wrote: Wed Sep 04, 2024 10:26 pm If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.Redmagejoe wrote: Thu Sep 05, 2024 2:37 am Armored boars will need a custom texture reworked for the new models from scratch, as in vanilla armored boars use a single texture, whereas newer boars have separate assets for their armor. Turtle HD would have to have the vanilla armored boar textures adapted to the new Legion+ boar models. If this isn't possible, all boars will have to be reverted to vanilla.
Legion+ Zhevras do not have a walking animation, and would need to be re-downported. If this isn't possible, all Zhevras will need to be reverted to vanilla.
There are a few other issues in the last few pages, mainly a missing color texture for tallstriders, but I haven't had the time to look into it myself.
These issues remain outstanding on current test branch. Currently, the latest stable version remains an April 10 release of patch-A. I will see about moving the Deep Murloc Fix, as well as the Horses / Tallstriders / Whelps / Gnolls updates over to main branch individually, though this is less than ideal given the commits that contained them involving piecemeal DBC changes also contain updated rows responsible for the currently buggy updates on test branch. As such, I cannot simply do a merge of test into main and would have to manually diff and apply individual changes.
Public Relations / Community Manager / Lead of Marketing
Making content on Turtle? viewtopic.php?t=15122
Looking to join our team? viewtopic.php?t=14168
Making content on Turtle? viewtopic.php?t=15122
Looking to join our team? viewtopic.php?t=14168
Re: Turtle HD Project
Well... I might become a WoW modder now.
Turtle Restoration Project: Upscaled Maps & Loading Screens!
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub
- Doomwaffel
- Posts: 28
- Has thanked: 3 times
- Been thanked: 3 times
Re: Turtle HD Project
Just came across this. This looks like A LOT of work. respect.
Now I am scared to try it out in fear that my old system cant take it. ^^
Is most of this copied over from retail or other versions or how does this work? I saw some new models as well here and there while browsing through the more recent pages.
Now I am scared to try it out in fear that my old system cant take it. ^^
Is most of this copied over from retail or other versions or how does this work? I saw some new models as well here and there while browsing through the more recent pages.
Re: Turtle HD Project
Just a heads-up: The HD Patch (all three parts of it) runs perfectly well on both my virtual ARM machine (Parallels via MacBook) and both my Steam Decks at max settings. Just go for it.Doomwaffel wrote: Thu Oct 10, 2024 6:23 am Just came across this. This looks like A LOT of work. respect.
Now I am scared to try it out in fear that my old system cant take it. ^^

Turtle Restoration Project: Upscaled Maps & Loading Screens!
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub
-
- Posts: 7
- Has thanked: 1 time
- Been thanked: 2 times
Re: Turtle HD Project
can you provide us an option for just the HD chasracter models alone? with everything else left normal? i like the original music and sound affects.
also, any chance you could provide us with a patch/mod/addon for the new melee combat animations? looks like we got that for spellcasting animations so i assume melee cant be that big a jump
also, any chance you could provide us with a patch/mod/addon for the new melee combat animations? looks like we got that for spellcasting animations so i assume melee cant be that big a jump
Re: Turtle HD Project
It would be amazing if we could have a version of patch A without the NPCs like Thrall, Jaina etc having their newest models
Re: Turtle HD Project
Same probleme here :/ anyone know how to fix this please? Thx for your amazing workHerTiSo wrote: Tue Sep 24, 2024 10:19 am Anyone else having these strange yellow and glitchy lines on the ground for dwarves and gnomes in the character selection screen? They didn't appear without the HD Project's files. Thanks for your time and work!
![]()
Re: Turtle HD Project
Often a restart is enough.Legranduc wrote: Wed Oct 23, 2024 7:50 pmSame probleme here :/ anyone know how to fix this please? Thx for your amazing workHerTiSo wrote: Tue Sep 24, 2024 10:19 am Anyone else having these strange yellow and glitchy lines on the ground for dwarves and gnomes in the character selection screen? They didn't appear without the HD Project's files. Thanks for your time and work!
![]()
Re: Turtle HD Project
Does anyone know which element i should delete in the patch to bring back the gunfire? Right now with patch-A whenever i use my gun it shoots without flame vfx, the bullet just flies out of the barrel.
Re: Turtle HD Project
some of the cat models are replaced with druid cat models, like rak shiri from winderspring, who is now a druid cat with horns. assuming this has something to do with the purchasable skins for druids in game, any way to fix this for hunters?
- Redmagejoe
- Grandmaster of Forum PvP
- Posts: 1193
- Has thanked: 2 times
- Been thanked: 55 times
Re: Turtle HD Project
Bear in mind that there will likely not be an update for Turtle HD immediately after the patch drops. I will do my best to find time between other obligations outside of WoW to diff the new client files and make a patch, and roll the non-broken parts of patch-Z into and update. At this point, some changes will have to be rolled back, like the Zhevras, Druid cat changes, and boar models and textures.
- Akalix
- Turtle WoW Team
- Posts: 488
- Location: United States
- Has thanked: 19 times
- Been thanked: 69 times
Re: Turtle HD Project
To anyone coming to discuss incompatibilities:
The incompatibility in the HD Patch is in `Patch-A` and `Patch-Z`. The problem stems from the Spell Effects. Other parts are not heavily problematic.
The incompatibility in the HD Patch is in `Patch-A` and `Patch-Z`. The problem stems from the Spell Effects. Other parts are not heavily problematic.
Public Relations / Community Manager / Lead of Marketing
Making content on Turtle? viewtopic.php?t=15122
Looking to join our team? viewtopic.php?t=14168
Making content on Turtle? viewtopic.php?t=15122
Looking to join our team? viewtopic.php?t=14168
- Redmagejoe
- Grandmaster of Forum PvP
- Posts: 1193
- Has thanked: 2 times
- Been thanked: 55 times
- Redmagejoe
- Grandmaster of Forum PvP
- Posts: 1193
- Has thanked: 2 times
- Been thanked: 55 times
Re: Turtle HD Project
Eventually, but I'm not going to go through the work of diffing DBC files for spells, item display IDs, and creature display IDs until any hotfixes the staff may release have come and gone. Otherwise I would be making a new version with every single hotfix.
As much as I hate to say it, given my disdain for vanilla graphics being the primary reason I started this project, we may just have to settle for vanilla graphics for a week or two while all the dust settles.
As much as I hate to say it, given my disdain for vanilla graphics being the primary reason I started this project, we may just have to settle for vanilla graphics for a week or two while all the dust settles.
Re: Turtle HD Project
You can temporarily fix it yourself to work with the new patch

Step 1 - you need a MPQ editor (I use this one: https://www.hiveworkshop.com/threads/la ... or.249562/ )
Step 2 - Open the Patch-A.MPQ file with the editor and look under the DBFilesClient folder there should be something called Spell.dbc, right click and delete that .dbc file.

Step 3 - Now you can use the modified MPQ file normally.