2025 — March 12

Breaking stuff, fixing stuff, and pretending it was all part of the plan.
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Torta
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2025 — March 12

Post by Torta » Tue Mar 11, 2025 8:32 pm

Changelog_2025-03-12_1.jpg
  • Evermoon Staff: changed Item Level from 27 to 22 to properly match the quest's level and adjusted DPS accordingly. Removed 10 Armor and 3 Nature Resistance. Increased Strength from 2 to 4 and Nature Spellpower from 4 to 7.
  • Adjusted the spells and stats of multiple Thalassian Highlands creatures to better align them with creatures in other starting areas.
  • Fixed an issue where periodic area-of-effect party spells, such as Mana Spring Totem and Tranquility, would have desynchronized ticks on different targets if they moved in and out of the area.
  • Fixed an issue where pet, demon, or minion-related auras, such as Endurance Training, were removed if the pet, demon, or minion was too far away from its owner or master. (Bug Report)
  • Fixed an issue where Arcane Rupture and Arcane Surge were not affected by Hazza'rah's Charm of Magic.
  • If a player is afflicted by dots from friendly players while mind-controlled by a creature, they will be removed when the mind control ends.
  • Fixed an issue where Shaman's Shield did not proc after being hit by certain spells. (Bug Report)
  • Fixed the Staff of Blossomed Jade sheath position.
  • Updated Summer Collection of Unseen Fashion: invisible chest, legs, and bracers transmogs are now available at the fashion vendors.
  • Added missing pieces to the Darnassus Sentinel transmog set.
  • Added missing pieces to the Dun Morogh Mountaineer's transmog set.
  • Added missing pieces to the Kul Tiras Marine transmog attire.
  • Added missing pieces to the Orgrimmar Grunt's transmog set.
  • Added donation rewards: Moonshadow Glaive, Bel'dorei Tabard and Tabard of Defender.
  • Fixed Darnassus Sentinel Glaive sheath and model, and the item will now register in the transmog collection upon equip.
  • Snowball will once again knock down party members, fixing a regression introduced in the last update.
  • Fixed an exploit that allowed casting On Next Swing spells on distant targets.
  • Horde Barbershop, Fizzle's Battle-Ready Cuts, has been moved to the Valley of Strength in Orgrimmar.
  • Greater Demons summoned by Warlocks will no longer be impacted by raid size scaling.
  • Fixed a bug where Weapon Skill above 315 would give a sudden increased chance to land a Critical Strike.

Fugus
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Re: 2025 — March 12

Post by Fugus » Tue Mar 11, 2025 8:38 pm

Still not seeing the part where you allow druids speed and roots indoors yet.... Or the ability to use/loot quest items in form or even use their racials in form..

Come on guys, you can do it.

Thisisreallydumb
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Re: 2025 — March 12

Post by Thisisreallydumb » Tue Mar 11, 2025 8:38 pm

Missing fix for Inferno chain: viewtopic.php?p=122150

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Dracarusggotham
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Re: 2025 — March 12

Post by Dracarusggotham » Tue Mar 11, 2025 8:53 pm

Torta wrote: Tue Mar 11, 2025 8:32 pm Changelog_2025-03-12_1.jpg
  • Evermoon Staff: changed Item Level from 27 to 22 to properly match the quest's level and adjusted DPS accordingly. Removed 10 Armor and 3 Nature Resistance. Increased Strength from 2 to 4 and Nature Spellpower from 4 to 7.
  • Adjusted the spells and stats of multiple Thalassian Highlands creatures to better align them with creatures in other starting areas.
  • Fixed an issue where periodic area-of-effect party spells, such as Mana Spring Totem and Tranquility, would have desynchronized ticks on different targets if they moved in and out of the area.
  • Fixed an issue where pet, demon, or minion-related auras, such as Endurance Training, were removed if the pet, demon, or minion was too far away from its owner or master. (Bug Report)
  • Fixed an issue where Arcane Rupture and Arcane Surge were not affected by Hazza'rah's Charm of Magic.
  • If a player is afflicted by dots from friendly players while mind-controlled by a creature, they will be removed when the mind control ends.
  • Fixed an issue where Shaman's Shield did not proc after being hit by certain spells. (Bug Report)
  • Fixed the Staff of Blossomed Jade sheath position.
  • Updated Summer Collection of Unseen Fashion: invisible chest, legs, and bracers transmogs are now available at the fashion vendors.
  • Added missing pieces to the Darnassus Sentinel transmog set.
  • Added missing pieces to the Dun Morogh Mountaineer's transmog set.
  • Added missing pieces to the Kul Tiras Marine transmog attire.
  • Added missing pieces to the Orgrimmar Grunt's transmog set.
  • Added donation rewards: Moonshadow Glaive, Bel'dorei Tabard and Tabard of Defender.
  • Fixed Darnassus Sentinel Glaive sheath and model, and the item will now register in the transmog collection upon equip.
  • Snowball will once again knock down party members, fixing a regression introduced in the last update.
  • Fixed an exploit that allowed casting On Next Swing spells on distant targets.
  • Corrected misleading War Mode glyph descriptions at the Glyph Master (spell description will need a client update, coming with the Karazhan release). Just a heads-up, the War Mode glyph has always only increased experience gains by 20%. There was a point when the honor bonus was announced, but it never worked. After reviewing this situation, we decided glyphs shouldn’t give ranking advantages. The descriptions are being reverted to the original version!
  • Horde Barbershop, Fizzle's Battle-Ready Cuts, has been moved to the Valley of Strength in Orgrimmar.
Where's the Barber for Alliance?

