- Fixed a bug where the quest "A Holy Duty" was incorrectly listed as a Rogue class quest. It’s now correctly assigned to Priests.
- You can now unequip off-hand and ranged weapons even if your main-hand weapon is disarmed.
- Blocking is no longer possible while in the unarmed sheath state.
- Mirage Raceway quests now require level 28 and have a limit on the number of races to prevent abuse.
- Mirage Raceway quests are no longer auto-completed.
- Guard net spells now reduce threat as intended.
- Corrected Xizk Goodstitch's gossip text for non-Warlock players.
- End bosses in Alterac Valley will now teleport players who glitch behind walls and manage to aggro the boss.
- Mavel Brightwood is no longer attackable by players.
- Group Finder (LFT) groups can no longer change loot systems or kick players.
- Freezing Trap and Scatter Shot now share diminishing returns.
- Warlock spells like Enslave Demon and demon summoning will no longer fail if a demon is already summoned. The current demon will despawn instead.
- Added a new invisible wall in Alterac Valley to block a backdoor into the Alliance base.
- Fixed an issue where players would lose control of charmed targets shortly after using spells like Mind Control, Eye of Kilrogg, or Eyes of the Beast.
- Tradable raid items during the grace period are no longer enchantable to prevent accidental soulbinds when windfury applies to a newly equipped weapon for its transmog.
- Improved Ouro's script.
- Moved the Thandol Span ambush location to just in front of the bridge to avoid issues with continent instancing.
- Added Kolkar Bones to the loot tables of various Kolkar mobs that were missing them.
- Naxxramas: Fixed a bug where the Four Horsemen loot chest would despawn after a minute if nobody was looting. It now despawns after 30 minutes.
- Dire Maul North: Fixed a bug where King Gordok’s tribute chest would despawn after a minute. It now despawns after 15 minutes.
- Addressed multiple issues with High Priestess Mar'li, including correcting the scale and spells for Spawn of Mar'li, adjusting the spider form’s size, and resolving threat reset and charge issues.
- Charge effects now consider movement speed handicaps in real time.
- Stratholme: Fixed an issue where Cannon Master Willey would only drop one piece of blue gear. He now has a chance to drop two.
- Fixed an issue where raid instance saves were lost after a realm reboot.
- Master of Elements now correctly refunds mana for only one critical strike of multi-target spells like Flamestrike, Cone of Cold, Blast Wave.
- Mobs will now prioritize melee targets when selecting their next victim unless the top ranged target has more than 130% of the threat of the melee target.