[Development Halted] Turtle HD Project

Ship it now, and let the players patch it.
ZyVerus
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Re: Turtle HD (WIP)

Post by ZyVerus » Sun Sep 01, 2024 4:45 pm

Film wrote: Tue Jul 25, 2023 11:38 am
Redmagejoe wrote: Tue Jul 25, 2023 12:28 am
Film wrote: Mon Jul 24, 2023 11:32 pm A high-level elf hunter, with a bow and arrow in his hand, shoots in the same posture as Hawking
a particularly twisted neck, looks weird
Do you have a screenshot of this?
https://postimg.cc/CBNvyzhQ
Image
Hey there, first off I want to say thank you for the work you've put into this and the contribution to the community. I'm running into this same (Quoted) issue after installing Patch A. Any suggestions or possible fixes coming? Thank you in advance.

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Re: Turtle HD (WIP)

Post by Watchers3d » Mon Sep 02, 2024 4:20 pm

ZyVerus wrote: Sun Sep 01, 2024 4:45 pm Hey there, first off I want to say thank you for the work you've put into this and the contribution to the community. I'm running into this same (Quoted) issue after installing Patch A. Any suggestions or possible fixes coming? Thank you in advance.
Unfortunately that's just how Blizzard artist handled this animation at the time. Since then bow reload animation was changed and in retail version it looks more natural. But in Legion models it's like that.

My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.

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Daedalus007
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Re: Turtle HD Project

Post by Daedalus007 » Wed Sep 04, 2024 12:34 am

That neck looks very weird. Probably should test myself on a female HE hunter but I haven't seen it look that bad in-game.

ZyVerus
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Re: Turtle HD Project

Post by ZyVerus » Wed Sep 04, 2024 1:19 am

It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.

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Re: Turtle HD Project

Post by Watchers3d » Wed Sep 04, 2024 10:21 am

ZyVerus wrote: Wed Sep 04, 2024 1:19 am It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.
Yes. 7.3 introduced new combat animations back in 2017. Before 7.3 it was always like that, with wrong foot forward.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.

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Akalix
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Re: Turtle HD Project

Post by Akalix » Wed Sep 04, 2024 10:26 pm

Redmagejoe wrote: Thu Aug 29, 2024 11:08 pm
Overberk wrote: Wed Aug 28, 2024 1:22 pm Hi there, any new updates so far?
I haven't gotten any fixes for the existing bugs on patch-Z, so there's currently no pending update for the official release version.
If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
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Redmagejoe
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Re: Turtle HD Project

Post by Redmagejoe » Thu Sep 05, 2024 2:37 am

Akalix wrote: Wed Sep 04, 2024 10:26 pm If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
Armored boars will need a custom texture reworked for the new models from scratch, as in vanilla armored boars use a single texture, whereas newer boars have separate assets for their armor. Turtle HD would have to have the vanilla armored boar textures adapted to the new Legion+ boar models. If this isn't possible, all boars will have to be reverted to vanilla.

Legion+ Zhevras do not have a walking animation, and would need to be re-downported. If this isn't possible, all Zhevras will need to be reverted to vanilla.

There are a few other issues in the last few pages, mainly a missing color texture for tallstriders, but I haven't had the time to look into it myself.

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Kerebrien
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Re: Turtle HD Project

Post by Kerebrien » Thu Sep 05, 2024 8:57 am

This patch overwrites my custom sound folder and when I remove all the sound files and .dbc entries all sounds emitted by changed models are muted. What's the issue?

EDIT: Nvm, the names are all changed x_x
Gotta rework from the ground up with a lot of them, bummer

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Re: Turtle HD Project

Post by Watchers3d » Sun Sep 08, 2024 7:11 am

ZyVerus wrote: Wed Sep 04, 2024 1:19 am It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.



It's actually absolutely the same even in default SD female elf model. So, things are how they should be.

I guess sometimes people are just more critical of the newer "soul lacking" models, without noticing the same things in the “good old” ones.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.

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Re: Turtle HD Project

Post by Bigbearimpact » Tue Sep 10, 2024 3:40 am

Hi, after i installed the HD patch, i always get the error msg and the game close when starting the fight with Majordomo in MC. Is there a way to fix this? Thank you.

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Silwarel
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Re: Turtle HD Project

Post by Silwarel » Thu Sep 12, 2024 1:13 pm

Hello everyone!

Today I noticed that shoulder items on Troll females seem to be off, as if placed further behind the actual shoulders than they should be, causing the texture of the shoulders themselves and the shoulder armor to overlap weirdly.

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Arcanex Ota
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Re: Turtle HD Project

Post by Arcanex Ota » Sat Sep 14, 2024 2:57 am

"Fatal Exception" in World of Warcraft, specifically Error #132 (ACCESS_VIOLATION).

When using the HD files, whenever I try to select my tauren characters on the character selection screen, the game crashes with the same error.

woolsack
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Re: Turtle HD Project

Post by woolsack » Mon Sep 16, 2024 8:19 am

ImageImage
Image

Undead male is missing part of the face when equipping masks , or other items that partially cover the face. Any way you could fix that ? That'd be great thanks.
Last edited by woolsack on Mon Sep 16, 2024 8:22 am, edited 3 times in total.