Scandalion
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Re: 2025 — March 12

Post by Scandalion » Tue Mar 11, 2025 9:30 pm

Fugus wrote: Tue Mar 11, 2025 8:38 pm Still not seeing the part where you allow druids speed and roots indoors yet....
And you never will.

Fugus
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Re: 2025 — March 12

Post by Fugus » Tue Mar 11, 2025 9:39 pm

Scandalion wrote: Tue Mar 11, 2025 9:30 pm
Fugus wrote: Tue Mar 11, 2025 8:38 pm Still not seeing the part where you allow druids speed and roots indoors yet....
And you never will.
Then I will continue to do what I can to remind them until I get tired of waiting for them to address something that should have never been limitations to begin with and just move onto a different game/server to play on.

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Sylveria
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Re: 2025 — March 12

Post by Sylveria » Tue Mar 11, 2025 11:53 pm

What's with the March 5th Update? Are those still reverted or..?
[DE] Tretet der <Nacht des Raben> bei! :)

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Torta
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Re: 2025 — March 12

Post by Torta » Wed Mar 12, 2025 12:07 am

Sylveria wrote: Tue Mar 11, 2025 11:53 pm What's with the March 5th Update? Are those still reverted or..?
No, all in.

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Syrathegreat
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Re: 2025 — March 12

Post by Syrathegreat » Wed Mar 12, 2025 12:17 am

Torta wrote: Tue Mar 11, 2025 8:32 pm
  • Updated Summer Collection of Unseen Fashion: invisible chest, legs, and bracers transmogs are now available at the fashion vendors.
Transmog hyyyyyype!! turtle_in_love So much variety now, especially with the tattoo skins we have from store or character creation!!
Juniper <Gnomish Cosmonaut Corps> - Hunter | Gnome | 55 | War Mode | S&S
Kyra - Warrior | Night Elf | 26 | HC | S&S
Merry - Paladin | Dwarf | 29 | HC

Bigfrank824
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Re: 2025 — March 12

Post by Bigfrank824 » Wed Mar 12, 2025 1:49 am

Fugus wrote: Tue Mar 11, 2025 9:39 pm
Scandalion wrote: Tue Mar 11, 2025 9:30 pm
Fugus wrote: Tue Mar 11, 2025 8:38 pm Still not seeing the part where you allow druids speed and roots indoors yet....
And you never will.
Then I will continue to do what I can to remind them until I get tired of waiting for them to address something that should have never been limitations to begin with and just move onto a different game/server to play on.
ME ME ME ME ME listen to yourself

Fugus
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Re: 2025 — March 12

Post by Fugus » Wed Mar 12, 2025 2:00 am

Bigfrank824 wrote: Wed Mar 12, 2025 1:49 amME ME ME ME ME listen to yourself
Nah, I am just asking for basic stuff that should have been done long ago. You on the other hand sound like an entitled child with that response.

