The point that I believe has been sorely missed by everyone responding to me is "Why is Meditation even a stat at all?"Atreidon wrote: ↑Sat Jun 01, 2024 1:53 pm
I'm a bit concerned to see some very weak / niche items such as green dragonscale & rapid evolution being nerfed. While meditation is a extremely powerful stat, it derives its absurd potential from stacking multiple sources of it with high spirit. Each item compounding the others. So id question if the stat shouldn't rather have a deminishing return to disincentivizing stacking it to ridiculous levels.
One way to do so would be to change it to be a percentage of the still blocked mana regeneration. e.g. "Allows 5% of your manaregeneration supressed by spellcasting to continue" (e.g. the second piece would only grant you further 4.75% manaregen, (5% of the 95% manaregeneration still supressed etc.))
It performs the exact same function as MP5, increases mana regeneration while casting. It's just harder for the devs to tune because instead of being completely linear, it becomes a moving target where you can accumulate a critical mass of mana regen if they slip up.
If Mp5 is a weak stat, the solution isn't to supplant it with a new stat that accomplishes the same function. The solution is to fundamentally question how much Mp5 is consuming the itemization budget of items with it and buff the items accordingly.