Truv
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Re: Turtle HD Project

Post by Truv » Mon Sep 16, 2024 2:49 pm

Hello! We have a problem with Tauren and his any cloak and, as i found out recently, with Death's Bargain shield.
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So when i log out to change the character i should always unequip cloak and the shield, otherwise it will crash the client when i try to choose my Tauren back, with equiped cloak or shield.
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Re: Turtle HD Project

Post by Ashwhole » Fri Sep 20, 2024 10:45 am

I have two questions about the hd pack.

Number on is how do i fix performance issues with the hd pack ? My performance is often very bad with the pack sometimes dropping down to 20fps.

I didnt have this issue without the HD pack. I got 12gb ram, i7 4.5ghz cpu, and nvidia 970 gpu, so theres shouldnt be a problem with power.

Question number two: How do i uninstall the HD Packs ? I believe i have the HD pack for characters and enviroment. Thx !
Increase the min level requirement for dungeonruns through the LFT! turtle_tongue

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Pretty please make a seperate server for Heroic players! dead_turtle_head

Stemar
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Re: Turtle HD Project

Post by Stemar » Fri Sep 20, 2024 2:17 pm

As mentioned ealier about Taurens- It can even make crashes durring a creating one :)
I have one question. Is there any chance to let say "repair" orc's back? :)

fatherrrrrr
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Re: Turtle HD Project

Post by fatherrrrrr » Sat Sep 21, 2024 11:25 am

how do I use 100% of the resolution? Some textures are blurry, unlike retail.

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HerTiSo
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Re: Turtle HD Project

Post by HerTiSo » Tue Sep 24, 2024 10:19 am

Anyone else having these strange yellow and glitchy lines on the ground for dwarves and gnomes in the character selection screen? They didn't appear without the HD Project's files. Thanks for your time and work!

Image

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Redmagejoe
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Re: Turtle HD Project

Post by Redmagejoe » Thu Oct 03, 2024 2:09 am

Akalix wrote: Wed Sep 04, 2024 10:26 pm If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
Redmagejoe wrote: Thu Sep 05, 2024 2:37 am Armored boars will need a custom texture reworked for the new models from scratch, as in vanilla armored boars use a single texture, whereas newer boars have separate assets for their armor. Turtle HD would have to have the vanilla armored boar textures adapted to the new Legion+ boar models. If this isn't possible, all boars will have to be reverted to vanilla.

Legion+ Zhevras do not have a walking animation, and would need to be re-downported. If this isn't possible, all Zhevras will need to be reverted to vanilla.

There are a few other issues in the last few pages, mainly a missing color texture for tallstriders, but I haven't had the time to look into it myself.

These issues remain outstanding on current test branch. Currently, the latest stable version remains an April 10 release of patch-A. I will see about moving the Deep Murloc Fix, as well as the Horses / Tallstriders / Whelps / Gnolls updates over to main branch individually, though this is less than ideal given the commits that contained them involving piecemeal DBC changes also contain updated rows responsible for the currently buggy updates on test branch. As such, I cannot simply do a merge of test into main and would have to manually diff and apply individual changes.

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Akalix
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Re: Turtle HD Project

Post by Akalix » Sat Oct 05, 2024 3:34 am

Redmagejoe wrote: Thu Oct 03, 2024 2:09 am
Akalix wrote: Wed Sep 04, 2024 10:26 pm If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
Redmagejoe wrote: Thu Sep 05, 2024 2:37 am Armored boars will need a custom texture reworked for the new models from scratch, as in vanilla armored boars use a single texture, whereas newer boars have separate assets for their armor. Turtle HD would have to have the vanilla armored boar textures adapted to the new Legion+ boar models. If this isn't possible, all boars will have to be reverted to vanilla.

Legion+ Zhevras do not have a walking animation, and would need to be re-downported. If this isn't possible, all Zhevras will need to be reverted to vanilla.

There are a few other issues in the last few pages, mainly a missing color texture for tallstriders, but I haven't had the time to look into it myself.

These issues remain outstanding on current test branch. Currently, the latest stable version remains an April 10 release of patch-A. I will see about moving the Deep Murloc Fix, as well as the Horses / Tallstriders / Whelps / Gnolls updates over to main branch individually, though this is less than ideal given the commits that contained them involving piecemeal DBC changes also contain updated rows responsible for the currently buggy updates on test branch. As such, I cannot simply do a merge of test into main and would have to manually diff and apply individual changes.
I will place a 500 token bounty on the fixes of any of these issues. Fixes must be approved by Redmagejoe and committed for reward.
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HerTiSo
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Re: Turtle HD Project

Post by HerTiSo » Sat Oct 05, 2024 6:39 am

Well... I might become a WoW modder now.
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Doomwaffel
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Re: Turtle HD Project

Post by Doomwaffel » Thu Oct 10, 2024 6:23 am

Just came across this. This looks like A LOT of work. respect.
Now I am scared to try it out in fear that my old system cant take it. ^^

Is most of this copied over from retail or other versions or how does this work? I saw some new models as well here and there while browsing through the more recent pages.