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Jaceaguar
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Re: 2025 — March 12

Post by Jaceaguar » Wed Mar 12, 2025 2:04 am

Fugus wrote: Tue Mar 11, 2025 9:39 pm
Scandalion wrote: Tue Mar 11, 2025 9:30 pm
Fugus wrote: Tue Mar 11, 2025 8:38 pm Still not seeing the part where you allow druids speed and roots indoors yet....
And you never will.
Then I will continue to do what I can to remind them until I get tired of waiting for them to address something that should have never been limitations to begin with and just move onto a different game/server to play on.
Note to self as a new player - don't roll druid.. just like normal WoW.. the devs hate you. Got it. wary_turtle_head

Fugus
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Re: 2025 — March 12

Post by Fugus » Wed Mar 12, 2025 2:13 am

Jaceaguar wrote: Wed Mar 12, 2025 2:04 amNote to self as a new player - don't roll druid.. just like normal WoW.. the devs hate you. Got it. wary_turtle_head
Honestly, it feels like the devs don't play druid in the slightest, at least not as a feral spec and just rely on raid parses to decide what they should do while ignoring much of the suggestions from people who actually play them.

While they FINALLY (As in just last year after running for like 6 years by that point) allowed druids to use potions in feral forms. They still can't use or loot most quest items or chests, or even use their own racials while in feral forms. Doubt engineering stuff will be any different.

And STILL our 2 talent points for Cat's Speed, our PvP 4-set bonus, our Entangling Roots and it's corresponding Nature's Grasp relate to it, ALL still disable in virtually every instance and any indoor PvP location which makes up a LOT of important places.

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Re: 2025 — March 12

Post by Jaceaguar » Wed Mar 12, 2025 2:19 am

Fugus wrote: Wed Mar 12, 2025 2:13 am
Jaceaguar wrote: Wed Mar 12, 2025 2:04 amNote to self as a new player - don't roll druid.. just like normal WoW.. the devs hate you. Got it. wary_turtle_head
Honestly, it feels like the devs don't play druid in the slightest, at least not as a feral spec and just rely on raid parses to decide what they should do while ignoring much of the suggestions from people who actually play them.

While they FINALLY (As in just last year after running for like 6 years by that point) allowed druids to use potions in feral forms. They still can't use or loot most quest items or chests, or even use their own racials while in feral forms. Doubt engineering stuff will be any different.

And STILL our 2 talent points for Cat's Speed, our PvP 4-set bonus, our Entangling Roots and it's corresponding Nature's Grasp relate to it, ALL still disable in virtually every instance and any indoor PvP location which makes up a LOT of important places.
unhappy_turtle_head whelp.. after playing druid for 15 odd years on retail.. this sounds about on par with Blizzard standards of druid-hating.

Korzan757
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Re: 2025 — March 12

Post by Korzan757 » Wed Mar 12, 2025 2:24 am

Fugus wrote: Wed Mar 12, 2025 2:13 am
Jaceaguar wrote: Wed Mar 12, 2025 2:04 amNote to self as a new player - don't roll druid.. just like normal WoW.. the devs hate you. Got it. wary_turtle_head
Honestly, it feels like the devs don't play druid in the slightest, at least not as a feral spec and just rely on raid parses to decide what they should do while ignoring much of the suggestions from people who actually play them.

While they FINALLY (As in just last year after running for like 6 years by that point) allowed druids to use potions in feral forms. They still can't use or loot most quest items or chests, or even use their own racials while in feral forms. Doubt engineering stuff will be any different.

And STILL our 2 talent points for Cat's Speed, our PvP 4-set bonus, our Entangling Roots and it's corresponding Nature's Grasp relate to it, ALL still disable in virtually every instance and any indoor PvP location which makes up a LOT of important places.
Have you ever thought that maybe druids being unable to use outdoors abilities in raids was a design and balance choice made by Blizzard and that it hasn't been changed for that reason?

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Re: 2025 — March 12

Post by Fugus » Wed Mar 12, 2025 2:26 am

Jaceaguar wrote: Wed Mar 12, 2025 2:19 amunhappy_turtle_head whelp.. after playing druid for 15 odd years on retail.. this sounds about on par with Blizzard standards of druid-hating.
Fair enough, to me it isn't so much hating druids like Ghost Crawler used to do back in the day, this is more like apathy. They don't hate druids, they just don't know and care so long as the raid parses look pretty. This place is a PvE server more than anything with the PvP server they created more like throwing their PvP base a bone.

Also, if you look at the racial changes, you can also see a heavy alliance preference.

And, after looking around both lands, the goblins generally got shafted. While the Alliance High Elves start town looks nice and all, the Goblin starting zone looks like what you would get if the villains from Captain Planet won.

