Jstansberry wrote: ↑Fri Oct 13, 2023 7:01 pmthe mana regen on attacks equal to 30% of your attack power, providing enhancement DPS a way to not go OOM in long PVE encounters
blizzard added the Mental Quickness talent in TBC as well, allowing spells to scale with attack power for enhancement shamans - an obviously DPS focused talent.
I'm not saying enhancement is a melee DPS powerhouse, I'm saying it's a melee dps spec - which is fundamentally true.
kek u act like Mana is exclusively useful for doing damage. that capstone ability is for sustainability and survivability its not very good evidence of your fantasy "blizz intent was for enhancement to be a DPS powerhouse"
yes dumbass your position is that Enhancement are NOT CURRENTLY Melee DPS Powerhouses but that they SHOULD BE becuz BLIZZ (in your imagination) wanted them to be so (but failed according to your standards)
its funneh u clowns smugly pointed to that 3 hour long vid to 'own me' when I can point to that 2005 "Class Panel" video wherein its outright stated shamans were meant to be "CASTERS FIRST and melee DPS SECOND".
Also yes they were apparently at some point in development just Totem dispensers shitting out endless totems. That was their original primary role.
If Blizzard wanted shamans to tank they would have put in a modicum of effort to make it work.
Shamans and Paladins are not counterparts
Blizzard also wanted hunters and rogues to be able to use bucklers early on in development, does that mean Turtle devs should bring that back?
Blizz gave countless (mediocre) tools/abilities/skills to Shamans allowing them to Tank (modest difficultly) content. I'd say 60% Effort is "a modicum"
yes, Shaman/Paladin are counterparts. you think 'counterpart' means "identical twin"? what do you think "counter" means? lol
they are hybrids that are the Mascot Class of their respective factions. its really not debatable bud.
sure give Rogues/Hunters the ability to use shields. that would be a very interesting experiment that likely would see no impact on the game whatsoever as theres no synergy.
maybe hunters would like them in PVP to have slightly higher survivability...? (do they get the ability to block as well?)
They've made significant changes to both paladin and druid gameplay
the "meta" enhancement build and is basically just a resto shaman with Bloodlust.
paladins were not 'changed' lol you are confirming yet again my point that you dont understand the turtle WoW dev's philosophy. paladins were given BACK abilities that ALREADY EXISTED.
(Holy Strike is a disaster due to it being utterly broken in PVP but thats not the point)
druids hardly were "fundamentally changed gameplay wise". you referring to them all getting "Insect Swarm"? lol
omg NoOo Enhancement ""have"" to be a hybrid talent build like 90% of other people in the game? wut a tragedy.
Good. I like that they are acting at the Support Class that they were clearly designed to be.
You want Enhancement Melee DPS Focused Shaman:
Go play WOTLK Classic as its your dream come true.
Have fun, champ!
Frost Mage is overpowered in PVP/PVE.
Warrior is awful in PVP.
Druid is a bad class. This is intended and wise design.