Lightning Shock - Fixing Enhancer Part 1/x

Post Reply
Kairion
Posts: 110

Lightning Shock - Fixing Enhancer Part 1/x

Post by Kairion » Wed Nov 23, 2022 10:46 pm

It is not particularly controversial to say that enhancement shaman is one of the weaker class specs that a group can bring to a raid. At the same time enhancement is one of the best classes in the entire game for burst damage.

In order to make him more attractive to raids, his personal dps should be helped out a bit, while not increasing his burst potential even more.

In PvP players can reach hitcap fairly quickly. Even with just skilling Nature's guidance shaman has a 98% chance to land his shocks in PvP. This is in contrast to PvE where even with Nature’s Guidance shocks still have a 14% chance to miss their targets. It follows that improving spell hit chance for shaman improves his PvE performance while keeping PvP largely unchanged.

There are many different ways to achieve this, but the most elegant in my opinion would be giving shaman a new shock which he was supposed to have during wows development cycle but was rolled into Earthshock in Patch 0.9. Its name was Lightning shock and its referenced here (https://wowwiki-archive.fandom.com/wiki/Patch_0.9) . The spell itself remains in the game with the name Shock (https://www.wowhead.com/classic/spell=2608/shock). Many mobs still use it and ist a shock that deals nature damage without extra effect.

Now Lightning Shock would have to be tweaked a little bit. As all different flavors of shocks do provide an extra effect next to their damage. The extra effect for Lightning Shock should be it is guaranteed to hit.
It being guaranteed to hit would be a 100% turtle addition and not the original intent of blizzard

Giving this spell with equal damage & scaling to Earthshock allows enhancers to slot it into their rotation instead of Earthshock. This overall increases his damage done with spells by about 14-17% without generating bonus threat and with no negative impact on PvP.

Now it has to be said, this alone does not make the enhancement shaman viable, but it would be a small step on the road similar to how holy strike is quite a noticeable but not omnipotent improvement to Retri and Protection paladin

Lorewise it also fits well, as Earth, Fire & Water all have their shocks, but the wind element does only have totems but no shock. Lightning Shock neatly closes this gap.

Huge thanks to Daggerfallvanillaenhancedenjoyer on the Turtlewow discord for helping me brainstorm and come up with this idea and providing the sources for the removed Lightning Shock to begin with
Last edited by Kairion on Thu Nov 24, 2022 10:08 am, edited 1 time in total.

Fishi
Posts: 3

Re: Lightning Shock - Fixing Enhancer Part 1/x

Post by Fishi » Thu Nov 24, 2022 10:05 am

This idea makes a lot of sense, i like it and would love to try it in action!

Mac
Posts: 336

Re: Lightning Shock - Fixing Enhancer Part 1/x

Post by Mac » Thu Nov 24, 2022 10:34 am

The scrapped, unused Lightning Shock is still in the game files, as are the tablets that would have taught it. It has a dispel effect attached to it. Changing that to a guaranteed hit effect would be interesting.

User avatar
Mrkrissatan
Posts: 237

Re: Lightning Shock - Fixing Enhancer Part 1/x

Post by Mrkrissatan » Thu Nov 24, 2022 3:04 pm

+1 love the idea

User avatar
Gladeshadow
Posts: 82

Re: Lightning Shock - Fixing Enhancer Part 1/x

Post by Gladeshadow » Thu Nov 24, 2022 3:05 pm

+1 solid idea for improving PvE without altering PvP.

Post Reply