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Jaceaguar
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Re: 2025 — March 12

Post by Jaceaguar » Wed Mar 12, 2025 2:29 am

Korzan757 wrote: Wed Mar 12, 2025 2:24 am
Fugus wrote: Wed Mar 12, 2025 2:13 am
Jaceaguar wrote: Wed Mar 12, 2025 2:04 amNote to self as a new player - don't roll druid.. just like normal WoW.. the devs hate you. Got it. wary_turtle_head
Honestly, it feels like the devs don't play druid in the slightest, at least not as a feral spec and just rely on raid parses to decide what they should do while ignoring much of the suggestions from people who actually play them.

While they FINALLY (As in just last year after running for like 6 years by that point) allowed druids to use potions in feral forms. They still can't use or loot most quest items or chests, or even use their own racials while in feral forms. Doubt engineering stuff will be any different.

And STILL our 2 talent points for Cat's Speed, our PvP 4-set bonus, our Entangling Roots and it's corresponding Nature's Grasp relate to it, ALL still disable in virtually every instance and any indoor PvP location which makes up a LOT of important places.
Have you ever thought that maybe druids being unable to use outdoors abilities in raids was a design and balance choice made by Blizzard and that it hasn't been changed for that reason?
So... you're not a druid player either. If you were - you'd understand that druids for a long time were broken as a class in vanilla... 'jack of all trades but master of none' was the common phrase. Problem was.. for all of the 'jack of all trades' hype.. we often still struggled to do those things.. without massive amounts of gear... thus didn't get raid spots.. thus were severely under-balanced and under-utilised by guilds / raids.

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Jaceaguar
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Re: 2025 — March 12

Post by Jaceaguar » Wed Mar 12, 2025 2:30 am

Fugus wrote: Wed Mar 12, 2025 2:26 am
Jaceaguar wrote: Wed Mar 12, 2025 2:19 amunhappy_turtle_head whelp.. after playing druid for 15 odd years on retail.. this sounds about on par with Blizzard standards of druid-hating.
Fair enough, to me it isn't so much hating druids like Ghost Crawler used to do back in the day, this is more like apathy. They don't hate druids, they just don't know and care so long as the raid parses look pretty. This place is a PvE server more than anything with the PvP server they created more like throwing their PvP base a bone.

Also, if you look at the racial changes, you can also see a heavy alliance preference.

And, after looking around both lands, the goblins generally got shafted. While the Alliance High Elves start town looks nice and all, the Goblin starting zone looks like what you would get if the villains from Captain Planet won.
Yeah fair enough - look I just hate how badly we were treated in vanilla.. you were a HoT healer.. or a buff / utility.. and you had to stand in the back while the 'big boys did all the things'.

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Re: 2025 — March 12

Post by Fugus » Wed Mar 12, 2025 2:37 am

Jaceaguar wrote: Wed Mar 12, 2025 2:30 amYeah fair enough - look I just hate how badly we were treated in vanilla.. you were a HoT healer.. or a buff / utility.. and you had to stand in the back while the 'big boys did all the things'.
On here, you can actually be viable as any spec, so you aren't just window dressing like on retail. But they seem to balance completely based on the raid parses unless it's something they play personally and evidently none of them actually plays a feral druid it seems like.

Unless it's from those parses, or the issues are massive enough to have other classes they actually play are complaining about it, it's not on their radar.

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funeh
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Re: 2025 — March 12

Post by funeh » Wed Mar 12, 2025 2:41 am

Dracarusggotham wrote: Tue Mar 11, 2025 8:53 pm

Where's the Barber for Alliance?
You don't have to quote the whole original post. Your question is perfectly clear without doing it. Learn how to forum. That counts for everyone else.
wow reroll addict

Korzan757
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Re: 2025 — March 12

Post by Korzan757 » Wed Mar 12, 2025 2:59 am

Fugus wrote: Wed Mar 12, 2025 2:13 am

So... you're not a druid player either. If you were - you'd understand that druids for a long time were broken as a class in vanilla... 'jack of all trades but master of none' was the common phrase. Problem was.. for all of the 'jack of all trades' hype.. we often still struggled to do those things.. without massive amounts of gear... thus didn't get raid spots.. thus were severely under-balanced and under-utilised by guilds / raids.
I understand that I bring druids of all specs to Naxx every single week and they are doing fine. Feral cat surely could use some love, but giving them 30% more movespeed and ANOTHER cc isn't the play. It also wouldn't help their damage in any meaningful way outside of a few movement heavy fights.

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Aleksxz
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Re: 2025 — March 12

Post by Aleksxz » Wed Mar 12, 2025 3:01 am

Can we just ignore this Fugus guy ?
Hijacking every update posts to ask the same shit over and over. This is getting cringe.