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HerTiSo
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Re: Turtle HD Project

Post by HerTiSo » Thu Oct 10, 2024 6:57 am

Doomwaffel wrote: Thu Oct 10, 2024 6:23 am Just came across this. This looks like A LOT of work. respect.
Now I am scared to try it out in fear that my old system cant take it. ^^
Just a heads-up: The HD Patch (all three parts of it) runs perfectly well on both my virtual ARM machine (Parallels via MacBook) and both my Steam Decks at max settings. Just go for it. smiling_turtle
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Aeris Elenor
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Re: Turtle HD Project

Post by Aeris Elenor » Wed Oct 16, 2024 8:10 am

can you provide us an option for just the HD chasracter models alone? with everything else left normal? i like the original music and sound affects.

also, any chance you could provide us with a patch/mod/addon for the new melee combat animations? looks like we got that for spellcasting animations so i assume melee cant be that big a jump

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Rors
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Re: Turtle HD Project

Post by Rors » Thu Oct 17, 2024 9:08 pm

It would be amazing if we could have a version of patch A without the NPCs like Thrall, Jaina etc having their newest models

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Legranduc
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Re: Turtle HD Project

Post by Legranduc » Wed Oct 23, 2024 7:50 pm

HerTiSo wrote: Tue Sep 24, 2024 10:19 am Anyone else having these strange yellow and glitchy lines on the ground for dwarves and gnomes in the character selection screen? They didn't appear without the HD Project's files. Thanks for your time and work!

Image
Same probleme here :/ anyone know how to fix this please? Thx for your amazing work

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HerTiSo
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Re: Turtle HD Project

Post by HerTiSo » Thu Oct 24, 2024 6:14 am

Legranduc wrote: Wed Oct 23, 2024 7:50 pm
HerTiSo wrote: Tue Sep 24, 2024 10:19 am Anyone else having these strange yellow and glitchy lines on the ground for dwarves and gnomes in the character selection screen? They didn't appear without the HD Project's files. Thanks for your time and work!

Image
Same probleme here :/ anyone know how to fix this please? Thx for your amazing work
Often a restart is enough.

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Re: Turtle HD Project

Post by Turboman » Sun Oct 27, 2024 3:49 am

Does anyone know which element i should delete in the patch to bring back the gunfire? Right now with patch-A whenever i use my gun it shoots without flame vfx, the bullet just flies out of the barrel.

Karadin12
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Re: Turtle HD Project

Post by Karadin12 » Mon Oct 28, 2024 10:22 am

some of the cat models are replaced with druid cat models, like rak shiri from winderspring, who is now a druid cat with horns. assuming this has something to do with the purchasable skins for druids in game, any way to fix this for hunters?

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Redmagejoe
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Re: Turtle HD Project

Post by Redmagejoe » Thu Oct 31, 2024 4:31 am

Bear in mind that there will likely not be an update for Turtle HD immediately after the patch drops. I will do my best to find time between other obligations outside of WoW to diff the new client files and make a patch, and roll the non-broken parts of patch-Z into and update. At this point, some changes will have to be rolled back, like the Zhevras, Druid cat changes, and boar models and textures.

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Akalix
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Re: Turtle HD Project

Post by Akalix » Sat Nov 02, 2024 3:59 am

To anyone coming to discuss incompatibilities:

The incompatibility in the HD Patch is in `Patch-A` and `Patch-Z`. The problem stems from the Spell Effects. Other parts are not heavily problematic.
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Redmagejoe
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Re: Turtle HD Project

Post by Redmagejoe » Sat Nov 02, 2024 5:12 am

Image

Kathoreary
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Re: Turtle HD Project

Post by Kathoreary » Sat Nov 02, 2024 7:56 am

Redmagejoe wrote: Sat Nov 02, 2024 5:12 am Image
Will there be HD Project fixes for 1.17.2?

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Redmagejoe
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Re: Turtle HD Project

Post by Redmagejoe » Sat Nov 02, 2024 8:51 am

Eventually, but I'm not going to go through the work of diffing DBC files for spells, item display IDs, and creature display IDs until any hotfixes the staff may release have come and gone. Otherwise I would be making a new version with every single hotfix.

As much as I hate to say it, given my disdain for vanilla graphics being the primary reason I started this project, we may just have to settle for vanilla graphics for a week or two while all the dust settles.

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Basih149
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Re: Turtle HD Project

Post by Basih149 » Sat Nov 02, 2024 10:21 pm

Kathoreary wrote: Sat Nov 02, 2024 7:56 am
Redmagejoe wrote: Sat Nov 02, 2024 5:12 am Image
Will there be HD Project fixes for 1.17.2?
You can temporarily fix it yourself to work with the new patch turtle_tongue_head
Step 1 - you need a MPQ editor (I use this one: https://www.hiveworkshop.com/threads/la ... or.249562/ )
Step 2 - Open the Patch-A.MPQ file with the editor and look under the DBFilesClient folder there should be something called Spell.dbc, right click and delete that .dbc file.
Image

Step 3 - Now you can use the modified MPQ file normally.

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