Every class wants something and QoL stuff. Maybe it's time for you to leave if your child mind is not pleased with this server.
And you know what, if I was a dev and I had in mind to fix druid movement speed and roots indoor, which can be a good idea, I would still not have done it because of your insistence and demanding behaviour.
Last edited by Aleksxz on Wed Mar 12, 2025 3:07 am, edited 1 time in total.

Fugus
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Re: 2025 — March 12

Post by Fugus » Wed Mar 12, 2025 3:03 am

Korzan757 wrote: Wed Mar 12, 2025 2:59 amI understand that I bring druids of all specs to Naxx every single week and they are doing fine. Feral cat surely could use some love, but giving them 30% more movespeed and ANOTHER cc isn't the play. It also wouldn't help their damage in any meaningful way outside of a few movement heavy fights.
You are making my point for me, you only care about the raid parses. 30% movement speed isn't going to help that raid parse massively. It will help it some, but not a lot, but this isn't about the raid parse, it's about actually being able to use your class/spec without losing much of its defining traits in almost every place that actually matters.

And another CC? Outside of Hibernate, what other CC are you talking about? Cyclone doesn't exist here as far as I know.

Dalijon
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Re: 2025 — March 12

Post by Dalijon » Wed Mar 12, 2025 4:13 am

Jaceaguar wrote: Wed Mar 12, 2025 2:04 am
Fugus wrote: Tue Mar 11, 2025 9:39 pm
Scandalion wrote: Tue Mar 11, 2025 9:30 pm
And you never will.
Then I will continue to do what I can to remind them until I get tired of waiting for them to address something that should have never been limitations to begin with and just move onto a different game/server to play on.
Note to self as a new player - don't roll druid.. just like normal WoW.. the devs hate you. Got it. wary_turtle_head
Dude, druid is SO much better than retail classic. Unfortunately, not being able to use speed boosting talents or roots indoors is consistent with vanilla wow, and with retail classic. Trust me, if they changed that, I might decide to be feral MS

Dalijon
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Re: 2025 — March 12

Post by Dalijon » Wed Mar 12, 2025 4:19 am

Fugus wrote: Wed Mar 12, 2025 3:03 am
Korzan757 wrote: Wed Mar 12, 2025 2:59 amI understand that I bring druids of all specs to Naxx every single week and they are doing fine. Feral cat surely could use some love, but giving them 30% more movespeed and ANOTHER cc isn't the play. It also wouldn't help their damage in any meaningful way outside of a few movement heavy fights.
You are making my point for me, you only care about the raid parses. 30% movement speed isn't going to help that raid parse massively. It will help it some, but not a lot, but this isn't about the raid parse, it's about actually being able to use your class/spec without losing much of its defining traits in almost every place that actually matters.

And another CC? Outside of Hibernate, what other CC are you talking about? Cyclone doesn't exist here as far as I know.
Honestly, and this hurts to say, limiting druid's roots and movement speed to outside adds an element of class flavor that you don't get in later expansions. It actually affects decisions and gameplay. Instead of chasing that FC into the tunnel, I may decide to root any help he has behind him, or pick off support coming from their GY, etc. I'll choose to be a child of the sun and moon. I'll think twice about leaving the familiarity of natural surroundings.

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Jaceaguar
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Re: 2025 — March 12

Post by Jaceaguar » Wed Mar 12, 2025 4:53 am

Dalijon wrote: Wed Mar 12, 2025 4:13 am
Jaceaguar wrote: Wed Mar 12, 2025 2:04 am
Fugus wrote: Tue Mar 11, 2025 9:39 pm

Then I will continue to do what I can to remind them until I get tired of waiting for them to address something that should have never been limitations to begin with and just move onto a different game/server to play on.
Note to self as a new player - don't roll druid.. just like normal WoW.. the devs hate you. Got it. wary_turtle_head
Dude, druid is SO much better than retail classic. Unfortunately, not being able to use speed boosting talents or roots indoors is consistent with vanilla wow, and with retail classic. Trust me, if they changed that, I might decide to be feral MS
Ok well I guess that's promising to hear at least... as I said.. new player. But just hearing that quality of life things aren't priortised didn't give me a lot of hope. Will maybe try some Boomkin and see how I go.

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Re: 2025 — March 12

Post by Xerilin » Wed Mar 12, 2025 5:49 am

I kind of liked the OP mobs in the helf starting zone. maintenance_turtle

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Lovebucket2
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Re: 2025 — March 12

Post by Lovebucket2 » Wed Mar 12, 2025 7:45 am

Hi Druid main here.
Outdoor roots is already op. We don’t need indoor roots.

Want indoor run speed? Use a zanza.

Deilune
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Re: 2025 — March 12

Post by Deilune » Wed Mar 12, 2025 11:24 am

Torta wrote: Wed Mar 12, 2025 12:07 am
Sylveria wrote: Tue Mar 11, 2025 11:53 pm What's with the March 5th Update? Are those still reverted or..?
No, all in.
Doesn't look like it? I don't see a barber chair or npc allowing me to change hair style

Lirithiel
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Re: 2025 — March 12

Post by Lirithiel » Wed Mar 12, 2025 11:34 am

I don't understand the Hidden Leggings item. Why basically give players the option to go full naked? There's a cloth piece called Ripped Ogre Loincloth that is minimal as it is. Hidden chest makes sense for the Orcs and Trolls who want a berserker look. Instead I'd prefer Hidden Gloves and wear bracers as I did on retail. Most gloves mess with the shirts like the Swashbuckler's Shirts which causes the sleeves not to flare out at the cuffs.

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Re: 2025 — March 12

Post by Turboman » Wed Mar 12, 2025 12:35 pm

Lovebucket2 wrote: Wed Mar 12, 2025 7:45 am
Outdoor roots is already op.
Elaborate on this.

Bigfrank824
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Re: 2025 — March 12

Post by Bigfrank824 » Wed Mar 12, 2025 4:17 pm

Fugus wrote: Wed Mar 12, 2025 2:00 am
Bigfrank824 wrote: Wed Mar 12, 2025 1:49 amME ME ME ME ME listen to yourself
Nah, I am just asking for basic stuff that should have been done long ago. You on the other hand sound like an entitled child with that response.
Im not sure you understand what the word entitled means with how you used it in this context. Re read your post and then mine lol

Templar85
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Re: 2025 — March 12

Post by Templar85 » Wed Mar 12, 2025 5:08 pm

Hi Druid main here.
Outdoor roots is already op. We don’t need indoor roots.

Want indoor run speed? Use a zanza.
Druid main here too. Been on the server for 3 years. Don't have other alts so all the time spent with druid. In vanilla some classes and specces don't had well refined toolkit which TBC fixed quite well. On turtle druid have Tree of life form which was not in vanilla and the eclipse system from wotlk and Berserk. In TBC we had Cyclone which is better incapacitate effect than roots. In turtle druid totally could have indoor roots and pvp speed increase effect which would not make the class imbalanced rather refining the toolkit as blizzard also intended.

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Re: 2025 — March 12

Post by Torta » Wed Mar 12, 2025 5:12 pm

Lirithiel wrote: Wed Mar 12, 2025 11:34 am I don't understand the Hidden Leggings item. Why basically give players the option to go full naked? There's a cloth piece called Ripped Ogre Loincloth that is minimal as it is. Hidden chest makes sense for the Orcs and Trolls who want a berserker look. Instead I'd prefer Hidden Gloves and wear bracers as I did on retail. Most gloves mess with the shirts like the Swashbuckler's Shirts which causes the sleeves not to flare out at the cuffs.
Unseen Leggings hiding the underwear isn't intentional and will be fixed...

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Bayanni
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Re: 2025 — March 12

Post by Bayanni » Wed Mar 12, 2025 10:09 pm

Jaceaguar wrote: Wed Mar 12, 2025 4:53 am Ok well I guess that's promising to hear at least... as I said.. new player. But just hearing that quality of life things aren't priortised didn't give me a lot of hope. Will maybe try some Boomkin and see how I go.
Druid here is fantastic. No roots indoors and no feral movement speed in most (but not all) indoor places is a small price compared to the huge QoL and power benefits they've received from TWoW. Boomkin is now viable for raid dps and much more complex than previously, bear tanks are more viable on which bosses they can tank and almost excessively more durable than retail, cats got a huge range of options added beyond the original formula, and resto was straight boosted significantly. All of these specs have variance in how you can go about speccing them and they have a ton more gear options. The biggest boost in all of this is how many more gold farms are viable for druid players now, if you want to just focus on one 60.

There's too many beneficial changes to name, but I can confirm QoL is highly prioritized and they do look at all of these changes, and they're often brought up with the devs. There's a number of druid mains in the dev team and they get their voices heard.

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